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FFXIV Still Going Strong?Follow

#27 May 21 2013 at 9:50 AM Rating: Excellent
I have Smiley: grin

I love the leveling options we're given, to me it's the perfect mix of social and solo.
#28 May 21 2013 at 9:58 AM Rating: Good
Wint wrote:
I have Smiley: grin

I love the leveling options we're given, to me it's the perfect mix of social and solo.


If only they would put in that "Jump your current job up to X-level" NPC in the final release of the game Smiley: sly
#29 May 21 2013 at 10:23 AM Rating: Excellent
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837 posts
One of the MMO's I played that had xp parties were lineage 2. I must say I rather do 10 times a dungeon than spend 5 hours in an xp party. Of course this is a personal opinion and there is no right or wrong, someone loves dungeons someone loves doing xp parties. When I was in WoW and someone from my guild rolled a new character I would run him the low level dungeons 2 or 3 times so that he can get fast levels and items to build his gear. That was boring I admit but I would still go that way than to be in an xp party.
#30 May 21 2013 at 11:03 AM Rating: Decent
One of my favorite things about ffXI was getting a good party together and banding together for xp and good times. Now I believe ffXI moved to a bigger party system where multiple parties can complete field objectives for a massive xp boost. I believe it's possible to level to 40 in a matter of hours. Kinda of disappointing. I liked the steady rise to power.

Apologies if the question is redundant. I wasn't sure if the servers were offline... Seeing a beta sign up was a bit confusing after being away so long and searching for info on which game to play. I guess my main curiosity is whether Eorzea will ever be as populous as XI... I can only hope :( SE really ruffled my feathers with playonline, crysta, and the XIV 1.0 flop. Time for beta sign up I guess though. I can never escape the ff circle for long. Though I will miss my Galka whm. ;)
#31 May 21 2013 at 11:08 AM Rating: Good
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6,899 posts
Ekotaoi wrote:
One of my favorite things about ffXI was getting a good party together and banding together for xp and good times. Now I believe ffXI moved to a bigger party system where multiple parties can complete field objectives for a massive xp boost. I believe it's possible to level to 40 in a matter of hours. Kinda of disappointing. I liked the steady rise to power.


It's possible to level to 99 in a matter of hours. The experience is pretty ridiculous in a good alliance.
#32 May 21 2013 at 11:11 AM Rating: Good
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144 posts
All I can say is.. What the crap square!?! We havnt had any info or nothing on the game as of late! Give us SOMETHING before the live letter geez! ..ok im done

Edited, May 21st 2013 1:11pm by AlexandEric
#33 May 21 2013 at 11:11 AM Rating: Decent
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374 posts
Ekotaoi wrote:
One of my favorite things about ffXI was getting a good party together and banding together for xp and good times. Now I believe ffXI moved to a bigger party system where multiple parties can complete field objectives for a massive xp boost. I believe it's possible to level to 40 in a matter of hours. Kinda of disappointing. I liked the steady rise to power.

Apologies if the question is redundant. I wasn't sure if the servers were offline... Seeing a beta sign up was a bit confusing after being away so long and searching for info on which game to play. I guess my main curiosity is whether Eorzea will ever be as populous as XI... I can only hope :( SE really ruffled my feathers with playonline, crysta, and the XIV 1.0 flop. Time for beta sign up I guess though. I can never escape the ff circle for long. Though I will miss my Galka whm. ;)



I'm sure this is lots of peoples favorite part of the game... a good number hate it also. However, making it inefficient effectively eliminates it. Which in my opinion is not good for the health of the game.
#34 May 21 2013 at 11:20 AM Rating: Good
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6,899 posts
I'm hopeful that they might have just nerfed the XP gain for the beta, and that they might bump it up at release. It would kinda make sense, since they probably want people to focus more on FATEs, Leves, and dungeons as opposed to just old fashioned XP parties. Here's hoping anyways...
#35 May 21 2013 at 12:19 PM Rating: Good
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.
#36 May 21 2013 at 12:35 PM Rating: Excellent
SkinwalkerAsura wrote:
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.


