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#52 May 28 2013 at 8:04 PM Rating: Excellent
BartelX wrote:
One of my favorite experiences in FFXI was when I camped Kreutzet for my Sirocco Kukri. After waiting approximately 9 hours without a pop, wind weather finally showed up and he spawned.

"Kreutzet pop! Need help ASAP!"

The only problem was, there were only 5 people on my LS at the time, and I think all but 1 were busy, and that 1 was at least a 20 minute trip away. So I did the only thing a solo thf could do... I solo'd, and I kited, and I solo'd some more.

Somehow, after close to an hour of near death, bloody bolt spam, running from triple stormwinds, etc, I was able to beat him. To this day I don't know how I did it. I know for a fact I zoned him once and was incredibly lucky that he didn't despawn on me.

By the time the hour was up, about 4 people from the LS had logged on and come to watch. I asked them not to help unless I was clearly going to die, and even then to only claim it and raise me so I could finish my task. I never died, I never needed the assistance, and I got my prize. It was one of those moments in gaming where you just put your controller down (playing on PS2 at the time with no windower, plugins, etc) and smile. It was truly an amazing feeling. I hope to be able to achieve that again in ARR.


Nice! When me and my buddy held Charby he tanked as I healed. He was THF and went all evasion. I was DNC, which worked great because even when I pulled hate I had the evasion to not get clobbered too often and when I did I could heal myself Smiley: nod Took about 12 minutes for the person we were holding Charby for to arrive and he took over tanking (PLD) and about 5 minutes after that our RNG and DRG arrived. From there it was a quick beating and a Joyuese Smiley: grin My buddy still says that was one of the great moments of his THF career. Come to think of it I helped him camp Kreutzet too. We had a party of 4 so not a hard battle. That you soloed him is just downright impressive Smiley: nod
#53 May 28 2013 at 8:17 PM Rating: Excellent
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It's the reason I loved thf so much. It wasn't like rdm where you could just kite endlessly and beat pretty much anything. I respect the heck out of what rdm's like Avesta could do, but I realized thf would never be able to do that. Instead, I just focused on getting the most out of my thf and soloing anything I could conceivably solo. That included Kreutzet, Aquarius, Zoraal Ja, Charybdis (tho I had LS help for it about halfway through), Serket, Ose, and many others. It's the reason I really want to see thief in ARR so badly. The entire idea of an evasion tank equipped only with melee/ranged weapons that could still completely control a fight always fascinated me.

I don't think I ever left a city without a full compliment of acid, blind, bloody, and sleep bolts. Nothing gave me quite the thrill as landing that sleep bolt on a highly resistant NM, running up behind it and SA>DE for huge damage. The tactical brilliance of thf in FFXI has never been rivaled by any other class in any other game I've played.

Edited, May 28th 2013 10:18pm by BartelX
#54 May 28 2013 at 8:24 PM Rating: Excellent
It's the same reason I want to see DNC or a DNC like job. I loved being a front line healer/support guy. Granted, I didn't do damage for s!@# but I did take a lot of killing Smiley: grin
#55 May 28 2013 at 8:42 PM Rating: Excellent
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That's what I liked about FFXI and would like to see in FFXIV: challenging solo content.

Now, the irony is that since FFXI was primarily a group game, solo play wasn't catered to, and hence soloing took skill that wasn't really planed by the devs.

Soloing was inefficient but challenging and fun. This also had to do with the psychology behind being a loner, bucking the groups, and going off on one's own. Seeking challenges and trying to solo, the unsoloable. Kiting had a large part to do with it, but there were other chalenges like using pets (like my DRG) to solo AF, or even soloing content like chests, or other quests that went a lot more smoothly with a group.

No other game (that I played) really had that level of challenge. Sure WoW had elites you could try to solo, but I just don't remember any equal.

---

The thrill that you speak of only really came (in games like WoW) from PvP. FFXI was one of the only games where I got a thrill from PvE.

So, I hope that there is some leeway, or ways to solo harder content if I want. It will be inefficient, messy and I might die a lot, but it should be really fun.
#56 May 28 2013 at 8:47 PM Rating: Good
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BartelX wrote:
One of my favorite experiences in FFXI was when I camped Kreutzet for my Sirocco Kukri. After waiting approximately 9 hours without a pop, wind weather finally showed up and he spawned.

