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Will FFXIV be alt friendly?Follow

#1 May 30 2013 at 3:24 PM Rating: Good
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In FFXI, you could roll an alt but be ready to beat missions again, get keys, sky access, sea access, etc. etc. . . It was a heavy task for players who didn't have time to play all day. While I love the idea of mastering all jobs on one character as we did back then, I wonder if such accomplishments will be shared on your account with alts the way some achievements are in modern MMOs.

The reason I'm wondering is, I'd like to create a male character for all my DoW and a female for all my DoM. It doesn't seem to be looking like a possibility and I'll most likely have to choose. The fun thing about rolling alts is being able to design your character around the specific school of battle you choose. A Night Elf totally embodies the Druid class in WoW, whereas Orcs perfectly fit Warrior. I don't RP much, but it's nice to "get into character" sometimes. A Roegadyn male with huge scars doesn't exactly scream WHM to me, but he fits the Marauder perfectly. A small, dainty mi'qote may not look like a battle hardened axe wielding monster; but she would make an awesome BRD or ARC.

I'm cool with it either way, but I wonder if FFXIV will be a bit more alt friendly in that regard. What do you guys think?
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#2 May 30 2013 at 3:46 PM Rating: Excellent
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I can't imagine there would be any reason for prejudice against alt characters. As amusing as the thought of forming a lynch mob because someone wants to play a different race is, I really don't think anyone will care let alone get upset, if you do make multiple characters. By the way, I would LOVE to party with a scarred battle-harden Roegadyn that can make all my booboos go away~ I'd also have the time of my life with Paladin Lalafell x3

Edit My mistake~ I let my imagination wander while reading your post lol

Edited, May 30th 2013 5:47pm by Aekotie

Edited, May 30th 2013 5:55pm by Aekotie
#3 May 30 2013 at 3:48 PM Rating: Good
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If it's anything like 1.0, I'm guessing it won't be alt friendly and you'll have to redo everything on your new character. I'm in the same boat. I'd really like to make a female miqote, more-so for stuff like swimsuits and schoolgirl... er, scholar outfits. Then I'd like to make either a male miqote or a male rogaedyn as my main for my tanky-damagey guy. Unfortunately I think it's going to mean doing everything twice. Oh well, not much you can really do about that...
#4 May 30 2013 at 3:53 PM Rating: Good
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Quick question. .kinda on topic:

I never played FFXIV but I did play FFXI and I was able to level multiple classes on a single character (as you all know) Just to be sure I understand, I can still do this in XIV, right?

For instance, go x levels into warrior, get bored and start leveing WM. All under the same character..
#5 May 30 2013 at 3:58 PM Rating: Excellent
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iontheable wrote:
Quick question. .kinda on topic:

I never played FFXIV but I did play FFXI and I was able to level multiple classes on a single character (as you all know) Just to be sure I understand, I can still do this in XIV, right?

For instance, go x levels into warrior, get bored and start leveing WM. All under the same character..


Yep
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#6 May 30 2013 at 4:22 PM Rating: Excellent
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There shouldn't be anything stopping you from making alts, but if it's like the original version and FFXI, they may charge you for the additional character slots each month if it reaches a certain point. (Something like $1.00 per slot.)
#7 May 30 2013 at 4:27 PM Rating: Good
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The only reason I can think of to have an alt is for aesthetics or to go through each city's or grand company's story line. I only played 1.0 for a month though, so I might be wrong.
#8 May 30 2013 at 5:06 PM Rating: Good
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Coming from MMO's with P2P systems i must say that as much as i love ARR and want to succeed and all the "pay extra money for character slots while i am already paying for a sub" is by far the most retarted thing i've seen. I flat out don't like it. Sure i don't do many alts and yes i will be able to level everything in 1 character but to hold me down with 1 slot per server unless i pay more money is for me at least ridiculous.

Ok after this rage i should also mention that i am a fan of FF ARR....Thank you. Smiley: tongue

Edited, May 30th 2013 7:07pm by Teravibe
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#9 May 30 2013 at 5:07 PM Rating: Excellent
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Ravashack wrote:
There shouldn't be anything stopping you from making alts, but if it's like the original version and FFXI, they may charge you for the additional character slots each month if it reaches a certain point. (Something like $1.00 per slot.)