I felt that the dungeon parties gave me that XI Party feel, especially when you beat them for the first time Smiley: nod
#37 May 21 2013 at 12:49 PM Rating: Good
Wint wrote:
SkinwalkerAsura wrote:
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.


I felt that the dungeon parties gave me that XI Party feel, especially when you beat them for the first time Smiley: nod


Good to know. I do hope there's a place for topside XP parties though. I miss the days when you got into a party and everyone knew what they were doing well enough that it just went into cruise control, and you spent the whole time joking around and still got great XP.
#38 May 21 2013 at 12:51 PM Rating: Decent
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630 posts
Wint wrote:
Worked well for me, I spent several hours doing dungeons with people during Phase 2, and when that got boring I chased FATEs or did guildleves while waiting for more FATEs. There are plenty of options for leveling, but traditional open world XP like FFXI I never tried and I don't think would be that viable really (or at least the most efficient).


Everyone seems to forget mentioning the hunting log, which can be done in groups.
#39 May 21 2013 at 12:51 PM Rating: Decent
Wint wrote:
SkinwalkerAsura wrote:
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.


I felt that the dungeon parties gave me that XI Party feel, especially when you beat them for the first time Smiley: nod


Well i certainly would not go that far off, since XI party feel was tons better, but it was ok, it was decent. Too easy but decent.
#40 May 21 2013 at 12:56 PM Rating: Excellent
burtonsnow wrote:
Wint wrote:
Worked well for me, I spent several hours doing dungeons with people during Phase 2, and when that got boring I chased FATEs or did guildleves while waiting for more FATEs. There are plenty of options for leveling, but traditional open world XP like FFXI I never tried and I don't think would be that viable really (or at least the most efficient).


Everyone seems to forget mentioning the hunting log, which can be done in groups.


Yes you're right, it's a fantastic supplement, good catch.

Ostia wrote:
Wint wrote:
SkinwalkerAsura wrote:
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.


I felt that the dungeon parties gave me that XI Party feel, especially when you beat them for the first time Smiley: nod


Well i certainly would not go that far off, since XI party feel was tons better, but it was ok, it was decent. Too easy but decent.


Shhh you're not allowed to talk about it since it's not Gridania or Character Creator. I'm allowed because I'm "media" Smiley: smile
#41 May 21 2013 at 1:20 PM Rating: Decent
How is it not gridania ? I am not messing with you, honest question, the dungeons are in gradiania, or by gradinia they mean just the town ?
#42 May 21 2013 at 1:27 PM Rating: Default
Ostia wrote:
How is it not gridania ? I am not messing with you, honest question, the dungeons are in gradiania, or by gradinia they mean just the town ?


The dungeons are in the Black Shroud, which we can't talk about
#43 May 21 2013 at 1:46 PM Rating: Excellent
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837 posts
If i am not mistaken they said we can only talk for what is inside Gridania as a town not outside of it.
#44 May 21 2013 at 1:48 PM Rating: Good
With phase 3 starting in a few weeks and open beta soon after (hopefully) I can try it out for myself. I just have a weird feeling that the release date will be the week of Comic Con Smiley: mad...but it could just be my paranoia kicking in.
#45 May 21 2013 at 2:00 PM Rating: Good
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3,737 posts
Ostia wrote:
How is it not gridania ? I am not messing with you, honest question, the dungeons are in gradiania, or by gradinia they mean just the town ?


I assumed they were talking about those dungeons in the character creator... ahh character creator dungeon parties... the best.

