Leve Reset in:
Current In-Game Time:  

Diablo III has arrived!

Be sure to use our Diablo III database for all your needs. From a character planner to a database full of items, it has everything!
We're even running a giveaway over there for screenshots and other submissions so check it out.

Winds of Change

Premise:

Zanthael of the Knights of the Barracuda has been ordered to relay a special set of commands to city guard stationed in various locations throughout Limsa Lominsa. However, protocol is preventing him from leaving his post, and therefore the knight has asked you to deliver the remaining five warrants in his stead.

Quick Summary:

¤ Talk to Zanthael

¤ Talk to Bibiraka

¤ Talk to Gert

¤ Talk to J'ghonako

¤ Talk to Arthurioux

¤ Talk to Sundhimal

¤ Talk to Zanthael

¤ Head to Camp Bearded Rock

¤ Defeat Unsavory Characters

¤ Talk to Survivors

¤ Talk to Zanthael

-end-

Full Guide:

All text in BLUE indicates NPC dialogue

Talk to Zanthael

"I assume you have heard the rumors concerning certain unsavory characters congregating in the hills outside Limsa Lominsa? Well, you may be interested to know that intelligence gathered by Barracuda scouts identifies the individuals in question as imperial operatives. From this we can assume that it will only be a matter of time before their ranks have infiltrated the city...if they haven't already. To address the problem, the Coral Tower has issued special orders increasing patrols twofold, extending all watches by three bells, and reminding all standing city guard to arrest and detain any suspicious individuals. My commanding officer charged me with distributing arrest warrants to fellow Knights stationed nearby, but urgent duties here at my post have prevented me from delivering the last five. Might I enlist your help in a matter of state security?"

"You have my gratitude, adventurer. I have taken the liberty of marking your map with the location of my five fellow Knights. Once you have delivered all five arrest warrants, please report back to me, so that I can strike the task from my list."

Talk to Bibiraka

"A warrant, you say? Syntberk must finally have reported my noontime naps to the commanding officer! B-But why would he send an adventurer to arrest me? Hm? You mean you're not here to...? What's this? G-G-Garlean operatives!? Why didn't you say something!? News as dire as this can wreak havoc on a heart as tiny and delicate as mine."

"I had read some reports of a strange band of brigands who had taken up residence in a cave outside of Bearded Rock, but assumed they were naught more than the usual rabble the Barracudas are called in to deal with on a daily basis. Though...now that I think back on it, the reports also mentioned that the band seemed less intent on trying out everything in the “The Big Book of Brigandry,” and more focused on locating someone. But who in the world could be important enough to warrant an invasion of the city-state?" You turn in an arrest warrant. (1 of 5)

Talk to Gert

"A warrant for the arrest of imperial operatives? I had assumed we would all be receiving one of these, I just never imagined it would be so soon. Thank you, adventurer. You seem taken aback by my lack of surprise. Did you assume that I would be horrified by the revelation that our mighty city-state is crawling with Garlean agents? Well, perhaps I would have been...had it been a revelation. But the docks have resounded with rumors of the Empire for more turns of the moon than I care to remember. I'm sure you as an adventurer have heard quite a few yourself─giant monsters, ominous starshowers, and whatnot."

"One can only assume that with the power to raise thousand-tonze ships into the skies, and breathe life into walking mountains of metal, there is little that the Empire cannot do. The question is: what do they hope to achieve? Do they merely mean to conquer and occupy, as they did Ala Mhigo? Or does something else drive them─something bigger? Which makes the capture of these operatives all the more important. I shall keep watch here at the ferry docks, as is my duty, but ask that you and those in your circle also stay alert. The shadow of the Empire has fallen across all of Eorzea, and all of Eorzea must stand together as one if we are to lift it."

"You turn in an arrest warrant. (2 of 5)"

Talk to J'ghonako

"Orders from the Tower? You have my thanks.Now, what ever could be so urgent as to warrant the commissioning of an adventurer to deliver official documents? Ah, yes. The Empire. Until recently, one would have to travel as far as Silvertear Lake, or into the depths of Xelphatol, to catch so much as a solitary glimpse of an airship or juggernaut. But lately the barracks have been abuzz with rumors about increased imperial activity in the southern regions of Eorzea─and not just scouting missions. They speak of whole fleets of their twisted war machines crisscrossing the sky as if to taunt us....Or cow us into submission, perhaps. Yet if that were so, it would show just how little they truly know of us."

