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#1 Aug 28 2014 at 6:25 AM Rating: Good
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Simple question, and mods can feel free to move it. I don't see much traffic in job-specific forums anymore.

Does dual wield have a cap or diminishing returns? Haven't played in three years and don't have enough Dual wield to test it over 50% yet. Wiki or BGwiki mentions nothing about there being or not being a cap.

Also, it stacks additively, correct?
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#2 Aug 28 2014 at 9:55 AM Rating: Good
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The most information I've been able to find about how all this Haste/DW stuff works (both on its own and together) was here.

http://www.bg-wiki.com/bg/Attack_speed

Quote:
Damage per second goes to infinity as Delay goes to 0, so Square has placed several caps on the Haste categories.

Equipment haste has its own cap of 25% (256/1024).
Magic haste caps at 43.75% (448/1024).
Job abilities haste is the third and final category, and it also caps at 25% (256/1024).

In addition to this, there is a general 80% Delay reduction cap that was added to the game as delay-reducing options became more readily available. Before this, it was possible to attain Haste values up to 93.75%, as can be seen in the UNCTGTG's video below. All types of Delay Reduction fall under this cap, from Sword Strap to Martial Arts to Dual Wield. In order to calculate your current delay reduction (and how close you are to the cap), you need to determine your % delay by multiplying all your Delay reductions together.

Example:

For 30% Dual Wield, 26% Equipment Haste, 15% Magic Haste from Haste, 10% Job Ability Haste from Haste Samba:
(1 - 30% Dual Wield)×(1024 - 256 Equipment Haste - 150 Magic Haste - 100 Job Ability Haste)÷1024 = 35.4% Delay remaining, or 64.6% Delay reduction


It doesn't mention DW itself having a cap, but it seems to work multiplicatively with all forms of haste combined, rather than additively. So, for example, having 25% gear haste and 55% DW (80% total, if added) would not put you at minimum attack delay. I was able to determine this recently on NIN by outfitting myself to fit these conditions, only to notice that I was still attacking faster when I was getting haste buffs from my trust npcs.
#3 Aug 28 2014 at 11:18 AM Rating: Decent
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I played around a lot with haste numbers & DW numbers years ago and as I've got older I've not practiced math in anyway, but, The total cap on Haste is 80%, DW is applied seperately (meaning it doesn't stack). There is I believe a total delay reduction cap much like their is straight cap of 80% haste on haste which is reached fairly easily with equipment (25%) Hasso OR Haste Samba (10%) leaving the final 45% to come from some combination of Haste, Haste II, Bards Marches and any other magical haste haste.

You can receive 80% Haste on NIN and still then receive the delay reduction Dual Wield gives. A Nin could fairly easily attain 54% Dual Wield from Job Traits(35%)+Reforged AF body(7%)+Reforged AF2 legs(7%)+the good ol Suppa(5%). Once you start getting delay reduction above 50% the benefits really start to show, its also worth noting that on Ninja, to attack the fastest you can equip use the delay reduction you can stack the most of for DoT Damage, so with some basic equipment thats 54% and can be reached on your own. To get above 50% haste you need haste from other sources.

Its also worth noting that there is an overall cap on delay reduction, that before was fairly hard to hit, i'm not so sure now, and that includes the delay reduction from Haste + delay reduction from Dual wield + the delay reduction Blitzer's roll (that to my knowledge does not stack with dual wield).

Basically, we don't have the guys working all the best equip sets out anymore, comparing piece A to piece B or C for TP-ing in, yes there are damage calculators, but I wouldn't put my trust in those unless they have been updated with ilevel additions.

Firstly, it would be good to know if there is a cap on Dual Wield, because if it is something low like 50% that would be a bit of a shame. Secondly we need to know the total possible delay reduction attainable because it might be able to be worked out that NIN could hit that fairly easy with the gear available to them /DNC with a trusts 15% haste spell, or Ulmia etc. The thing is, with the speeds NIN can potentially reach it could be easily on par with MNK for DPS, but that depends on what the total delay reduction is, and any caps in place on Dual Wield.

I remember the ls chatting about it saying the lowest delay a weapon can swing at is 75- That doesn't sound to bad because when Dual Wielding all delay reduction is applied to the total delay of the weapons, is 75 delay is the fastest we can reach then would that mean a nin could potentialy swing with 2 37.5 delay weapons?

Need a math guy who knows exactly what he is talking about to help this thread out.
#4 Aug 28 2014 at 12:24 PM Rating: Default
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Well, I know how it works fundamentally. Total delay reduction cap is 80%, and dual wield stacks multiplicatively.

