DuoMaxwellxx wrote:
IKickYoDog wrote:
DuoMaxwellxx wrote:
Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs
This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.
The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.
soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>
I don't recall hearing about a limit on the number of times you could enter a dungeon. What's to stop you from repeating the dungeon over and over? Though it might be repetetive, it can't be any more boring than standing in one spot and facerolling colibri for 12 hours.
I was a bard.. I pulled.. so my job was never boring.. if i was a DD then yeah youre correct I woulda died of boredom after 2 hours lol
Heh, I always felt the opposite. Bard to me was so boring. Pull, sleep, song, pull, sleep, song, pull, sleep, curaga, rinse repeat. I loved the pulling part, but I'm a DD at heart, so sitting back and singing songs always bored me. I could play DD in a merit PT for 4-5 hours without ever getting bored, especially in a good party.