Nope... your 15/month gets you 8 characters per server, with a 40 character worldwide limit.
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#10 May 30 2013 at 5:10 PM Rating: Good
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Archmage Callinon wrote:
Ravashack wrote:
There shouldn't be anything stopping you from making alts, but if it's like the original version and FFXI, they may charge you for the additional character slots each month if it reaches a certain point. (Something like $1.00 per slot.)


Nope... your 15/month gets you 8 characters per server, with a 40 character worldwide limit.


Yea but i believe if i remember correctly that is the third option with the legacy having all those slots for 10 or so per month while the normal users for 10/month get 1 per server and don't remember how many for all the servers.

I could be wrong but thats how i remember it.


Edited, May 30th 2013 7:10pm by Teravibe
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#11 May 30 2013 at 5:11 PM Rating: Excellent
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Teravibe wrote:
Archmage Callinon wrote:
Ravashack wrote:
There shouldn't be anything stopping you from making alts, but if it's like the original version and FFXI, they may charge you for the additional character slots each month if it reaches a certain point. (Something like $1.00 per slot.)


Nope... your 15/month gets you 8 characters per server, with a 40 character worldwide limit.


Yea but i believe if i remember correctly that is the third option with the legacy having all those slots for 10 or so per month while the normal users for 10/month get 1 per server and don't remember how many for all the servers.

I could be wrong but thats how i remember it.


Edited, May 30th 2013 7:10pm by Teravibe


Legacy players get that same deal for 10/month.

There's some kind of wacky "intro" plan for non-legacy players where you pay like 12/month and get 1 character per server, 4 worldwide, or something like that. It's stupid so I ignored it Smiley: clown
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#12 May 30 2013 at 5:14 PM Rating: Good
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Wait so when you say non-legacy you mean everyone else or the ones that have 1.0 codes?
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#13 May 30 2013 at 5:37 PM Rating: Excellent
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Teravibe wrote:
Wait so when you say non-legacy you mean everyone else or the ones that have 1.0 codes?


Non-legacy meaning everyone that does not have legacy status.

Having a 1.0 code doesn't get you the preferred pricing plan. You have to be legacy for that.
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#14 May 30 2013 at 5:44 PM Rating: Excellent
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Yea I wasnt asking for the legacy pricing I know about that. I was asking for the 12 per month you said thats for non legacy.
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#15 May 30 2013 at 5:51 PM Rating: Excellent
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Teravibe wrote:
Yea I wasnt asking for the legacy pricing I know about that. I was asking for the 12 per month you said thats for non legacy.


Oh. Yeah. It was in that wacko pricing grid they had.

It's for non-legacy strictly for the reason that legacy players get more than that at a lower price. There's no equivalent plan for legacy players that they've announced.
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#16 May 30 2013 at 6:24 PM Rating: Excellent
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you know, the problem with ff11 was that it took forever to get a group together. Doing the missions and stuff was actually pretty quick.

What i would like to see is them do something that would encourage people to help others with their missions. Maybe, the second time forward doing a mission you get "points" which can be used to purchase gear specific to this system. Although exp/gil is always nice, those rewards from mission in 11 was pretty terrible and didn't really make anyone want to help.

If they did this they would be the first to do it since i don't know of any MMO that actually gives you a benefit for replaying content you already did.
#17 May 31 2013 at 2:44 AM Rating: Default
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Ok so we get 8 character slots, perhaps the game is designed to have alts. I feel like I was rated down because I mentioned WoW. Sorry guys, there are other successful MMOs out there.

Oh and I played FFXI from PC launch ( the blue and white box) to 2010, so suck my balls and them some. Seriously, get over it.



Edited, May 31st 2013 4:46am by Transmigration
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#18 May 31 2013 at 3:59 AM Rating: Excellent
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Transmigration wrote:
Ok so we get 8 character slots, perhaps the game is designed to have alts. I feel like I was rated down because I mentioned WoW. Sorry guys, there are other successful MMOs out there.

Oh and I played FFXI from PC launch ( the blue and white box) to 2010, so suck my balls and them some. Seriously, get over it.



Edited, May 31st 2013 4:46am by Transmigration


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#19 May 31 2013 at 5:19 AM Rating: Excellent
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OP - I think a good summary would be, more alt friendly than XI and less alt friendly than WoW, GW2, (insert other western MMO here), etc...

Edited, May 31st 2013 2:35pm by kainsilv
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#20 May 31 2013 at 6:13 AM Rating: Good
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Transmigration wrote:
Ok so we get 8 character slots, perhaps the game is designed to have alts. I feel like I was rated down because I mentioned WoW. Sorry guys, there are other successful MMOs out there.

