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Eorzea Examiner #16: Inspiration From Nexus, Pt. 1

Hello and welcome to the sixteenth edition of the Eorzea Examiner, ZAMs column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this weeks column, we're going to take a look at the recently released MMO from Carbine Studios, WildStar. This one's going to be different than when we looked at The Elder Scrolls Online earlier this year; I won't be trying to help anyone choose between the two. Instead, we're going to look at WildStar as inspiration for changes in FFXIV. While the games themselves are quite different, some systems could still be used or modified to improve things for everyone here in Eorzea.

Nosgoth Closed Beta Key Giveaway

All keys have been claimed, enjoy!

ZAM has teamed up with Square Enix for a Closed Beta Key Giveaway for their upcoming Vampire vs Human multiplayer game, Nosgoth!

Hitman: Sniper - Competitive Mobile/Tablet Game

Were you a fan of...

...Hitman GO, the well-received mobile spinoff of Hitman?
...the Hitman: Sniper Challenge from Io-Interactive?

If so, you'll want to check out the upcoming Hitman: Sniper. From the developers of Hitman GO, Square Enix Montréal, Hitman: Sniper will be a "massively competitive sniping game that will focus on the subtlety of execution."

Eorzea Examiner #15: Cross-Class Customization

Hello and welcome to the fifteenth edition of the Eorzea Examiner, ZAMs column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this weeks column, Im going to talk about one of the areas of the Armoury System that I personally think could use a bit more polish: cross-class skills. In theory these abilities should allow you to customize your characters abilities for each task at hand, similar to the limited action sets used in WildStar or Guild Wars 2. In practice? Crafters find plenty of use for them by mixing and matching abilities from the various Classes, but for most of the combat classes these skill slots are just a place to drop extra cooldowns. Not quite the key to player variety one would hope for, so lets see what we can do about that.

Drakengard 3: Now Available in North America

Anti-hero, hack-and-slash action fueled by blood.

Drakengard 3 is now available in North America, exclusive on PS3 and coming six months after its initial Japanese launch. The game has been received well overall, with good reviews from Japanese outlets Famitsu (9/9/8/8) and Dengeki PlayStation (100/90/85/95).

Eorzea Examiner #14: Non-Combat FATEs

Hello and welcome to the fourteenth edition of the Eorzea Examiner, ZAMs column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this weeks column, Im actually dipping into something from the comments. This one goes all the way back to the Crafting and Gathering preview, where ZAM poster mbncd said:

“I still feel that crafters and gatherers are missing out on a lot and that Yoshi doesn't respect them as much as the combat classes. Until DoH and/or DoL based FATEs and/or quests (outside of the run errands quest that any discipline can do and outside the the one every 5 levels guild quests) get implemented, I really won't be able to consider us to have fully fledged classes.”

It’s an excellent question – for all the talk about how the Disciples of the Land and Hand are valid means of progression with their own gear and endgame, the lack of FATEs they can participate in seems like quite the oversight. Those of us who have leveled a Disciple of War or Magic Class in FFXIV are well aware of just how large of a role FATEs play in the path from one to 50, especially once youve finished your first Class and have depleted nearly all of the non-repeatable quest offerings. Gatherers and crafters have even fewer options when it comes to variety in leveling. You have your class quests every five levels and you have a set of three or four guildleves to repeat for five levels before moving on to the next set. Other than those, youre stuck grinding gathering nodes or recrafting recipes youve done before until the next batch opens up. If were going to treat the DoH and DoL classes as valid progression, lets see if we cant come up with a solution to this oversight.

Final Fantasy III to Re-Launch on Steam

Square Enix announced today that Final Fantasy III will be coming soon to Steam, on May 27, 2014. Along with improved graphics and story sequences the game will also feature Steam Trading Cards, Achievements and a visual redesign of the Job Mastery Cards. Other supported features are full controller support and cloud saving.