To keep things simple, say I have two 500 delay weapons with a delay total of 1000. I would have a cap of 200 delay (1000*.20, or 80%). I have a dual box BRD and I'm wondering if I can cap delay with one March without Marcato. This is how I'm working my math out.

Instrument+Victory March gives my BRD 14.1% Haste according to BG wiki (I'm just going to round down to 14% because I don't know if the decimals work). The haste spell is 15%. So that's 29%. Then 25% from gear, giving me 54% haste.

So 1000*0.46=460, meaning I would need 57% Dual Wield to hit sub 200 delay. I wasn't sure if Dual Wield capped at 50% or something. I think 57% is attainable. Or, I could get my BRD more March somehow...(Kinda new-ish to the..new game, might be an easier way I don't know about).

Edited, Aug 28th 2014 2:25pm by Zafire

Edited, Aug 28th 2014 2:26pm by Zafire
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#5 Aug 28 2014 at 12:27 PM Rating: Good
Victory March and Advancing March stack together. You can get instruments that +1 march all the way up to +4 (99 Ghorn), as well as gear that does +1, for a max total of +5 to March.

Two +5 Marches, plus magic Haste I from /WHM, will put you at absolute maximum magic haste cap.
#6 Aug 28 2014 at 12:32 PM Rating: Default
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Catwho wrote:
Victory March and Advancing March stack together. You can get instruments that +1 march all the way up to +4 (99 Ghorn), as well as gear that does +1, for a max total of +5 to March.

Two +5 Marches, plus magic Haste I from /WHM, will put you at absolute maximum magic haste cap.


I want to cap delay with only one march so I can use the other songs and Marcato for something else.

Currently I have Empyrean legs and the +2 horn for a total of +3 march. The only way I'm seeing to get +4 is through a Voidwatch Harp (Or G.horn). Guess I have another reason to start doing VW!

EDIT: Actually I mislooked one thing.

Iga Zukin+2 - 5% DW
Relic body +1 - 7% DW
Relic legs +1 - 8% DW
Suppanomimi - 5% DW
Dual Wield V - 35%
-----------------------------------
Total: 60% Dual Wield

Can ditch the Zukin once I get the VW harp.

Anyway, my whole plan would have been foiled had Dual Wield had a 50% cap or something.

That's actually pretty sick, if you think about it. As NIN/WHM or NIN/RDM I could make my delay 24% (4% away from the delay cap) without any outside support at all.

Edited, Aug 28th 2014 2:46pm by Zafire
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Retired since February 2011.
All SJ's capped for LVL99!

#7 Aug 28 2014 at 3:12 PM Rating: Decent
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Zafire wrote:
Catwho wrote:
Victory March and Advancing March stack together. You can get instruments that +1 march all the way up to +4 (99 Ghorn), as well as gear that does +1, for a max total of +5 to March.

Two +5 Marches, plus magic Haste I from /WHM, will put you at absolute maximum magic haste cap.


I want to cap delay with only one march so I can use the other songs and Marcato for something else.


Bad choice.

The less DW you use to reach your delay cap the better off your overall damage is going to be.
#8 Aug 28 2014 at 6:08 PM Rating: Decent
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Ok, none of this is making sence. We all love to be hitting haste values of 70%-80% with the aid of a Bard, a haste spell, and a Dancer or Hasso.

If 80% haste was the complete maximum delay reduction Dual Wield would serve no purpose. The 80% cap is for haste, that total haste cap of 80% was of course added to stop people reaching 93.75% Haste.

Dual Wield is another form of delay reduction that reduces weapon delay separate to that of haste, it also affects the amount of TP you get unlike your standard haste doesn't.

With that in mind:

1) What is the total delay reduction possible after the 80% Haste cap is reached and after the 'x' amount of speed increase from DW is applied? (Haste and DW are applied independently of each other, they are not added together meaning you cannot get 70% Haste + 40% Dual Wield to get 110% Haste or delay reduction) One is applied before the other and it doesn't really matter which one is applied first.

ANSWER: ZERO (Haste and Dual Wield are multiplied together)

2) What is the cap for Dual Wield - is it also 80%, has a cap even been put on it yet as Dual Wield only comes from Job Traits and gear?

ANSWER: UNKNOWN



Edited, Aug 29th 2014 7:40am by Sandmasterr

Edited, Aug 29th 2014 7:41am by Sandmasterr
#9 Aug 28 2014 at 7:27 PM Rating: Decent
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Sandmasterr wrote:
Ok, none of this is making sence. We all love to be hitting haste values of 70%-80% with the aid of a Bard, a haste spell, and a Dancer or Hasso.