Smiley: wink
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#46 May 21 2013 at 2:50 PM Rating: Decent
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9,997 posts
je355804 wrote:
Theonehio wrote:
Atkascha wrote:
It sounds like we'll have plenty of variety, then. In FFXI, I think we got used to the party EXP because there were no other options. Unless you were on BST, BLM or DRG, you pretty much had to join a party. I'm relieved we won't have to do that this time around. I'd rather the option still be there. As far as it being mandatory for reasonable progression, that needs to stay a thing of the past.


Talking to NPCs are the most efficient means of leveling in ARR as per SE's words. There's options that is true, they got rid of the overworld leveling option though, quick google search I see someone attempted it and they got even less exp a kill than they did solo.


Highly disappointing... I can't understand why you would get rid of that. It seems like it makes an MMO an MSO.


Honestly, I like mandatory grouped content AS LONG AS they provide reasonable grouping tools and standards and the classes are balanced. I don't expect that from FFXIV though.

MMO gameplay is just so one-dimensional and boring without a group. The group creates a cooperative dynamic where your role can adjust. By midgame in most MMOs, the majority of the challenge comes from finding out how to perform better with respect to your party. When it's just you vs. an enemy, you can almost always get it down to a simple rotation which takes all strategy out the window.
#47 May 21 2013 at 3:06 PM Rating: Good
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6,899 posts
Theonehio wrote:
Talking to NPCs are the most efficient means of leveling in ARR as per SE's words.


Do you have a source to back this up? I haven't read anything from SE that stated this and can't really fathom why they would. I thought that was the entire point of having the dungeons, leves, and FATEs... so that leveling wasn't just about solo questing.
#48 May 21 2013 at 11:10 PM Rating: Decent
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5,055 posts
IKickYoDog wrote:
DuoMaxwellxx wrote:
Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.




soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>


I don't recall hearing about a limit on the number of times you could enter a dungeon. What's to stop you from repeating the dungeon over and over? Though it might be repetetive, it can't be any more boring than standing in one spot and facerolling colibri for 12 hours.



I was a bard.. I pulled.. so my job was never boring.. if i was a DD then yeah youre correct I woulda died of boredom after 2 hours lol
#49 May 22 2013 at 5:33 AM Rating: Good
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130 posts
I can't objectively state the purpose of group field xp as a former XI vet. It is more monotonous than instanced dungeons, prone to overcamping and conflict, puts pressure on to only invite the xp per hour jobs, and tends to be a travel headache.

Group instanced xp, FATES, hamlet defenses seem like higher quality ways to get xp per hour. As long as you can repeat dungeons, you xan just mow them down.

Instanced group xp zones with 30 minute blocks of all the mobs you can kill makes more sense than trying to balance field xp.
#50 May 22 2013 at 6:33 AM Rating: Good
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6,899 posts
DuoMaxwellxx wrote:
IKickYoDog wrote:
DuoMaxwellxx wrote:
Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.




soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>


I don't recall hearing about a limit on the number of times you could enter a dungeon. What's to stop you from repeating the dungeon over and over? Though it might be repetetive, it can't be any more boring than standing in one spot and facerolling colibri for 12 hours.



I was a bard.. I pulled.. so my job was never boring.. if i was a DD then yeah youre correct I woulda died of boredom after 2 hours lol


Heh, I always felt the opposite. Bard to me was so boring. Pull, sleep, song, pull, sleep, song, pull, sleep, curaga, rinse repeat. I loved the pulling part, but I'm a DD at heart, so sitting back and singing songs always bored me. I could play DD in a merit PT for 4-5 hours without ever getting bored, especially in a good party.
#51 May 24 2013 at 10:47 PM Rating: Good
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1,726 posts
Uh, people asking... on Zam, if FFXI is dead? Don't they know they can click over to FFXI on Zam and read about what people are talking about or ask about it? Just find that kinda weird. Also, one would think, if FFXI was dead, it would have gotten a lot of press. FFXI, Everquest, Ultima Online are big names in MMOs and would probably get a big MMO news site cover story if/when they shut down (DAoC might slip by the wayside despite having been big for pre-WoW).
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