Oh and I played FFXI from PC launch ( the blue and white box) to 2010, so suck my balls and them some. Seriously, get over it.
Edited, May 31st 2013 4:46am by Transmigration


Don't feel bad, I got rated down also simply for answering your question. Some people just see things they don't agree with and rather than respond like an adult, they just spam that rate-down button. Hence why I'm an advocate of just removing the rate down button altogether. It gets abused by people who are too afraid to even post their own thoughts on something. (let's see how quickly this can get defaulted Smiley: lol)
#21 May 31 2013 at 8:18 AM Rating: Excellent
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Rate-down button has its use. I can filter out posts I find useless/uncontributing/insulting.

But as with every system, it has its faults.

FFXIV can be alt-friendly, I suppose. But when the advantages are placed on those who do play a multitude of different characters is when I'll start to complain. I like to do everything on my character, and that's one aspect of the Final Fantasy MMOs I would not like to go away.

Edited, May 31st 2013 7:20am by UltKnightGrover
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#22 May 31 2013 at 8:29 AM Rating: Excellent
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I think having to do everything multiple times in XIV will be not that bad. In XI just the travel aspect alone was a time sink and if you're creating an alt you'll have the gil to port where ever you want at will. Plus Duty Finder will help you with any group oriented/dungeon quests. The most involved thing I can think of was the Grand Company quests (assuming you're not bothering to level/unlock jobs you plan to use on the alt) and the GC quests weren't as involved as half the things you *needed* in XI. Don't have to wait multiple time periods to feed a chocobo either...

On a loosely related note, poor chocobo companions. There's going to be a lot of dead chocobos.
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#23 May 31 2013 at 9:37 AM Rating: Excellent
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Anakte wrote:
On a loosely related note, poor chocobo companions. There's going to be a lot of dead chocobos.


And on a completely unrelated note, but because I find it funny.
#24 May 31 2013 at 9:46 AM Rating: Excellent
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I don't see anything wrong with doing things over again. After maxing out everything I was interested in on my main character, I started a second one on a separate account to relive the nostalgia and try things out from a different perspective. I'd appreciate if achievements were shared, but mission completion? Nah.

I don't see them gating content in the way they did with Sea for example, so it's not going to be the problem it once was. they learned their lesson with CoP after looking at the numbers of people who actually completed it and the percentage was very low. Making content that no one could complete didn't really help their bottom line.
#25 May 31 2013 at 9:49 AM Rating: Excellent
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BartelX wrote:
Transmigration wrote:
Ok so we get 8 character slots, perhaps the game is designed to have alts. I feel like I was rated down because I mentioned WoW. Sorry guys, there are other successful MMOs out there.

Oh and I played FFXI from PC launch ( the blue and white box) to 2010, so suck my balls and them some. Seriously, get over it.
Edited, May 31st 2013 4:46am by Transmigration


Don't feel bad, I got rated down also simply for answering your question. Some people just see things they don't agree with and rather than respond like an adult, they just spam that rate-down button. Hence why I'm an advocate of just removing the rate down button altogether. It gets abused by people who are too afraid to even post their own thoughts on something. (let's see how quickly this can get defaulted Smiley: lol)


Surely there are people that can try and act as a buffer against nay sayers, right?
#26 May 31 2013 at 10:53 AM Rating: Excellent
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The rating system is a fun tool but I wouldn't take it too seriously either. I was a higher rank at some point but I joined during the early days of 1.0 and I was very vocal about my disappointment with the game, and the majority of my posts got defaulted into oblivion because certain people thought I was being too negative. Funny how things turn out...
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#27 May 31 2013 at 12:16 PM Rating: Excellent
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I was being facetious. I wasn't actually upset haha.
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#28 Jun 12 2013 at 9:49 PM Rating: Excellent
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Archmage Callinon wrote:
Ravashack wrote:
There shouldn't be anything stopping you from making alts, but if it's like the original version and FFXI, they may charge you for the additional character slots each month if it reaches a certain point. (Something like $1.00 per slot.)


Nope... your 15/month gets you 8 characters per server, with a 40 character worldwide limit.


