Erecia wrote:
I don't think I've ever quite seen the level of terror Promyvion inspired in the player base since CoP came out.
You're trapped in a huge, difficult to navigate brown-green crumbling abyss with creepy music.
You're capped at level thirty. Goodbye, useful gear and abilities.
A single enemy encounter will drain significant resources.
The entire area is flooded with enemies.
The bosses are pure evil incarnate.
If you die, nobody is coming to raise you. Nobody can even get to you.
There is no escape. You either win or you home point. And let's face it; you're probably going to end up home pointing.
Good times, man. Good times. CoP wins for Promyvion alone.
The Promy bosses and not doing everything
perfectly is pretty much a wipe, and since you blew your 2-hours, that run was done.
The Spire floor can be best summed up as, "Okay, no aggro, no aggro, keep running. No aggro, no aggro--OH GOD, AGGRO! RUN! RUNNN!!! FOR THE SAKE OF ALTANA, RUN FOR THE ZONE LINE AND PRAYYYY!"
Realizing you're hitting a 10-ton fat colossus of a boss for 5 damage melee, and your only hope for success was your designated SMN not glitching their 2-hour, which was 90% of your damage in that fight in two attacks was something.
And that's just the first 'chapter'.
Don't get me started on Mammets, and your life-and-death basically reliant on one elite kite player; and if he died--God help you.