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Let's invent the flying car; Not re-create the wheelFollow

#27 Apr 24 2013 at 2:01 PM Rating: Excellent
lolgaxe wrote:
"The Sims."


It's so much easier to tell the collection of pixels and data to go out and jog for 2 hours than it is to do it myself, too.
#28 Apr 24 2013 at 3:46 PM Rating: Decent
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9,997 posts
electromagnet83 wrote:
Here's an interesting Idea for an MMO...



No more levels. How about you quest for everything. Want more HP? There's a quest for it! Want new skills that are better and more powerful? There's a quest/mission for it. I mean, in real life that's how personal development happens right? We learn stuff and/or are rewarded for doing things. No more of this "yay I'm level 25 now". How about instead, "Yay I just got this skill that's super powerful because before that I quested up my HP and MP and gathered other skills to help me achieve this progression!"



...just a thought


If I were to create an MMO this would be one of the foundations of it. Perhaps not questing /everything/ including statistical bonuses, but at least most important abilities and equipment would be quested.
#29 Apr 24 2013 at 4:30 PM Rating: Good
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6,899 posts
Kachi wrote:
electromagnet83 wrote:
Here's an interesting Idea for an MMO...



No more levels. How about you quest for everything. Want more HP? There's a quest for it! Want new skills that are better and more powerful? There's a quest/mission for it. I mean, in real life that's how personal development happens right? We learn stuff and/or are rewarded for doing things. No more of this "yay I'm level 25 now". How about instead, "Yay I just got this skill that's super powerful because before that I quested up my HP and MP and gathered other skills to help me achieve this progression!"



...just a thought


If I were to create an MMO this would be one of the foundations of it. Perhaps not questing /everything/ including statistical bonuses, but at least most important abilities and equipment would be quested.


It'd be very cool if you ran instances for your abilities, and at the beginning of each instance you actually got the ability to use (temporarily while in instance). Then build each one around that specific skill, so you actually see what's it's useful for and learn to build it into your rotation as you go. Same idea for spells (ie, make dungeons with all fire-based mobs for ice quest, etc.) so you not only learn the skills/spells, but also stuff like enemy weaknesses, buffing/debuffing, damage over time, etc. Make them scalable for parties and have decent treasure drops. I'd still keep leveling in, but make it only increase HP/MP. Basically all other abilities are instances.

Now combine all that with Star Ocean combat, and you just sold me. Smiley: nod

Edited, Apr 24th 2013 6:32pm by BartelX
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#30 Apr 24 2013 at 10:49 PM Rating: Decent
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9,997 posts
I'd probably take a more varied approach where in most cases you're taking on a quest that's pertinent to the skill you're learning, but I see the value in what you're saying. In the game I'm working on now, we give players "potential" abilities which function somewhat similarly--basically a way to play around with the ability before you actually learn it.
#31 Apr 24 2013 at 11:31 PM Rating: Good
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1,313 posts
lolgaxe wrote:
No, Wild Arms the breakfast cereal.


I lol'd.
#32 Apr 25 2013 at 12:33 AM Rating: Decent
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9,997 posts
Transmigration wrote:
lolgaxe wrote:
No, Wild Arms the breakfast cereal.


I lol'd.


Now with marshmallow Ragu o Ragulas!
#33 Apr 26 2013 at 4:11 AM Rating: Good
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97 posts
What I really want?

Being able to party all the time like the old FFXI. With good players. Does ARR have the option of adding friends from other servers for instanced dungeons? That's what I want. Friends from FFXI servers I played on left to other servers or quit because they didnt get what they want or they wanted to join RL friends on their servers. I'd like to be able to play with them through instanced dungeons groups. Would be nice to chat with other people across servers but if that's not possible, let me choose the players in a lobby for an instanced dungeon, let me send them a message in the lobby. Like it's been done with many other games through xbox live for instance. That completely resolves the fact that you get grouped up with random players if you dont want to group up with that particular player. Give me groups that are invite only, so they can invite me and I can play with those people. Get me a ranking system, so people can vote up if a party was nice or individual players. I had a good rep built up on Kujata, people knew me and therefore help was easy to find and help was easy to offer to others who were new or just starting. Had loads of people on my friendslist.

I think that's all. I want my social community feeling back and not having to join an event shell just to get that. I want to be able to play like it's 2007-2008.

Edited, Apr 26th 2013 12:13pm by MonarctheFirst
#34 Apr 26 2013 at 5:39 AM Rating: Good
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641 posts
I'd like to write my own story. Sure you have a story the game gives you and you can roleplay, but there was very little impact on what you actually did in FFXI, WOW and FFXIV. If I could become a villain and burn down houses, kill players, become hated so the entire realm want me dead that would be interesting. Yes I have a slight interest in becoming a douchebag just for the fun of it.