I was wondering where you found this info, all I have been able to find is info on the entry fee which is $12.99 a month for 1 character with the option to have up to 8 characters at an additional $3.00 per character. I found that in the FAQ for the official FFXIV forums, so I am confused where the $15/month for 8 characters comes from because if I can pay $15 for 8, thats a much better deal.
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#29 Jun 12 2013 at 9:55 PM Rating: Excellent
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The 12.99 is one character per server max, but with up to 8 chars across 8 servers The 15.99 is 8 characters per server, 40 characters total, or somesuch.

I think.
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#30 Jun 12 2013 at 10:06 PM Rating: Excellent
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Catwho wrote:
The 12.99 is one character per server max, but with up to 8 chars across 8 servers The 15.99 14.99 is 8 characters per server, 40 characters total, or somesuch.

I think.


FTFY

what the... I passed 555 and failed to notice. Smiley: cry
#31 Jun 12 2013 at 10:13 PM Rating: Excellent
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Once again though, I ask, where are you getting this info from? The SE FAQ only states that it will be $12.99 for one character and $3 for each additional character up to a max of 8.


Edited, Jun 13th 2013 12:15am by princessary
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#32 Jun 12 2013 at 10:17 PM Rating: Excellent
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princessary wrote:
Once again though, I ask, where are you getting this info from? The SE FAQ only states that it will be $12.99 for one character and $3 for each additional character up to a max of 8.


Edited, Jun 13th 2013 12:15am by princessary


Please see my sticky. There's a link to a screen grab with the pricing breakdown
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#33 Jun 12 2013 at 10:17 PM Rating: Excellent
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It's on the FAQ page:

http://support.na.square-enix.com/faqarticle.php?id=5382&la=1&kid=64539&ret=faqtop&c=3&sc=0

SE account page wrote:
The fees for FINAL FANTASY XIV: A Realm Reborn at time of official launch are as follows:

◆Legacy
   Subscription Period: 30 days
   Fee: $9.99
   Number of playable characters: 8 per World and up to 40 per service account
  * Please visit the URL below for details on the Legacy Campaign.
   http://lodestone.finalfantasyxiv.com/pl/campaign/campaign.html#legacy

◆Entry
   Subscription Period: 30 days
   Fee: $12.99
   Number of playable characters: 1 per World and up to 8 per service account

◆Standard
   Subscription Period: 30 days
   Fee: $14.99
   Number of playable characters: 8 per World and up to 40 per service account

Fees for subscription cycles longer than 31 days as well as retainer usage fees are not yet determined. An announcement will be made as soon as these fees are determined so please stay tuned.
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#34 Jun 12 2013 at 10:18 PM Rating: Excellent
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http://na.finalfantasyxiv.com/product/

Scroll down to the subscription pricing table, below the retail table.

EDIT: Or you could just read Catwho's entirely superior table.

Edited, Jun 12th 2013 11:19pm by Callinon
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#35 Jun 12 2013 at 10:28 PM Rating: Excellent
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Archmage Callinon wrote:
http://na.finalfantasyxiv.com/product/

Scroll down to the subscription pricing table, below the retail table.

EDIT: Or you could just read Catwho's entirely superior table.

Edited, Jun 12th 2013 11:19pm by Callinon


Awesomeness!!! That was exactly what I was looking for. As they say, seeing is believing. :D
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#36 Aug 09 2013 at 1:57 PM Rating: Default
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Hello all!

Sorry to bump up an old topic, but I have had a related question and decided to make an account so I can ask in this thread (rather than create a whole new thread).

I played 1.0 and did mostly crafting (I have BOT, CPT, WVR and TAN in the mid 20s). For ARR, I have decided to use this character only for crafting and gathering and create a new main for the combat classes. I did very little of any storyline on my 1.0 character.

1) For the DoH/DoL character, will I be forced to do any story lines or can I just run around everywhere in the world and gather/craft anything I need?
2) Is it possible that I will be locked out of areas and not be able to gather certain materials?
3) I know as of the most recent Letter from the Producer it seems they are making it tough on people with alts on the same account/server to trade/transfer items. Do you guys believe this will be a long term problem? I feel that it is a very poor decision to not allow my two characters to share a retainer/mail items etc. If its really a matter of not wanting people to rotate AF gear, I am sure there is a simple solution. Maybe just only allow the person who put it in storage to take it out.

Thanks for any info!
#37 Aug 09 2013 at 2:13 PM Rating: Decent
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Anakte wrote:
On a loosely related note, poor chocobo companions. There's going to be a lot of dead chocobos.


Until I see a dead body, grave or food created with chocobos, I'm going to believe that they just get knocked out and not killed.

