Dizmo wrote:
Parathyroid wrote:
AlexandEric wrote:
Dizmo wrote:
I'm a bit worried about the development team filling the game with thousands of trivial generic fetch/kill quests, mistakenly thinking that this qualifies as content. FFXI had lots of quests that felt like they had some substance to them, often full of quality backround lore or challenge. On the other hand I can't even remember a single quest from any other MMO I've played - they're just totally throwaway.
Unfortunately this seems to be the case in my month long beta testing. Though i will and can say they have some kinda cool quests for instance the one IN Gridania where you have to cheer a little girl up using emotes. Never had to use emotes in a quest before..
I think this is very important to this games ultimate success or failure. SE is at a point where they are trying to appease both hardcore and casual gamers... it will be up to them to find the appropriate mix which makes the game enjoyable for everyone.
I don't think it's a matter of casual or hardcore. It's more about trying to dumb things down to the lowest common denominator, while simultaneously cutting down on work. I think this is a misguided plan though, considering this is 2013, and the public has already been bombarded with WoW and WoW style games for 9 years and isn't likely to be excited for another. But I guess there's enough untouched market in Japan that isn't even aware of WoW and its spinoffs (except maybe TERA) to support the game.
I'm a casual gamer myself nowadays - I only have an hour or two to play each day nowadays, but you can bet I'll be spending that time on the game that offers the most rich gaming experience, not the one that is 90% menial tasks. "Casual" shouldn't mean pathetically easy and lacking in substance, it should just mean that you can get chunks of stuff done within an hour or two.
Edited, May 28th 2013 9:36pm by Dizmo
Let me preface by saying I haven't played WoW in over 3 years... however, when I did play, there was plenty of content that wasn't pathetically easy. ICC in it's prime was actually quite challenging, especially the "Hard Mode". Perhaps they've completely dumbed the game down since, but I'm more apt to believe that it's just common misconception where people associate WoW with easy mode. I don't think there's ever been an interview or piece of information that would indicate that the endgame in ARR will be easy. In fact, it seems quite the opposite. Crystal Tower and Maze of Bahamut don't sound like easy content to me. They sound like stuff that will require quite a bit of progression to even enter and have a chance of beating.
If it's anything like the videos I saw of 1.0 before servers went down, I don't think it will be all that forgiving. Some of those battles look like they required quite a bit of coordination and timing. Hopefully that is continued over to ARR.