SkilledZero wrote:
Stilivan wrote:
BartelX wrote:
Stilivan wrote:
I've seen worse debates not get enforced so brutally.
So Forced Level Sync for dungeons... so Chains of Promathia type situations all over again?
So Forced Level Sync for dungeons... so Chains of Promathia type situations all over again?
Enforced brutally? What's brutal about it? Wint even allowed more responses on it. I didn't want this thread to spiral into a silly debate on a free trial that is definitively NOT in the launch plans.
As to forced level sync being like CoP. I hope so! This game needs some challenge to it. When they uncapped CoP, they took all the challenge out and just made it easy mode. That was even after they had already made it easier twice when they added in the trigger items you could use on most of the bosses, and decreased the overall difficulty of some of the encounters. So yeah, if it makes things more challenging, I'm all for it.
I just felt like right from the start, Killua was being ridiculed to the point of almost bullying.
I loved FFXI's CoP storyline material. I loved doing Promys to help noobs get passed the very first hurdle of the content. I loved developing strategies for rag-tag groups getting passed the hard fight, especially that pot fight. (I was really good at getting the fight done successfully, without the recommended group setup. Very fun indeed!)
I do hope they will be challenging, but I do not want them to be ridiculous. For example: The airship fight with Ultima and Omega weapon in FFXI. That fight was really hard, and it wasn't even that meaningful! It was the biggest hurdle (to me anyway) for most players to pass as it required a specific setup. If a hard fight were to happen, I would like it during a critical situation, like the Alexander fight in ToAU. But I also want the party to be able to be dynamic over a specific setup.
Edited, Jun 18th 2013 11:24am by Stilivan
Edited, Jun 18th 2013 11:26am by Stilivan
As far as CoP content, I did enjoy the difficulty of all level Sync areas in the game and CoP, However I did not like the fact that if you were higher level, and you basically had to keep a cache of powerful items for every job at every level. At one point I had 3 alternate lvl 1s with mog house upgraded storage just to keep up. And the extremely long time it took to transfer items back and forth. I know that I spent days just doing this at higher levels (I haven't played FFXI recently so it could have changed, im speaking of when I played it) With the way I hope level sync is in the game, all your current gear is relevant, your stats just get lowered to bring you in line for the level. You could just have a slight edge in stats due to your much higher level but thats it. That way you only need your current gear to be relevant.
Gear stats level down with you, so NO need to keep multiple sets. FATE's below your level work this way too. A big Level Sync button pops up on the side of the screen, you click it, that's it.
ETA: w00t 1k posts lol
Edited, Jun 18th 2013 8:53am by LebargeX