Viewing 1 to 50 of 675 entries. You may want to add some filters.
| Name | Class | Rank | Description |
|---|---|---|---|
| Paladin | 0 | Redirects a melee attack against target party member to you. Target must be within 8 yalms. | |
| Paladin | 0 | Blocks all physical attacks and grants a healing over time effect to all party members within range when Cure and Cura spells are cast on you by other players. | |
| Paladin | 0 | Renders you impervious to most attacks. | |
| Paladin | 0 | Restores HP of target. When cast on another player, you also heal 50% of the amount restored. | |
| Paladin | 0 | Delivers a high-accuracy melee attack at close range. Increased damage with greater current HP. Combo Action: Phalanx Combo Bonus: Increased enmity. | |
| Warrior | 0 | Redirects a portion of physical damage sustained while active back to its source. | |
| Warrior | 0 | Increases enmity generated by all actions. | |
| Warrior | 0 | Redirects a portion of enmity generated by target party member's next offensive ability to you. Target must be within 8 yalms. | |
| Warrior | 0 | Guarantees all attacks made with axes will be critical hits. | |
| Warrior | 0 | Delivers a melee attack to enemies in range. Resets Rampage effect when active to increase damage. Chance to inflict Stun when target is attacking you. Combo Action: Skull Sunder Combo Bonus: Increased critical hit rate. | |
| Bard | 0 | Increases maximum HP of all party members within range and enhances effect of all songs sung while active. | |
| Bard | 0 | Delivers a ranged attack to target and enemies near it. Combo Action: Quick Nock Combo Bonus: Chance to inflict Stun. | |
| Bard | 0 | Gradually restores MP of all party members within range. | |
| Bard | 0 | Consumes your TP to gradually increase TP of all party members within range. | |
| Bard | 0 | Increases physical and magic accuracy of all party members within range. | |
| Dragoon | 0 | Evades physical attacks and delivers a jumping attack. Returns you to your original position after the attack is made. | |
| Dragoon | 0 | Evades physical attacks and jumps to a location far behind you. Reduces enmity. | |
| Dragoon | 0 | Delivers a jumping fire attack to target and enemies near it. | |
| Dragoon | 0 | Delivers a melee attack. Chance to inflict Paralysis. Combo Action: Feint Combo Bonus: Increased Paralysis duration. | |
| Dragoon | 0 | Delivers a melee attack to enemies in range. Combo Action: Impulse Drive Combo Bonus: Increased critical hit rate. | |
| Black mage | 0 | Switches current HP and MP values. | |
| Black mage | 0 | Deals lightning damage. Combo Action: Thundara Combo Bonus: Increased damage with lesser current HP. | |
| Black mage | 0 | Puts target and enemies near it to sleep. | |
| Black mage | 0 | Deals fire damage to enemies in range. Damage dealt increases with proximity. Chance to inflict damage over time effect. | |
| Black mage | 0 | Deals ice damage. Reduces enmity. | |
| White mage | 0 | Reduces cast time and recast time of next spell. | |
| White mage | 0 | Restores HP of all party members within range. | |
| White mage | 0 | Removes an enfeebling effect from target. | |
| White mage | 0 | Grants healing over time effect to target. | |
| White mage | 0 | Consumes all MP to deal damage to enemies in range. Chance to inflict Bind. | |
| Monk | 0 | Temporarily increases auto-attack speed. Cannot be used simultaneously with Spinning Heel. | |
| Monk | 0 | Adds kick to auto-attacks. Damage of auto-attacks is reduced. Cannot be used simultaneously with Hundred Fists. | |
| Monk | 0 | Delivers a charging attack. Chance to inflict Stun when target has no enmity towards you. | |
| Monk | 0 | Converts your attacks into wind attacks and grants a bonus to movement speed and weaponskill recast times. Effect ends upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth or Fists of Fire. | |
| Monk | 0 | Delivers a twofold melee attack. Combo Action: Sucker Punch Combo Bonus: Chance to render target unable to use weaponskills. | |
| All | 1 | Fulfill a request to meld materia to an item. | |
| Conjurer | 1 | Conjure the powers of flame and heat, dealing fire damage to the target. | |
| Conjurer | 1 | Conjure the powers of frost and cold, dealing ice damage to the target. | |
| Marauder | 1 | Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin. | |
| Conjurer | 1 | Conjure the powers of gust and gale, dealing wind damage to the target. | |
| Gladiator | 1 | Delivers a melee attack. Damage increased when executed from in front of the target. | |
| All | 1 | Use an item. | |
| Conjurer | 1 | Conjure the powers of rock and loam, dealing earth damage to the target. | |
| Pugilist | 1 | Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion. | |
| Conjurer | 1 | Conjure the powers of cloud and storm, dealing lightning damage to the target. | |
| Conjurer | 1 | Conjure the powers of river and sea, dealing water damage to the target. | |
| Thaumaturge | 1 | Launch a shadowy missile attack. Damage type varies with equipped arm. | |
| Conjurer | 1 | Launch an elemental missile attack. Damage type varies with equipped arm. | |
| All | 1 | Launch an arcane missile attack. Damage type varies with equipped arm. | |
| Arcanist | 1 | Create an arcane distaff. |