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Beckon of the Elementals

Gridania

Main Storyline

Rewards

Walkthrough

After reaching Rank 13 in any class, speak to Miounne to start this quest. She will immediately send you to The Quiver's Hold. Once there, speak to Nonolato. After a brief cutscene, you will enter an instance.

Speak to O-App-Pesi and choose the option "Yes, there is no time to lose!". You will enter a cutscene in the woods and appear in another instance, where you will fight against the Spirit of the Wood. You will be assisted by Handeloup, Grinnaux, Burchard, and Farrimond. O-App-Pesi stands in the middle and offers Elemental wards based on the element of the spirit. Assist the NPCs in the battle by blessing them with the appropriate elemental wards.

After the battle, head to the Oak Atrium (Carpenters' Guild) and speak to A'naidjaa. After a cutscene with Zezekuta, your NPC linkpearl will glow. Talk to Miounne and then head to the Stillglade Fane (Conjurers' Guild).

Mih Khetto's Amphitheatre
Mih Khetto's Amphitheatre

Once there, speak to Soileine for a short cutscene. You will enter another instance outside Stillglade Fane. Head back in to the guild. Approach the inner area for a cutscene. After the cutscene, you will be outside the guild. Head outside and you'll see Fye arguing with two conjurers. Talk to her, then head back inside and talk to O-App-Pesi.

Head to Mih Khetto's Amphitheatre, which is near the Conjurer's Guild. You will watch a cutscene and enter an instance. Walk around until you find Fye, then talk to her.

After a cutscene, you'll find yourself in the West Forest of The Black Shroud. You can see Dunstan and a group of NPCs below where you stand. Walk around until a cutscene begins. You will eventually find yourself back in Gridania for more cutscenes.

At the end of them all, you'll be in the Carline Canopy and receive your rewards.

Notes

Journal Entries

According to Miounne at the Adventurers' Guild, Dunstan has yet to be found despite the guilds' best efforts. She suggests that you offer to take part in a ranging to contribute to the effort. Proceed to the Quiver's Hold and speak to Nonolato.

During your visit, the Quiver's Hold is thrown into chaos as news arrives of some happening in the forest. Archers surge forth from the Hold, and Brother O-App-Pesi of the conjurers himself heads in the direction of the disturbance, as well. Whatever trouble has taken place, the situation is no doubt a perilous one. Make whatever preparations you must and escort Brother O-App-Pesi to the scene.

O-App-Pesi watches the Spirit of the Wood appear.
O-App-Pesi watches the Spirit of the Wood appear.

You find the young boy Khrimm, standing before a tree afire... Before long the arbor elemental within comes forth in a fury, and Brother E-Sumi-Yan is unable to quell its greenwrath. You are left with no recourse but to battle the elemental. Make use of Brother O-App-Pesi's powers over the elemtans, and fight alongside the members of the Gods' Quiver and Wood Wailers.

You defeated the enraged elemental, yet the fury of the forest will not be quelled so easily. Brother O-App-Pesi suggests that it may be in the best interest of all to have Fye and her brother leave the forest altogether. He has asked that you seek her out. Travel back to the Oak Atrium to find her.

Fye comes to the Oak Atrium to see Zezekuta after hearing that Khrimm has angered the elementals. Thinking Khrimm to have been in the forest searching for her brother in her place, she cannot help but feel responsible. Return to the Adventurers' Guild and speak to Miounne to see if you can learn anything more of Khrimm.

Miounne has informed you that there is word of a commotion at Stillglade Fane. Fearing Khrimm will become a wildling, it is likely he has been taken there to be seen to by the conjurers. Make your way there to see what is happening.

As you are asking Brother O-App-Pesi about Khrimm's condition, Papalymo and Yda return from the wood together with the wildling Dunstan, throwing Stillglade Fane into a maelstrom of confusion and terror. Go and have a closer look at this dreaded wildling.''