"Kreutzet pop! Need help ASAP!"

The only problem was, there were only 5 people on my LS at the time, and I think all but 1 were busy, and that 1 was at least a 20 minute trip away. So I did the only thing a solo thf could do... I solo'd, and I kited, and I solo'd some more.

Somehow, after close to an hour of near death, bloody bolt spam, running from triple stormwinds, etc, I was able to beat him. To this day I don't know how I did it. I know for a fact I zoned him once and was incredibly lucky that he didn't despawn on me.

By the time the hour was up, about 4 people from the LS had logged on and come to watch. I asked them not to help unless I was clearly going to die, and even then to only claim it and raise me so I could finish my task. I never died, I never needed the assistance, and I got my prize. It was one of those moments in gaming where you just put your controller down (playing on PS2 at the time with no windower, plugins, etc) and smile. It was truly an amazing feeling. I hope to be able to achieve that again in ARR.


Kierk already kind of touched on this, but since most of the battles in FFXIV will be balanced with the intent that they can be solod (or they will be entirely instanced) it's unlikely there will be many battles that are a challenge to solo and actually offer some meaningful reward.

Which has always been a problem with SE in MMOs. They never seemed to know how to connect real challenge with appropriate rewards. Hopefully this time it will be different.
#57 May 28 2013 at 8:49 PM Rating: Excellent
Soloing was definitely an art form. Some classes were built for it but some people just took it and ran with it. I do not miss fighting EXP parties for mobs though.
#58 May 28 2013 at 8:54 PM Rating: Excellent
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Maybe taking leves and setting them at a higher difficulty rating?

As an RDM I absolutely loved soloing. Pots and tons in pso ja. Elementals an marlboros in the jungle. My greatest accomplishment though was the black dragon in the glacier. I think I was only like level 40 or something. And I never leveled past 65 period and still filled up my endless hours of play time. That's what I'd like I guess. A place I can really lose myself in.
#59 May 28 2013 at 9:46 PM Rating: Excellent
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Kachi wrote:
Which has always been a problem with SE in MMOs. They never seemed to know how to connect real challenge with appropriate rewards. Hopefully this time it will be different.


Ugh, I realize that this will now be several threads where we're in disagreement, so please don't take this the wrong way and assume I've got it out for you... I really don't. I just happen to disagree.

I think they definitely had appropriate rewards for those willing to risk the challenge. At the time, the Sirocco Kukri from Kreutzet was far and away the best offhand dagger for thf in probably 95% of situations. Getting it was a pain in the butt, and doing it solo was even tougher, but the reward as absolutely worth the time invested.

Same thing for many other pieces of gear that were soloable, such as joyeuse, assault jerkin, leaping boots, emperor's hairpin, ochimusha kote, alkyoneus bracelets, etc... The gratification of finally getting said item was absolutely worth the time investment and challenge in most cases. I realize some of what I mentioned wasn't a challenge once you were max level, but getting the items at the level they were useful absolutely was, and it was still definitely worth the effort.
#60 May 29 2013 at 12:02 AM Rating: Good
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SkinwalkerAsura wrote:
Soloing was definitely an art form. Some classes were built for it but some people just took it and ran with it. I do not miss fighting EXP parties for mobs though.


Soloing was rough.. until I discovered DRG/WHM

I like that FFXIV will be primarily group based. Too many MMOs water down the content to the point where 90% of the game is soloable, which defeats the purpose of an MMO. Might as well play a single player game at that point. However there should definitely be some solo content. Class quests/challenges/special fights, etc.

Edited, May 29th 2013 2:04am by BrokenFox
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#61 May 29 2013 at 12:35 AM Rating: Excellent
BrokenFox wrote:
SkinwalkerAsura wrote:
Soloing was definitely an art form. Some classes were built for it but some people just took it and ran with it. I do not miss fighting EXP parties for mobs though.


Soloing was rough.. until I discovered DRG/WHM

I like that FFXIV will be primarily group based. Too many MMOs water down the content to the point where 90% of the game is soloable, which defeats the purpose of an MMO. Might as well play a single player game at that point. However there should definitely be some solo content. Class quests/challenges/special fights, etc.

