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Been away for a while, have a few ?'s about the "new FFXIV"Follow

#27 May 08 2013 at 12:49 PM Rating: Good
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Yeah, Yoshi-P said that a server-wide message would go out when a true primal was used. You would see the environment change, the sky turn red, etc.

It sounds like a really fun mechanic.
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#28 May 08 2013 at 12:57 PM Rating: Good
Louiscool wrote:
Yeah, Yoshi-P said that a server-wide message would go out when a true primal was used. You would see the environment change, the sky turn red, etc.

It sounds like a really fun mechanic.


Sounds like it will be. Just sitting in Ul Dah chatting it up and the sky goes dark like it's the end of the world, instant mass convo starter!
#29 May 08 2013 at 1:40 PM Rating: Good
i wasn't aware of these things either when a true primal is summoned... SE can always blow my mind just with lil stuff like this...
#30 May 08 2013 at 6:50 PM Rating: Good
They have confirmed though that primal battles in itself are staying mostly the same. So is it going to be like FFXI Sandworm where engaging it in a fight will throw you and your party into a special battlefield?

Or are the roaming primals and the primal fights for weapons considered different content? I know they've confirmed both, so I'm interested to see how they will pull this off.
#31 May 09 2013 at 7:35 AM Rating: Decent
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UltKnightGrover wrote:
They have confirmed though that primal battles in itself are staying mostly the same. So is it going to be like FFXI Sandworm where engaging it in a fight will throw you and your party into a special battlefield?

Or are the roaming primals and the primal fights for weapons considered different content? I know they've confirmed both, so I'm interested to see how they will pull this off.


So there was some clarification after E3:

The Roaming Primals, will not be fights out in the open, they will be an instanced fight, but the instance will roam and you will have to find it, so yes, like the Sandworms.

They have given no clarification on if the primal weapon battles will be separate, but I assume so.

Basically, the roaming version will be akin to Ifrit Extreme, limited to who can claim it, while the Hard mode for weapons will be accessible for all.
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#32 May 15 2013 at 4:28 PM Rating: Good
Ok, how about the obvious questions from someone who really has not been paying attention lately:

1.) What about the Market Wards? Totally new system?

2.) Auction House?

3.) Menu Lag improved?

4.) Item Durability? Yes/no/changed?

5.) Linkshells can remove members? (who are not online and nearby?)

6.) Drop-out party powerleveing is still a thing?

7.) Is there a usable party/dungeon finder in the Beta? People use it?

8.) They added more unique weapon animations?

Are these questions eye-rollers or will the MMO basics be available at release this time around?

Edited, May 15th 2013 6:28pm by SmashingtonWho
#33 May 15 2013 at 4:31 PM Rating: Good
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Keep in mind that the NDA is still in place for a large majority of the beta. I know that, from the UI, they seem to be moving away from a menu based system and more toward hotkeys. Auction Houses and Duty Finders are/will be in the game. Someone who has played both phases may be able to answer more while skimming around the NDA.
#34 May 15 2013 at 5:36 PM Rating: Good
Menu lag is greatly reduced. About the only time I really felt it was noticeable inside Gridania was inside the Carpenter's guild when there were 100+ players sawing away, then the game took an extra moment to load the crafting menus.
#35 May 15 2013 at 8:36 PM Rating: Good
Quote:

1.) What about the Market Wards? Totally new system?


We don't know yet.

Quote:
2.) Auction House?


We don't know yet.

Quote:
3.) Menu Lag improved?


Yes.

Quote:
4.) Item Durability? Yes/no/changed?


Item durability is the replacement of FFXI's EXP loss now. If you die and home poiint, you lose a lot of durability. If you get Raised you lose very little.

Quote:

5.) Linkshells can remove members? (who are not online and nearby?)


Linkshells will be implemented in Phase 3. LS's will just be a chat channel now and their emphasis will be largely reduced. Companies will be the main player run guilds but both will let you remove members no matter location and online status.

