Abilities

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Name Class Rank Description
Trunksplitter Marauder 1 Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin.
Heavy Swing Marauder 1 Delivers a melee attack. Accuracy increased when executed from in front of the target.
Light Swing Marauder 1 Attack with your axe, dealing slashing damage.
Broad Swing Marauder 1 Attack with your axe, dealing slashing damage to enemies in a cone before you.
Foresight Marauder 2 Increases parry rate. Effect ends upon parrying an attack.
Brutal Swing Marauder 4 Delivers a melee attack. Damage increased when executed from the right or left of the target.
Brandish Marauder 4 Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.
Bloodbath Marauder 6 Grants an Absorb HP effect to your next attack. Does not affect auto-attacks or spells.
Bloodbath Marauder 6 Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful offensive ability into HP.
Enhanced Physical Attack Power Marauder 8 Increases attack power by 8.
Skull Sunder Marauder 8 Deal a vicious blow, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of Steadfast.
Skull Sunder Marauder 10 Delivers a melee attack. Combo Action: Heavy Swing Combo Bonus: Increased enmity.
Defender Marauder 10 Tighten your guard, increasing physical and magic defense while reducing attack power and magic potency. Increases enmity generation while under the effect of Steadfast.
Enhanced Physical Defense Marauder 12 Increases physical defense by 8.
Foresight Marauder 12 Anticipate an enemy's actions, increasing your parry rate. Ends after parrying an attack.
Provoke Marauder 14 Increases target's enmity.
Fracture Marauder 14 Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weaponskills. Can only be executed following a parry.
Swift Bloodbath Marauder 16 Reduces recast time of Bloodbath by 15 seconds.
Brutal Swing Marauder 16 Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of Steadfast.
Fracture Marauder 18 Delivers a melee attack. Chance to render target unable to use weaponskills. Can only be used immediately after parrying an attack.
Disorient Marauder 18 Flick dust, sand, or soil at an enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.
Swift Foresight Marauder 20 Reduces recast time of Foresight by 15 seconds.
Heavy Swing Marauder 20 Attack with your axe, dealing slashing damage.
Enduring March Marauder 20 Take strong and sure steps, enabling movement at a reduced speed while bound. Also allows Steadfast effect while moving.
Berserk Marauder 22 Increases your attack power and reduces your defense with each successful attack. Effect resets upon taking damage and ends upon reuse. Cannot be used simultaneously with Rampage.
Iron Tempest Marauder 22 Spin your axe with storm-like fury, dealing wind damage to nearby enemies.
Enhanced Parry Marauder 24 Increases parry rate by 8.
Trunksplitter II Marauder 24 Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin.
Maim Marauder 26 Delivers a melee attack. Combo Action: Brutal Swing Combo Bonus: Increased accuracy.
Murderous Intent Marauder 26 Throw yourself into your blows, increasing critical hit rate of physical attacks.
Enhanced Provoke Marauder 28 Adds Attack Down effect to Provoke.
Skull Sunder II Marauder 28 Deal a vicious blow, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of Steadfast.
Warmonger Marauder 30 Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies.
Intimidation Marauder 30 Increases the enmity generated by your actions by 10.
Overpower Marauder 30 Attacks targets in a cone before you. Can only be used immediately after parrying an attack.
Enhanced Physical Crit Evasion Marauder 32 Increases critical evasion against physical attacks by 10.
Brandish II Marauder 32 Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.
Barbaric Yawp Marauder 34 Sound a booming cry, interrupting the casts of nearby enemies.
Rampage Marauder 34 Increases your attack speed and parry rating for each physical attack against you, and restores HP for each critical hit you land. Effect fades over time and ends upon reuse. Cannot be used simultaneously with Berserk.
Enhanced Berserk Marauder 36 Increases the effect of Berserk by 20%.
Maim Marauder 36 Render an enemy defenseless, dealing slashing damage and exposing the target in the direction of your attack. Consumes up to 3000 TP.
Path of the Storm Marauder 38 Delivers a melee attack. Chance to inflict Heavy when executed from behind the target.
Fracture II Marauder 38 Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weaponskills. Can only be executed following a parry.
Enhanced Physical Defense II Marauder 40 Increases physical defense by 10.
Full Swing Marauder 40 Attack with your axe, dealing slashing damage to enemies in a cone before you and increasing enmity.
Disorient II Marauder 40 Flick dust, sand, or soil at an enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.
Enduring March Marauder 42 Reduces movement speed to resist all enfeebling effects. Prevents fading of Rampage effect.
Foresight II Marauder 42 Anticipate an enemy's actions, increasing your parry rate. Ends after parrying an attack.
Enhanced Rampage Marauder 44 Doubles HP restored by critical hits landed while Rampage is active.
Brutal Swing II Marauder 44 Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of Steadfast.
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