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Arcanist/Summoner SkillsFollow

#27 Jun 13 2013 at 12:01 PM Rating: Decent
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Theonehio wrote:
Technically, you can't ever talk about dat mining, lol but considering they removed everything SMN/ACN related in this build, it's probably ok. Oh well. Considering I built an emulator to do easier dat parsing and browsing (Think EWH model viewer for XI) once Phase 3 is up, head towards Camp Iron Lake, lots of stuff related to Summoner lore there.


Then Yoshi-P broke the rules on the last Live Letter when he talked about it Smiley: lol

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so if there is 2 arcanists.. either u split the dots but dosent make sense with bane.. or one gets to cast all the dots while the 2nd hits 3 buttons to attack
( i didnt count the buff and mp/hp gain spells)

would they rather take 2+ arcanists or a warrior or monk where they dmg is not gimped due to multiple ppl of same class.

guess they could jsut cheer on carby heh


Well, considering that the MAIN source of dmg for a Summoner will probably be the PET... I don't see how this is an issue.

Also, you probably can't stack Bio and Bio 2, so they really only have 2 DOTs, an effect to spread the DOT, and an Ability to deal dmg based on what DOTs you inflicted. This list doesn't cover pet abilities, of which I'm sure there will be plenty.

Edited, Jun 13th 2013 2:04pm by Louiscool
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#28 Jun 13 2013 at 12:07 PM Rating: Good
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if bio 2 and bio dont stack than will bio 2 always over right bio . I would hope so.
#29 Jun 13 2013 at 12:34 PM Rating: Excellent
silverhope wrote:
Louiscool wrote:


Oh ok yes. So you can still stack DOTs, you just can't have 18 Smns stack the same DOT. This isn't new, it's the same as FFXI.

Edited, Jun 13th 2013 1:01pm by Louiscool


Its not new but i can see it being a huge issue there are no DOT dmg only classes in ff11. Yes there is bio and dia and so on but if they dont get on the boss not a huge deal. I can see this being a huge deal when being picked for a raid. saddly I wont lvl arc/smn untill they address this issue.

Wint. you said 2 aeros wouldent work in theroy.. why? If i put a wind fan on u and give u paper cuts.. than 2 ppl have wind fans and give u paper cuts.. its gonna hurt x2. Imo is like saying you cant Punch twice so you cant have 2 monks.


I don't think there will be DOT only classes. Every class will have auto attack for one, and like it's been said above Carby could theoretically be doing additional damage. Do we even know what the weapon for ARC/SMN is yet?
#30 Jun 13 2013 at 12:42 PM Rating: Good
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I don't think they changed the idea of some sort of book being the weapon. I know I'm looking forward to smacking people upside the head with a phone book. If they do change it because of scholar though, I hope they get something insane, like spellswords or a floating crystal shard or something.
#31 Jun 13 2013 at 12:53 PM Rating: Decent
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I can already see the Summoners with worse gear being forbidden to cast Bio so to not gimp the other SMN Fester. So the DoT for Aero doesn't work if two different conjurers cast it? Maybe Bio will be different since it is a primary DoT skill and not a additional effect DoT like Aero.
Also, it is surprising to see that Bio doesn't have an attack down additional effect to it. For a class supposed to focus on debuufs, it sure has few status ailments.
#32 Jun 13 2013 at 12:55 PM Rating: Excellent
You're assuming they will be different in power. We don't actually know that yet.
#33 Jun 13 2013 at 1:04 PM Rating: Decent
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Jujubah wrote:
I can already see the Summoners with worse gear being forbidden to cast Bio so to not gimp the other SMN Fester. So the DoT for Aero doesn't work if two different conjurers cast it? Maybe Bio will be different since it is a primary DoT skill and not a additional effect DoT like Aero.
Also, it is surprising to see that Bio doesn't have an attack down additional effect to it. For a class supposed to focus on debuufs, it sure has few status ailments.


We never had this problem in 1.0

In fact, Thm was originally a DOT only class. There was never a case where 2 Thms was taboo, or any weird elitism over who gets to DOT. Thm had like 5-7 DOTs up at once. I remember doing Darkhold with multiple Thms.
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#34 Jun 13 2013 at 1:14 PM Rating: Good
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The original Thm was never a DoT only class, and it's DoT's weren't a big source of damage. You would Scourge/Banish and a status effect that increased the damage of that spell would be placed allowing all Scourge/Banish spells to do more damage. You had Dia and Bio but basically people were spamming scourge/auto attack for the SP.

