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Scholar Spell and Job Ability ListFollow

#1 Nov 20 2007 at 8:39 PM Rating: Excellent
35 posts
Hey, not sure exactly what everyone has, I've seen bits and pieces here and there. Just finished typing this up for my linkshell's website so thought I would share. I didn't put spell descriptions on the normal white and black magic spells, as I would pray to god you already know what they do. :D

Scholar Spell List


White Magic

Cure (Level 5)
Protect (Level 10)
Deodorize (Level 10)<---- scroll says level 10, did not get until 15.
Cure II (Level 16)<---- could have sworn the scroll said 16, have not had a
Regen (Level 18) moment to look at AH yet. Got the spell at 17.
Shell (Level 20)
Sneak (Level 20)
Invisible (Level 25)
Cure III (Level 30)
Protect II (Level 30)
Raise (Level 35)
Regen II (Level 37)
Shell II (Level 40)
Sandstorm (Level 41)
Changes the weather around target party member to "dusty."
Rainstorm (Level 43)
Changes the weather around target party member to "rainy."
Windstorm (Level 45)
Changes the weather around target party member to "windy."
Firestorm (Level 47)
Changes the weather around target party member to "hot."
Hailstorm (Level 49)
Changes the weather around target party member to "snowy."
Protect III (Level 50)
Thunderstorm (Level 51)
Changes the weather around target party member to "thundery."
Voidstorm (Level 53)
Changes the weather around target party member to "gloomy."
Cure IV (Level 55)
Aurorastorm (Level 55)
Changes the weather around target party member to "auroras."
Protect IV (Level 66)
Shell IV (Level 71)


Black Magic

Stone (Level 4)
Water (Level 8)
Aero (Level 12)
Fire (Level 16)
Blizzard (Level 20)
Drain (Level 21)
Thunder (Level 24)
Stone II (Level 30)
Water II (Level 34)
Aspir (Level 36)
Aero II (Level 38)
Fire II (Level 42)
Blizzard II (Level 46)
Thunder II (Level 51)
Stone III (Level 54)
Water III (Level 57)
Shell III (Level 60)
Aero III (Level 60)
Geohelix (Level 61)
Deals earth damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Fire III (Level 63)
Hydrohelix (Level )
Deals water damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Anemohelix (Level 65)
Deals wind damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Blizzard III (Level 66)
Pyrohelix (Level 67)
Deals fire damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Thunder III (Level 69)
Cryohelix (Level 69)
Deals ice damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Ionohelix (Level 71)
Deals lightning damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Noctohelix (Level 73)
Deals darkness damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Luminohelix (Level 75)
Deals light damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.



Scholar Job Abilities

Tabula Rasa (Level 1)
Optimizes both white and black magic capabilities while allowing charge-free stratagem use.
Light Arts (Level 10)
Optimizes white magic capability while lowering black magic proficiency. Grants a bonus to divine, enhancing, and healing magic.
Dark Arts (Level 10)
Optimizes black magic capability while lowering white magic proficiency. Grants a bonus to enfeebling, elemental, and dark magic.

--Stratagems (Abilities within each Art)--
Methods of improving the efficiency and effectiveness of magic.
Displays grimoire abilities available when using Light Arts or Dark Arts.


White Grimoire

Penury (Level 10)
Reduces the MP cost of your next white magic spell by 50%.
Celerity (Level 25)
Reduces the casting time of your next white magic spell by 50%.
Accession (Level 40)
Extends the effect of your next healing or enhancing white magic spell to party members within range. MP cost is tripled and casting time is doubled.
Rapture (Level 55)
Enhances the potency of your next white magic spell.


Black Grimoire

Parsimony (Level 10)
Reduces the MP cost of your next black magic spell by 50%.
Alacrity (Level 25)
Reduces the casting time of your next black magic spell by 50%.
Manifestation (Level 40)
Extends the effect of your next enfeebling black magic spell to targets within range. MP cost is tripled and casting time is doubled.
Ebullience (Level 55)
Enhances the potency of your next black magic spell.

Modus Veritas (Level 65)
Increases damage done by helix spells while lowering spell duration by 50%.



Scholar Job Traits

Resist Silence (Level 10)
Clear Mind (Level 20)
Max MP Boost (Level 30)


A Few Notes About Scholar (Taken from playonline.com)


Job Abilities: Light Arts and Dark Arts
When a scholar reaches level 10, he or she gains access to the job abilities Light Arts and Dark Arts.
Using Light Arts gives a scholar access to abilities that enhance white magic, while Dark Arts give access to abilities that enhance black magic. However, while Light Arts may shorten casting times or reduce MP costs for white magic, casting times and MP costs for black magic will be increased. The reverse holds true when using Dark Arts to enhance black magic.

Job Abilities: Stratagems
When a scholar gains access to Light Arts and Dark Arts at level 10, he or she will also acquire new abilities called “Stratagems.” The abilities available within Stratagems will correspond to the type of Arts the scholar currently has activated. No abilities will be displayed if neither Light Arts nor Dark Arts has been selected.

Stratagems do not have a recast time. However, the use of these abilities is restricted by the number of “charges” available, with each ability consuming one charge per use.

*When using the “/recast” text command, it is necessary to nominate a specific Stratagem to which the scholar currently has access, such as “/recast Celerity”. This command will display the amount of time remaining until a new charge will be generated, as well as the current number of charges available.

The number of charges available depends on the level of the scholar.
When set to the main job, a scholar will have one charge available at level 10, two at level 40, and the maximum of three at level 70. When set to the support job, a scholar will always have a maximum of one charge available, regardless of level.
Charges will be regained at four-minute intervals, meaning twelve minutes are required to regain three charges.


Edited, Nov 22nd 2007 10:19pm by SingingFoolnVT
____________________________
Lijak
Carbuncle Server
Kalm Linkshell
WHM75/BLM75/SMN60/SCH58/RDM42/BLU30

Rezz: "Ready, Lijak? Kick the taru!!"
Lijak: "Don't kick the Tarutaru...."
Rezz: "KICK THE TARU!!"
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