Abilities

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Name Class Rank Description
Fire Conjurer 1 Conjure the powers of flame and heat, dealing fire damage to the target.
Blizzard Conjurer 1 Conjure the powers of frost and cold, dealing ice damage to the target.
Aero Conjurer 1 Conjure the powers of gust and gale, dealing wind damage to the target.
Stone Conjurer 1 Conjure the powers of rock and loam, dealing earth damage to the target.
Thunder Conjurer 1 Conjure the powers of cloud and storm, dealing lightning damage to the target.
Water Conjurer 1 Conjure the powers of river and sea, dealing water damage to the target.
Spirit Dart Conjurer 1 Launch an elemental missile attack. Damage type varies with equipped arm.
Tranquility Conjurer 1 Suppress your senses and reflect inward, instantly recovering MP.
Stone Conjurer 1 Deals earth damage. Chance to inflict Magic Evasion Down.
Trance Chant Conjurer 2 Intensify your next cast, preventing it from being interrupted.
Cure Conjurer 2 Restores a portion of target's HP.
Cure Conjurer 4 Grant succor and ease suffering, restoring a portion of the target's HP.
Aero Conjurer 4 Deals wind damage. Chance to inflict bleed effect.
Stoneskin Conjurer 6 Harden the skin, allowing target party member to absorb a certain amount of damage.
Protect Conjurer 6 Increases the defense of all party members within range of the target.
Repose Conjurer 8 Lull an enemy into a waking stupor, rendering the target immobile. Does not affect moving targets.
Shock Spikes Conjurer 8 Creates a coat of levin spikes, granting target party member the ability to stun and deal lightning damage to attacking enemies.
Greater Healing Conjurer 8 Increases healing magic potency by 8.
Profundity Conjurer 10 Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times.
Cleric Stance Conjurer 10 Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect ends upon reuse.
Radiance Conjurer 10 Sear an enemy with celestial brilliance, dealing astral damage. Grants the caster MP in proportion to damage dealt.
Burn Conjurer 12 Set an enemy aflame, dealing fire damage over time and reducing the target's fire magic defense.
Frost Conjurer 12 Envelop an enemy in rime, dealing ice damage over time and reducing the target's ice magic defense.
Choke Conjurer 12 Deny an enemy breath, dealing wind damage over time and reducing the target's wind magic defense.
Rasp Conjurer 12 Grind away an enemy's body, dealing earth damage over time and reducing the target's earth magic defense.
Shock Conjurer 12 Deal a static charge to an enemy's heart, dealing lightning damage over time and reducing the target's lightning magic defense.
Drown Conjurer 12 Flood an enemy's lungs, dealing water damage over time and reducing the target's water magic defense.
Greater Enhancing Magic Conjurer 12 Increases enhancing magic potency by 8.
Raise Conjurer 14 Restore the breath of life, reviving a KO'd target.
Soughspeak Conjurer 14 Speak in a whisper, reducing magic potency and rate of enmity generation.
Blissful Mind Conjurer 14 Instantly reduces HP and gradually stores MP. Effect ends and stored MP is obtained upon reuse.
Protect Conjurer 16 Armor the body with protective wards, enhancing the defense of target party member.
Shell Conjurer 16 Armor the mind with protective wards, enhancing the magic defense of target party member.
Curaga Conjurer 16 Grant succor and ease suffering, restoring HP of the target and nearby party members.
Enhanced Magic Accuracy Conjurer 16 Increases magic accuracy by 8.
Spiritsong Conjurer 18 Engage in nonstop inward casting, rendering you immobile and reducing MP consumption by half.
Raise Conjurer 18 Resurrects the target.
Elemental Shroud Conjurer 20 Launch an elemental attack, dealing damage to the target and reducing enmity. Damage type varies with equipped arm.
Cure II Conjurer 20 Grant succor and ease suffering, restoring a portion of the target's HP.
Auto-refresh Conjurer 20 Gradually regenerates MP.
Purge Conjurer 22 Alter a being's very essence, rendering the target's elemental alignment neutral.
Stonera Conjurer 22 Deals earth damage to target and enemies near it. Chance to inflict Heavy. Combo Action: Stone Combo Bonus: Increased damage and conversion to single target.
Fire II Conjurer 24 Conjure the powers of flame and heat, dealing fire damage to the target.
Blizzard II Conjurer 24 Conjure the powers of frost and cold, dealing ice damage to the target.
Aero II Conjurer 24 Conjure the powers of gust and gale, dealing wind damage to the target.
Stone II Conjurer 24 Conjure the powers of rock and loam, dealing earth damage to the target.
Thunder II Conjurer 24 Conjure the powers of cloud and storm, dealing lightning damage to the target.
Water II Conjurer 24 Conjure the powers of river and sea, dealing water damage to the target.
Enhanced Protect Conjurer 24 Increases magic defense gained from Protect.
Resonance Conjurer 26 Incant in a sonorous tone, increasing the range and reducing the area of effect of conjury spells.
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