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did 1.0 have "complex" quests?Follow

#1 Apr 04 2013 at 1:20 PM Rating: Default
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By "complex" I mean talk to an NPC.. find a ??? and get as key item for it... or sawn an nm tat 100% dropped an item for teh quest etc etc or was it just the standard WoW variety of "kill xxxx amount of enemies" or get "xxx amount of drops from killing certian enemy"?
#2 Apr 04 2013 at 1:31 PM Rating: Excellent
Quest complexity varied. Some of the levequests were the standard "kill x of y" but then there were some quest/missions that involved micro instances where you had to defend NPCs, escort quests (I remember escorting a baby Sylph across the forest in Gridania with my companion NPC), and some levequests that involved a bit of strategy.

#3 Apr 04 2013 at 1:48 PM Rating: Default
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WHAT ABOUT QUESTS TYHAT INVOLDED FIGHTING AND KILLING A FORCED SPAWN NMS (KIND ALIKE THE AF WEAPON QUESTS IN FFXI)

opps caps was on -_-
#4 Apr 04 2013 at 2:15 PM Rating: Good
DuoMaxwellxx wrote:
WHAT ABOUT QUESTS TYHAT INVOLDED FIGHTING AND KILLING A FORCED SPAWN NMS (KIND ALIKE THE AF WEAPON QUESTS IN FFXI)

opps caps was on -_-


I love that you noticed it before you posted, made a comment about it, and then still posted it Smiley: lol
#5 Apr 04 2013 at 2:17 PM Rating: Excellent
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Ill go ahead and make a guess he posted it from his mobile phone, and i know its a pain to re type it. :P
#6 Apr 04 2013 at 2:26 PM Rating: Default
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Teravibe wrote:
Ill go ahead and make a guess he posted it from his mobile phone, and i know its a pain to re type it. :P



actually i did it from a pc but yes retyping it woulda been pain.. they should mask an option where you can highly full walls of texts, right click then change case.. but noooo clearly n oone was smart enough to think of such a "complex" invention
#7 Apr 04 2013 at 2:30 PM Rating: Good
I've always believed that I should be able to highlight a letter, or even an entire section, and change the case of all letters by simply hitting the shift key.
#8 Apr 04 2013 at 3:23 PM Rating: Good
Levequests definitely involved force spawned NMs - like the series that involved gathering dropped pages from one of the books (they appeared as little beams of light, not ???s), and once you had enough pages, they combined to spawn a NM right on top of you.
#9 Apr 04 2013 at 3:32 PM Rating: Default
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Catwho wrote:
Levequests definitely involved force spawned NMs - like the series that involved gathering dropped pages from one of the books (they appeared as little beams of light, not ???s), and once you had enough pages, they combined to spawn a NM right on top of you.



yay soo then ALL of ARR (hopefully) wont be WoW like "kill xxx mobs" quests.
#10 Apr 04 2013 at 3:38 PM Rating: Excellent
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DuoMaxwellxx wrote:
By "complex" I mean talk to an NPC.. find a ??? and get as key item for it... or sawn an nm tat 100% dropped an item for teh quest etc etc or was it just the standard WoW variety of "kill xxxx amount of enemies" or get "xxx amount of drops from killing certian enemy"?


Aside from the presence of a ??? point, how are those not the same things...?
#11 Apr 04 2013 at 3:57 PM Rating: Default
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KaneKitty wrote:
DuoMaxwellxx wrote:
By "complex" I mean talk to an NPC.. find a ??? and get as key item for it... or sawn an nm tat 100% dropped an item for teh quest etc etc or was it just the standard WoW variety of "kill xxxx amount of enemies" or get "xxx amount of drops from killing certian enemy"?


Aside from the presence of a ??? point, how are those not the same things...?




Because the one i described (with the ???) is more like a traditional offline RPG side quest.. i.e talk to npc to get quest which consist of finding some item in a location you may have to fight your way through (or sneak and invis) to touch a ??? which will either give you an item or spawn a monster which you have to fight to get item then return to NPC.

