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Crafting and You..Follow

#1 Jun 23 2013 at 10:41 AM Rating: Default
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I come to you as someone who has not crafted a single item(in 1.0 nor ARR)

I spent my beta weekends in their entirety in bringing two separate characters to over level 20+ and next weekend I will begin a craft. I'd like to begin crafting/gathering with a bit more knowledge than I already have(which is little) as the Official FFXIV website still doesn't provide much information.

I'd like your impressions:

What DoL/DoH you picked up..
What you made..
The difficulties, the ease..
What level you made it to..
The use of the items/The items versus quest pick-ups
Also, can anyone "hypothesize" where the 'money will be' ? (Whether it be gathering or crafting, where's the largest profit margin versus time spent)
Additional thoughts?

I'm looking for a loose synopsis of your experience with crafting and gathering.

Thanks for your input!
#2 Jun 23 2013 at 10:52 AM Rating: Good
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Goldsmith and Miner here. I'm level 7 and 5 respectively.

I made the following items:

Copper Ingots, Copper Wristlets, Copper earring, Coppper rings, Whetstones.

The difficulty scales depending on your level and the item's craft level. Making a Copper ring as a level 3 Goldsmith is very difficult if not impossible.

[img=238544]

The above is the menu for gathering, a similar menu exists when crafting an item:

[img=238546]

In regards to the usefulness of items: You can create and use a copper ring and choker and earring way before the quests give you one of your own (at least in Ul'Dah's quests). Again i'm a lower level crafter so my knowledge is very limited.

So far, crafting has been fun and rewarding and rather addictive. The main difficulty I've noticed is that it's possible to run out of a crystal type very quickly when leveling. It's difficult to say how you are supposed to obtain them if not from other crafters who farm them. For instance, I've run out of wind crystals early on and leveled all the way to 23 this beta phase; without a single additional wind crystal to show for it. I would assume the way to do it would be to trade crystal you gather as your respective field class and barter/trade with another who has the crystals you need.


#3 Jun 23 2013 at 11:19 AM Rating: Excellent
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Either trade them, purchase them with quest gil or find mobs that drop them. Unless it has changed only certain mobs drop certain crystals...this is still true guys?
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#4 Jun 23 2013 at 11:21 AM Rating: Excellent
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I Leveled Cooking to about 10
I made a few buff foods but mostly mats to make buff foods
You can buy food from venders for cheaper than it is to make them at low lvls but thats normal.
I did have a hard time finding some mats so I needed to lvl alchemy to about 6 to make it myself.

I believe cooking will always have a place and will make decent Gil as long as the buffs keep going up in numbers Went from +1 stat food to +4 stat food in just 10 lvls .

My only.. not issue.. but I wish was alittle better is that to make butter i need to make the salt,than about 4 different items ( so 5 fire crystals already) than make the butter.. which inturn in a mat in somthing else. Just wastes alot of crystals I think this makes it so you dont lvl so fast i guess.


Edited, Jun 23rd 2013 1:26pm by silverhope
#5 Jun 23 2013 at 11:22 AM Rating: Excellent
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EdyNOTB wrote:
Either trade them, purchase them with quest gil or find mobs that drop them. Unless it has changed only certain mobs drop certain crystals...this is still true guys?

Botany had Ice,Earth,Wind I think mining has some as well. Fire was the one i had troble finding.
#6 Jun 23 2013 at 11:23 AM Rating: Decent
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I've mined a lot of crystals/shards...figured those were for crafting.

Got my miner to level 7 but will get into the crafting next weekend.
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#7 Jun 23 2013 at 11:24 AM Rating: Excellent
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Eriston wrote:
I've mined a lot of crystals/shards...figured those were for crafting.



which kinda of shards did you get from mining?
#8 Jun 23 2013 at 11:30 AM Rating: Good
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Mining has lightning and Wind, so far in Central alone. I'm sure Western and Eastern have different stuff too.

I've been doing clothcraft and mining on this go round. I mined enough crystals to get me to level 5 in mining, and that's enough crystals to get me to level 10-15 easily in clothcraft. I hope.

