The Call of Nature

Conjurer

Class Storyline

Contents [hide]

Requirements

Conjurer, Level 36

Complete Good Knight, Sweet Dreams

Rewards

Walkthrough

Conjurer's Guild

Once you have met the requirements you will be able to speak to Soileine to start this quest.

Amberscale Rock

Travel to Amberscale Rock in The Black Shroud (25,32) to find Brother Morys.

Camp Emerald Moss

Travel to Camp Emerald Moss to initiate and escort quest. You must escort Morys to the edge of the wood. During the walk you will encounter Yarzon stalker. Once you reach your destination you will be required to defeat Furline Mosstrooper x4.

Amberscale Rock

When you return to Amberscale Rock and enter the cutscene you find a young boy '???' being attacked. Defend him by defeating 3x Hungry Dreadwolf.

Conjurer's Guild

Return to Stillglade Fane and enter the cutscene to speak with Ingram. After speaking with Ingram speak with Soileine to complete the quest.

Journal Entries

The next phase of your training in conjury will focus upon the difficult task of hearing the elementals. Soileine reassures you that not all are capable of achieving this goal, and many conjurers die without ever having heard the forest's whispers. But to become a true master of conjury... Speak to brother Ingram to learn more of your task.

Brother Ingram confesses that he is no admirer of adventurers and their fickle ways. Yet the elementals have beckoned so many to the forest that he cannot ignore that they have some part to play. He teaches you some of the mentality you must train to hear the forest's whispers. You must know, with every fiber of your being, that it is the elementals which sustain life in all creation. Take the you are given and travel into the Twelveswood. There was a place where you once thought to have heard the voices of the elementals...

Upon arriving at Amberscale Rock, Brother Morys appears claiming to have been guided there by some voice. He asks that you travel north with him to the lands of Ishgard, and says he will await you at Camp Emerald Moss. Rendezvous with him after you have prepared for the journey.

You set out for Ishgard together with Brother Morys, but when you attempt to leave the Twelveswood a mysterious voice resounds through the air, and in a flash of light he vanishes from your side. Could the voice have been that of an elemental? Search for Brother Morys to make certain he is safe.

You discover Brother Morys again at Amberscale Rock, fallen and unconscious, and hovering near him are three elementals. Use the Echo on Brother Morys to gaze into his past and learn more of his strange ties to the Twelveswood...

You find yourself on a path in the forest as a pack of dreadwolves run past, heading for a cave just ahead. Suddenly, there is a burst of fire from the direction in which they headed... Prepare yourself for any conceivable danger, and follow them into the cave.

You enter the cave which shelters Amberscale Rock and find the dreadwolves closing in on a small boy. Save the youth from the foul beasts before they tear him limb from limb!

You have saved the young boy from the threatening dreadwolves. But no sooner have you done so than an elemental appears and weaves some strange magic, causing the boy to disappear before you. As the power of the Echo fades, you find Brother Morys returned to consciousness, and realize that the young boy you saved was Morys himself. It would seem his one time his acts caused him to be turned into a wildling at the hands of the elementals. Could that be the reason he is unable to travel beyond the wood? Return to Stillglade Fane, and tell Brother Ingram what you have learned.

Learning how much you have come to know, Brother Ingram forbids you to speak of it to anyone. When the wildling Morys was discovered, they found that he had a mastery over the conjury arts that many only dream of. This has long been kept secret to prevent ambitious and misguided souls from intentionally incurring the greenwrath to become wildings in their lust for power. You have heard the voices of the elementals, and therefore fulfilled the task set to you by Brother Ingram. See Soileine to collect your reward.

Dialogue

Spoiler Alert: The exact transcript follows below.

Conjurer's Guild

Soileine: Your task this time is an arduous one.

Soileine: Hearing the voices of the elementals is one of the most difficult feats a mortal might attempt, Gridanian or no. Many are they who never achieve this goal, and end their days without ever having attained the true power of the conjurer.

Soileine: It is the nature of adventurers like yourself to aim high-to accomplish great things. And that is why our way is open to you. You are free to take what you have learned here and spread that wisdom throughout Eorzea-to serve the Twelveswood from afar.

Soileine: Of course. upir training is nowhere near complete. Yet, were you to persevere only to discover that you lacked the gift of hearing... Well, I would spare you that disappointment. You see, among your kind, some are blessed with great potential...while others are not. Now, Brother Ingram has the power to divine this-but only if you will let him.

Soileine: Most excellent. Such conviction will serve to steady you on your way. Call upon Brother Ingram. You will find him on the premises.

Ingram: I confess, at first I was opposed to allowing adventurers into the Conjurers' Guild.

Ingram: But we have come to realize that many of your ilk are sought out and summoned by the elementals. And so the question I wish to ask is-

Ingram: To what end have your kind come to this land?

