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I wish Yoshi could afford to think a little more like thisFollow

#27 Mar 26 2013 at 10:16 PM Rating: Good
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9,526 posts
Kachi wrote:
@Olorinus: General question, but how do you feel about LARPing?


I can't even find people to trade pokemon in real life, finding folks to play in costume with sounds even more difficult.

More seriously though, I think it is easier to let go and enjoy role playing in a video game because you can truly be whatever you want. Pretending to cast a fireball isn't quite as neat as doing it in a videogame. I think I would feel awfully silly LARPing
#28 Mar 26 2013 at 10:20 PM Rating: Excellent
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2,232 posts
Iron Chef Olorinus wrote:
Kachi wrote:
@Olorinus: General question, but how do you feel about LARPing?


I can't even find people to trade pokemon in real life, finding folks to play in costume with sounds even more difficult.

More seriously though, I think it is easier to let go and enjoy role playing in a video game because you can truly be whatever you want. Pretending to cast a fireball isn't quite as neat as doing it in a videogame. I think I would feel awfully silly LARPing


I did a LARP event once... never again.

It devolved towards the end as a lot of:

"My axe cleaves your arm off"

"Nuh uh, I totally had a shield spell up".

"Uh no you didn't dude, and besides, my magical axe can cut through them"

"Uh no way punk, my shield spells were gifted to me from the gods of protection and are impervious"

"No way suck face, there's no such thing"

"Yuh huh"

"Nuh uh"


This is also why I generally have a distaste for PvP online.
#29 Mar 26 2013 at 11:58 PM Rating: Good
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9,997 posts
Oh lawd, I'm so ashamed for roleplay-combat LARPing. Nono, you'd want a game that uses real combat with boffers (foam weapons). If you're in a game where there's any question of what does what, and it's not because you didn't read the rules, it's probably not a good game. You know if you're hit because you feel it.

@Olorinus: It requires a bit of suspension of disbelief, but really not so much more than a video game. Look at it this way--in LARPing, you'll throw a cloth-wrapped ball that will represent a fireball, and that's the sort of thing that works against the immersion a bit. In video games, you literally can't do ANYTHING that the game isn't programmed to do. There are cliffs you can't climb, people you can't attack, etc... It's just learning a new kind of imagination. And you can very often be whatever you want to be as well, sometimes more so.

Anyway, it's a hell of a lot of fun, actually, assuming you're playing a good game with people you like. But just like video games, there are some real stinkers in the LARP world, too.
#30 Mar 27 2013 at 1:21 AM Rating: Decent
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2,153 posts
Puuuh... I just re-read the article. My true impression is that this guy threw in an overdose of PR pills,
gargled them with a healthy dose of blablablanextgeneration, and finally swallowed them in a big
fit of incrediblenewrevolutionary. Everything he tells us is just another mix-up of the usual overused
catchphrases every single company with sub-par products feels compelled to spit out to credulous
Walmart customers who just beg to be deceived just one more time. Like some cliche "Mandy"
working at a cheap roadside motel who keeps telling herself that maybe the next unshaved drunk
trucker mounting her in his cabin is different. For some 20 years, until she's just as fat & old & leathery
as the chicken wings she's selling.



#31 Mar 27 2013 at 1:49 AM Rating: Excellent
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2,153 posts
P.S.:
And although I like ending my posts with catchy analogies, I guess it's o.k. to elaborate a little more. For me, it's
funny to witness that modern games continue to be streamlined and simplified (e.g. cutting away travel times and
the leveling process) to arrive at the "endgame" as quickly and conveniently as possible. At the same time, players
complain that after the 300th endgame dungeon run, the game becomes stale. I mean, how much brain does one
need to have to understand that maybe, just maybe there's a connection between [trunctating a game to endgame]
and [getting fed up with endgame]?
#32 Mar 27 2013 at 11:17 AM Rating: Decent
Rinsui wrote:
P.S.:
And although I like ending my posts with catchy analogies, I guess it's o.k. to elaborate a little more. For me, it's
funny to witness that modern games continue to be streamlined and simplified (e.g. cutting away travel times and
the leveling process) to arrive at the "endgame" as quickly and conveniently as possible. At the same time, players
complain that after the 300th endgame dungeon run, the game becomes stale. I mean, how much brain does one
need to have to understand that maybe, just maybe there's a connection between [trunctating a game to endgame]
and [getting fed up with endgame]?


