I've read several interviews in which media testers were surprised at how fast the new battle system is.
That said, I'm guessing we won't have an idea about how good the battle system really is until further along in the beta process.
But yes, according to media reports, it is definitely fast. If it's that much faster, it's probably not as clunky as it used to be.
I have only seen Wint say that. Edited, Apr 3rd 2013 1:26pm by Killua125
I spent waaaaaay too long doing your homework for you. Massively
I mentioned before that the slower, non-standard cooldown doesn't really slow down combat that much, and part of the reason is that combat is fast. In single-target battles, you can unload a lot with your TP starting at max, but you do need to be somewhat careful lest you run out when you'll need it. Skills hit hard enough that while you won't be spamming one ability repeatedly, hitting it once or twice in the course of a battle has the same net effect. You wind up with the same sense of making a calculated choice rather than hammering on buttons, but the fights feel faster and more responsive.
The newbie area of the Black Shroud was filled with some squirrels, ladybugs, and Funguars, all of which fell very quickly to the two techniques I had at my disposal: Gloom Arrow and Heavy Shot. Mr. Yoshida mentioned earlier that making battles shorter was a selling point of A Realm Reborn
Compared to the sluggish tedium of Final Fantasy XIV’s original combat system, A Realm Reborn’s is noticeably faster. More importantly, the interface is hugely improved. It actually responds to inputs instead of constantly lagging a few fractions of a second behind or longer.
I'm sure there are more, these are just the first few I found. I'm also sure you won't care, but it was a good exercise for me, I have more sources for my compendium now.