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#9 Jun 23 2013 at 11:33 AM Rating: Decent
silverhope wrote:
Eriston wrote:
I've mined a lot of crystals/shards...figured those were for crafting.



which kinda of shards did you get from mining?

Fire and water crystals. This was right outside of Uld.

Edited, Jun 23rd 2013 1:33pm by pulazka
#10 Jun 23 2013 at 11:43 AM Rating: Default
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Thanks for all the replies!

Are the only "ways" of procuring crystals from combat and mining?

I wonder if I could use that as a supplemental income(if the above is true) so as to not hinder my DoW/DoM leveling too much. I could obviously mine on the go and sell those and crystals collected from combat on the market to crafters. Or even trade for items made..

Interesting! Keep the information coming guys!
#11 Jun 23 2013 at 11:46 AM Rating: Good
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They're also given as quest rewards a lot.
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#12 Jun 23 2013 at 11:54 AM Rating: Good
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1) Leveled all of them
2) Crafted everything listed at least once
3) Every thing was easy for crafting due to the fact the guild suppliers sold pretty much everything for cheap
4) level 15 for all of them
5) There were only a few items that you crafted that you wouldn't also get from quests or a gear vendor
6) I'd guess right now that DoL at lower levels, and DoH at higher levels for the Materia Melds
7) Gathering is rather dull, Run up to gathering node, hit it until it's gone. Not as painful as FFXI though and more interactive than WoW or GW2.
I've not seen any statements from the Devs on what is just in for beta at the moment. If the Guild vendors end up working more like they did in XI, I think you'll see a lot more effort in the crafting and gathering. Not to mention a good deal more money changing hands.

The DoH jobs are very reminiscent of what was in XI, even the recipes are very similar. They pretty much all require mats that are crafted by another job. Carpenter for example requires lots of Brass items early, which requires Blacksmith. So it will be rather difficult or expensive to only level one DoH at a time. Honestly I'd say it'd be kind of silly to do since unlike other MMOs there's nothing stopping you from leveling all of the jobs.
#13 Jun 23 2013 at 11:58 AM Rating: Excellent
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Wanted to add as well.

Mining : I was able to mine Water, Wind, Lightning, and Fire Crystals
Botanist: Wind, Ice, Earth

Those were just on the level 10 Nodes I was chopping on. It's possible and most likely that all 6 will be gatherable from either DoL jobs
#14 Jun 23 2013 at 12:37 PM Rating: Good
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I had worked in 1.0 to level all the crafting classes and gathering classes. During the beta I broke out my needle and started weaving a little to test it out. I found the system better than 1.0 however I felt like i didn't have enough crafting points to really do more than succeed making a few items. With the crafting gear attributes building a full set of armour geared towards crafting goals should make for an interesting system.

I hope to test it more next weekend.
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#15 Jun 23 2013 at 12:39 PM Rating: Default
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I can't wait to see what end-game crafting holds personally:

Rare drops that can only be used by certain Crafters in creating some special gear, whether it's got a few more points of int or a special resistance for a particular dungeon..

Those are the types of craft that really draw me in..

Edited, Jun 23rd 2013 2:39pm by sixstroke
#16 Jun 23 2013 at 12:43 PM Rating: Excellent
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I mostly only did crafting and mining because i didn wanna re-do main story quests.

I got my goldsmithing to lvl 19, and i must say it was pretty fun, you have a Control Points bar and get some nice abilities a you level up that help alot, the main thing i like about crafting is this time getting HQ's feel like a real goal you can do, once i got like 10-12 level above an item you can HQ it if you try. If you go to my load stone i took pictures of items i made and gathered. http://na.beta.finalfantasyxiv.com/lodestone/character/1813562/blog/9047/

The great thing about crafting is that you can gather HQ mats, witch really boost the quality score, i got my Miner to lvl 15 so i can get all my items for free,get HQ mats, and the main reason cause thats my favorit class lol, just like the crafting they really added some nice ways to get HQ mats, at lvl 13-14 miner when mineing copper ore id say got a HQ copper ore 1 to every 30-40 hits, not to bad.