Absolutely magnificent.
#33 Mar 27 2013 at 2:30 PM Rating: Decent
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9,997 posts
I think GW2 is an excellent example of a game that cut out all the "BS", only to prove that it could really have afforded at least a little bit more of that "BS".
#34 Mar 28 2013 at 3:17 AM Rating: Decent
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1,122 posts
I think I'm certainly tired of MMOs revolving around developer generated content. It feels like I'm just going through the motions because I can no longer maintain the suspension of disbelief after doing the same things in the same fantasy settings in so many games. Levelling up and grinding for new gear does not feel rewarding anymore. These fantasy MMOs may have lots of content but I think they seriously lack depth and mental challenge, which has killed my interest in the genre. There are just too many restrictions on what you can do in these games resulting in very little complexity compared to games like EVE. There is no scope for the players to create empires, become involved in political intrigue, form corporations, wage wars, change the landscape, etc. All of this is relegated to the background and for some reason any game that tries to implement these things is considered "niche"...

Likely for these reasons I probably won't end up playing ARR or any other fantasy MMO in the near future. I would have if it came 3 years ago, but now I'm more cynical and my life is busier I think I want to spend my free time on fresher experiences.

Edited, Mar 28th 2013 5:34am by Dizmo
#35 Mar 28 2013 at 7:04 AM Rating: Excellent
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837 posts
Dizmo wrote:
I think I'm certainly tired of MMOs revolving around developer generated content. It feels like I'm just going through the motions because I can no longer maintain the suspension of disbelief after doing the same things in the same fantasy settings in so many games. Levelling up and grinding for new gear does not feel rewarding anymore. These fantasy MMOs may have lots of content but I think they seriously lack depth and mental challenge, which has killed my interest in the genre. There are just too many restrictions on what you can do in these games resulting in very little complexity compared to games like EVE. There is no scope for the players to create empires, become involved in political intrigue, form corporations, wage wars, change the landscape, etc. All of this is relegated to the background and for some reason any game that tries to implement these things is considered "niche"...

Likely for these reasons I probably won't end up playing ARR or any other fantasy MMO in the near future. I would have if it came 3 years ago, but now I'm more cynical and my life is busier I think I want to spend my free time on fresher experiences.

Edited, Mar 28th 2013 5:34am by Dizmo


Then you should try something different for a change. Try eve online. There is absolutely no Developer generated content. Every event that is happening is from the players and the players only.

A bit off topic but i wanted to show that there are games (MMOs) for everyone out there. :)
#36 Mar 28 2013 at 7:17 AM Rating: Decent
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1,122 posts
Yeah, I did play it for a good while.

Edited, Mar 28th 2013 9:18am by Dizmo
#37 Mar 28 2013 at 7:19 AM Rating: Excellent
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837 posts
Dizmo wrote:
Yes, I did mention Eve online. :x


It is obvious i lack the ability to read!!

Sorry for that.
#38 Mar 28 2013 at 9:18 AM Rating: Good
About a decade ago I played a modernized browser based MUD where you ran a little fiefdom in a country, with 19 other players, and your goal was to become the dominant fiefdom in your country by attacking other players, stealing their resources, and eventually assassinating the other guys. The rounds reset every two weeks so if your fiefdom got taken over and you were kicked out for the round, you could pick up again in a few days. Everyone got a new turn once every 4 hours. If you neglected your country even for a day, you'd run the risk of getting overtaken.

It was fun. I'd like to see something similar done with a modern day graphical MMORPG.
#39 Mar 28 2013 at 9:58 AM Rating: Decent
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2,153 posts
Quote:
Everyone got a new turn once every 4 hours.

Nighttime included? That sounds an awful lot like NM camping in FFXI.
"Yay guys! My turn just popped! And no other campers around!"
#40 Mar 28 2013 at 10:24 AM Rating: Excellent
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837 posts
There is another browser based game like that called erepublic quite good as an idea. Its basically the real world in the game. With governments soldiers etc. 1 country can basically attack and if can conquer another nation. (not an easy task of course). Played it a bit but dropped due to lack of time.
#41 Mar 28 2013 at 12:52 PM Rating: Good
Rinsui wrote:
Quote:
Everyone got a new turn once every 4 hours.

Nighttime included? That sounds an awful lot like NM camping in FFXI.
"Yay guys! My turn just popped! And no other campers around!"


Your turns were stored so when you woke up the next morning you could do a few turns in rapid succession, but yup, night time attacks were common. You'd go to sleep and wake up the next morning only to find your fiefdom got invaded at 5AM and your population has been reduced to a third, while your army has been wiped out, and a few allies of the attackers have stolen all your food to boot, so you have to take your remaining population, stick half of them in the Army to rebuild it, and force the other half to farm. That means your citizens were unhappy and they could petition to revolt and sell you out to one of the other guys via rebellion.

It was fun, but frustrating at times.
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