So, it could end up being somewhat similar in that, maybe the DoTs aren't a big source of damage, and are mostly helpful when you're solo, but if Fester ends up being the biggest single portion of your damage, it would be a different story.
#35 Jun 13 2013 at 1:18 PM Rating: Good
The idea of DoT classes is foreign to most people who haven't played games that have them. Warlock in WoW sounds similar to how Acn/Smn is going to be. It's damage was based around DoTs and Nukes as well as their pet. If Smn damage (and other classes/jobs) are planned to be balanced around the idea of DoT/s always being on the target then they MUST allow duplicate DoTs on enemies or someone's damage will be gimped. It didnt matter too much in most cases in FFXI but in games like WoW and Rift DoTs can make up a huge portion of your damage so they coded the game to give each persons DoT their own unique identifier in the background.

Scenario: I cast Dia on the target (Seraphknight's Dia applied to the target); Demonknight casts Dia on the target (Demonknight's Dia applied to the target). Now, any additional effects (Def down) obviously wouldn't stack. For example: Dia normally causing -10% defense wouldn't suddenly cause -20% defense just because there's 2 Dias on the target, although they both would still have the DoT effect ticking away on the mob. Abilities you use that depend on a specific DoT/debuff or number of DoTs/debuffs on the target would only be effected by YOUR DoTs/debuffs that are on the target.

It's alot easier to see it in action rather than me trying to explain it lol. It'd also be alot safer to change it now rather than somewhere down the line if they were to make any class/job focus on DoT damage (if Acn/Smn and Sch don't already)
#36 Jun 13 2013 at 5:14 PM Rating: Decent
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Wint wrote:
Ruby and Diamond Carbuncle? Sweet! I wonder if he looks different for each "mode".


I believe they did this in FF9. Eiko could some Carbuncle and if you equipped different gems to her accessory slot, the effects and animation would differ. I might be slightly misremembering some of the details; not going to fact check it.
#37 Jun 13 2013 at 5:51 PM Rating: Decent
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So now it makes sense all the pet skills for SCH. I wonder if when you equip the SCH job you get lvl synced back to 30, in case you had Summoner and Arcanist at 50, or you just become a gimped lvl 50 SCH until you do all the quests.
#38 Jun 14 2013 at 8:44 AM Rating: Good
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Jujubah wrote:
So now it makes sense all the pet skills for SCH. I wonder if when you equip the SCH job you get lvl synced back to 30, in case you had Summoner and Arcanist at 50, or you just become a gimped lvl 50 SCH until you do all the quests.

You should be a gimped lvl 50 SCH. All the job quests do is unlock abilities for you, your level will be equivalent to class level regardless. You can get Arcanist/SMN to 50, then go back and run through all the quests for SCH in order. And, if you do it that way, most likely it will be a LOT of running around for the various class quests. They make them and assume you'll take a leveling break between each one.
#39 Jun 14 2013 at 8:55 AM Rating: Good
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It's already confirmed that the stack limit is character based now, not monster based. In what little of the Beta was played, FATE event monsters displayed multiple Aero stacks upon it during fights. So there's no worries that multiples of a class will weaken their overall output.
#40 Jun 14 2013 at 9:23 AM Rating: Decent
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So what do you guys think about the Ifrit egi ? I'm a little disappointed, wish it had legs XD
#41 Jun 14 2013 at 9:25 AM Rating: Decent
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abesut wrote:
So what do you guys think about the Ifrit egi ? I'm a little disappointed, wish it had legs XD


I'm torn. I like the Ifrit one, but I can't imagine how they will follow that design with Titan...
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#42 Jun 14 2013 at 9:35 AM Rating: Good
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I'd like to see movement and attack animations before completely deciding, but I'm ok with it. I'd prefer the monstrous and ethereal FFXI type models, but I don't dislike it. Reminds me a bit of the Aion Spiritmaster fire pet.
#43 Jun 15 2013 at 11:28 AM Rating: Excellent
Just to verify, each person will have their own separate DoTs on the target. As I've been trying out Marauder I've done a few FATEs and I've seen the skill "Fracture" DoT on the mob as much as 4-5 times. So that essentially confirms that DoTs won't overwrite each other from other people. Which is a good thing, especially since I know somewhere down the line a "Parser" aka "Recount/Skada/etc" will surely be made by someone and I'm sure it'll catch on quickly as many people that I know in FFXI used parses as well as in WoW and Rift. It allows you to effectively know what your damage output is and to know if some is slacking or doing exceptionally well.
#44REDACTED, Posted: Jul 29 2013 at 4:51 PM, Rating: Sub-Default, (Expand Post) Is it me or does the potency/damage of these dots suck?
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