Edited, May 29th 2013 2:04am by BrokenFox


Some classes were definitely built for it. As a DNC the only problem I really had were links, and if you solo you know you solo near a zone if possible. It was slow as all hell as I didn't do any real damage, still a ton of fun though.
#62 May 29 2013 at 4:37 AM Rating: Excellent
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Kind of random, but I think it might be interesting to see something like a tabard or cape for Companies. Other MMOs have such things that allow you to distinguish your group from another and I think it would be nice to see in FFXIV. I know you can make a unique Linkshell symbol, but having something extra would be awesome.
#63 May 29 2013 at 7:24 AM Rating: Decent
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BartelX wrote:
Kachi wrote:
Which has always been a problem with SE in MMOs. They never seemed to know how to connect real challenge with appropriate rewards. Hopefully this time it will be different.


Ugh, I realize that this will now be several threads where we're in disagreement, so please don't take this the wrong way and assume I've got it out for you... I really don't. I just happen to disagree.

I think they definitely had appropriate rewards for those willing to risk the challenge. At the time, the Sirocco Kukri from Kreutzet was far and away the best offhand dagger for thf in probably 95% of situations. Getting it was a pain in the butt, and doing it solo was even tougher, but the reward as absolutely worth the time invested.

Same thing for many other pieces of gear that were soloable, such as joyeuse, assault jerkin, leaping boots, emperor's hairpin, ochimusha kote, alkyoneus bracelets, etc... The gratification of finally getting said item was absolutely worth the time investment and challenge in most cases. I realize some of what I mentioned wasn't a challenge once you were max level, but getting the items at the level they were useful absolutely was, and it was still definitely worth the effort.


I suppose that depends on how much of the challenge comes from the battle compared to the challenge of claiming the mob against competition. Most of it was from the latter. I do not consider that challenge, personally.

There were many, if not most, well-designed encounters that most players never even took notice of because there was no feedback loop in the form of a fair reward. Conversely, there were times when excellent items would all but drop from the sky.
#64 May 29 2013 at 7:40 AM Rating: Excellent
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Most of the battles I mentioned, the challenge was in the fight, not in the camping of them. At least it was if you fought them at the level the gear was intended for, which I did. Valkurm Emperor fought on-level was a super tough fight. So was Leaping Lizzy at level 9-10. Before the items went Rare/Ex, I know what you mean about the competition for claim being more than the challenge, which is why they eventually changed them. A couple months after the change, there was almost never competition for them except from people passing through or maybe 1 other person trying to get the gear for their lowbie.

Also, a lot of those other well-designed encounters you speak of were very easy to obtain information for if you actually looked on sites like this or ffxi wiki. Almost all of them had many strategy guides to them. I know because I spent countless hours doing ENMs, BCNMs, KSNMs, etc back in the day. There were a plethora of unique battles if you knew where to look. I'm actually glad SE didn't hold our hands for it and explain everything out exactly. They left a lot up to the player to figure out, and I really enjoyed that aspect of the game.
#65 May 29 2013 at 7:57 AM Rating: Good
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I really only want support classes/jobs outside of what is on the list. I miss those classes, which admittedly are a pain in the **** to balance and design in a "class" style game, but could be worked in fairly easily where one character could be anything and everything, as long as it's done well. I miss classes that are the difference between getting utterly destroyed and killing a boss with ease for non-obvious reasons (take the hits, heal the hits, or just hit).
#66 May 29 2013 at 8:00 AM Rating: Decent
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Quote:
Also, a lot of those other well-designed encounters you speak of were very easy to obtain information for if you actually looked on sites like this or ffxi wiki. Almost all of them had many strategy guides to them. I know because I spent countless hours doing ENMs, BCNMs, KSNMs, etc back in the day. There were a plethora of unique battles if you knew where to look. I'm actually glad SE didn't hold our hands for it and explain everything out exactly. They left a lot up to the player to figure out, and I really enjoyed that aspect of the game.


I'm not sure what point you're trying to make about the availability of information. That's pretty much a given for most encounters in an MMO, isn't it? I agree: there were a plethora of unique, fun, interesting battles. And SE did a very poor job of giving players a reason to use them. Perhaps you found that aspect of it fun, but realistically, most people aren't going to throw away hard-earned seals just so they can experience a different fight (which they'll likely lose without reading up on beforehand and an ideal configuration). They're going to do the tried and true one that will get them the cash or the drop that they need for goal fulfillment.

