Transmigration wrote:
benjjjamin wrote:
The logic is in the inevitability of balancing if what you claim will be true. If warrior can tank almost anything as well as a paladin, and DD, then paladin is a weak job. If they can DPS like a dragoon or monk, as well as have superior AOE, then dragoon and monk are weak.
Why can't there be 2 or 3 tanks in the game that all put out equal damage, mitigation, and threat?
Why can't all melee classes do about the same amount of DPS?
MMOs are not built around snowflakes anymore. They allow you to play what you want and compete within their defined role. Will they differ slightly for specific fights? Sure. The thing is, most modern day raids/dungeons have bosses that all give each type of tank or dps a chance to shine. No one gets benched.
*Someone mentioned earlier that it wouldn't be fair for ranged to match the dps of a melee because of the ranged safety advantage. Untrue. Some fights are more dangerous away from the boss and require the ranged to move far more, while the melee just stay behind the boss and go nuts. Melee also take less damage and have better personal mitigation than ranged. Problem solved. There are many creative ways of balancing things besides the way FFXI did it. That way left many players stuck with a "?" over their heads for hours catching up on scrubs season 3 (or whatever the hell people watch on TV, I hate the damn thing).
Edited, Jun 4th 2013 7:34pm by Transmigration XI has like what 20 jobs now? i dunno cause i quit that back when the cap was still 75..however more jobs make more opportunities for more types of roles.
XIV has 7 jobs as of the end of 1.0, i wont be including the 2 new ones because i dont know how they work yet.
2/7 are tanks war and pld, pld was better for harder fights at holding hate and survivability, war could keep up with the lesser fights, ive personally tanked everything except iffy x and hardmode darnus on war just fine. I mean my gear is helpful but gear doesnt make the player
1/7 was a healer, whm, nuff said
2/7 were ranged dd/buff/enfeeble, brd buffed the party and did some damage..and some is always helpful. blm nuked the crap outta stuff and had minimal enfeebles..they both had aoe attacks
3/7 were melee dd, mnk/drg/war, all had aoe attacks for controlling adds, helping with plumes in primal fights etc, mnk/drg had certain fights that they were awesome for and war had key roles to play in some fights (breaking horns and heads off bosses)
im not sure how much more versatile you can make things with such a limited amount of jobs
the "classes" have been said to be for solo play and "jobs" for party play which makes perfect sense because of the extra 5 abilities you get from being on the job
Everything isnt going to work out how any one person wants it because that will always **** someone else off, and if everything could mitigate damage the same and have equal dps/survivability/**** gold what would be the point of have 3-4 tanks why not just one if theyre all the same whats the point in having versatility.