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What do you want to see in 2.0?Follow

#1 May 26 2013 at 3:19 PM Rating: Good
Since there is a little lull in the flow of information which will last presumably until E3, I wanted to start a wishlist thread. This is not a bashing thread or a "what I DONT want" thread. It is a thread devoted to each of use making a Holiday Wish list so-to-speak. What would I like to see?

1.) Golden Saucer being really technologically advanced, contrasting pretty hard with the "simple life" of the areas we've seen so far. I want it to be grand and spectacular.

2.) To add to that, I would love to see a card game implemented like tetra master or triple triad. Maybe for the sake of control they can limit actual card play to the Golden Saucer "tournaments".

3.) As I've mentioned many times I would love to see slow travel options. Airship, boat, and TRAINS. I would love to see the train function like the Chocobo porter where once the ticket is bought we actually ride the train from point A to point B while able to look out the window and see adventurers grinding away at their levels.

4.) I wish for a solid, helpful, and friendly community of players.

5.) I hope the boss battles are epic

6.) I hope the storyline is well written and fun to actually watch.

What do you guys want?
#2 May 26 2013 at 3:31 PM Rating: Excellent
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611 posts
1. Personal Housing (I think they mentioned implementing this???)
2. Eventual implementation of RDM
3. A mature, fun and helpful community
4. Time-based Travel (Balanced with the current system, which I hear is relatively fast)
5. Compelling story-line

#3 May 26 2013 at 3:43 PM Rating: Excellent
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2,232 posts
I think you both covered all the stuff I want too. The only thing I would add would be mounted battle. Someone mentioned it in another thread too.

ETA: it's not an in game thing but I would really really like a controller/keyboard peripheral like the Logitech one I had for FF XI. I know some of you have had one before too. It was just so handy.

Edited, May 26th 2013 2:45pm by LebargeX
#4 May 26 2013 at 3:48 PM Rating: Excellent
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130 posts
2 million service accounts come christmas.
#5 May 26 2013 at 3:51 PM Rating: Decent
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9,997 posts
A lot of the above, but also:

I want the combat to be fun. That's what I'll be doing most of the time, I gather.
#6 May 26 2013 at 3:52 PM Rating: Excellent
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793 posts
benjjjamin wrote:
2 million service accounts come christmas.


What this guy said. If this game is a success, all other good things will follow (including a bigger community, which has a higher chance to attract good people, more content, etc.).
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#7 May 26 2013 at 4:06 PM Rating: Excellent
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329 posts
I want to see the inside of Ishgard. Smiley: nod Not sure if that was ever implemented in 1.0 .
And most of what has already been mentioned here. I also hope they add a few surprises to the game at launch that they don't reveal before release.
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#8 May 26 2013 at 4:10 PM Rating: Good
marsupialboy wrote:
I want to see the inside of Ishgard. Smiley: nod Not sure if that was ever implemented in 1.0 .
And most of what has already been mentioned here. I also hope they add a few surprises to the game at launch that they don't reveal before release.


Yea in 1.0 it was just this awesome thing in the distance that I believe you could only get to by glitching the game out, walking across air, and arriving near the front door. But even then nobody was home :(


....how lifeless 1.0 was *le sigh
#9 May 26 2013 at 4:18 PM Rating: Excellent
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329 posts
electromagnet83 wrote:
marsupialboy wrote:
I want to see the inside of Ishgard. Smiley: nod Not sure if that was ever implemented in 1.0 .
And most of what has already been mentioned here. I also hope they add a few surprises to the game at launch that they don't reveal before release.


Yea in 1.0 it was just this awesome thing in the distance that I believe you could only get to by glitching the game out, walking across air, and arriving near the front door. But even then nobody was home :(


....how lifeless 1.0 was *le sigh


I'm going to go out on a limb and predict that this is where the 1.0 characters will start off when we first log in with our characters in 2.0.
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#10 May 26 2013 at 4:24 PM Rating: Good
marsupialboy wrote:
electromagnet83 wrote:
marsupialboy wrote:
I want to see the inside of Ishgard. Smiley: nod Not sure if that was ever implemented in 1.0 .
And most of what has already been mentioned here. I also hope they add a few surprises to the game at launch that they don't reveal before release.


Yea in 1.0 it was just this awesome thing in the distance that I believe you could only get to by glitching the game out, walking across air, and arriving near the front door. But even then nobody was home :(


....how lifeless 1.0 was *le sigh


I'm going to go out on a limb and predict that this is where the 1.0 characters will start off when we first log in with our characters in 2.0.