So in that regard, SE wasted a ton of good design work by not incentivizing it properly.
#67 May 29 2013 at 8:48 AM Rating: Good
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Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.

Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.

Edited, May 29th 2013 10:51am by BartelX
#68 May 29 2013 at 8:50 AM Rating: Excellent
Yeah... I just solo'd a KS30 and got a scroll of Raise III. Still worth a million gil. (I used it on my second account, he needed it.)
#69 May 29 2013 at 9:36 AM Rating: Excellent
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BartelX wrote:
Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.

Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.

Edited, May 29th 2013 10:51am by BartelX


When we first started XI, we used to spam the hell out of BCNM 20 Charming Trio because of the 100% drop mannequin hands that sold for 500k a pop. I hardly saw anyone ever doing this and people would ask me how I got them. HELL NO I didn't tell them!

Even as recent as 3 years ago I was still selling them for 200k...

We also used to do Under Observation for Peacock Charm. What's funny now, PCC is only 350k on the AH while the scroll PHalanx, which we got soooo many times is up to 1.9-2.5 mil..... oh god I sold so many for so cheap..
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#70 May 29 2013 at 10:04 AM Rating: Excellent
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Louiscool wrote:
BartelX wrote:
Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.

Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.

Edited, May 29th 2013 10:51am by BartelX


When we first started XI, we used to spam the hell out of BCNM 20 Charming Trio because of the 100% drop mannequin hands that sold for 500k a pop. I hardly saw anyone ever doing this and people would ask me how I got them. HELL NO I didn't tell them!

Even as recent as 3 years ago I was still selling them for 200k...

We also used to do Under Observation for Peacock Charm. What's funny now, PCC is only 350k on the AH while the scroll PHalanx, which we got soooo many times is up to 1.9-2.5 mil..... oh god I sold so many for so cheap..



Under observation!!! The HORROR THE HORRRROOORRRRRRR! Petrogaze! NOOOOOOO!

I can't tell you how many times my brother and I fought those damn gelatinous blobs. Stupid petrification.

Then... when we finallllly got peacock charm, my brother rolls 920 or something like that (YAH we won!), and the random third guy in our party rolls a 989 (fail!).



Edited, May 29th 2013 12:08pm by Parathyroid
#71 May 29 2013 at 10:05 AM Rating: Good
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Louiscool wrote:
BartelX wrote:
Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.

Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.

Edited, May 29th 2013 10:51am by BartelX


When we first started XI, we used to spam the hell out of BCNM 20 Charming Trio because of the 100% drop mannequin hands that sold for 500k a pop. I hardly saw anyone ever doing this and people would ask me how I got them. HELL NO I didn't tell them!

Even as recent as 3 years ago I was still selling them for 200k...

We also used to do Under Observation for Peacock Charm. What's funny now, PCC is only 350k on the AH while the scroll PHalanx, which we got soooo many times is up to 1.9-2.5 mil..... oh god I sold so many for so cheap..


We did BCNM40 Royal Jellies a lot because it could be duo'd with the right combo (good DD + rdm) and it dropped archer's rings quite often. We also did Under Observation for PCC, but never got one in like 10 tries. That one was also duoable, which was fun. Our favorite ENM's were Sheep in Antlion's clothing for the chance at a Hagun. There was also one in Uleguerand Range, I can't remember the name, but it was against those true sight things from the promyvions. We used to duo it on sam and rdm. Very fun fight, required a fair amount of kiting but was easily winnable. Getting there was a bit of a chore however.
#72 May 29 2013 at 10:12 AM Rating: Excellent
Getting there has been solved now. NPC in Lower Jeuno warps you straight to BC fights once you've completed the 95 limit break battle. For the low low price of 1K gil!
#73 May 29 2013 at 10:20 AM Rating: Good
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Catwho wrote:
Getting there has been solved now. NPC in Lower Jeuno warps you straight to BC fights once you've completed the 95 limit break battle. For the low low price of 1K gil!


This addition made me happy when I returned.


I used to Duo Royal Jellies as Drg/Blu X2 as well, but since we had 3 of us to do U/O, we tended to do that one more with Blu, Blu, and Whm kiting. Never petrified when you can just cast spells looking away!
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#74 May 29 2013 at 10:21 AM Rating: Excellent
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Catwho wrote:
Getting there has been solved now. NPC in Lower Jeuno warps you straight to BC fights once you've completed the 95 limit break battle. For the low low price of 1K gil!


