Abilities

  

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Name Class Rank Description
Cover Paladin 0 Redirects a melee attack against target party member to you. Target must be within 8 yalms.
Divine Veil Paladin 0 Blocks all physical attacks and grants a healing over time effect to all party members within range when Cure and Cura spells are cast on you by other players.
Hallowed Ground Paladin 0 Renders you impervious to most attacks.
Holy Succor Paladin 0 Restores HP of target. When cast on another player, you also heal 50% of the amount restored.
Spirits Within Paladin 0 Delivers a high-accuracy melee attack at close range. Increased damage with greater current HP. Combo Action: Phalanx Combo Bonus: Increased enmity.
Vengeance Warrior 0 Redirects a portion of physical damage sustained while active back to its source.
Antagonize Warrior 0 Increases enmity generated by all actions.
Collusion Warrior 0 Redirects a portion of enmity generated by target party member's next offensive ability to you. Target must be within 8 yalms.
Mighty Strikes Warrior 0 Guarantees all attacks made with axes will be critical hits.
Steel Cyclone Warrior 0 Delivers a melee attack to enemies in range. Resets Rampage effect when active to increase damage. Chance to inflict Stun when target is attacking you. Combo Action: Skull Sunder Combo Bonus: Increased critical hit rate.
Battle Voice Bard 0 Increases maximum HP of all party members within range and enhances effect of all songs sung while active.
Rain of Death Bard 0 Delivers a ranged attack to target and enemies near it. Combo Action: Quick Nock Combo Bonus: Chance to inflict Stun.
Ballad of Magi Bard 0 Gradually restores MP of all party members within range.
Paeon of War Bard 0 Consumes your TP to gradually increase TP of all party members within range.
Minuet of Rigor Bard 0 Increases physical and magic accuracy of all party members within range.
Jump Dragoon 0 Evades physical attacks and delivers a jumping attack. Returns you to your original position after the attack is made.
Elusive Jump Dragoon 0 Evades physical attacks and jumps to a location far behind you. Reduces enmity.
Dragonfire Dive Dragoon 0 Delivers a jumping fire attack to target and enemies near it.
Disembowel Dragoon 0 Delivers a melee attack. Chance to inflict Paralysis. Combo Action: Feint Combo Bonus: Increased Paralysis duration.
Ring of Talons Dragoon 0 Delivers a melee attack to enemies in range. Combo Action: Impulse Drive Combo Bonus: Increased critical hit rate.
Convert Black mage 0 Switches current HP and MP values.
Burst Black mage 0 Deals lightning damage. Combo Action: Thundara Combo Bonus: Increased damage with lesser current HP.
Sleepga Black mage 0 Puts target and enemies near it to sleep.
Flare Black mage 0 Deals fire damage to enemies in range. Damage dealt increases with proximity. Chance to inflict damage over time effect.
Freeze Black mage 0 Deals ice damage. Reduces enmity.
Presence of Mind White mage 0 Reduces cast time and recast time of next spell.
Benediction White mage 0 Restores HP of all party members within range.
Esuna White mage 0 Removes an enfeebling effect from target.
Regen White mage 0 Grants healing over time effect to target.
Holy White mage 0 Consumes all MP to deal damage to enemies in range. Chance to inflict Bind.
Hundred Fists Monk 0 Temporarily increases auto-attack speed. Cannot be used simultaneously with Spinning Heel.
Spinning Heel Monk 0 Adds kick to auto-attacks. Damage of auto-attacks is reduced. Cannot be used simultaneously with Hundred Fists.
Shoulder Tackle Monk 0 Delivers a charging attack. Chance to inflict Stun when target has no enmity towards you.
Fists of Wind Monk 0 Converts your attacks into wind attacks and grants a bonus to movement speed and weaponskill recast times. Effect ends upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth or Fists of Fire.
Dragon Kick Monk 0 Delivers a twofold melee attack. Combo Action: Sucker Punch Combo Bonus: Chance to render target unable to use weaponskills.
Meld Materia All 1 Fulfill a request to meld materia to an item.
Fire Conjurer 1 Conjure the powers of flame and heat, dealing fire damage to the target.
Blizzard Conjurer 1 Conjure the powers of frost and cold, dealing ice damage to the target.
Trunksplitter Marauder 1 Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin.
Aero Conjurer 1 Conjure the powers of gust and gale, dealing wind damage to the target.
Fast Blade Gladiator 1 Delivers a melee attack. Damage increased when executed from in front of the target.
Use Item All 1 Use an item.
Stone Conjurer 1 Conjure the powers of rock and loam, dealing earth damage to the target.
Light Strike Pugilist 1 Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion.
Thunder Conjurer 1 Conjure the powers of cloud and storm, dealing lightning damage to the target.
Water Conjurer 1 Conjure the powers of river and sea, dealing water damage to the target.
Phantom Dart Thaumaturge 1 Launch a shadowy missile attack. Damage type varies with equipped arm.
Spirit Dart Conjurer 1 Launch an elemental missile attack. Damage type varies with equipped arm.
Magic Missile All 1 Launch an arcane missile attack. Damage type varies with equipped arm.
Create Distaff Arcanist 1 Create an arcane distaff.
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