You have to BELIEVE.
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#38 Aug 09 2013 at 2:27 PM Rating: Decent
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Until I see a dead body, grave or food created with chocobos, I'm going to believe that they just get knocked out and not killed.

You have to BELIEVE.


I can just see it now: people renting chocobos just to run them into high level areas to purposely get knocked off the bird. Then "harvest" them for their chocobo meat to level up their cooking skills!

Chocobo stew could be tasty. Game-meat usually makes good stews Smiley: lol
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#39 Aug 09 2013 at 2:48 PM Rating: Default
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BrokenFox wrote:
The rating system is a fun tool but I wouldn't take it too seriously either. I was a higher rank at some point but I joined during the early days of 1.0 and I was very vocal about my disappointment with the game, and the majority of my posts got defaulted into oblivion because certain people thought I was being too negative. Funny how things turn out...


It's ironic considering I just told BartelX and others that in another thread and he disagreed with me. The rating system really needs to be removed from ZAM. Replace it with a spam only button so people that are just trolling can be nuked. That way admins can ban people who abuse the rate down features(spam button) killing two birds with one stone. As of right now the karma system is a popularity contest. You see people that post smiley faces and never make any real contribution being rated up for doing nothing.



Edited, Aug 9th 2013 3:49pm by ShadowedgeFFXI
#40 Aug 09 2013 at 2:50 PM Rating: Excellent
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Kameon wrote:
Hello all!

Sorry to bump up an old topic, but I have had a related question and decided to make an account so I can ask in this thread (rather than create a whole new thread).

I played 1.0 and did mostly crafting (I have BOT, CPT, WVR and TAN in the mid 20s). For ARR, I have decided to use this character only for crafting and gathering and create a new main for the combat classes. I did very little of any storyline on my 1.0 character.

1) For the DoH/DoL character, will I be forced to do any story lines or can I just run around everywhere in the world and gather/craft anything I need?
2) Is it possible that I will be locked out of areas and not be able to gather certain materials?
3) I know as of the most recent Letter from the Producer it seems they are making it tough on people with alts on the same account/server to trade/transfer items. Do you guys believe this will be a long term problem? I feel that it is a very poor decision to not allow my two characters to share a retainer/mail items etc. If its really a matter of not wanting people to rotate AF gear, I am sure there is a simple solution. Maybe just only allow the person who put it in storage to take it out.

Thanks for any info!

As it was in P3, you couldn't start as DoH/DoL anymore. Had to pick a DoW or DoM to start with. So a crafting/gathering only character would have to start that way, reach level 10, and do the level 10 class quest before getting started. There are also some other milestones further into the storyline you'd want to reach. Like unlocking the airship pass, chocobo, and retainers. And the main storyline requires combat classes.



Edited, Aug 9th 2013 4:55pm by TwistedOwl
#41 Aug 09 2013 at 3:07 PM Rating: Excellent
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ShadowedgeFFXI wrote:
BrokenFox wrote:
The rating system is a fun tool but I wouldn't take it too seriously either. I was a higher rank at some point but I joined during the early days of 1.0 and I was very vocal about my disappointment with the game, and the majority of my posts got defaulted into oblivion because certain people thought I was being too negative. Funny how things turn out...


It's ironic considering I just told BartelX and others that in another thread and he disagreed with me. The rating system really needs to be removed from ZAM. Replace it with a spam only button so people that are just trolling can be nuked. That way admins can ban people who abuse the rate down features(spam button) killing two birds with one stone. As of right now the karma system is a popularity contest. You see people that post smiley faces and never make any real contribution being rated up for doing nothing.



It's not a prefect system, but no system is. It can harshly punish unpopular ideas, but that's about its only serious flaw from what I can tell. That and it does little to thwart committed trolls, other than to paint them as such. It does encourage you to be respectful and to stop belaboring the same point over and over in a disagreement (or just get rated down repeatedly instead of just once). And there are moderators who will stop any abusers who circumvent the system or use it in ways that are unintended (sock puppets, campers, etc.).
#42 Aug 09 2013 at 3:51 PM Rating: Good
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Canadensis wrote:
Quote:
Until I see a dead body, grave or food created with chocobos, I'm going to believe that they just get knocked out and not killed.

You have to BELIEVE.


I can just see it now: people renting chocobos just to run them into high level areas to purposely get knocked off the bird. Then "harvest" them for their chocobo meat to level up their cooking skills!