My idea is the money is in Materia melding. Items start getting slots around lvl 16, so materia in my mind will be threw all the levels, and the low level materia had some decent stats like "acc+2" not to bad if you add the fact you could have 8-12 opens slots to put that materia in. I believe the possibilities for armour builds are going to be really nice to do, and make a huge different in fighting,

My thoughts honestly i cant wait to make my very own custom gear tailored to my play style, and make lots of gil

Edited, Jun 23rd 2013 2:45pm by IMFW

Edited, Jun 23rd 2013 2:46pm by IMFW
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#17 Jun 23 2013 at 12:45 PM Rating: Decent
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So far I've leveled Weaving to 11, Alchemy to 11, Goldsmithing to 16, Mining to 17, and Botany to 11.

Weaving made: *Shocker* light clothes (but no shoes - leather craft I'm guessing). Everything was hempen up to 10, but the level 11-15 recipes were calling for cotton.
Alchemy made: A wide variety of things. At 11 you can potions, ethers, antidotes, and eye drops already (and 3 at a time). I was also making tomes for Arcanist and wands for Conjurer.
Goldsmithing made: Earrings, rings, and neck pieces. Also, several THM and BLM weapons.
Mining found: Rocks, ore, and crystals. I used materials from mining in all of the crafts I leveled.
Botany found: Logs, Branches, Culinary ingredients, ingredients for alchemy, ingredients for weaving.

Ease/Difficulty - Crafting up to level 10 was fairly easy. You can buy almost every ingredient you'll need (except for crystals) from the guild vendors. I took goldsmithing to 16, and I could make all but 4 recipes with items bought from the guild. So assuming I push goldsmithing to 20 and open up new recipes, I'd guess there would be more things I couldn't make with guild bought items. Based on that, I'm guessing 20 is about the level when you'll need to find your own ingredients.

I also found weaving to be uniquely frustrating in that every recipe up to lvl 11 required making 3-7 spools of the same level 1 hempen thread. It's a whole lot of make thread >>> make cloth >>> make clothes.

The difficulties in gathering are that it's a time sink and little bit mind numbing.

Uses vs Quest Obtained Items. - They're the same items, but you can have them all! A few unique items. I found Weaving particularly useful early on because I could make gear that improved crafting/gathering.

The money will be -- In having multiple crafts and gathering leveled. I'm also not sure how many people max a gathering job. They are... tedious.
#18 Jun 23 2013 at 12:45 PM Rating: Decent
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I was never big into crafting. I was always the guy with two gathering professions. My Fishing skill will be maxed out for sure, though. I don't know, maybe I'll take up Blacksmithing or something, but I'll most likely just end up mining minerals and putting them up on the Auction House.

Materia Melding sounds cool but I don't know much about it yet...

Edited, Jun 23rd 2013 3:02pm by BrokenFox
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#19 Jun 23 2013 at 12:54 PM Rating: Default
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IMFW wrote:


My idea is the money is in Materia melding. Items start getting slots around lvl 16, so materia in my mind will be threw all the levels, and the low level materia had some decent stats like "acc+2" not to bad if you add the fact you could have 8-12 opens slots to put that materia in. I believe the possibilities for armour builds are going to be really nice to do, and make a huge different in fighting,


One thing I still don't understand: how is Materia gathered/produced?

And is it 'gathered ' in a "raw form" and then synthesized into a usable item?

Thanks!
#20 Jun 23 2013 at 12:58 PM Rating: Good
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The Materia is made from gear that have been spirt bound to you, you convert that into materia but you will lose the item, now you need carbonized materia to meld it all togather with the gear, this im still working on that ,the game kinda explained to me that the dark matter you can gather has a chance of being carbonized materia when gather it, idk it didn really make sense to me and couldn find any, i will have to try again next weekend. Thats all i know so far, materia quest is at lvl 19.
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#21 Jun 23 2013 at 1:01 PM Rating: Good
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Went heavy on the crafting here.

The base crafting crafts are Blacksmith, Armorer and Goldsmith. All the primary tools are created by these classes.

