Fire |
Conjurer |
1 |
Conjure the powers of flame and heat, dealing fire damage to the target. |
Blizzard |
Conjurer |
1 |
Conjure the powers of frost and cold, dealing ice damage to the target. |
Aero |
Conjurer |
1 |
Conjure the powers of gust and gale, dealing wind damage to the target. |
Stone |
Conjurer |
1 |
Conjure the powers of rock and loam, dealing earth damage to the target. |
Thunder |
Conjurer |
1 |
Conjure the powers of cloud and storm, dealing lightning damage to the target. |
Water |
Conjurer |
1 |
Conjure the powers of river and sea, dealing water damage to the target. |
Spirit Dart |
Conjurer |
1 |
Launch an elemental missile attack. Damage type varies with equipped arm. |
Tranquility |
Conjurer |
1 |
Suppress your senses and reflect inward, instantly recovering MP. |
Stone |
Conjurer |
1 |
Deals earth damage. Chance to inflict Magic Evasion Down. |
Trance Chant |
Conjurer |
2 |
Intensify your next cast, preventing it from being interrupted. |
Cure |
Conjurer |
2 |
Restores a portion of target's HP. |
Cure |
Conjurer |
4 |
Grant succor and ease suffering, restoring a portion of the target's HP. |
Aero |
Conjurer |
4 |
Deals wind damage. Chance to inflict bleed effect. |
Stoneskin |
Conjurer |
6 |
Harden the skin, allowing target party member to absorb a certain amount of damage. |
Protect |
Conjurer |
6 |
Increases the defense of all party members within range of the target. |
Repose |
Conjurer |
8 |
Lull an enemy into a waking stupor, rendering the target immobile. Does not affect moving targets. |
Shock Spikes |
Conjurer |
8 |
Creates a coat of levin spikes, granting target party member the ability to stun and deal lightning damage to attacking enemies. |
Greater Healing |
Conjurer |
8 |
Increases healing magic potency by 8. |
Profundity |
Conjurer |
10 |
Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times. |
Cleric Stance |
Conjurer |
10 |
Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect ends upon reuse. |
Radiance |
Conjurer |
10 |
Sear an enemy with celestial brilliance, dealing astral damage. Grants the caster MP in proportion to damage dealt. |
Burn |
Conjurer |
12 |
Set an enemy aflame, dealing fire damage over time and reducing the target's fire magic defense. |
Frost |
Conjurer |
12 |
Envelop an enemy in rime, dealing ice damage over time and reducing the target's ice magic defense. |
Choke |
Conjurer |
12 |
Deny an enemy breath, dealing wind damage over time and reducing the target's wind magic defense. |
Rasp |
Conjurer |
12 |
Grind away an enemy's body, dealing earth damage over time and reducing the target's earth magic defense. |
Shock |
Conjurer |
12 |
Deal a static charge to an enemy's heart, dealing lightning damage over time and reducing the target's lightning magic defense. |
Drown |
Conjurer |
12 |
Flood an enemy's lungs, dealing water damage over time and reducing the target's water magic defense. |
Greater Enhancing Magic |
Conjurer |
12 |
Increases enhancing magic potency by 8. |
Raise |
Conjurer |
14 |
Restore the breath of life, reviving a KO'd target. |
Soughspeak |
Conjurer |
14 |
Speak in a whisper, reducing magic potency and rate of enmity generation. |
Blissful Mind |
Conjurer |
14 |
Instantly reduces HP and gradually stores MP. Effect ends and stored MP is obtained upon reuse. |
Protect |
Conjurer |
16 |
Armor the body with protective wards, enhancing the defense of target party member. |
Shell |
Conjurer |
16 |
Armor the mind with protective wards, enhancing the magic defense of target party member. |
Curaga |
Conjurer |
16 |
Grant succor and ease suffering, restoring HP of the target and nearby party members. |
Enhanced Magic Accuracy |
Conjurer |
16 |
Increases magic accuracy by 8. |
Spiritsong |
Conjurer |
18 |
Engage in nonstop inward casting, rendering you immobile and reducing MP consumption by half. |
Raise |
Conjurer |
18 |
Resurrects the target. |
Elemental Shroud |
Conjurer |
20 |
Launch an elemental attack, dealing damage to the target and reducing enmity. Damage type varies with equipped arm. |
Cure II |
Conjurer |
20 |
Grant succor and ease suffering, restoring a portion of the target's HP. |
Auto-refresh |
Conjurer |
20 |
Gradually regenerates MP. |
Purge |
Conjurer |
22 |
Alter a being's very essence, rendering the target's elemental alignment neutral. |
Stonera |
Conjurer |
22 |
Deals earth damage to target and enemies near it. Chance to inflict Heavy.
Combo Action: Stone
Combo Bonus: Increased damage and conversion to single target. |
Fire II |
Conjurer |
24 |
Conjure the powers of flame and heat, dealing fire damage to the target. |
Blizzard II |
Conjurer |
24 |
Conjure the powers of frost and cold, dealing ice damage to the target. |
Aero II |
Conjurer |
24 |
Conjure the powers of gust and gale, dealing wind damage to the target. |
Stone II |
Conjurer |
24 |
Conjure the powers of rock and loam, dealing earth damage to the target. |
Thunder II |
Conjurer |
24 |
Conjure the powers of cloud and storm, dealing lightning damage to the target. |
Water II |
Conjurer |
24 |
Conjure the powers of river and sea, dealing water damage to the target. |
Enhanced Protect |
Conjurer |
24 |
Increases magic defense gained from Protect. |
Resonance |
Conjurer |
26 |
Incant in a sonorous tone, increasing the range and reducing the area of effect of conjury spells. |