Chocobo stew could be tasty. Game-meat usually makes good stews Smiley: lol


Sigh, I've never seen a Leathercrafter use a chocobo hide, or a moogle hide. No feathers anywhere on anything (oh wait, I think there's a headdress but they fell off of some bird.

Nope, nope.
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Name: Ghost Orchid - LEVEL 50 Bard, BLM and SMN Craft Level 50: ALC, CUL, FSH, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp
World: Ultros
#43 Aug 09 2013 at 4:00 PM Rating: Excellent
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Kameon wrote:
Hello all!

Sorry to bump up an old topic, but I have had a related question and decided to make an account so I can ask in this thread (rather than create a whole new thread).

I played 1.0 and did mostly crafting (I have BOT, CPT, WVR and TAN in the mid 20s). For ARR, I have decided to use this character only for crafting and gathering and create a new main for the combat classes. I did very little of any storyline on my 1.0 character.

1) For the DoH/DoL character, will I be forced to do any story lines or can I just run around everywhere in the world and gather/craft anything I need?
2) Is it possible that I will be locked out of areas and not be able to gather certain materials?
3) I know as of the most recent Letter from the Producer it seems they are making it tough on people with alts on the same account/server to trade/transfer items. Do you guys believe this will be a long term problem? I feel that it is a very poor decision to not allow my two characters to share a retainer/mail items etc. If its really a matter of not wanting people to rotate AF gear, I am sure there is a simple solution. Maybe just only allow the person who put it in storage to take it out.

Thanks for any info!


You should have started a new thread instead of bumping an old topic, but it's too late for that now.

1) You can run around on all the non-instanced maps fine.
2) All of the current harvesting nodes are on non-instanced maps.
3) One character gets:

- 100 inventory slots
- 175 per retainer and up to 2 retainers per character
- 25 slots per equipment slot in the form of the armory chest (so 25 slots for head items, 25 slots for chest items, 25 slots for rings (even though there are two equippable ring slots), 25 slots for necklaces, and so on)
- 7 or 8 (don't remember which) slots for the job crystals
- an unknown (to me) amount of slots for selling on top of that.

Even if you are absolutely horrid at inventory management, it will take you a while to fill up all of those slots.
#44 Aug 09 2013 at 6:10 PM Rating: Excellent
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ShadowedgeFFXI wrote:
As of right now the karma system is a popularity contest. You see people that post smiley faces and never make any real contribution being rated up for doing nothing.

Maybe that's what people want to see more of?

People rate up what they want to see more of, and rate down what they want to see less of. The karma system is nothing less, and nothing more.
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#45 Aug 09 2013 at 6:16 PM Rating: Excellent
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Ravashack wrote:
Kameon wrote:
Hello all!

Sorry to bump up an old topic, but I have had a related question and decided to make an account so I can ask in this thread (rather than create a whole new thread).

I played 1.0 and did mostly crafting (I have BOT, CPT, WVR and TAN in the mid 20s). For ARR, I have decided to use this character only for crafting and gathering and create a new main for the combat classes. I did very little of any storyline on my 1.0 character.

1) For the DoH/DoL character, will I be forced to do any story lines or can I just run around everywhere in the world and gather/craft anything I need?
2) Is it possible that I will be locked out of areas and not be able to gather certain materials?
3) I know as of the most recent Letter from the Producer it seems they are making it tough on people with alts on the same account/server to trade/transfer items. Do you guys believe this will be a long term problem? I feel that it is a very poor decision to not allow my two characters to share a retainer/mail items etc. If its really a matter of not wanting people to rotate AF gear, I am sure there is a simple solution. Maybe just only allow the person who put it in storage to take it out.

Thanks for any info!


You should have started a new thread instead of bumping an old topic, but it's too late for that now.

1) You can run around on all the non-instanced maps fine.
2) All of the current harvesting nodes are on non-instanced maps.
3) One character gets:

- 100 inventory slots
- 175 per retainer and up to 2 retainers per character
- 25 slots per equipment slot in the form of the armory chest (so 25 slots for head items, 25 slots for chest items, 25 slots for rings (even though there are two equippable ring slots), 25 slots for necklaces, and so on)
- 7 or 8 (don't remember which) slots for the job crystals
- an unknown (to me) amount of slots for selling on top of that.

Even if you are absolutely horrid at inventory management, it will take you a while to fill up all of those slots.


