Refill |
Archer |
1 |
Replenish your currently equipped arrows with similar arrows from your inventory. |
Puncture |
Archer |
1 |
Apply full force to your attack, dealing projectile damage to the target and all enemies in-between. |
Light Shot |
Archer |
1 |
Attack with your bow, dealing projectile damage. |
Heavy Shot |
Archer |
1 |
Delivers a ranged attack. Must be at least 8 yalms from the target for use in a combo. |
Refill |
Archer |
1 |
Refills quiver with arrows from your inventory. |
Light Shot |
Archer |
1 |
Delivers a ranged attack. Recast time varies with delay value of main hand weapon. |
Close Shot |
Archer |
1 |
Attack with your bow, dealing projectile damage and rendering the target immobile. |
Decoy |
Archer |
2 |
Consumes MP to evade a single ranged or magic attack. |
Piercing Arrow |
Archer |
4 |
Delivers a ranged attack. Must be at least 8 yalms from the target for use in a combo. |
Raging Strike |
Archer |
4 |
Strengthen your grip, increasing the attack power of your next offensive ability. |
Hawk's Eye |
Archer |
6 |
Increases physical accuracy. |
Shadowbind |
Archer |
6 |
Fetter an enemy's shadow, dealing projectile damage and rendering the target immobile. |
Enhanced Physical Accuracy |
Archer |
8 |
Increases physical accuracy by 8. |
Wide Volley |
Archer |
8 |
Launch a wide-ranged assault, dealing projectile damage to the target and nearby enemies. |
Quelling Strike |
Archer |
10 |
Stifle the noise made by your weapon, reducing the enmity generated by your next offensive ability. |
Leaden Arrow |
Archer |
10 |
Delivers a ranged attack. Chance to inflict Heavy.
Combo Action: Heavy Shot
Combo Bonus: Increased Heavy duration. |
Enhanced Physical Evasion |
Archer |
12 |
Increases physical evasion by 8. |
Scouring Strike |
Archer |
12 |
Deliver a debilitating attack, dealing projectile damage and removing an enhancement effect from the target. |
Hawk's Eye |
Archer |
14 |
Your eyes gain hawk-like precision, increasing the accuracy of your next offensive ability. |
Raging Strike |
Archer |
14 |
Increases attack power with bows each time Light Shot hits while effect is active, up to a maximum of three stacks. Also increases enmity generated by attacks. Effect resets upon missing a bow attack and ends upon reuse. |
Enhanced Decoy |
Archer |
16 |
Renders Decoy capable of evading melee attacks. |
Arrow Helix |
Archer |
16 |
Loose arrows in all directions, dealing projectile damage to enemies a certain distance from you. |
Scavenge |
Archer |
18 |
Gather a stray arrow for your next offensive ability. Can only be executed when no arrows are equipped. |
Shadowbind |
Archer |
18 |
Delivers a ranged attack. Chance to inflict Bind.
Combo Action: Piercing Arrow
Combo Bonus: Increased Bind duration. |
Enhanced Physical Crit Evasion |
Archer |
20 |
Increases critical evasion against physical attacks by 10. |
Quick Nock |
Archer |
20 |
Nock and release repeatedly with blinding speed, dealing projectile damage to enemies in a cone before you. |
Multishot |
Archer |
20 |
Nock an additional arrow for your next offensive ability, up to a maximum of 3. |
Quickstride |
Archer |
22 |
Quicken your stride, increasing movement speed. |
Quelling Strike |
Archer |
22 |
Reduces enmity and increases TP generated by next attack. Ends Raging Strike effect if active to provide a further TP bonus. |
Enhanced Physical Accuracy II |
Archer |
24 |
Increases physical accuracy by 10. |
Shrieker |
Archer |
24 |
Loose a shrilling arrow, dealing projectile damage. |
Chameleon |
Archer |
26 |
Blend in with your surroundings, reducing enmity. |
Swiftsong |
Archer |
26 |
Increases movement speed of all party members within range. Effect ends when enmity is generated by or against you. |
Enhanced Hawk's Eye |
Archer |
28 |
Increases accuracy gained from Hawk's Eye by 50%. |
Puncture II |
Archer |
28 |
Apply full force to your attack, dealing projectile damage to the target and all enemies in-between. |
Trifurcate |
Archer |
30 |
Seek to inflict massive damage, nocking up to a maximum of three arrows. |
Out of Sight |
Archer |
30 |
Reduces the enmity generated by your actions by 10. |
Gloom Arrow |
Archer |
30 |
Delivers a ranged attack.
Combo Action: Piercing Arrow
Combo Bonus: Chance to inflict Blind. |
Enhanced Quelling Strike |
Archer |
32 |
Increases TP gained from Quelling Strike by 50%. |
Shadowbind II |
Archer |
32 |
Fetter an enemy's shadow, dealing projectile damage and rendering the target immobile. |
Barrage |
Archer |
34 |
Reduces accuracy to make your next Light Shot a multifold attack. |
Barrage |
Archer |
34 |
Get the most out of your weapon, dealing up to fourfold damage and increasing enmity. |
Decoy |
Archer |
36 |
Deploy a decoy capable of absorbing ranged and magic attacks. |
Enhanced Raging Strike |
Archer |
36 |
Increases effect of Raging Strike by 50%. |
Quick Nock |
Archer |
38 |
Delivers a short-range attack to enemies in a cone before you.
Combo Action: Heavy Shot
Combo Bonus: Fivefold attack and conversion to single target. |
Foeseeker |
Archer |
38 |
Deliver a deadly precise shot, dealing projectile damage. Increases attack power and accuracy for each arrow loosed. |
Raging Strike II |
Archer |
40 |
Strengthen your grip, increasing the attack power of your next offensive ability. |
Enhanced Physical Crit Accuracy |
Archer |
40 |
Increases critical accuracy of physical attacks by 10. |
Heavy Shot |
Archer |
40 |
Attack with your bow, dealing projectile damage and reducing the target's TP. |
Quelling Strike II |
Archer |
42 |
Stifle the noise made by your weapon, reducing the enmity generated by your next offensive ability. |