Camelot Unchained seems to adapt features that FFXIV 1.0 had but abandoned (true crafting classes, completely player driven economy for example), features that I really liked. There's so many MMORPGs out there that focuses on battles as primary content and everything else is an afterthought.

If I could team up with others and cut down the time building a ship and sell it for huge profits while taking difficult choices like who to sell it to and what the focus of the ship would serve. Would the ship help out other player's economy or would it be used for war purposes? The factory you and your friends build them at could become a strategic point in a game for both friendlies and foes. Even if the game doesn't serve any battle purpose at all and only economics I would still pick that over the next WoW killer for sure.
#35 Apr 26 2013 at 6:03 AM Rating: Default
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1,122 posts
-Oculus rift (or equivalent) support
-Extremely rich scope for sandboxing (ie. simulating a realistic world, not just a toy model of it with very limited choices)
-No visible levels, game is fun to play for its own sake without contrived carrot on a stick mechanics
-No zoning, no instances
-One single global server
-Fun to play whether solo or socially
#36 Apr 27 2013 at 11:51 AM Rating: Good
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3,530 posts
Ostia wrote:
Wild Arms as in Wild Arms the RPG ? Rudy, Jack and whatever the blonde name was ?


Her name was Cecelia! Smiley: mad
#37 Apr 27 2013 at 2:15 PM Rating: Decent
Sage
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1,675 posts
I think if we get right down to it an MMO is just a precursor to an alterate (virtual) reality. Meaning we'd all want to see one be more like "The Matrix" (not the MMO The Matrix obvs.)

And when I've been immersed in a game it's the pacing, seeming random encounters, and twists that make me involved and interested.

The mechanics of the game just have to exist transparently, and just not interfere with the world.

----

That's why I like Skyrim, because mechanically you level up the things you do, and don't level up things you don't do. And you'd want the world to react mostly by how you react, but often times there would be times where you couldn't continue and need the help of others.

Basically you'd want it a bit more organic in some respects. Groups forming on their own accord rather that for loot or for repetition.

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I would probably get rid of world chat, or make it either linkshell or another technology. When voice becomes common enough; HD voice; proximity based where it's actually part of the environment. Shout and you'll be spotted, whisper and you'll stay hidden.

---

Mostly, a lot of the other parts of immersion are almost here. There's the Occulus Rift, Haptic Gloves/Haptic suit and a 360 treadmill/or the like, and you're set. And I think this will pretty much available as a whole in the next 10-20 years.

If this is the case then 1. People would only play sparingly; because it would be a workout and 2. The mechanics would be more in line with your physical attributes and skill than computer dictated stats. Although those could be there too.

Imagine, going up to a wizard school and basically taking a class on how to cast a certain spell. What words to recite, what motions to go through, taking a test on it. Then saying and making the motion of the spell. You would admittedly look pretty dumb (like saying Fus Do Rah) but this time it's not clunky. But most of all it would be fun. And this is executed by good writing, pacing and the like.

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Realistically though, in the current gen. I'd rather see a slower calculated game that could be soloable. Where stats and skills can matter, but it's about making all of the available content fun. Replacing boring goals and benchmarks with activities that are fun in themselves.

You could focus on the minutia like in my above VR example and create an awesome game, and that's what the Final Fantasy series had done in the past. They are considered mini-games. And these sorts of things happen to be the best part of games like Skyrim as well.

Variety, different encounters, novel encounters are what keep things fresh, not reiterations of the same thing.

I've always like the meta-mini games where you would go into another world in game. Or sneak around an enemy camp, dressed as the enemy. Or breaking the 4th wall to poke fun, or breaking the 4th wall to show off a certain mechanic, like in Eternal Darkness. The MGS series also did very well with that.

Admittedly the reason why these sorts of things worked is because they are used sparingly and done well, but I don't think in current games they are used enough. And although this sort of novelty shouldn't be the crux of a gaming experience, they should IMO always exist in addition to other solid "vanilla" content.

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So yeah, sorry for not be more concrete and kinda in the future with all of this but these are things that I'd definitely pay $15 a month for.
#38 Apr 27 2013 at 6:07 PM Rating: Decent
KaneKitty wrote:
Ostia wrote:
Wild Arms as in Wild Arms the RPG ? Rudy, Jack and whatever the blonde name was ?


Her name was Cecelia! Smiley: mad


Her name was actually Cecilia Lynn AdlehydeSmiley: lol
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