Whereas the other is "go outside and kill 10 sheep" or "go outside and collect 10 sheep wools" which might require slaughtering 20 sheep because wools arent 100% drops. Which would get dull in repetitive ever EVERY quest was like that with tehy only change beiking the type or mob you gotta kill xxx times. whereas ffxi had a mixture or BOTH types of quests
#12 Apr 04 2013 at 3:58 PM Rating: Excellent
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Quote:
Aside from the presence of a ??? point, how are those not the same things...?


I think he's talking about quests with multiple steps. As opposed to "I hate rats, go kill 10 of them for me."

I prefer a mix, personally. When I find a new quest hub I expect a mix of quests (or a chain of quests) that have some kill x of y, some gather x things, and maybe one or two that are a little different just to mix things up so I don't feel like I'm grinding mobs all day.
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#13REDACTED, Posted: Apr 04 2013 at 4:12 PM, Rating: Sub-Default, (Expand Post) Please look forward to it!
#14 Apr 04 2013 at 4:17 PM Rating: Excellent
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Eh, I don't mind having a Fields of Valor type situation where you can gain XP faster by targeting certain types of monsters (assuring that you actually travel around the area and fight different types of monsters rather than finding the best place to grind out Coblyns). I don't want any of that **** in my questing, though. To me, if you can't throw in a bit of original story and scenario, don't ******* bother calling it a quest.

MMOs are notoriously terrible about this. It'd be one thing if they made even the most minimal effort, say by imposing a time limit on the Kill 10 X quest, but it's usually less of a quest and more of a "Hey, why don't you go XP on spiders for a while?"
#15 Apr 04 2013 at 4:23 PM Rating: Default
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Kachi wrote:
Eh, I don't mind having a Fields of Valor type situation where you can gain XP faster by targeting certain types of monsters (assuring that you actually travel around the area and fight different types of monsters rather than finding the best place to grind out Coblyns). I don't want any of that sh*t in my questing, though. To me, if you can't throw in a bit of original story and scenario, don't @#%^ing bother calling it a quest.

MMOs are notoriously terrible about this. It'd be one thing if they made even the most minimal effort, say by imposing a time limit on the Kill 10 X quest, but it's usually less of a quest and more of a "Hey, why don't you go XP on spiders for a while?"



except when youre so high level that the spiders dont even give xp lol
#16 Apr 04 2013 at 4:27 PM Rating: Decent
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Yeah, at that point, why am I even there killing spiders? You don't give me anything interesting to work with AND there's no challenge? ;/
#17 Apr 04 2013 at 4:30 PM Rating: Default
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Kachi wrote:
Yeah, at that point, why am I even there killing spiders? You don't give me anything interesting to work with AND there's no challenge? ;/




hecause you wanna complete every quest? or dealing with taht quest unlo ksa quest that gives rewards you DO want etc etc
#18 Apr 04 2013 at 5:14 PM Rating: Decent
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Well yeah, that's why I'd do it, but it's not like I'd be having fun.
#19 Apr 04 2013 at 6:18 PM Rating: Excellent
Kachi wrote:
Well yeah, that's why I'd do it, but it's not like I'd be having fun.


Nothing like paying a company to sprinkle a little work into my entertainment that I go to work to pay for.
#20 Apr 04 2013 at 6:25 PM Rating: Default
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DuoMaxwellxx wrote:
By "complex" I mean talk to an NPC.. find a ??? and get as key item for it... or sawn an nm tat 100% dropped an item for teh quest etc etc or was it just the standard WoW variety of "kill xxxx amount of enemies" or get "xxx amount of drops from killing certian enemy"?


XIV had quests like the former. ARR will have Quests like the latter.
#21 Apr 04 2013 at 7:15 PM Rating: Good
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Kachi wrote:
Eh, I don't mind having a Fields of Valor type situation where you can gain XP faster by targeting certain types of monsters (assuring that you actually travel around the area and fight different types of monsters rather than finding the best place to grind out Coblyns). I don't want any of that sh*t in my questing, though. To me, if you can't throw in a bit of original story and scenario, don't @#%^ing bother calling it a quest.