"If the Empire believes we will fall as easily as did Ala Mhigo, then they are in for an unpleasant surprise. The thalassocracy has already proven once that it could tame a den of bloodthirsty pirates. What is a Garlean if not a glorified brigand in fancy armor?"

You turn in an arrest warrant. (3 of 5)

Talk to Arthurioux

"You expect me to believe that Zanthael asked you, a common layabout, to deliver orders from the Coral Tower? The Knights of the Barracuda will not stand for your mockery, cur! Why, I should have you thrown in the brig for even contemplating such an idle jape. Wait... This is the Admiral's seal...Imperial operatives in La Noscea!? But why here, and why now? It has been over fifteen summers since the Empire's razing of Ala Mhigo, and in that time not a single airship has been spotted beyond Mor Dhona."

"Might this be the Empire's next step in their march to conquer Eorzea? If the Garleans sought peace, there would be no need to lurk in caves on the outskirts of Limsa. Who knows what foul schemes their operatives are fomenting? It may even be that the mutations observed in the region's beast population are actually the work of the Empire! Their guilt is plain as day, and I, for one, will see them hang for their crimes against the thalassocracy! As for you, I shall let you off this time with a warning, but should I ever again catch you impersonating a blighted street urchin impersonating a Barracuda messenger, you will find yourself rotting in the brig with the rest of the city-state's scum."

You turn in an arrest warrant. (4 of 5)

Talk to Sundhimal

"Are you the adventurer sent to deliver my new orders? Zanthael contacted me on the aether to forewarn me of your coming, but refused to say any more for fear that others might be listening. The Empire? While certainly cause for alarm, this is far from unexpected. I have been hearing rumors from my informants within the Kraken's Arms and the Salthounds that the pirates have been following the actions of a suspicious band of brigands newly arrived in La Noscea. They say the brigands are unlike any they've seen before, but because they have yet to carry out any raids, there has been no reason to engage them."

"Though now that there is proof they are from Garlemald, there is no reason not to hunt them down and wipe them out before they can cause the same type of chaos Ala Mhigo fell victim to but fifteen years past. Memories of the atrocities committed by the Empire still haunt many in this city-state, for a large number of refugees fled to Limsa Lominsa after their nation fell. I thank you for bringing me my orders, and you can let Zanthael know I will remain vigilant until the Knights of the Barracuda have found every last imperial and sent them to justice. Till sea swallows all."

You turn in an arrest warrant. (5 of 5)

Talk to Zanthael

"I gather you have returned to report on the task I assigned to you, but for now, that will have to wait. A matter of utmost urgency has been brought to my attention, and I was hoping that you might lend me your assistance once more. The imperial operatives listed on the warrants you just delivered have been spotted moving towards a group of caves located in a depression due west of Camp Bearded Rock. Two Barracuda units have already been dispatched to intercept the targets, but the area is a veritable warren of crisscrossing passageways and tunnels, putting our men at a sizeable disadvantage."

"We would devote more manpower, but a pirate uprising in the Sailors Ward has our forces spread thin. If you could travel to the location I have indicated on your map and ensure the Garleans do not use that route as a means of escape, the city-state would be in your debt. But you must hurry. Once the operatives catch wind of our assault, they will flee the region, and we will have missed our chance to question them.

Head to Camp Bearded Rock

Head north of the exit of Limsa Lominsa and travel north to the marked spot on your map. To get to the cave, you have to head down the spot marked with the arrow and follow the darker area under the upper level. When you reach the mark with will prompt you if you wish to continue

Defeat Unsavory Characters

Rank: 15

Temperament: Agressive

Group 1 = Gladiator & Archer

Group 2 = Archer & Conjurer

Choosing to proceed with make the first group of mobs spawn. They will instantly agro on you. After defeating the first group, the second will spawn but they won't instantly target you (unless you are in agro rank range and in eyedight).

There is a time limit of 30 minutes to defead them all. There is also an option to "Surrender" in your menu if you aren't ready for it.

Talk to Survivors

After you defeat the unsavory characters, talk to the survivors hiding in the back of the cave.