Secondary tool classes are Carpentry and Blacksmith, from what I remember. So for what we have so far (and I'm only listing for tradeskill and gathering related items)...

Armorer -- Relies primarily on Ice crystals and Mining for components. Creates Alembics (Alchemy) and Frying Pans (Culinary).
Blacksmith -- Relies primarily on Fire crystals and Mining for components. Also uses Carpentry sub-components (Lumber), Weaving sub-components (Cloth) and Goldsmith sub-components (anything Brass or stone related). Creates all Hammers (Armorer, Blacksmith, Goldsmith, Mining), Saws (Carpentry), Culinary Knives, Head Knives (Leatherworking), Files (Blacksmithing), Awls (Leatherworking), Mining Picks (Mining) and Hatchets (Botany).
Carpentry -- Relies primarily on Wind crystals and Botany for components. Also uses Blacksmith/Armorer sub-components (Ingots and metal parts). Creates Spinning Wheels (Weaving) and Grinding Wheels (Goldsmith). Also creates some tradeskill equipment (Shoes).
Alchemy -- Relies primarily on Water crystals and Botany and Mining for components. Creates some Wands (Conjurer) and books (Arcanist) and essential sub-components (like Rubber, Beeswax, Growth Formulae)
Goldsmith -- Relies primarily on Wind crystals and Mining for components. Creates Needles (Weaving) and CP increasing gear.
Leatherworking -- Relies primarily on Earth crystals, general monster slaughter and Mining for components (Alumen required for Aldgoat Skin and higher). Creates a significant portion of both DoH and DoL equipment (Head, Waist, Feet, Gloves).
Weaving -- Relies primarily on Lightning crystals and Botany for components. Creates the majority of DoH and DoL equipment (Chest, Head, Legs, Hands)
Culinary -- Relies primarily on Fire and Water crystals and Botany and Fishing for components. Some cooked foods give bonuses to tradeskills and gathering.

If your goal is to be as self-sufficient as possible in Tradeskilling, you should level everything other than Culinarian. That will cover all the required contingencies.

Carpenter is the easiest tradeskill to level due to the proximity of the available trees and wind crystals. You can easily level your Carpentry up with pretty much just lumber and wind crystals, but it'll be kind of boring. Blacksmith is in a similar boat, but you'd have to go to Western Thanalan instead. Armorer is not due to the need to go to Gridania with a Botanist for Ice crystals.

If harvestables and sub-components are removed from vendors, Weaving will be the most annoying to level. Moko Grass and Cotton Boils can't be harvested until your Botanist is level 11, minimum, and you will use A LOT of them. Leatherworking is a distant second since you need to claim mobs in order to get their drops, as far as I could tell, but you can still get a lot of skins when you're over-leveled.

Crystal farming with harvesting skills appear to be by zone. Out of the ones I've harvested:

North Shroud: Primarily Earth crystals
East Shroud: Primarily Wind crystals
Central Shroud: Primarily Wind crystals (with some Ice)
South Shroud: Primarily Wind crystals
Central Thanalan: Primarily Lightning crystals (with some Wind)
Western Thanalan: Primarily Water crystals (with some Fire)
Eastern Thanalan: Primarily Fire crystals
Middle La Noscea: Primarily Water crystals

I may have missed a few things in the mental info dump. But I'm pretty sure this information is correct.

Edit: Also, Carbonized Matter REQUIRES a level 16+ Gatherer.

Edited, Jun 23rd 2013 3:02pm by Ravashack
#22 Jun 23 2013 at 1:04 PM Rating: Excellent
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IMFW wrote:
The Materia is made from gear that have been spirt bound to you, you convert that into materia but you will lose the item, now you need carbonized materia to meld it all togather with the gear, this im still working on that ,the game kinda explained to me that the dark matter you can gather has a chance of being carbonized materia when gather it, idk it didn really make sense to me and couldn find any, i will have to try again next weekend. Thats all i know so far, materia quest is at lvl 19.