Quote:
6.) Drop-out party powerleveing is still a thing?


That was just a phase. Just as abandoning/restarting leves for major EXP bonuses was a phase.

Quote:
7.) Is there a usable party/dungeon finder in the Beta? People use it?


NDA

Quote:
8.) They added more unique weapon animations?


They fixed that in 1.0 when they changed abilities and added jobs, but some in-game battle footage if you look at alpha first looks on their Youtube will show new casting animations and effects. Rest is NDA.






Edited, May 15th 2013 7:37pm by UltKnightGrover
#36 May 15 2013 at 8:43 PM Rating: Decent
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UltKnightGrover wrote:
Quote:
7.) Is there a usable party/dungeon finder in the Beta? People use it?


NDA


Almost positive this isn't NDA. Yes there is a party/dungeon finder. I know I've read that somewhere, as I am not in the beta and would have no way of knowing otherwise. It's possible I just read it as speculation, but I'm pretty sure it was from something official.
#37 May 15 2013 at 9:08 PM Rating: Excellent
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A content finder was announced. Unable to confirm or deny its existence in beta because it would fall under the NDA if it does or does not exist since it isn't about Gridania or character creation.
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#38 May 16 2013 at 4:48 AM Rating: Excellent
I can answer it without breaking the NDA, duty finder is coming phase 4:

http://gdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_BETA_Roadmap_EN.pdf
#39 May 16 2013 at 11:59 AM Rating: Decent
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Louiscool wrote:
Additionally, there will be the roaming primal battles, where finding Ifrit in the wild and defeating him will grant your Free Company the power to summon him during a battle (just once). After he's been cast, he will be free to appear in the world randomly again.

MANY new primals, in addition to the previous ones, the Relic quest, etc.

Us legacy will be busy, no worries..

But no, no level increase.

Edited, May 8th 2013 2:32pm by Louiscool


Hm, that could be ok if there's some time limit on how long you can hold him. Otherwise I see some stingy company holding him indefinitely until they really need him. Could be months before anyone else even gets the chance to see him roaming, let alone fight him.
#40 May 16 2013 at 12:34 PM Rating: Good
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Kachi wrote:
Louiscool wrote:
Additionally, there will be the roaming primal battles, where finding Ifrit in the wild and defeating him will grant your Free Company the power to summon him during a battle (just once). After he's been cast, he will be free to appear in the world randomly again.

MANY new primals, in addition to the previous ones, the Relic quest, etc.

Us legacy will be busy, no worries..

But no, no level increase.

Edited, May 8th 2013 2:32pm by Louiscool


Hm, that could be ok if there's some time limit on how long you can hold him. Otherwise I see some stingy company holding him indefinitely until they really need him. Could be months before anyone else even gets the chance to see him roaming, let alone fight him.


I imagine there would have to be some kind of time limit in place. It's probably something like, X uses or used within X amount of real time hours. At least, that's how I hope it works.
#41 May 16 2013 at 12:58 PM Rating: Default
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Nilbog wrote:
So I put a lot of time into FFXIV, but left before the news of a new game being made so I'm completely lost about what is going on.

Are they making a completely new game altogether?
What happens to our old game?
Do characters transfer over or is everything new?
Same terrible Crysta plan?

I'm just confused in general as I haven't followed anything really since I left FFXIV behind. Any information is appreciated, or a direction as to where I can find information! Thanks!!! Nilbog Nekurd



This post pretty much identifies the **** poor job SE is doing about spreading the word.
#42 May 16 2013 at 1:06 PM Rating: Good
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BartelX wrote:
Kachi wrote:
Louiscool wrote:
Additionally, there will be the roaming primal battles, where finding Ifrit in the wild and defeating him will grant your Free Company the power to summon him during a battle (just once). After he's been cast, he will be free to appear in the world randomly again.

MANY new primals, in addition to the previous ones, the Relic quest, etc.

