Forum Settings
       
Reply To Thread

Test patch 10-10-2017Follow

#1 Oct 10 2017 at 11:01 PM Rating: Excellent
October 10, 2017
_____________________


*** Items ***

- Added kick skill damage to Darkened Cobalt Breastplate, Darkened Tolan's Darkwood Breastplate, and Darkened Wild Lord's Tunic. Added Tiger Claw skill damage to Darkened Wild Lord's Tunic.
- Item Effect abilities have been moved from the General to the Special tab.


*** Tradeskills ***

- Restored the Brew Barrel, Jewelry Table, Kiln, Oven and Pottery Wheel to the neighborhood.
- Corrected an issue that restricted the spell research table in the Plane of Knowledge to casters only.
- Ability: Enchant Planar Alloy and Ability: Mass Enchant Planar Alloy will now activate at level 85 and 86 respectively.


*** Quests And Events ***

- Doorstep Of War (Raid & Mission) - Fixed a bug that could cause the You Be The Hero achievement to fail if enemies are killed by some spell effects.
- In Defense of Health - Fixed a text error that could mislead people into trying to kill things out of order in the Vile Brutes version.
- Edmuund's Plight - Icecore will now spawn in Frostcrypt.


*** Spells ***

- Paladin - Modified the recourse from the Challenge for Honor line so that it will absorb incoming melee damage even if there is a Vie effect on you.
- Shaman - Extended the range for the healing portion of all ranks of the Healing Counterbias line to 300.
- Made the following improvements to the amount of aggro generated by spells:
- - Fixed an issue that prevented abilities like Spell Casting Subtlety and Bold Attacks from improving the aggro of your first spell against a target.
- - Fixed an issue that prevented abilities like Bold Attacks from improving the aggro generated by hate-over-time spells (Ex: Impose for Honor).
- - Fixed an issue that prevented abilities like Spell Casting Subtlety from reducing the aggro generated by damage-over-time spells.


