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#1 Jun 15 2013 at 3:21 AM Rating: Default
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Anybody else having a tough time getting a hang of the gamepad target system? I can obviously deal with mobs 1 on 1 no problem, but I've been in a couple fates now where I dnt even know where in hell my reticle is even at. I changed my control scheme a bit, and it seems to be helping some, but man, this might take me some time to get used to.

There were like 5 mobs and 10 people in one instance, and I was trying to target any kind of monster, but the damn thing hit every player, and not once a monster. Can kinda see it being a problem in later stages if you have CC rooms of monsters, and your aggroing **** you aint spose to be, you know? I'm still having fun though.

I'll get the hang of it.
#2 Jun 15 2013 at 8:55 AM Rating: Good
I think left/right is for enemies and up/down is for friendly part members if I remember correctly. Don't know if this helps.
#3 Jun 15 2013 at 11:10 AM Rating: Decent
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supermegazeke wrote:
Anybody else having a tough time getting a hang of the gamepad target system? I can obviously deal with mobs 1 on 1 no problem, but I've been in a couple fates now where I dnt even know where in hell my reticle is even at. I changed my control scheme a bit, and it seems to be helping some, but man, this might take me some time to get used to.

There were like 5 mobs and 10 people in one instance, and I was trying to target any kind of monster, but the damn thing hit every player, and not once a monster. Can kinda see it being a problem in later stages if you have CC rooms of monsters, and your aggroing sh*t you aint spose to be, you know? I'm still having fun though.

I'll get the hang of it.


There's definitely a bit of learning curve- play with it for a few hours and you won't miss a beat.
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#4 Jun 15 2013 at 11:15 AM Rating: Good
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I had the same issue during FATE as well but I will try Chialing's tip. If it's like that then it will help a lot.
#5 Jun 15 2013 at 2:28 PM Rating: Decent
It gets easier. A tip though: it always defaults to the mobs over players and to the mob youre most facing. Hope this helps!
#6 Jun 15 2013 at 3:16 PM Rating: Good
Also, if you have a keyboard connected to your PS3, tapping tab goes to the nearest enemy. I ran into the same issues as you in FATEs.
#7 Jun 15 2013 at 9:40 PM Rating: Good
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There's a target filter in the menus. That is your lifesaver! Turn on custom and you can change targeting by using L1 and buttons 1-4. You can choose from All, Party, Enemies, or Other. Or make your own custom settings.
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#8 Jun 16 2013 at 4:44 AM Rating: Good
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I had a horrible time targeting players for cures while playing. Even when they were right in front of me i would still prioritize mobs that were out of range. Did anyone mess with the settings to fix this without hurting mob targeting too much?
#9 Jun 16 2013 at 6:45 AM Rating: Default
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Here's how I found it works best for me. I changed the control scheme to whatever option makes left and right strafe. I found that looking forward helps, in that with the default setting, it locks onto stuff that's in front of him, but might not be what you're looking at. I made it where I control whether or not my sword is sheathed, because there are two different set of options, and I'd be in the middle of trying to target something, and my dude would put his sword away and everything go retarded. So now he makes sure to keep his sword out until I tell him to. I changed the filters so that when the sword is out, he only targets enemies. But basically I just try to do it manually. If there are say 3 enemies, I'll lock on the first one, kill it, then hit O to unlock off everything, turn to the next one, hit x once then start into combos, repeat. It works, I think the real problem I was having in FATES was just that there were so many people. It's still almost impossible to figure out what going on.

I think there should be a few more options to customize the UI. At the bottom, whenever you're holding the R2 or L2, it brings up a set of names in blue boxes for each skill. I want that damn thing outta there. It's in the way, and who doesn't already know what your skill names are. Not to mention it's the same color as most of the player names, so it just adds to the blur in a FATE.

I took a lot of the player health bars away, and enemies unless I'm targeting them, and I did away with the targeting reticule, the agro lines, and whatever other lines there were, tying to clean it up as much as I could. You don't really need the target circle with that giant target icon that comes up above their head.

I can't imagine trying to heal with that **** though, but I would think you might be able to press select and cycle up and down amongst your party, healing that way, as opposed to trying to cycle through them on the field. If it lets you, who knows.
#10 Jun 16 2013 at 7:22 AM Rating: Good
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DamienSScott wrote:
I had a horrible time targeting players for cures while playing. Even when they were right in front of me i would still prioritize mobs that were out of range. Did anyone mess with the settings to fix this without hurting mob targeting too much?


