Theonehio wrote:
Now to wonder what is new and different about GW2 besides not falling for the Cashshop trap because It's still looking like any other MMO that was released in the past decade >.>
Well, there's massive World vs. World PVP battles, no tank/dps/healer trinity, an under water combat system, interactive abilities that allow jobs to cooperate in unique ways (such as an elementalist creating a wall of fire and a ranger shooting through it to create a flaming arrow) for starters. Not to mention the gameplay and overall presentation of the game looks solid from what we've seen so far.
Edit: Can't believe I forgot dynamic events. Rather than accepting a quest that says a bunch of centuars are attacking a village and going to kill 10 centuars to complete the quest, those centuars just march into the village and it's up to the players to stop them. If you stop them, the event is over. If they win, they take over the village and it can spawn
another event that occurs later on. Maybe they'll try and take over another village close by. I don't think much is known about all the possibilities available yet but it's expected to be a large part of the game.
The cash shop will likely be for things like cosmetics, storage space, and extra character slots (you get 5 to start, last I heard). Looking at the original Guild Wars store, which I haven't bought anything from, there's one thing that might make me enjoy the game more and it's a content pack for $10. There's a few things that'd make the game a little more convenient for me personally and that's extra storage space, which is $40 for the most storage possible. If it's any indication of the sequel, I think it'll be fine. I paid more for FFXI mini expansions and extra storage (mules) over the years, and that's in
addition to a subscription fee, lol.
Edited, Mar 1st 2012 10:54pm by Susanoh