*** AA ***
- Stored AA points greater than 3 times your level will now be removed after logging out. This is in addition to the earned-limit (2 times your level.)
- - You will now be prompted to purchase any available AA abilities prior to camping if you are over the stored-limit.
- - Refunded abilities that result in your stored AA points being greater than the stored-limit will allow free-to-play members to purchase abilities until your stored AA total is below the stored-limit.
- All - Fixed a bug that prevented abilities that grant resistance to specific effects, such as Mental Fortitude, from working. Reduced the effective percentage of these lines now that the abilities function.
- Multiple - Consolidated Shielding Resistance, Sinister Strikes, and Slippery Attacks to be ranks of Ambidexterity.
- Multiple - Consolidated Quicker Damage to be additional ranks of Quick Damage.
- Multiple - Consolidated Body and Mind Rejuvenation to be rank 4 of Mental Clarity and an equivalent rank 7 of Innate Regeneration. The ability lines were refunded with this change.
- Multiple - Consolidated Natural Healing to be ranks 4-6 of Innate Regeneration. The ability lines were refunded with this change.
- Multiple - The ability line 'Tactical Mastery' has been renamed 'Strikethrough.'
- Multiple - Consolidated Companion's Agility, Blessing, Durability, Sturdiness, and Fortify Companion into a single ability, Companion's Fortification. The ability retains the passive benefits of all the consolidated lines. Activating the ability triggers Fortify Companion and Companion's Blessing which now serves as a preemptive buff that will trigger its healing and mitigation effects if your pet drops below 40% health.
- Multiple - Consolidated Companion's Aggression, Alacrity, Fury, and Wrath into a single ability, Companion's Fury.
- Multiple - Renamed Companion's Divine Aura to Companion's Intervening Divine Aura and changed its functionality. The ability now places a buff on your pet that will trigger invulnerability should its health drop below 20%.
- Multiple - Consolidated Pet Affinity to be a rank of Suspended Minion and renamed the line Companion's Suspension.
- Multiple - Consolidated Pet Discipline and Companion's Relocation into a single line, Companion's Discipline.
- Bard, Rogue - Consolidated Advanced Trap Negotiation to be ranks of Thief's Intuition.
- Berserker, Warrior - Consolidated Ferocity, Flurry, and Punishing Blade to be ranks of Burst of Power.
- Cleric, Shaman - Refunded Extended Elixirs and reduced the level required to purchase ranks 1-3 of Prolonged Salve.
- Druid, Wizard - Refunded Hastened Recall and added 6 additional ranks to Secondary Recall and Tertiary Recall that offer hastening.
- Necromancer, Shadowknight - Consolidated Feigned Minion to be ranks of Companion's Discipline.
- Necromancer, Shadowknight - Consolidated Deathly Pact and Intrinsic Efficiency to a single line, Embalmer's Efficiency.
- Paladin, Shadowknight - Consolidated Flurry, Knight's Advantage, and Speed of the Knight to be ranks of Burst of Power.
- Paladin, Shadowknight, Warrior - Fixed an issue that caused the buffs triggered by Weapon Stances to not take effect immediately upon changing weapons.
- Bard - Staunch Recovery will now restore mana for bards.
- Bard - Consolidated Allegretto of Battle, Flurry, Harmonious Attack, and Vivace of Conflict to be ranks of Burst of Power. The ability lines were refunded with this change.
- Bard - Consolidated Total Domination to be ranks of Domination Mastery.
- Beastlord - Consolidated Bestial Frenzy and Primal Fury to be ranks of Burst of Power.
- Beastlord - Consolidated Bestial Bloodrage to be ranks of Companion's Fury.
- Cleric - The ability line 'Righteous Zeal' has been renamed 'Burst of Power.'
- Druid - Consolidated Mastery of Nature to be ranks of Dire Charm.
- Enchanter - Consolidated Animation Empathy and Companion's Relocation to be ranks of Companion's Discipline.
- Enchanter - Consolidated Forceful Banishment to be ranks of Beguiler's Banishment and Beguiler's Directed Banishment.
- Magician - Refunded Hastened Heart of the Elements and added 7 additional ranks to Heart of Flames, Ice, Stone, and Vapor that offer hastening.
- Magician - Consolidated Frenzied Burnout to be ranks of Companion's Fury. Reduced the number of counters on Virulent Talon and increased the amount of damage done by Virulent Talon Strike.
- Magician - Consolidated Quick Summoning, Improved Reclaim Energy, and Intrinsic Efficiency to be ranks of Conjurer's Efficiency.
- Monk - Consolidated Ferocity, Punishing Blade, and Rapid Strikes to be ranks of Burst of Power. The ability lines were refunded with this change.
- Monk - Consolidated Tactical Mastery to be ranks of 'Strikethrough.'
- Monk - Consolidated Critical Mend and Hastened Mend into a single line, Improved Mend.
- Necromancer - Consolidated Frenzy of the Dead to be ranks of Companion's Fury.
- Ranger - Consolidated Ferocity, Lightning Strikes, and Punishing Blade to be ranks of Burst of Power. The ability lines were refunded with this change.
- Ranger - The ability line 'Keen Blade' has been renamed 'Strikethrough.'
- Rogue - Consolidated Flurry to be ranks of Burst of Power.
- Shaman - Fixed a bug that prevented Focus: Regenerating Counterbias from functioning.
- Shaman - The ability line 'Double Attack' has been renamed 'Burst of Power.'
- Shaman - Consolidated Pathosis and Extended Pathosis to be ranks of Malosinete.
- Shaman - Consolidated Wind of Pathosis to be ranks of Wind of Malosinete.
- Warrior - Fixed a bug that prevented Hastened Flash of Anger from functioning.
- Wizard - Consolidated Sustained Devastation and Hastened Devastation to be ranks of Frenzied Devastation.
- Wizard - Consolidated Fury of Druzzil, E`ci, Kerafyrm, Ro, and Hastened Fury of the Gods into a single line, Fury of the Gods.
- - All ranks of this ability will now focus all direct-damage spells, abilities, and effects.
- - The damage focus now scales from 75 at rank 1 to 3600 at rank 53.
- - All ranks now increase base-damage rather than ranks 1-7 increasing total-damage and 8+ increasing base-damage.
- - Reduced the hastening ranks from 3 to 2 minutes per rank and reduced the duration to 4 minutes.


*** Miscellaneous ***

- Fixed a problem that caused real estate anchors to fail.
- Added the /run command to make your character run if it isn't. This command is not toggleable (i.e. /run will never make you walk).


*** UI ***

- Fixed a number of possible crashes related to the Find Item Window and custom UIs.
- The Message "An unknown error occurred while trying to join the server" has been updated with the new message "The server is busy processing requests, please try again in a few minutes.".
- Fixed a possible crash related to the Pick as Group and custom UIs.
- Updated the spell information window so that it shows more consistent information when you inspect buffs or debuffs.
- - Added the ability for spell descriptions to display "links" to other spells.
- - Clicking on a spell icon from the spell description will generate a new link in your chat window. Press enter to share the spell in a clickable link.
- - You can also right-click on any of your buffs and choose the option "Link spell to chat" to generate a spell link.
- Corrected an issue where the advanced loot window sometimes wouldn't list group members in the Give to: and Set all to: fields.
- Corrected an issue where loot filters in the loot filters window could have duplicate item entries.


*** Previously Updated ***

- Corrected an issue that allowed flagged players to exist in Anguish but not enter it.
- Access to Anguish (Quest) - It is no longer necessary to get a hidden 7th flag in order to loot items within Anguish.
- Access to Anguish (Quest) - Fixed a problem with 85/15 access not working for Anguish.