Give them a bit, but macros will help with that a lot. If they keep with the same commands/subcommands from FFXI (and it looks like at least from 1.0 they have) then eventually <stpc>, <stnpc> (subtarget player/NPC) should crop up as well as <stpt> and <stal> -- or some variation thereof. STPT/STAL themselves are what made healing in FFXI tolerable just because it's much easier to heal from a list than tabbing/padding through everyone the normal method.

~~~

@ TC

To be fair, if you're going to play on a console you're *going* to have targeting issues. Controllers are limited in what they can do (even if the gamepad UI/mechanics designed for FFXIV:ARR are incredibly impressive), and you're going to have to find a way to deal with it. Even still what you described in FATES isn't uncommon from everyone other MMO in existence when it comes to targeting in massive clumps of people.
#11 Jun 16 2013 at 7:36 AM Rating: Excellent
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There's a target filter in the menus. That is your lifesaver! Turn on custom and you can change targeting by using L1 and buttons 1-4. You can choose from All, Party, Enemies, or Other. Or make your own custom settings.


This.

These options make it so easy. If you know you are looking to target mobs only, simply press L1+Circle (which I believe is the default for the "Enemies" targeting filter). Then when you need to target others again (maybe an NPC) you can hit L1+Triangle which is the default for the "All" targeting filter. It is an option you have to turn on somewhere, but it makes life a lot easier while targeting. Also, as mentioned above, you can create your own custom filters so that the target will only switch between very specific targets based on your own preferences.
#12 Jun 16 2013 at 7:57 AM Rating: Decent
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Canadensis wrote:
Quote:
There's a target filter in the menus. That is your lifesaver! Turn on custom and you can change targeting by using L1 and buttons 1-4. You can choose from All, Party, Enemies, or Other. Or make your own custom settings.


This.

These options make it so easy. If you know you are looking to target mobs only, simply press L1+Circle (which I believe is the default for the "Enemies" targeting filter). Then when you need to target others again (maybe an NPC) you can hit L1+Triangle which is the default for the "All" targeting filter. It is an option you have to turn on somewhere, but it makes life a lot easier while targeting. Also, as mentioned above, you can create your own custom filters so that the target will only switch between very specific targets based on your own preferences.


For me, it wasn't hard to switch targeting so that it's only targeting enemies, it's when there are 10+ enemies, and the targeting system is hitting the one in the very back. I think the developers would be wise to add mouse/keyboard UI and controls to the ps3. It would make all the difference in the world.
#13 Jun 16 2013 at 8:13 AM Rating: Decent
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Viertel wrote:
DamienSScott wrote:
I had a horrible time targeting players for cures while playing. Even when they were right in front of me i would still prioritize mobs that were out of range. Did anyone mess with the settings to fix this without hurting mob targeting too much?


Give them a bit, but macros will help with that a lot. If they keep with the same commands/subcommands from FFXI (and it looks like at least from 1.0 they have) then eventually <stpc>, <stnpc> (subtarget player/NPC) should crop up as well as <stpt> and <stal> -- or some variation thereof. STPT/STAL themselves are what made healing in FFXI tolerable just because it's much easier to heal from a list than tabbing/padding through everyone the normal method.

~~~

@ TC

To be fair, if you're going to play on a console you're *going* to have targeting issues. Controllers are limited in what they can do (even if the gamepad UI/mechanics designed for FFXIV:ARR are incredibly impressive), and you're going to have to find a way to deal with it. Even still what you described in FATES isn't uncommon from everyone other MMO in existence when it comes to targeting in massive clumps of people.

Doesn't have to be targeting issues. Sports games have icon passing. Take this concept in conjunction with how the hotbars work and bam.

Just have a home target button toggle to switch between friend and foe. And let the icons remove the need to cycle targets.
#14 Jun 16 2013 at 8:16 AM Rating: Decent
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sandpark wrote:
Viertel wrote:
DamienSScott wrote:
I had a horrible time targeting players for cures while playing. Even when they were right in front of me i would still prioritize mobs that were out of range. Did anyone mess with the settings to fix this without hurting mob targeting too much?


