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Rewards
WalkthroughStep 1: Speak to Baderon to start the quest and a cutscene, thus entering an instance. Step 2: Speak to the Whispering Adventurer. Step 3: Travel to Y'shtola for a cutscene. Step 4: Speak to Baderon for another cutsene. Step 5: Talk to Waekbyrt for a cutscene and enter an instance. Step 6: Head down the stairs for a cutscene. Step 7: Head back up the stairs for a cutscene. Step 8: Use "Adventurer's Guild" Linkpearl to contact Baderon. Step 9: Head to Fisherman's Bottom for a cutscene. Step 10: Head to 27-41 in La Noscea for a cutscene. Step 11: Use "Adventurer's Guild" Linkpearl to contact Baderon. Step 12: Speak to P'tahjha for a cutscene and to enter an instance. Step 13: Head downstairs for a cutscene. Step 14: Head back upstairs for a cutscene. Step 15: Use "Adventurer's Guild" Linkpearl to contact Baderon once again. Step 16: Return to the "Mizzenmast Inn" and speak with Baderon to complete the quest. NotesJournal EntriesRumors about a mysterious island called Seal Rock are ever prevalent amongst the common folk of Limsa Lominsa. Word has it that while the Sahagin were ambushing the Knights of the Barracuda, a pirate gang known as the Kraken's Arms slipped by the fleet and landed on the rock. Speak with a few more of the Wench's patrons and see if you cannot glean any more useful information. The outsider known as Y'shtola has revealed to you she is searching for a shadowless man accused of assisting the Sahagin. Answers may be found on the Astalicia - a rat-infested galleon frequented exclusively by pirates, miscreants, and rabble-rousers - though it would be wise to hear Baderon's opinion on the place before attempting anything rash. Baderon had told you about the Astalicia and how it doubles as the aptly named Marauders' Guild. Locate the galleon using your map, and see if you cannot get any additional information on Seal Rock there. Just as you seem certain to be gutted by a gang of pirates on the Astalica, the galleon is raided by the Knights of the Barracuda, who are searching for a young bandit named Emerick. While the Knights ransack the ship, you may resume your information gathering without fear of evisceration. The Knights of the Barracuda have found what they came for and left the Astalicia. With the resident pirates still fuming about the Knights' intrusion, it may be best for you to follow suit, and void the premises. Having exhausted all your leads, perhaps it is time to contact Baderon and ask if he has heard anything. According to Baderon, a Lalafell named Sisipu is searching for you. Head to Fisherman's Bottom and discover her motives. ''For some unfathomable reason, Sisipu has revealed to you the location of a secret fishing hole. Could it be that Sisipu has become smitten with you? Hurry to the meeting-place and find out! ( The secret fishing hole is located around the same area as the lighthouse where you escorted Sisipu to in Treasures of the Main. You'll enter a cutscene when you come near it.) --- When you arrive at the location indicated by Sisipu, you soon realize you are not alone; Thalassocratic Navy 1st Squadron Commodore Sthalmann has also made the journey to the puller's secret fishing spot. After a lengthy conversation with the commodore, you learn that he believe the young pirate Emerick to be the one responsible for betraying his squadron to the Sahagin, though he admits many of the details still elude him. Sthalmann finally asks that you keep an eye on Sisipu, but she is content to return to the city unescorted, having finished her fishing. Contact Baderon and let him know what you have learned.'' The assessors at Mealvaan's Gate wish to question you. To avoid any trouble with the thalassocratic authorities, it is best you hurry to the custom-house and set matters straight. It seems the custom-house believes you have to return a firearm lent to you during a recruitment evaluation in the Coral Tower. However, before you can prove your innocence, Rhoswen and her band of pirates - known as the Sanguine Sirens - raid the building, holding everyone at swordpoint while they search the place for their quarry: the young pirate, Emerick. You cross paths once again with the mysterious Y'shtola, learning she is much more than she seems. Not only can she hold her own in a fight against great odds, but she also had inexplicable knowledge of the circumstances surrounding Seal Rock and its treasures. After deciphering an ancient message carves upon a tablet shown to her by First Assessor J'arhll, Y'shtola realizes what she must do next and hurls herself into the heard of the battle. Considering how poorly you might fare on your own, it is probably in your best interest to follow her lead.
Category: Final Fantasy XIV This page last modified 2010-10-13 20:22:49. |
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