MMOs are notoriously terrible about this. It'd be one thing if they made even the most minimal effort, say by imposing a time limit on the Kill 10 X quest, but it's usually less of a quest and more of a "Hey, why don't you go XP on spiders for a while?"

Lol, this is so very true! I personaly could go through doing it because I havnt played enough MMOs to be burnt out on it yet, but back whe I played Cabal for 3-4 months every quest was like that but they threw in generic dungeons inbetween. I wont lie though I loved the flashy moves! But because I didnt want to pay anything for the game it took forever to get the skills :( ..

Anyways! I dont like that trains and airships/ships dont let you walk around on them while they fly to the destination. From what I understand you only get a cs and you are in the next zone where the ship lands.. I understand some people dont want to wait and dont want any downtime..

Its Just that.. I remember when I first got access to airships after getting the Kazham keys I was going nutz looking over the edge of the airship and going to the deck or control room looking out the window.. Or the pirates attacking the boat and me being low level going out like a boss to fight and getting owned 30 seconds later.. Just kinda sucks its just a cs then your at your destination.. Seems like it takes away from the very emersion of the game that they are trying to create..


Edited, Apr 4th 2013 9:22pm by SaitoMishima
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#22 Apr 04 2013 at 7:26 PM Rating: Excellent
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Having to click a ??? before fighting something doesn't strike me as particularly complex. Having to complete a series of steps to do something seems like the definition of linearity. Even if a quest is complex, it doesn't make it fun. Mental challenge makes something fun, not following a fifty step quest guide.
#23 Apr 04 2013 at 7:37 PM Rating: Decent
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Dizmo wrote:
Having to click a ??? before fighting something doesn't strike me as particularly complex. Having to complete a series of steps to do something seems like the definition of linearity. Even if a quest is complex, it doesn't make it fun. Mental challenge makes something fun, not following a fifty step quest guide.


That's why he wrote it as "complex" and not complex. Means something more than mindlessly slaughtering 1-5 of x animal or trading item to x spot to pop the same monster over and over for every single quest you come across. Something that actually follows a story flow and the story actually cuts in while in your quest, for example in FFXI there were some quests where you reached the ??? you get a cutscene that gave you story. With the majority of quest based MMOs, that's not likely, even with main storylines, you're usually on a fetch quest even for a main story. How is killing 9 marmots supposed to tell me about Dalamud and the Garleans?


#24 Apr 04 2013 at 8:29 PM Rating: Default
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Theonehio wrote:
Dizmo wrote:
Having to click a ??? before fighting something doesn't strike me as particularly complex. Having to complete a series of steps to do something seems like the definition of linearity. Even if a quest is complex, it doesn't make it fun. Mental challenge makes something fun, not following a fifty step quest guide.


That's why he wrote it as "complex" and not complex. Means something more than mindlessly slaughtering 1-5 of x animal or trading item to x spot to pop the same monster over and over for every single quest you come across.





this
#25 Apr 04 2013 at 8:40 PM Rating: Excellent
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Kachi wrote:
Eh, I don't mind having a Fields of Valor type situation where you can gain XP faster by targeting certain types of monsters (assuring that you actually travel around the area and fight different types of monsters rather than finding the best place to grind out Coblyns). I don't want any of that sh*t in my questing, though. To me, if you can't throw in a bit of original story and scenario, don't @#%^ing bother calling it a quest.

MMOs are notoriously terrible about this. It'd be one thing if they made even the most minimal effort, say by imposing a time limit on the Kill 10 X quest, but it's usually less of a quest and more of a "Hey, why don't you go XP on spiders for a while?"


Yes! Yes, exactly! It's the fact that these MMO "quests" are too bare-bones to be called such, and because they become stale incredibly quickly, that their presence is so annoying.

Give simple, grinding-type content without a story for exp. purposes, and give interesting narratives to quests. If you give a narrative with every little task, then we just get 200 forgettable walls of text that involve poor excuses to hack at monsters spawning right next to us. It's a poor design, it's a poor story and, worst of all, it's not even fun to play through!
#26 Apr 04 2013 at 9:54 PM Rating: Default
So... "go and kill 10 crabs" for EXP is fine, as long as they don't specifically call it a "quest"? I don't follow.
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