Brother E-Sumi-Yan has ordered a grand rite of purification, but fears that saving young Khrimm may require Dunstan to give his life. There are many preparations to be made for the festival. Leave Stillglade Fane so as not to get in the wa

At the entrance to Stillgate Fane you find Fye, who has come after hearing about the commotion. She wants nothing more than to see Khrimm, but the conjurers will not permit her entry. She has asked you to seek out one of the Brothers to allow her within.

You have asked Brother O-App-Pesi's permission for Fye to see Khrimm, but he has refused out of fear of Khrimm's woodsin. He instead introduces you to Dunstan, and requests that you tell Fye that her brother has returned to Gridania. Perhaps the two of them will be able to meet at the grand rite of purification. Head to Mih Khetto's Ampitheatre to make ready for the festival.

They're so fluffy!
They're so fluffy!

The grand rite is underway, and before long a group of moogles arrive, much to the delight of the children. They come bearing a message for you from the elementals. It seems that your role in being beckoned to the wood is to be a messenger of the goddess Nophica herself, the Matron. But what could that mean...? For now, seek out Fye and tell her brother is attending the festival.

You have told Fye of her brother's presence at the festival. The purification dances are almost underway, and the wildling Khrimm and Dunstan have taken to the stage. However, when Brother E-Sumi-Yan begins to chant the ritual verses, Dunstan collapses. As you move to help him, the Echo reverberates and you suddenly find yourself in the middle of the forest...

Together with Papalymo and Yda, whom the Echo has brought with you, you walk until coming upon a familiar place. Before a large tree stands Khrimm, speaking to his parents and Dunstan─the same people believed to have been turned into wildlings by the greenwrath. Angered by the conversation, Khrimm sets fire to the nearby tree...

Finding yourself back at the festival in Gridania, you see Khrimm awakening following the success of the purification rite. But just then, dark clouds roll across the skies, and in their midst a great rift opens from which fiery meteors begin to fall in all directions. Amid the awe and terror of the people, Papalymo remarks that the winds of change have swept over Eorzea. Suddenly, you feel light-headed...

The calling of your name wakens you as if from a dream. Opening your eyes, you find yourself in the Roost in Gridania. Miounne of the Adventurers' Guild tells you that upon collapsing at the festival, you were brought here by the mysterious hermit of the wood you saw earlier. He has asked that you come pay him a visit at the Waking Sands in the Merchants Ward of Ul'dah when you are able. It seems the time has come for you to journey forth from Gridania.

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This page last modified 2012-02-01 02:38:27.
Rank15
CategoryStoryline
ZoneStateroom
Next QuestFade to White
Previous QuestWhispers in the Wood
Start NPCMiounne
Post Comment
A note on the quest
# Apr 30 2012 at 5:48 AM Rating: Decent
Avatar
3 posts
A note, you cannot use the wards on yourself, only on the npc allies. Kept dying because i would continually try to cast it on myself with no effect.

So to finish this fight make sure to cast it on every ally, and do as little else as possible. Even around level 15 the boss can easily kill you with only a few hits. Curing yourself is counter productive since it will only draw more aggro.
Wrong rank requirement
# Feb 01 2012 at 2:41 AM Rating: Decent
2 posts
This quest is available at rank 13, but I don't know how to change this quest's rank in the quest list. Anyone know how?
dunstan
# Dec 11 2011 at 1:52 PM Rating: Decent
1 post
at the end of the quest it says to go speek with dunstan in ul'dah but where is he
to retry the lost battle
# Oct 29 2011 at 9:19 PM Rating: Decent
1 post
I`v lost the battle. I`d like to fight it again. But O-Opp-Pesi is no longer there on the map. Please tell me what shall I do now. Tks.
to retry the lost battle
# Nov 02 2011 at 11:20 AM Rating: Decent
1 post
To retry the battle, enter the Archer's Guild and talk to the NPC behind the counter. I had a lot of trouble with this too!
im rank and lv 15
# Sep 01 2011 at 8:46 PM Rating: Decent
1 post
k so im rank 15 and level 15 cant go further! help pls
cute in-joke in the dialog
# Nov 28 2010 at 5:22 PM Rating: Good
25 posts
Sorry if this could be considered a bit of a spoiler, but I just totally roared at the line from O-App-Pesi when leaving the Quiver: "I feel a great disturbance in the forest... as if millions of voices suddenly cried out in terror." If you don't recognize the line, replace "feel" with "felt" and "forest" with "force" and look it up. LOL
Fight Tips/Info
# Nov 28 2010 at 3:38 PM Rating: Decent
1 post
I did this portion of the storyline at Rank 15 / Phys Lvl 20.
It took me 3 attempts with getting my arse handed back to me to figure it out.
On my 4th try I realized that you have to talk to O-App during the battle and change the Ward everytime the Spirit changes theirs. I.e "Spirit changes to Earth alignment" (paraphrasing). Select Earth Ward from O-App.

