Hello and welcome to the seventeenth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we're going to continue our look at the recently released MMO from Carbine Studios, WildStar; in particular, we’ll be examining the game to see what design elements would fit well over here in Eorzea.
In part one we looked at their take on player housing (e.g. free to start, impacts rested XP, customizable to fit your playstyle, etc.) as well as their Renown social currency and how it encourages players to actually group together as they wander Nexus. While both of these are important elements that I’d like to see Square Enix take a look at, housing and social currency are more secondary activities in the grand scheme of MMOs. These systems may help prolong your interest once you’re invested, but first you have to get to that point and that requires getting past the first hurdle many MMOs fail at: combat. Luckily FFXIV has succeeded in making a keybind MMO that’s interesting to play, but there’s always room for improvement and WildStar has much to offer.