Never the Twain Shall Meet

Limsa Lominsa

Main Storyline

Contents [hide]

Rewards

  • 40,000 gil , Parley

Walkthrough

Step 1: Speak with Baderon to begin quest.

Step 2: Travel to 5-7 of the Lower Decks to enter an instance.

  • Set your current Aetheryte to Limsa Lominsa before proceeding!

Step 3: Speak to Hob for a cutscene.

Step 4: Travel down into the ship and search for a door, examine it.

Step 5: Travel back onto the deck to initiate a fight.

Step 6: Select a target and begin to fight. You can also decide to not interfere; neither will attack unless you do so. Who you defeat alters the cut scene slightly.

  • After the cut scene you will be KO'd on the docks. Return to Aetheryte.

Step 7: Travel back to the Mizzenmast Inn and speak with Baderon.

Step 8: Head to 41-27 in Lower La Noscea for a cut scene.

Step 9: Check the "Adventurers' Guild" Linkpearl twice.

Step 10: Head to 2-6 in Limsa Lominsa Upper Decks for a cut scene.

Step 11: Speak to Isaudorel for a cut scene.

Step 12: Head back out to Lower La Noscea 41-26 for another cut scene to finish.

Notes

If you are KO'd during the fight on the boat simply return to Hob to initiate the instance once again.

Journal Entries

Baderon has provided you with invaluable information about Emerick. It seems the young man was once rumored to be held prisoner on one of the Knights of the Barracuda galleons anchored far offshore from Limsa Lominsa. Captain Hob, whose ship is in port near Fisherman's Bottom, might be able to take you to the Barracuda ship. You had best make preparations for a rough sea voyage before speaking to him.

You convince Captain Hob to ferry you to the Barracuda galleon, but as soon as you arrive, you spot a Sahagin ship closing fast on your position. Follow Hob into the galleon's hold and locate Emerick before the beastman arrive.

You find Emerick on the lower decks, but soon realize that you are not the only one searching for the young Kraken. Merodaulyn of the Sanguine Sirens has also come for Emerick, murder bright in his eyes. Follow the two up onto the main deck.

When you step out onto the main deck, you find Merodaulyn and Emerick engaged in mortal combat. You feel the need to assist one of them... but which one? Select a side and join the battle.

You were successful in bringing an end to Merodaulyn and Emerick's affray, only to realize that the two parties were merely putting on a charade. Before this revelation has time to sink in, however, the enigmatic Y'shtola arrives and begins asking questions. Unfortunately, she has little time to glean sufficient answers from the two pirates before the Sahagin launch their assault on the Barracuda fleet. After being swallowed by a rogue wave, you awaken to find yourself washed up on one of Limsa Lominsa's docks, Y'shtola's words still ringing in your mind-"find the key." Perhaps a long sit-down with Baderon would help bring light to today's events.

Baderon mentioned helping Hob out of his predicament at the Coral Tower, but he also implied there may be something at a certain outcrop on the coast of Bearded Rock that may shine light on Y'shtola's cryptic warning. It might be best to travel there before visiting the Barracuda's headquarters.

Baderon has contacted you via linkpearl and told you that to avoid trouble, it would be wise for you to turn yourself in to the Knights of the Barracuda before they come looking for you themselves.

The Coral Tower is abuzz with reports of a Sahagin attack on the naval fleet. Speak with Isaudorel to turn yourself in.

Upon your surrender, Isaudorel takes you before Commodore Reyner. After telling him the tale of your ship being attacked by a Sea Serpent, Commodore Sthalmann arrives and reports his men used an artifact from Mealvaan's Gate to drive the beast back to the abyss. He also informs Reyner than they plan on arresting one Y'shtola for the crime of espionage. Follow Sthalmann to the God's Grip to learn his true intentions.

Upon arriving in the Gods' Grip, you find yourself witness to a battle unfolding between Knights of the Barracuda Commodore Sthalmann and mysterious Sharlayan envoy Y'shtola─the woman claming that Sthalmann is to surrender to her a powerful “key” that the commodore has acquired by means most unjust. Neither side willing to yield, the world is suddenly enveloped in a bright light. When your sight returns, you find yourself in the same place you were before, yet something seems amiss. Investigate the area around you and see if you cannot make some sense of all this.

Out near the sea, you spy Sthalmann, Merodaulyn, and Emerick holding a hushed conversation, and wonder what the commodore of the thalassocratic navy and two pirates from rival crews could be scheming. Upon further investigation, it turns out that the three have contrived a plan to claim the treasure of Seal Rock for themselves and use it towards their own gain. Before you can learn more, however, you find yourself back in front of Y'shtola and Sthalmann. Y'shtola seems bemused by your appearance, and claims that you have the ability to view the happenings of the past.Perhaps a portent of ill things to come, a meteor shower erupts from the roiling skies, raining light down upon you and the others. Its end is marked by the appearance of a strange man who wrests the key from Y'shtola and claims “power as this does not belong in the hands of your kind” before vanishing again. You lose consciousness soon after.