If you aren't quik about doing so, the NPC members of your party will die. If you are one of those people that have issues targeting, just make sure the NPC with hate gets it and they will live long enough to get through the fight.
Its magical attacks hit me for 400+ and I have fairly high water/wind/earth attributes.
I wouldn't suggest actually participating in the melee portion unless your some awesome beast-moded toon with 1khp+ and high evasion and magical resistance. (Which at R15 most of us aren't). Magic attacks seriously draw the Spirits attention so unless you want to be hit, I wouldn't recommend it.
i don't know what's wrong
# Nov 28 2010 at 3:33 PM Rating: Decent
6 posts
so i was doing this quest all right till this part:

"After a cutscene, you'll find yourself in the West Forest of The Black Shroud. You can see Dunstan and a group of NPCs below where you stand. Walk around until a cutscene begins. You will eventually find yourself back in Gridania for more cutscenes"

i got to this part and i watched the group of NPCs below. i was in instance mode so i tried to walk around to ramp. then i got out of instance ! i didn't get teled back or anything, just got out of the instance and never came back to it. i checked my journal map and the ??? mark was in center were all those lizards " where the npcs were at" i said to myself ok maybe that's how the quest was after trying to reach that place without dying (2hours) i went there walked around the place nothing happened !

got back to town talked to every NPC who was involved in that quest still nothing !!!!

can anyone help me what to do ?

____________________________

FFXIV Signature
Rank not Physical
# Oct 04 2010 at 10:56 AM Rating: Decent
Scholar
18 posts
Yes. RANK 15 in any class. Not Physical Level.
____________________________
Hana Kimi (Wutai) Miqo'Te of Gridania Pug/Weav/Gold/Leath
Don't hit the Elemental
# Oct 04 2010 at 10:49 AM Rating: Excellent
You don't actually hit the Elemental. Talk to O-App and he will give you a ward to cast over the fighting NPCs. Everytime she changes her element you talk to him and change the ward and cast again. Eventually the scene will end. To cast just open your menu and pick the Give ward option then target the fighter you want to give it to. Do this for all fighters. Stay as far as you can because the elemental has AOEs that will hit hard!
Ouch
# Oct 03 2010 at 2:38 AM Rating: Decent
5 posts
any tips? i got my ass handed to me. :(
or is this a "you can start at rank 15, but you really should be rank 20" kinda thing?
____________________________

FFXIV Signature
That's correct
# Sep 29 2010 at 4:50 PM Rating: Decent
You need to be Rank 15 to continue with the storyline.
____________________________
Vipsphinx
Server: Phoenix
Summoner 64
Rank or Level
# Sep 29 2010 at 3:40 PM Rating: Decent
Scholar
18 posts
Ditto...
____________________________
Hana Kimi (Wutai) Miqo'Te of Gridania Pug/Weav/Gold/Leath
Rank or Level
# Sep 29 2010 at 11:38 AM Rating: Decent
1 post
im lvl 15 and still cant continue main storyline so im assuming this must mean rank 15.

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