I'm confused by that statement. We will start in Ishgard?
#11 May 26 2013 at 4:31 PM Rating: Good
Scholar
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1,104 posts
A ton of different classes.
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#12 May 26 2013 at 5:07 PM Rating: Good
Ishgard won't be in at launch. Neither will Crystal Tower. They will come in patches afterward.
#13 May 26 2013 at 5:10 PM Rating: Decent
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329 posts
electromagnet83 wrote:
marsupialboy wrote:
electromagnet83 wrote:
marsupialboy wrote:
I want to see the inside of Ishgard. Smiley: nod Not sure if that was ever implemented in 1.0 .
And most of what has already been mentioned here. I also hope they add a few surprises to the game at launch that they don't reveal before release.


Yea in 1.0 it was just this awesome thing in the distance that I believe you could only get to by glitching the game out, walking across air, and arriving near the front door. But even then nobody was home :(


....how lifeless 1.0 was *le sigh


I'm going to go out on a limb and predict that this is where the 1.0 characters will start off when we first log in with our characters in 2.0.


I'm confused by that statement. We will start in Ishgard?


They have stated that 1.0 characters will start off somewhere different than new characters. So we won't be starting in 1 of the 3 main cities, but they haven't said where that will be as of yet. I'm just predicting that Ishgard is where we will start off on our imported characters providing Ishgard survived the transition to ARR. Just a guess on my part.
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#14 May 26 2013 at 5:11 PM Rating: Excellent
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329 posts
UltKnightGrover wrote:
Ishgard won't be in at launch. Neither will Crystal Tower. They will come in patches afterward.


Ahhh... hadn't heard that info yet.
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[ffxivsig]1793378[/ffxivsig]
#15 May 26 2013 at 5:15 PM Rating: Default
marsupialboy wrote:
electromagnet83 wrote:
marsupialboy wrote:
electromagnet83 wrote:
marsupialboy wrote:
I want to see the inside of Ishgard. Smiley: nod Not sure if that was ever implemented in 1.0 .
And most of what has already been mentioned here. I also hope they add a few surprises to the game at launch that they don't reveal before release.


Yea in 1.0 it was just this awesome thing in the distance that I believe you could only get to by glitching the game out, walking across air, and arriving near the front door. But even then nobody was home :(


....how lifeless 1.0 was *le sigh


I'm going to go out on a limb and predict that this is where the 1.0 characters will start off when we first log in with our characters in 2.0.


I'm confused by that statement. We will start in Ishgard?


They have stated that 1.0 characters will start off somewhere different than new characters. So we won't be starting in 1 of the 3 main cities, but they haven't said where that will be as of yet. I'm just predicting that Ishgard is where we will start off on our imported characters providing Ishgard survived the transition to ARR. Just a guess on my part.


Isn't ishgard going to be an instanced tower? Or is it a town?
#16 May 26 2013 at 5:22 PM Rating: Good
**
374 posts
electromagnet83 wrote:
Since there is a little lull in the flow of information which will last presumably until E3, I wanted to start a wishlist thread. This is not a bashing thread or a "what I DONT want" thread. It is a thread devoted to each of use making a Holiday Wish list so-to-speak. What would I like to see?

1.) Golden Saucer being really technologically advanced, contrasting pretty hard with the "simple life" of the areas we've seen so far. I want it to be grand and spectacular.

2.) To add to that, I would love to see a card game implemented like tetra master or triple triad. Maybe for the sake of control they can limit actual card play to the Golden Saucer "tournaments".

3.) As I've mentioned many times I would love to see slow travel options. Airship, boat, and TRAINS. I would love to see the train function like the Chocobo porter where once the ticket is bought we actually ride the train from point A to point B while able to look out the window and see adventurers grinding away at their levels.

4.) I wish for a solid, helpful, and friendly community of players.

5.) I hope the boss battles are epic

6.) I hope the storyline is well written and fun to actually watch.

What do you guys want?


I hope no one, and I mean NO ONE refers to my/their/ or anyone else's character as a "Toon."
#17 May 26 2013 at 5:35 PM Rating: Excellent
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108 posts
I want both solo and party play to be challenging.

I want thief.

Global cooldowns scare me, I hope they are implemented well if they must happen.
#18 May 26 2013 at 5:49 PM Rating: Excellent
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660 posts
I just want another engaging world to explore and conquer. I'm in a long-distance relationship, and my closest friends are scattered all over the globe. This will be the only way we can all be together. As long as we have plenty of things to do, plenty of opportunities to make lasting memories, I'll be happy.
#19 May 26 2013 at 5:53 PM Rating: Good
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374 posts
klooste8 wrote:
I want both solo and party play to be challenging.

I want thief.

Global cooldowns scare me, I hope they are implemented well if they must happen.