Give them a bit, but macros will help with that a lot. If they keep with the same commands/subcommands from FFXI (and it looks like at least from 1.0 they have) then eventually <stpc>, <stnpc> (subtarget player/NPC) should crop up as well as <stpt> and <stal> -- or some variation thereof. STPT/STAL themselves are what made healing in FFXI tolerable just because it's much easier to heal from a list than tabbing/padding through everyone the normal method.

~~~

@ TC

To be fair, if you're going to play on a console you're *going* to have targeting issues. Controllers are limited in what they can do (even if the gamepad UI/mechanics designed for FFXIV:ARR are incredibly impressive), and you're going to have to find a way to deal with it. Even still what you described in FATES isn't uncommon from everyone other MMO in existence when it comes to targeting in massive clumps of people.

Doesn't have to be targeting issues. Sports games have icon passing. Take this concept in conjunction with how the hotbars work and bam.

Just have a home target button toggle to switch between friend and foe. And let the icons remove the need to cycle targets.


That's actually a really good idea, you should make that a suggestion on the official beta forum. I would try that out.
#15 Jun 16 2013 at 8:17 AM Rating: Good
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Quote:
For me, it wasn't hard to switch targeting so that it's only targeting enemies, it's when there are 10+ enemies, and the targeting system is hitting the one in the very back. I think the developers would be wise to add mouse/keyboard UI and controls to the ps3. It would make all the difference in the world.


You already can use a mouse and keyboard. I did - it was the only way I could figure out how to resize the chat window. If you can't get the hang of targeting with the controller then mouse and keyboard is definitely an option.
#16 Jun 16 2013 at 8:24 AM Rating: Decent
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I am not in beta. I'm waiting on my fiances computer to be up to snuff and I don't want to spoil my entry into the finalized game.

Please do suggest it in my place Supermegazeke. :)
#17 Jun 16 2013 at 8:27 AM Rating: Decent
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424 posts
Canadensis wrote:
Quote:
For me, it wasn't hard to switch targeting so that it's only targeting enemies, it's when there are 10+ enemies, and the targeting system is hitting the one in the very back. I think the developers would be wise to add mouse/keyboard UI and controls to the ps3. It would make all the difference in the world.


You already can use a mouse and keyboard. I did - it was the only way I could figure out how to resize the chat window. If you can't get the hang of targeting with the controller then mouse and keyboard is definitely an option.


I didn't know i could or I would have checked it out for sure. I seen on the beta forum though that you couldn't hotkey your skills to the numbers 1-8, which seems like it would be a bummer if you had to click skills all the time. And they said you couldn't change the crossbar to look like the typical hotbar UI used with the PC. I don't know though, again because I didn't know you could use a mouse at all. =)
#18 Jun 16 2013 at 8:31 AM Rating: Good
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180 posts
Quote:
Just have a home target button toggle to switch between friend and foe. And let the icons remove the need to cycle targets.


It is a great idea, and that's why it is already in the game. Your home button would be FFXIV's L1+Circle for enemies (or L1+X for friends). Your icons are the same as FFXIV's filter settings. I think what you guys are suggesting may already be in the game, just need to play around with the custom settings. Its actually a pretty well made system in that you can customize so much of it.
#19 Jun 16 2013 at 8:34 AM Rating: Good
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180 posts
Quote:
I didn't know i could or I would have checked it out for sure. I seen on the beta forum though that you couldn't hotkey your skills to the numbers 1-8, which seems like it would be a bummer if you had to click skills all the time. And they said you couldn't change the crossbar to look like the typical hotbar UI used with the PC. I don't know though, again because I didn't know you could use a mouse at all. =)


Now this i am not 100% sure about. I plugged in a mouse and it worked. I did not yet try to bind my keys to 1-8 for actions so I am unsure if it is possible. I am going to instead work on using my filter settings for targeting and just use the cross hotbar with L2/R2. I did see a place in the main menu for keybinds and such but didn't really have the chance to play around with it yet. We need more time to sit down with the game and get used to it. Hurry up with the always on testing SE!
#20 Jun 16 2013 at 8:35 AM Rating: Decent
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Canadensis wrote:
Quote:
Just have a home target button toggle to switch between friend and foe. And let the icons remove the need to cycle targets.


It is a great idea, and that's why it is already in the game. Your home button would be FFXIV's L1+Circle for enemies (or L1+X for friends). Your icons are the same as FFXIV's filter settings. I think what you guys are suggesting may already be in the game, just need to play around with the custom settings. Its actually a pretty well made system in that you can customize so much of it.

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Excuse me while I go change my pants.....
#21 Jun 16 2013 at 9:04 AM Rating: Excellent
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IMO Ps3 targeting is atrocious think I need a Tab macro on a hot key. Targeting in fate as a MRD was rough. My biggest problem was getting targeting locked on ranged mobs then being out of range, making tanking and close quarters frustrating.
#22 Jun 16 2013 at 9:06 AM Rating: Good
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Strifefish wrote:
IMO Ps3 targeting is atrocious think I need a Tab macro on a hot key. Targeting in fate as a MRD was rough. My biggest problem was getting targeting locked on ranged mobs then being out of range, making tanking and close quarters frustrating.


SOOOO much this. Add into it the camera issues for the smaller folk, and it was making my cheek twitch... drove me mad I tell you...
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#23 Jun 17 2013 at 6:57 AM Rating: Decent
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I have been using the A button to target my nearest target. Scrollign throug hthem was a bit difficult so I was just pressing B to untarget everything then press A and it was VERY good at recognizing what I wanted to target.
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