L'trimmna: "W-We're alive! Many thanks, kind adventurer. You have done the Ironworks a great service.

Lowell: "Master Kopel Yorpel placed his faith in me to deliver him safely to Limsa Lominsa, yet were it not for your timely intervention, I would have failed. I am in your debt, milady.

Kopel Yorpel: "I give up! I surrender! My secrets are yours, just don't hur─ Hm? You're not one of them, are you? Oh, goodness! How foolish I must look. You must excuse me. Being hunted down by a relentless gang of cold-blooded killers doesn't half play hells with one's nerves, I can tell you. Anyway, you have my thanks...whoever you may be."

""Your Name", then. Well met. I am Kopel Yorpel, inventor and engineer at the Garlond Ironworks. My associates and I were answering a summons from the esteemed Admiral Merlwyb when we were ambushed by this pack of imperial puppets and fled here to this cave...which would have been our tomb if not for your heroic rescue. We chose the less traveled land route south and west via the Agelyss Wise and the Eastroad so we could avoid any unexpected happenings such as this one. Why, we even sent a decoy on a local ferry to draw the Empire away from our trail. The fact that they found us only proves that their scouts are more prevalent in the area than first expected. We shall not underestimate them again."

"Now, while I would love to stay and chat in this dank cavern amongst the rotting corpses of my enemies, I really must be on my way. The Admiral is expecting us, and I carry with me a message of great import. I thank you again for your assistance today, and will make sure to mention your name to the Knights of the Barracuda when I arrive in the city."

Talk to Zanthael

"Welcome back, "Your Name". Word of your deeds in Bearded Rock has already reached the Coral Tower. After his safe arrival in the city, the engineer you rescued could not stop raving about your “selfless act of bravery in the face of extreme peril.” He has since been reunited with the remainder of the Garlond Ironworks delegation which arrived yesterday via a different route. What is the Garlond Ironworks, you ask? I am surprised you have yet to hear of them. The Garlond Ironworks comprises one of the largest collectives of scholars and engineers in the whole realm. It is they who work to uncover the secrets of the Empire's machina, and it is their findings that will help us to destroy them."

"One in my position is not privy to such information as why representatives from the Ironworks are visiting Limsa of all places...but if the Empire thought the message that engineer was carrying worth the trouble of dispatching a death squad... Perhaps the Ironworks have learned what the Empire is plotting, and have begun their own preparations for the coming crisis. Ah, but it is of no use for me to speculate on matters beyond my control. The Coral Tower will decide what is best for the city and issue their orders accordingly. For now, all we can do is wait and remain vigilant.This is the reward promised for your services. You again have my thanks. Till sea swallows all."

You obtain 7,500 gil.

“Winds of Change” complete!

Final Fantasy XIV
Wikibase™
Quests - Sidequests (FFXIV)

This page last modified 2011-07-18 01:12:15.
Rank15
CategorySidequest
ZoneLimsa Lominsa
Start NPCZanthael
End NPCZanthael
Post Comment
Additional Reward
# Dec 15 2011 at 1:38 AM Rating: Decent
7 posts
+500 Experience points.
Starting Dialogue
# Jul 16 2011 at 2:19 AM Rating: Excellent
**
929 posts
Zanthael: I assume you have heard the rumors concerning certain unsavory characters congregating in the hills outside Limsa Lominsa? Well, you may be interested to know that intelligence gathered by Barracuda scouts identifies the individuals in question as imperial operatives.
Zanthael: From this we can assume that it will only be a matter of time before their ranks have infiltrated the city...if they haven't already. To address the problem, the Coral Tower has issued special orders increasing patrols twofold, extending all watches by three bells, and reminding all standing city guard to arrest and detain any suspicious individuals. My commanding officer charged me with distributing arrest warrants to fellow Knights stationed nearby, but urgent duties here at my post have prevented me from delivering the last five. Might I enlist your help in a matter of state security?

Reject Text:
Zanthael: I see. It was foolish of me to assume a glorified mercenary would harbor any semblance of loyalty to the realm which welcomed her as a friend.

Accept Text:
Zanthael: You have my gratitude, adventurer. I have taken the liberty of marking your map with the location of my five fellow Knights. Once you have delivered all five arrest warrants, please report back to me, so that I can strike the task from my list.

Free account required to post

You must log in or create an account to post messages.