Smiley: jawdrop
#75 May 29 2013 at 12:52 PM Rating: Decent
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BartelX wrote:
Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.

Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.

Edited, May 29th 2013 10:51am by BartelX


I was very familiar with them. Couldn't find many people willing to do them because most people wanted to do the most profitable ones--understandably. Observe.

Louiscool wrote:
BartelX wrote:
Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.

Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.

Edited, May 29th 2013 10:51am by BartelX


When we first started XI, we used to spam the hell out of BCNM 20 Charming Trio because of the 100% drop mannequin hands that sold for 500k a pop. I hardly saw anyone ever doing this and people would ask me how I got them. HELL NO I didn't tell them!

Even as recent as 3 years ago I was still selling them for 200k...

We also used to do Under Observation for Peacock Charm. What's funny now, PCC is only 350k on the AH while the scroll PHalanx, which we got soooo many times is up to 1.9-2.5 mil..... oh god I sold so many for so cheap..


Louis here notes that they did these 2 BCNM a lot, because of the drops and money (which, btw, is very consistent with how most people I have talked to spent their seals). So clearly SE failed to encourage him to utilize the diversity of all the BCNM/KSNM that they designed.

BartelX wrote:
Louiscool wrote:
BartelX wrote:
Funny, considering there were entire LS's devoted to doing different ENM, KSNM, BCNM, etc. Not to mention, many of the encounters were quite beatable, quite enjoyable, and actually DID offer great rewards. For instance, did you realize that there were 8 different ENM battles were you could get scrolls of erase, utsu: ni, raise III, etc? Or that there were BCNM30, 40, 50, 60 that were all incredibly profitable and fun to boot? Perhaps it's just that you didn't look into them enough more than that it wasn't incentivized properly. Yes, there were fights where the rewards sucked. I'm not discounting that notion. But there were plenty more where the rewards were totally worth the time investment, and the strategy element to them was the icing on the cake.

Pretty much every time we went to do one of those out of the way KSNM's in Attowha Chasm, or an ENM in Beaucidine Glacier there were other groups there doing the same, so clearly there were enough people that knew of them and that they were good fun and good profit. Most of the money I made in XI was from stuff like this.

Edited, May 29th 2013 10:51am by BartelX


When we first started XI, we used to spam the hell out of BCNM 20 Charming Trio because of the 100% drop mannequin hands that sold for 500k a pop. I hardly saw anyone ever doing this and people would ask me how I got them. HELL NO I didn't tell them!

Even as recent as 3 years ago I was still selling them for 200k...

We also used to do Under Observation for Peacock Charm. What's funny now, PCC is only 350k on the AH while the scroll PHalanx, which we got soooo many times is up to 1.9-2.5 mil..... oh god I sold so many for so cheap..


We did BCNM40 Royal Jellies a lot because it could be duo'd with the right combo (good DD + rdm) and it dropped archer's rings quite often. We also did Under Observation for PCC, but never got one in like 10 tries. That one was also duoable, which was fun. Our favorite ENM's were Sheep in Antlion's clothing for the chance at a Hagun. There was also one in Uleguerand Range, I can't remember the name, but it was against those true sight things from the promyvions. We used to duo it on sam and rdm. Very fun fight, required a fair amount of kiting but was easily winnable. Getting there was a bit of a chore however.


And it seems you ALSO repeated a lot of the BCNMs for loot. And Sheep in Antlion's clothing was one of the most popular ENMs because of the Hagun.

ENMs were better in general, I'll grant you, but overall this supports my point exactly. Seals take many hours to acquire, and most players didn't spend them on a fun fight, but on the prospects of great rewards. As a result, most players didn't experience the majority of the BCNMs that SE designed. And when you're designing content but aren't successfully getting players to use it, that is the definition of a design failure.
#76 May 29 2013 at 1:17 PM Rating: Excellent
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And don't forget that new players had no idea what the seals were for, and were pitching them like crazy for months on end. Terrible design.

And what about those "chips" and the "mysterious device" that wanted a password. Did the password ever exist?

I think they should have made the BCNM's more difficult and made the drop a reward for completing the content. I did the worms and the jellies several times and got real tired of burning my seals for iron ingots and a few gil.. GAH!
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