Step 1: Speak with Baderon to begin quest.
Step 2: Travel to 5-7 of the Lower Decks to enter an instance.
Step 3: Speak to Hob for a cutscene.
Step 4: Travel down into the ship and search for a door, examine it.
Step 5: Travel back onto the deck to initiate a fight.
Step 6: Select a target and begin to fight. You can also decide to not interfere; neither will attack unless you do so. Who you defeat alters the cut scene slightly.
Step 7: Travel back to the Mizzenmast Inn and speak with Baderon.
Step 8: Head to 41-27 in Lower La Noscea for a cut scene.
Step 9: Check the "Adventurers' Guild" Linkpearl twice.
Step 10: Head to 2-6 in Limsa Lominsa Upper Decks for a cut scene.
Step 11: Speak to Isaudorel for a cut scene.
Step 12: Head back out to Lower La Noscea 41-26 for another cut scene to finish.
If you are KO'd during the fight on the boat simply return to Hob to initiate the instance once again.
Baderon has provided you with invaluable information about Emerick. It seems the young man was once rumored to be held prisoner on one of the Knights of the Barracuda galleons anchored far offshore from Limsa Lominsa. Captain Hob, whose ship is in port near Fisherman's Bottom, might be able to take you to the Barracuda ship. You had best make preparations for a rough sea voyage before speaking to him.
You convince Captain Hob to ferry you to the Barracuda galleon, but as soon as you arrive, you spot a Sahagin ship closing fast on your position. Follow Hob into the galleon's hold and locate Emerick before the beastman arrive.
You find Emerick on the lower decks, but soon realize that you are not the only one searching for the young Kraken. Merodaulyn of the Sanguine Sirens has also come for Emerick, murder bright in his eyes. Follow the two up onto the main deck.
When you step out onto the main deck, you find Merodaulyn and Emerick engaged in mortal combat. You feel the need to assist one of them... but which one? Select a side and join the battle.
You were successful in bringing an end to Merodaulyn and Emerick's affray, only to realize that the two parties were merely putting on a charade. Before this revelation has time to sink in, however, the enigmatic Y'shtola arrives and begins asking questions. Unfortunately, she has little time to glean sufficient answers from the two pirates before the Sahagin launch their assault on the Barracuda fleet. After being swallowed by a rogue wave, you awaken to find yourself washed up on one of Limsa Lominsa's docks, Y'shtola's words still ringing in your mind-"find the key." Perhaps a long sit-down with Baderon would help bring light to today's events.
Baderon mentioned helping Hob out of his predicament at the Coral Tower, but he also implied there may be something at a certain outcrop on the coast of Bearded Rock that may shine light on Y'shtola's cryptic warning. It might be best to travel there before visiting the Barracuda's headquarters.
Baderon has contacted you via linkpearl and told you that to avoid trouble, it would be wise for you to turn yourself in to the Knights of the Barracuda before they come looking for you themselves.
The Coral Tower is abuzz with reports of a Sahagin attack on the naval fleet. Speak with Isaudorel to turn yourself in.
Upon your surrender, Isaudorel takes you before Commodore Reyner. After telling him the tale of your ship being attacked by a Sea Serpent, Commodore Sthalmann arrives and reports his men used an artifact from Mealvaan's Gate to drive the beast back to the abyss. He also informs Reyner than they plan on arresting one Y'shtola for the crime of espionage. Follow Sthalmann to the God's Grip to learn his true intentions.
Upon arriving in the Gods' Grip, you find yourself witness to a battle unfolding between Knights of the Barracuda Commodore Sthalmann and mysterious Sharlayan envoy Y'shtola─the woman claming that Sthalmann is to surrender to her a powerful “key” that the commodore has acquired by means most unjust. Neither side willing to yield, the world is suddenly enveloped in a bright light. When your sight returns, you find yourself in the same place you were before, yet something seems amiss. Investigate the area around you and see if you cannot make some sense of all this.
Out near the sea, you spy Sthalmann, Merodaulyn, and Emerick holding a hushed conversation, and wonder what the commodore of the thalassocratic navy and two pirates from rival crews could be scheming. Upon further investigation, it turns out that the three have contrived a plan to claim the treasure of Seal Rock for themselves and use it towards their own gain. Before you can learn more, however, you find yourself back in front of Y'shtola and Sthalmann. Y'shtola seems bemused by your appearance, and claims that you have the ability to view the happenings of the past.Perhaps a portent of ill things to come, a meteor shower erupts from the roiling skies, raining light down upon you and the others. Its end is marked by the appearance of a strange man who wrests the key from Y'shtola and claims “power as this does not belong in the hands of your kind” before vanishing again. You lose consciousness soon after.
You awaken to find yourself in the Mizzenmast Inn, knowing not how you arrived back in the city, but seeming to recall a concerned voice speak of “the Echo.” After speaking with Baderon, you learn a man named Blackburn carried you to the inn after finding you passed out near the God's Grip. The man supposedly has already left Limsa Lominsa, but entrusted the Wench proprietor with a message telling you to visit the Path of the Twelve, located in the Merchants Ward of Ul'dah, a desert city far to the east.
Category: Final Fantasy XIV
This page last modified 2010-10-13 20:29:08.