Us legacy will be busy, no worries..

But no, no level increase.

Edited, May 8th 2013 2:32pm by Louiscool


Hm, that could be ok if there's some time limit on how long you can hold him. Otherwise I see some stingy company holding him indefinitely until they really need him. Could be months before anyone else even gets the chance to see him roaming, let alone fight him.


I imagine there would have to be some kind of time limit in place. It's probably something like, X uses or used within X amount of real time hours. At least, that's how I hope it works.


There is, I think they said 1 RL week?

That way, you could get Ifrit, then schedule a run against {insert badass hnm} and utilize it. They also mentioned something like a meter on when the summon would leave you, which you could increase by doing activities UP TO a week.

So you would really have to work it to hold him.
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#43 May 16 2013 at 1:29 PM Rating: Decent
Louis... where did you read this information? id like to have a scan over it...
#44 May 16 2013 at 1:41 PM Rating: Decent
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One of the many live letters, I think. I really can't remember which one but I know it was a Live Letter (video).

Also, this thread on the official forums has Reinhart translating every last bit of info from Japan.

Edited, May 16th 2013 3:45pm by Louiscool
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#45REDACTED, Posted: May 16 2013 at 2:31 PM, Rating: Sub-Default, (Expand Post) Yes and No! The engine is new, but it's more of an overhaul than a total new game, is a wowish FF hybrid sort of game, the crysta ? hopefully not. Oh and your characters get ported, you do not lose anything.
#46 May 16 2013 at 4:32 PM Rating: Good
Thanks for the replies UltKnightGrover.

UltKnightGrover wrote:
Quote:
6.) Drop-out party powerleveing is still a thing?


That was just a phase. Just as abandoning/restarting leves for major EXP bonuses was a phase.


Not sure what you mean by this. People just stopped doing it, or people CAN'T do it anymore?

I am hoping that it is no longer possible to just skip the leveling process entirely. I was rather hoping that leveling up is enjoyable now.




Edited, May 16th 2013 6:34pm by SmashingtonWho
#47 May 16 2013 at 4:44 PM Rating: Good
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Quote:
I was rather hoping that leveling up is enjoyable now.


Oh, you sweet, summer child.
#48 May 16 2013 at 4:49 PM Rating: Good
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SmashingtonWho wrote:
I am hoping that it is no longer possible to just skip the leveling process entirely. I was rather hoping that leveling up is enjoyable now.


In which game was leveling enjoyable?

The idea of the current system would be "Getting xp from doing something aside from punching a million crabs in the face should be less redundant and more rewarding."
#49 May 16 2013 at 4:57 PM Rating: Decent
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TurboTom wrote:
SmashingtonWho wrote:
I am hoping that it is no longer possible to just skip the leveling process entirely. I was rather hoping that leveling up is enjoyable now.


In which game was leveling enjoyable?

The idea of the current system would be "Getting xp from doing something aside from punching a million crabs in the face should be less redundant and more rewarding."


I loved partying in groups when I played XI... to each their own I suppose.
#50 May 16 2013 at 4:57 PM Rating: Good
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Quote:
In which game was leveling enjoyable?


SWTOR. Class stories made the leveling experience quite enjoyable.

There's a question that should be asked if the ability to skip the leveling entirely is still around... why keep levels at all? I mean, if you don't have to do it to progress your character, why is it there?
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#51 May 18 2013 at 7:10 AM Rating: Good
SmashingtonWho wrote:
Thanks for the replies UltKnightGrover.

Not sure what you mean by this. People just stopped doing it, or people CAN'T do it anymore?

I am hoping that it is no longer possible to just skip the leveling process entirely. I was rather hoping that leveling up is enjoyable now.



Neither, really. It really wasn't worth doing it anymore. It was more fun to log off for the night in an inn, get the resting bonus. The resting bonus EXP was way better than getting power-leveled.

This is speaking 1.0 terms. The TNLs for ARR are much higher, though.
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