You awaken to find yourself in the Mizzenmast Inn, knowing not how you arrived back in the city, but seeming to recall a concerned voice speak of “the Echo.” After speaking with Baderon, you learn a man named Blackburn carried you to the inn after finding you passed out near the God's Grip. The man supposedly has already left Limsa Lominsa, but entrusted the Wench proprietor with a message telling you to visit the Path of the Twelve, located in the Merchants Ward of Ul'dah, a desert city far to the east.

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This page last modified 2010-10-13 20:29:08.
Rank15
CategoryStoryline
ZoneLocke's Lie
Next QuestFade to White
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# Dec 03 2010 at 6:59 AM Rating: Decent
3 posts
Don't assist either of them in the fight. Let them beat eachother to 1% (there hp won't drop below 1%) then kill both of them quickly to get two lots of exp/sp and survive it all. This is the best option to make. Maybe add it to the instructions above?
Disciple of Land/Hand?
# Nov 29 2010 at 7:45 AM Rating: Good
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1,074 posts
One question.

What if you're a DoH/L, since there's a fight? I used a DoW for the 1st quest, the 2nd had no fighting, but this is a bit more than the 1st. And if there is a way to do it without leveling DoW right now, I'd prefer it.

If not, I'll deal. I'm just curious.
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Never the Twain shall meet
# Nov 25 2010 at 3:16 PM Rating: Decent
Scholar
30 posts
1. Follow the instructions at the top.
2. Talk to Hob at the arbour where u get the boat to Uldha'
you wont get a CS from Hob, he will tell you too meet him at fisherman's
bottom. walk on the pier out side of Fisherman's bottom. U will see Hob standing by a little
boat. Get CS with Hob. U will then look for Merodaulyn and Emeric. Go on deck and see Merodaulyn and Emeric fighting. Here I
chose to take sides, because I changed jobs from my Rank 15 fisher to Pug that was Rank 11
I died. I still got the cs though. I found the CS were great doing this quest.
When the cut scene was over I was lying on the pier dead :) I never set my hp to Limsa, and I
had a long walk back from From Skull Valley. So its a good idea to set your HP to Limsa.
Make you way to Baderon, then follow the guide that's at the top of the page.
Its quiet an easy quest.





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Hob
# Nov 20 2010 at 12:55 AM Rating: Decent
18 posts
i've talked to Hob but no CS, he says meet him at fisherman's bottom...
HP
# Oct 24 2010 at 1:23 AM Rating: Decent
1 post
It says to set HP in Limsa but it was not necessary for me. Just a warning for people who have HP set elsewhere and don't want to alter it.
Double KO
# Oct 16 2010 at 5:02 AM Rating: Good
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3,564 posts
I didn't really want to pick a side during the fight so I did the only sensible thing: flail around like a mad man cat and defeat them both at the same time. Now they know I'm all business.

Edited, Oct 16th 2010 7:04am by MasterOutlaw
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Walkthrough errors
# Oct 10 2010 at 7:22 PM Rating: Decent
7 posts
The coordinates on step 8 and 12 are backwards. It's 27-41 and 26-41. In any case just use your quest map if you aren't sure where to go.
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Where?
# Oct 08 2010 at 5:33 PM Rating: Default
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117 posts
How do I turn myself in to the barracuda?
Note
# Oct 07 2010 at 4:34 PM Rating: Decent
5 posts
My physical Level is 21, once I got my Lancer to 15, I was able to talked to Baderon and started the quest.
Level correct
# Oct 05 2010 at 4:01 PM Rating: Decent
7 posts
I don't think the level is correct either. I got the previous quest on a physical lvl10. But now that im 15, the quest doesn't appear.
What next?
# Oct 01 2010 at 11:03 AM Rating: Decent
2 posts
i've finished this quest, got the nice reward, and baderon says this guy wants to meet up with me in uldah.
just like the journal says, but what level do you need to be and who is this guy u need to talk to and where?
What next?
# Oct 01 2010 at 1:15 PM Rating: Decent
9 posts
I dont think the next story lines are in the game yet, cuz ive checked everywhere in ul'dah, unless im not high enough lvl (con15)
What next?
# Oct 08 2010 at 8:56 AM Rating: Decent
2 posts
the next part of quest is in uldah, u go to market wards area, you have to be RANK 20 in your main class and intead of teleporting to the market wards, there should be a extra teleport place than usual, if u go there it starts your quest
What lvl is needed?
# Sep 29 2010 at 6:49 AM Rating: Decent
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30 posts
It says Level 15 needed, im assuming this is class rank, not physical Level. I've been trying to get it and it's not an option.
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