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Hunting the Hunters

Premise:

O'dhinek of the God's Quiver informs you that one of their ranks was recently attacked by a band of Ixal in the Black Shroud, and very nearly killed. Lacking the manpower for a thorough search, she asks that you aid in the effort to track the birdmen responsible. Search the area near Quarrymill, and end the lives of these harrying Ixal.

Quick Summary:

¤ Talk to O'dhinek

¤ Travel to Quarrymill

¤ Kill 4 Ixal Bravos

¤ Talk to O'dhinek

-end-

Full Guide:

Talk to O'dhinek

"I've neither the time nor the stomach to bandy words, so I'll say this straight─I need your help, adventurer. One of the Quiver's new recruits came across a band of Ixal that had stolen into the Twelveswood. They clawed the poor bastard to within an ilm of his life before they were chased off. We and the Wailers are scouring the wood for them now, but we don't have the numbers to be everywhere at once. These fiends must be put down before another of our own meets the same fate...or worse."

"I need a brave soul to hunt down these damned vultures, and end their days of preying upon forestfolk. Our scouts tracked them as far as Quarrymill before losing the trail. They're like to be somewhere near there still. Then make what preparations you must and be off. There is no time to waste."

Travel to Quarrymill

Travel south from Gridania down to Camp Tranquil. From there head north east towards to Hamlet town of Quarrymill. Before you enter the clearing (the (i) icon on the minimap) you will be prompted to continue with the quest

Kill 4 Ixal Bravos

Rank: 24

Temperament: Aggressive

Element: Wind

Weakness: Ice

You enter the clearing and there is a group of 2 Ixial Bravos. After killing the first group, a second will pop up. Defeat all 4 to complete the objectives

Talk to O'dhinek

"Words travel fast in the wood, friend─faster than you by far. Our scouts found the corpses of the Ixal you sent to meet their maker. Let us pray it is enough to quench the vengeance of the elementals. When their fury is on them, there is no safety to be had in the wood─not even for those of us who fight to protect it."

"The beast tribes are as different from us as night from day─plain and simple. There's no sense trying to understand them, much less live side by side. And a swift exile from Gridania awaits any who hold otherwise. Aye, we had a healer years ago who found that out to his cost. Seemed a good enough sort...until the day he tended to the wounds of an injured bloody Ixal, citing “the healers' oath” or some such nonsense. What could possibly bring a man to take pity on that filth? But I've kept you long enough. No doubt you are eagerly awaiting your reward. Very well, here you are. Continue to fight the good fight, friend."

You obtain 100 iron arrows.

“Hunting the Hunters” complete!

Final Fantasy XIV
Wikibase™
Quests - Sidequests (FFXIV)

This page last modified 2012-02-18 02:03:30.
Rank24
CategorySidequest
ZoneStateroom
Start NPCO'dhinek
Post Comment
Difficulty and rewards
# Aug 14 2011 at 3:42 PM Rating: Decent
1 post
Did this quest as a GLA24 on the day of this post.
Received 1751 skill points and 100 iron arrows.

As for difficulty: only using Guard with updated gear their normal attacks were hitting me for 0, their TP moves around ~125. There were 2 spawns of 2 Ixali Bravo, the second spawn didn't automatically attack me. Riduculously easy to solo.
Starting Dialogue
# Jul 01 2011 at 10:13 PM Rating: Excellent
**
929 posts
O'dhinek: I've neither the time nor the stomach to bandy words, so I'll say this straight─I need your help, adventurer. One of the Quiver's new recruits came across a band of Ixal that had stolen into the Twelveswood.
O'dhinek: They clawed the poor bastard to within an ilm of his life before they were chased off. We and the Wailers are scouring the wood for them now, but we don't have the numbers to be everywhere at once. These fiends must be put down before another of our own meets the same fate...or worse.
O'dhinek: I need a brave soul to hunt down these damned vultures, and end their days of preying upon forestfolk. Our scouts tracked them as far as Quarrymill before losing the trail. They're like to be somewhere near there still.

Reject Text:
O'dhinek: You would risk the wrath of the elementals before that of the Ixal? I'll never understand you outsiders.

O'dhinek:
O'dhinek: Then make what preparations you must and be off. There is no time to waste.

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