- The EverQuest Team
____________________________
Allakhazam Developer and Admin

For real time update information on Allakhazam, follow me on Twitter!
https://twitter.com/gidono

Or join us via our Discord channel at https://discord.gg/zu9tTS7
#2 Oct 11 2017 at 1:41 AM Rating: Excellent
Avatar
*
178 posts
So basically when this goes live all my hotkey bars will change to [Not Found] and I'll need to spend a day looking for activatable abilities again. This is really going to ***** with FTP people who don't have 3X banked AAs and can't buy back abilities they had the day before.
#4 Oct 11 2017 at 11:43 AM Rating: Good
Sage
Avatar
**
756 posts
If they ***** with my Heroic FTP chars' AA's, then I'm done forever with EQ.
#7 Oct 11 2017 at 4:31 PM Rating: Excellent
Avatar
****
4,580 posts
KC13 wrote:
If they ***** with my Heroic FTP chars' AA's, then I'm done forever with EQ.


You should be okay...

Gidono wrote:


*** AA ***
- Stored AA points greater than 3 times your level will now be removed after logging out. This is in addition to the earned-limit (2 times your level.)
- - You will now be prompted to purchase any available AA abilities prior to camping if you are over the stored-limit.
- - Refunded abilities that result in your stored AA points being greater than the stored-limit will allow free-to-play members to purchase abilities until your stored AA total is below the stored-limit.


...unless you have a character that gets more AA points refunded than they have the ability to spend. Which I think is possible in theory, but seems unlikely?

I don't remember the exact numbers, but stored limit changes as you level up now and last I recall it seemed pretty generous.
#9 Oct 18 2017 at 7:32 AM Rating: Decent
2 posts
will believe a refund of AA's when I see it. Have only seen it once a long time ago. DB doesn't seem interested in keeping EQ players around so they keep ******** with things that work in the hopes of discouraging us and getting us to quit. These new changes better not mess everything up gain, especially since I just straightened out everything I could from the last patch....with NO AA's refunded from that one. Am a long time player, and love the game, but will leave if they keep this up.
#11 Oct 18 2017 at 9:22 AM Rating: Good
Scholar
30 posts
I like when people say they are going to quit EQ. Especially for some patch. These are improvements. So what you have to make some new hot keys. Big Deal! No body really groups anymore so one has time to make the changes. What DB rally needs to do is merge servers. It has been well over a decade. Very little new blood come into the game so merging may offer more people to group and get back to enjoying EQ the way it was meant to be played. A MMRPG instead of a hack and slash game u play by yourself with a bunch of boxes with their mercs. That my 2CP anyway...
#12 Oct 18 2017 at 10:43 AM Rating: Excellent
Avatar
*
157 posts
Join a Progression Server if you want to experience Grouping and playing with real people
____________________________
https://eq.magelo.com/profile/2705913
#14 Oct 18 2017 at 10:53 AM Rating: Good
Scholar
30 posts
I have thought of that. Problem is that I really dont want to start all over again doing the same stuff i have done on my server. I figured that is where most of the people on the other servers have gone to. My hope is a server merge would allow other people to group on things not yet done that cant be done alone or moloed. I'm sure there are others who have same thoughts as me on this subject.
#16 Oct 18 2017 at 1:29 PM Rating: Decent
2 posts
No one on current content servers is happy with the way Db bleeds off players to ancient content.it would be great if they would be more supportive to current content plays and merge some. maybe not all but likely if the did some research on it( probably again) they might find more willing to merge from other servers to a newish clean server and allow (hopefully) free transfers.
#18 Oct 18 2017 at 4:58 PM Rating: Decent
*
81 posts
Just logged in and I have 2860 AA to spend.
#21 Oct 18 2017 at 6:03 PM Rating: Excellent
Avatar
*
178 posts
Just logged in to do something and discovered I had almost 1000 AAs I needed to spend BEFORE I logged out or I would lose them forever (Silver account). Then when I got to the stored limit ~300AAs it disabled my AA window and I wasn't able to spend the points I had allocated and spent before the patch. Now I have that chore to do for every character I decide to log in... I probably won't be logging in most of them at this point.

This didn't need to be a chore. They could have lifted the stored AA limits temporarily, and they could have let me spend all my earned points. I have friends who don't read forums, don't know about this patch, and will lose AA points because they didn't see the AA refund system message before it scrolls off their screen.
#23 Oct 18 2017 at 9:31 PM Rating: Excellent
Avatar
*
178 posts
Also interesting... I logged in a heroic druid (silver account) I have never played aside from buffing. I got 80 AA points back (who cares), lost abilities, and couldn't buy them back since I was over the silver 1000AA cap.

Just bad design any way you look at it. Frag doll cadette FTL. And thanks for fixing the double posts tonight Gidono

Edited, Oct 18th 2017 11:43pm by Taninger
#25 Oct 18 2017 at 9:33 PM Rating: Good
Sage
Avatar
**
756 posts
LOL, this is what I thought would happen with free accounts. Bye, bye EQ. I had only one paid account, now none.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 215 All times are in CST
Anonymous Guests (215)