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#27 May 27 2013 at 9:06 AM Rating: Decent
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I really liked the airship and ferry rides in XI, the problem was that some of them took WAY too long. 30+ minutes to get from A to B was insane, no matter how you spin it. It should take 5-15 minutes taking battles/events into consideration.
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#28 May 27 2013 at 9:37 AM Rating: Excellent
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Tell you what would be really cool. They could employ both!

As you explore an area, your blank map gradually fills out. Instead of it being a final map though, its more of a hand drawn "rough" map- enough to get from A to B and noting worthy landmarks but nothing detailed (and maybe for a bit of flavour, in some places wrong slightly, in scale/position etc). This way doing nothing but exploring you get something at the end of it that is pretty usable for navigation. We're adventurers right, we'd have basic cartography skills!

You could then replace these hand-drawn maps of yours with professionally produced ones, produced by a proper cartographer where everything is neat, tidy, detailed and accurate. For "professional" maps for esoteric areas, perhaps some long jolly quests could be in order so that you can find it. Lets face it, a cartographer may not have the gumption to map out Mor Dhona, but perhaps the legendary cartographer Curumbus III Jr made such a map- but it has been lost! Perhaps you could find it...


Both map camps satisfied, with some interesting flavour to boot.
#29 May 27 2013 at 1:29 PM Rating: Decent
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611 posts
Kordain wrote:
Tell you what would be really cool. They could employ both!

As you explore an area, your blank map gradually fills out. Instead of it being a final map though, its more of a hand drawn "rough" map- enough to get from A to B and noting worthy landmarks but nothing detailed (and maybe for a bit of flavour, in some places wrong slightly, in scale/position etc). This way doing nothing but exploring you get something at the end of it that is pretty usable for navigation. We're adventurers right, we'd have basic cartography skills!

You could then replace these hand-drawn maps of yours with professionally produced ones, produced by a proper cartographer where everything is neat, tidy, detailed and accurate. For "professional" maps for esoteric areas, perhaps some long jolly quests could be in order so that you can find it. Lets face it, a cartographer may not have the gumption to map out Mor Dhona, but perhaps the legendary cartographer Curumbus III Jr made such a map- but it has been lost! Perhaps you could find it...


Both map camps satisfied, with some interesting flavour to boot.


I really dig that idea.
#30 May 27 2013 at 1:43 PM Rating: Decent
Kordain wrote:
Tell you what would be really cool. They could employ both!

As you explore an area, your blank map gradually fills out. Instead of it being a final map though, its more of a hand drawn "rough" map- enough to get from A to B and noting worthy landmarks but nothing detailed (and maybe for a bit of flavour, in some places wrong slightly, in scale/position etc). This way doing nothing but exploring you get something at the end of it that is pretty usable for navigation. We're adventurers right, we'd have basic cartography skills!

You could then replace these hand-drawn maps of yours with professionally produced ones, produced by a proper cartographer where everything is neat, tidy, detailed and accurate. For "professional" maps for esoteric areas, perhaps some long jolly quests could be in order so that you can find it. Lets face it, a cartographer may not have the gumption to map out Mor Dhona, but perhaps the legendary cartographer Curumbus III Jr made such a map- but it has been lost! Perhaps you could find it...


Both map camps satisfied, with some interesting flavour to boot.


I'll second this. Great compromise IMHO and actually would make sense in "realistic" terms.
#31 May 27 2013 at 2:16 PM Rating: Good
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1,675 posts
Kordain wrote:
Tell you what would be really cool. They could employ both!

As you explore an area, your blank map gradually fills out. Instead of it being a final map though, its more of a hand drawn "rough" map- enough to get from A to B and noting worthy landmarks but nothing detailed (and maybe for a bit of flavour, in some places wrong slightly, in scale/position etc). This way doing nothing but exploring you get something at the end of it that is pretty usable for navigation. We're adventurers right, we'd have basic cartography skills!

You could then replace these hand-drawn maps of yours with professionally produced ones, produced by a proper cartographer where everything is neat, tidy, detailed and accurate. For "professional" maps for esoteric areas, perhaps some long jolly quests could be in order so that you can find it. Lets face it, a cartographer may not have the gumption to map out Mor Dhona, but perhaps the legendary cartographer Curumbus III Jr made such a map- but it has been lost! Perhaps you could find it...


Both map camps satisfied, with some interesting flavour to boot.



Great idea!

Maybe in addition the player could leave messages or mark spots on their own map, and sell it, but would have to explore the area again if they do.

Even more crazy, players could leave their own treasure for other players to find; a player made mini game.

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I think Zam needs to create a kickstarter and we could throw all of our ideas into one big pot and see what comes out, lol.
#32 May 27 2013 at 6:34 PM Rating: Excellent
I have a thread for that stickied, can you add it to that one at the top? I want to have one place that I can send to my contacts at SE and they can get the great ideas of our community!
#33 May 27 2013 at 6:35 PM Rating: Excellent
This is the thread I mean:

http://ffxiv.zam.com/forum.html?forum=152&mid=136663334912992033
#34 May 28 2013 at 12:45 AM Rating: Good
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1,112 posts
Have added it to the sticky thread as per Wint's suggestion.

Kierk wrote:


Great idea!

Maybe in addition the player could leave messages or mark spots on their own map, and sell it, but would have to explore the area again if they do.

Even more crazy, players could leave their own treasure for other players to find; a player made mini game.


That sounds great. Did anyone else play Ultima Online? Maps in that game were player greated much like you suggest. Everyone had a radar that could see nearby but for an actual map you'd have to turn to a player with Cartography skill. The better the players Cartography skill, the better map they could make. At max skill someone could create a World Map, lesser skills going down in area covered. They also used this skill to be able to decode treasure maps found in dungeons, where you could go to it and dig the chest up, fight off a monster spawn and make off with some great loot. It was actually very profitable and great fun- not much scripted either. It was only after T2A and UOAM popularity took off that people stopped really relying on solid cartographer contacts for their travelling needs. In the early days when no one really knew the lay of the land, they were incredibly useful.

Man, UO was such a fantastic game.
#35 May 28 2013 at 11:06 AM Rating: Good
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6,899 posts
I actually enjoyed the map system in Star Ocean 3, where it would start blank and you'd fill it in to a certain percentage. Once you got the map to 95% you'd get a prize for it, depending on the difficulty of the map. It was a cool way to make exploration more fun.
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