If 80% haste was the complete maximum delay reduction Dual Wield would serve no purpose. The 80% cap is for haste, that total haste cap of 80% was of course added to stop people reaching 93.75% Haste.


Incorrect.

DW exists because the majority of job abilities that affect job haste are usually 2handers (or were before Haste Samba). It's nothing more than alternative to Haste that's easier to get (but the TP penalty makes it "worse").

Sandmasterr wrote:
Dual Wield is another form of delay reduction that reduces weapon delay separate to that of haste, it also affects the amount of TP you get unlike your standard haste doesn't.


It *ISN'T* separate: they're both part of the same overall reduction -- hard cap of 80%. Yes, DW reduces the amount of TP per swing but unlike Haste there's no gear cap on it.

This isn't all that complicated, and even just glancing at either the FFXIwiki or BGwiki would have shown this within 30 seconds.

Haste x DW = overall reduction, which cannot exceed 80% reduction.


Edited, Aug 28th 2014 9:33pm by Viertel
#10 Aug 28 2014 at 8:32 PM Rating: Good
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Viertel wrote:
Zafire wrote:
Catwho wrote:
Victory March and Advancing March stack together. You can get instruments that +1 march all the way up to +4 (99 Ghorn), as well as gear that does +1, for a max total of +5 to March.

Two +5 Marches, plus magic Haste I from /WHM, will put you at absolute maximum magic haste cap.


I want to cap delay with only one march so I can use the other songs and Marcato for something else.


Bad choice.

The less DW you use to reach your delay cap the better off your overall damage is going to be.


Ah, that's a good point.

How much difference would it really be though? One round of attacks? Would a whole extra Minuet offset the difference of my WS frequency being 1.33 seconds slower?

Would probably just be easier if I could actually go outside and hit stuff for a while :/




Edited, Aug 28th 2014 10:34pm by Zafire
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Retired since February 2011.
All SJ's capped for LVL99!

#11 Aug 29 2014 at 5:38 AM Rating: Decent
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Ok, I updated myself with how total delay reduction works,

I can see why NIN's feel like they get it rough - its well known that reaching 80% haste is nothing special nowadays and doesn't need SV Marches like back in the day to reach with correct support, and in some cases sj.

Just wearing Iga Zukin+2 along with Suppa, Moch. Hakama +1, Hachiya Chainmail +1 a Nin is hitting 61% Delay reduction leaving haste to take care of the final part of the delay.

So total delay reduction is down to 0.39 (with the above equipment), the number needed is 0.2, Nin/Dnc with haste spell very nearly completes that job;

(.39) * (1024 - 256 - 150 - 50) * 1024 = 0.21(6) depending how it is round, but the above equipment as a Nin/Dnc with Haste spell puts a Nin very close to cap (or 79% Delay reduction).

It then becomes upto the Nin which pieces to keep on in situations where more haste is readily available, losing the suppa and Zukin+2 would be the 2 pieces that can go if your receiving Haste spell & Marches or Haste spell/March/Samba.

Either way, Nin is the most versatile job in reaching the delay reduction cap and in most cases now the suppa can be looked at as obsolete if your a very well geared Nin except during situations where the only outside haste you will be getting is 15% & DNC or 15% & /DNC Haste Samba obviously keeping your gear haste capped.
#12 Aug 29 2014 at 9:19 AM Rating: Good
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with a base of 60% dualwield you need 50% haste to cap at the 80% delay reduction. You can do that with haste 2 or geo/indi-haste but not one march.

Edit: Sorry, you could do it with Haste (15%) + 1 march (12.5% @ +2 song) + 22.5% gear haste

Edited, Aug 29th 2014 10:22am by Meldi
#13 Aug 29 2014 at 9:20 AM Rating: Default
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are we sure this logic is still valid given the changes they made with tp floor/gain etc? i can get to 59 dw and 26 worn as nin, trust haste and /dnc. i use thurandaut +1 head until empy+2 is updated. as im solo in trustga then thats fine for me (i dont have relic/af +1s)
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#14 Aug 29 2014 at 9:29 AM Rating: Good
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TP gain is irrelevant to the issue of delay reduction, although it could be used to determine if there is a cap to DW I guess.

So far there has never been a cap to DW discovered. The 80% delay reduction is a fix that SE specifically implemented as a solution to Souleater/Blood weapon zergs. With the right weapons, drk could get up to 93.5% delay reduction and could basically wreck anything in about 20 seconds and not need a healer because blood weapon was freaking sick.
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