Do you have any examples/theories as to why these would be a bad thing? I've only ever extensively played XI, so while familiar with a skill specific cool down system (as was explained to me earlier) I am unaware as to how a GCD might affect gameplay.

Quote:
I just want another engaging world to explore and conquer. I'm in a long-distance relationship, and my closest friends are scattered all over the globe. This will be the only way we can all be together. As long as we have plenty of things to do, plenty of opportunities to make lasting memories, I'll be happy.


Now that is something I think we can all agree with Smiley: smile

Edited, May 26th 2013 7:54pm by je355804
#20 May 26 2013 at 5:57 PM Rating: Decent
GCD kinda sucks because it forces you to spam the most powerful skill. I mean, if we have to wait the same time to use any of them why use anything less? ICD would be better. While waiting for one to refresh you can use the other 5.
#21 May 26 2013 at 6:16 PM Rating: Decent
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9,997 posts
je355804 wrote:
klooste8 wrote:
I want both solo and party play to be challenging.

I want thief.

Global cooldowns scare me, I hope they are implemented well if they must happen.


Do you have any examples/theories as to why these would be a bad thing? I've only ever extensively played XI, so while familiar with a skill specific cool down system (as was explained to me earlier) I am unaware as to how a GCD might affect gameplay.

Quote:
I just want another engaging world to explore and conquer. I'm in a long-distance relationship, and my closest friends are scattered all over the globe. This will be the only way we can all be together. As long as we have plenty of things to do, plenty of opportunities to make lasting memories, I'll be happy.


Now that is something I think we can all agree with Smiley: smile

Edited, May 26th 2013 7:54pm by je355804


Generally speaking, implementing a GCD is saying, "We're going for strategic gameplay." You can't use abilities quickly and consecutively, which means they've taken reflex-based skill out of the game for the most part. That's not inherently bad if you can back it up with genuinely strategic skill, but most likely you're going to end up with a single move that is spammed over and over, or at times, have rotations that you use frequently. In better examples, you need to use a specific strategy against a certain type of opponent, but most often even that becomes easy to figure out, and it once again becomes rinse and repeat gameplay.

Strategic gameplay requires the game to throw surprises at you--enemies with complimentary strengths and weaknesses partnering up, etc. Complex problems that require analysis to overcome.

Hate to say it, but that's really just unlikely. Combat will probably suffer from the same identity crisis as most MMOs--not requiring much of any particular kind of skill, so not being particularly challenging, so become boring rather quickly.
#22 May 26 2013 at 6:47 PM Rating: Good
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329 posts
electromagnet83 wrote:
GCD kinda sucks because it forces you to spam the most powerful skill. I mean, if we have to wait the same time to use any of them why use anything less? ICD would be better. While waiting for one to refresh you can use the other 5.


I think (not 100% sure) TP cost and TP refresh rates might prevent spamming just the most powerful skill.
Another thing to add to the OP topic...I hope the PVP they have planned is fun, fair, and balanced. I never got into PVP in other games, aside from being ganked a lot in Aion. Every other game I've played that had PVP, I've always played on PVE servers.
Also some sort of storage system in the housing that will allow me to retrieve gear for a specific job all at once, instead of scrolling through a long list and picking each piece individually. Like a mannequin that you click on and select "retrieve all gear" or something like that.
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#23 May 26 2013 at 6:55 PM Rating: Good
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514 posts
Jetpacks! >=O

Some in depth fishing mechanics would be nice too I suppose (>©_©)>
#24 May 26 2013 at 7:28 PM Rating: Excellent
LebargeX wrote:
I think you both covered all the stuff I want too. The only thing I would add would be mounted battle. Someone mentioned it in another thread too.


This is coming actually, not sure if at launch or not.

electromagnet83 wrote:
GCD kinda sucks because it forces you to spam the most powerful skill. I mean, if we have to wait the same time to use any of them why use anything less? ICD would be better. While waiting for one to refresh you can use the other 5.


Why wouldn't you use combos? They're there for a reason...
#25 May 26 2013 at 7:48 PM Rating: Decent
Wint wrote:
LebargeX wrote:
I think you both covered all the stuff I want too. The only thing I would add would be mounted battle. Someone mentioned it in another thread too.


This is coming actually, not sure if at launch or not.

electromagnet83 wrote:
GCD kinda sucks because it forces you to spam the most powerful skill. I mean, if we have to wait the same time to use any of them why use anything less? ICD would be better. While waiting for one to refresh you can use the other 5.


Why wouldn't you use combos? They're there for a reason...


I guess I only knew combos existed in 1.0
#26 May 26 2013 at 7:56 PM Rating: Decent
add DirectX 11 to my wishlist
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