Ingram: I suppose you are not yet able to answer that question. But so long as you possess the desire to find an answer, I commend you.

Ingram: Put your ear to the Twelveswood, brother, and listen with all your being. Know- not fear-know that elementals are there. And when you feel that it is they that comprise the life that flows through us all, you will begin to hear their whispers. Ingram: Here, you will need this.

Mysterious leather bag.

Amberscale Rock

Morys: The voice. Your voice. Have you called?

  • Yes, indeed I did.
  • No, not that I recall. <

Morys: But still... Something called. What brings me?

Morys: My life before. There is no memory. No places. No people. There is only a pull... A pull to Ishgard.

Morys: To Ishgard. I must go. I must see. Will you come?

  • Yes <
  • No

Morys: I must prepare. Soon, we meet again. Soon. At Camp Emerald Moss.

Camp Emerald Moss

Morys: The path is known. The path to Ishgard.

Morys: I give you thanks. Deep thanks.

Morys: Such strength in you. Great strength.

Spirit of the Wood: Return... Return...

Spirit of the Wood: Retuuurn...

Amberscale Rock

Spirit of the Wood: This one is ours...

Spirit of the Wood: This one stays with the forest...

Morys: I...I remember. I was taken. Taken by the forest. By the elementals.

Morys: A wildling... Claimed by the wood. Lost to hope.

Spirit of the Wood: Not yet. The time has not yet come. Waaait...

Morys: Wait for what? For whom? To leave?

Conjurer's Guild

Ingram: Is it true? Did you hear the elementals?

Ingram: Then it would seem that it was the will of the forest that brought you to us-I see that now. All the same, I must ask that you return the mysterious leather bag.

Ingram: Ah, so it was the elementals of Amberscale Rock, was it? Then it seems you have learned of Brother Morys's secret.

Ingram: Yes, Brother Morys was indeed a wildling. Very few of the conjurers are privy to this. Those who do know have been forbiddent to speak of it.

Ingram: Once claimed by the wood, one undergoes certain...changes. Wildlings have great potential to become powerful, powerful conjurers. If knowledge of this fact were to become widespread we fear many would allow themselves to be turned out of lust for power.

Ingram: But once claimed, wildlings can seldom be retrieved from the wood. And that is why you, too, must protect this secret, . Believe me, I would not ordinarily have asked you to bear such a burden. If only I knew what the elementals were planning!

Ingram: But enough of that. Allow me to congratulate you. Having heard the elementals, you have taken your first step towards greatness as a conjurer. Go and report to Soileine.

Ingram: But remember this-hearing their voices alone is not enough. After hearing, you must next understand. And then you must grant the favors that they ask. Your journey has only just begun.

Soileine: You should not be so hard on yourself. These things take time. Many conjurers enjoy illustrious careers without ever having heard-

Soileine: Truly!? The elementals spoke to you!?

Soileine: If Brother Ingram acknowledges it, then it can only be true. I had heard the adventurers of recent days were blessed with many talents, but this...

Soileine: It is not my place to pry. All that concerns me is that you have fulfilled your duty as a conjurer. I pray your diligent efforts continue.

Final Fantasy XIV
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This page last modified 2012-02-04 18:17:48.
Rank36
CategoryConjurer
ZoneStateroom
Previous QuestGood Knight, Sweet Dreams
Post Comment
Rewards
# Sep 10 2011 at 6:14 AM Rating: Decent
Scholar
45 posts
3600 Guild Marks, 36000 Gil.
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Hayt: Next thing I know, there's a lvl 75 Taru RDM looking for his pants.
0/56 on Hoo Mjuu the Torrent. For Serious.
Leaving the wood
# Mar 09 2011 at 10:26 PM Rating: Good
**
385 posts
When you attempt to leave the wood, be ready to fight 4 Furline mosstroopers, and keep Morys alive.
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nan des no kono miso shiru wa?

Aekamasaki
Bismark,Rabanstre
36
# Jan 08 2011 at 3:32 PM Rating: Decent
8 posts
This is a rank 36 quest. I got access to it after being called on the linkperal. You probably also have to have completed the "Good Knight, Sweet Dreams" quest.
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Tried at Rank 14
# Nov 08 2010 at 11:22 AM Rating: Decent
*
174 posts
Tried at Rank 14... did not start
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Skills & Levels: lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1355392
Bazaar: ffxiv.yg.com/bazaar?fl&mn=Shounin&srv=17
100 local levequests completed!
100 regional levequests completed!
2000 enemies defeated!
Tried at Rank 14
# Nov 12 2010 at 8:47 AM Rating: Good
*
242 posts
I was able to begin this quest as a level 38 conjurer, immediately after completing Good Knight, Sweet Dreams.
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Tried at Rank 14
# Nov 12 2010 at 8:52 AM Rating: Good
*
242 posts
Quest Accept window indicates that it is level 36.
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