I filled them up before level 20. I had to throw stuff away. When I got the retainer I put as much as I could on the AH, don't remember if it was 20 spots, but I think you can have 2 retainers.
It was my last day and I didn't want to go further.

I will try not to hoard come P4.
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Name: Ghost Orchid - LEVEL 50 Bard, BLM and SMN Craft Level 50: ALC, CUL, FSH, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp
World: Ultros
#46 Aug 09 2013 at 6:26 PM Rating: Excellent
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Grandmomma wrote:


I filled them up before level 20. I had to throw stuff away. When I got the retainer I put as much as I could on the AH, don't remember if it was 20 spots, but I think you can have 2 retainers.
It was my last day and I didn't want to go further.

I will try not to hoard come P4.


You can have two retainers. It didn't let me get any more in any of the Phases. I'm surprised you managed to fill up all the armory slots and the regular inventory though. What exactly were you hoarding?
#47 Aug 09 2013 at 7:19 PM Rating: Excellent
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Quote:
You can have two retainers. It didn't let me get any more in any of the Phases. I'm surprised you managed to fill up all the armory slots and the regular inventory though. What exactly were you hoarding?


While I can't say that my inventory was completely filled, it was close a few times and I ended up selling a bunch of random items to an NPC. To be honest, I don't really see much incentive to sell anything until you obtain access to a retainer. Pretty much everything I did end up selling was only worth 1 gil aside from a few pieces of gear I had crafted.

By trying to complete the crafting log as a source of EXP I was able to lvl up easily but it also filled up my inventory quickly with stuff I really didn't need. Without much incentive to sell, it adds up. Especially if you are also leveling a gathering class to supplement your crafts.
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#48 Aug 09 2013 at 7:30 PM Rating: Excellent
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Canadensis wrote:
Quote:
You can have two retainers. It didn't let me get any more in any of the Phases. I'm surprised you managed to fill up all the armory slots and the regular inventory though. What exactly were you hoarding?


While I can't say that my inventory was completely filled, it was close a few times and I ended up selling a bunch of random items to an NPC. To be honest, I don't really see much incentive to sell anything until you obtain access to a retainer. Pretty much everything I did end up selling was only worth 1 gil aside from a few pieces of gear I had crafted.

By trying to complete the crafting log as a source of EXP I was able to lvl up easily but it also filled up my inventory quickly with stuff I really didn't need. Without much incentive to sell, it adds up. Especially if you are also leveling a gathering class to supplement your crafts.


Yes, but a lot of the things you'd be making are gear, which means you could put it in the Armory inventory for storage (as long as you didn't go fighting in it). The only one I'd expect to fill first is the weapon slot.
#49 Aug 09 2013 at 7:41 PM Rating: Good
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Quote:
Yes, but a lot of the things you'd be making are gear, which means you could put it in the Armory inventory for storage (as long as you didn't go fighting in it). The only one I'd expect to fill first is the weapon slot.


I guess that's true, but then when I want to go sell it I will have to move it back into the inventory anyways. All that extra work... lol

Hopefully the prices for selling to NPCs will get better at higher levels, but it still seems that there is not much incentive to sell anything before you get your retainer, and so your inventory may fill up.
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#50 Aug 09 2013 at 7:58 PM Rating: Excellent
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Canadensis wrote:
Quote:
Yes, but a lot of the things you'd be making are gear, which means you could put it in the Armory inventory for storage (as long as you didn't go fighting in it). The only one I'd expect to fill first is the weapon slot.


I guess that's true, but then when I want to go sell it I will have to move it back into the inventory anyways. All that extra work... lol

Hopefully the prices for selling to NPCs will get better at higher levels, but it still seems that there is not much incentive to sell anything before you get your retainer, and so your inventory may fill up.


I'm *pretty* sure you can vendor items straight out of the armory chest as well, but since I turn everything there into materia, it's hard for me to verify. Smiley: lol

The prices do go up, but if you're doing a quest and the quest rewards aren't useful to you, then always go for the money. I was leveling all the tradeskill and gathering classes in tandem so almost all the available quest gear were downgrades. (Exception was either the level 15 or level 20 quest results I think, don't remember which.)
#51 Aug 09 2013 at 8:10 PM Rating: Excellent
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Ravashack wrote:
I'm *pretty* sure you can vendor items straight out of the armory chest as well, but since I turn everything there into materia, it's hard for me to verify. Smiley: lol

You can. There's an option to switch to the armory chest when the shop window is up.
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