I found some carbonized matter in Middle La Noscea. The description said it was used to attach materia. Dark matter is a different thing. It's used to repair gear.
#23 Jun 23 2013 at 1:56 PM Rating: Good
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CrazyLegzMcGee wrote:
IMFW wrote:
The Materia is made from gear that have been spirt bound to you, you convert that into materia but you will lose the item, now you need carbonized materia to meld it all togather with the gear, this im still working on that ,the game kinda explained to me that the dark matter you can gather has a chance of being carbonized materia when gather it, idk it didn really make sense to me and couldn find any, i will have to try again next weekend. Thats all i know so far, materia quest is at lvl 19.


I found some carbonized matter in Middle La Noscea. The description said it was used to attach materia. Dark matter is a different thing. It's used to repair gear.




Oh nice, yeah i read it wrong lol, did you find it gathering? or off a monster? i was lookin for a hot min and couldt find anything!
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#24 Jun 23 2013 at 1:59 PM Rating: Excellent
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IMFW wrote:
CrazyLegzMcGee wrote:
IMFW wrote:
The Materia is made from gear that have been spirt bound to you, you convert that into materia but you will lose the item, now you need carbonized materia to meld it all togather with the gear, this im still working on that ,the game kinda explained to me that the dark matter you can gather has a chance of being carbonized materia when gather it, idk it didn really make sense to me and couldn find any, i will have to try again next weekend. Thats all i know so far, materia quest is at lvl 19.


I found some carbonized matter in Middle La Noscea. The description said it was used to attach materia. Dark matter is a different thing. It's used to repair gear.




Oh nice, yeah i read it wrong lol, did you find it gathering? or off a monster? i was lookin for a hot min and couldt find anything!


He harvested it, most likely with a Miner, since the Botanist one is in Eastern Shroud.

#25 Jun 23 2013 at 2:02 PM Rating: Good
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IMFW wrote:
CrazyLegzMcGee wrote:
IMFW wrote:
The Materia is made from gear that have been spirt bound to you, you convert that into materia but you will lose the item, now you need carbonized materia to meld it all togather with the gear, this im still working on that ,the game kinda explained to me that the dark matter you can gather has a chance of being carbonized materia when gather it, idk it didn really make sense to me and couldn find any, i will have to try again next weekend. Thats all i know so far, materia quest is at lvl 19.


I found some carbonized matter in Middle La Noscea. The description said it was used to attach materia. Dark matter is a different thing. It's used to repair gear.




Oh nice, yeah i read it wrong lol, did you find it gathering? or off a monster? i was lookin for a hot min and couldt find anything!


I found it while mining -- it was in a rocky outcrop in the northern part of the zone. I was level 16 miner, and I think I had about a 65% gather chance. There was also level 3 dark matter.
#26 Jun 23 2013 at 2:04 PM Rating: Good
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CrazyLegzMcGee wrote:
IMFW wrote:
CrazyLegzMcGee wrote:
IMFW wrote:
The Materia is made from gear that have been spirt bound to you, you convert that into materia but you will lose the item, now you need carbonized materia to meld it all togather with the gear, this im still working on that ,the game kinda explained to me that the dark matter you can gather has a chance of being carbonized materia when gather it, idk it didn really make sense to me and couldn find any, i will have to try again next weekend. Thats all i know so far, materia quest is at lvl 19.


I found some carbonized matter in Middle La Noscea. The description said it was used to attach materia. Dark matter is a different thing. It's used to repair gear.




Oh nice, yeah i read it wrong lol, did you find it gathering? or off a monster? i was lookin for a hot min and couldt find anything!


I found it while mining -- it was in a rocky outcrop in the northern part of the zone. I was level 16 miner, and I think I had about a 65% gather chance. There was also level 3 dark matter.



Cool Thanks! when beta is back up next weekend ill be heading over that way! got a lvl 14 miner pretty close to lvl 15,
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#27 Jun 23 2013 at 2:06 PM Rating: Good
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IMFW wrote:
CrazyLegzMcGee wrote:
IMFW wrote:
CrazyLegzMcGee wrote:
IMFW wrote:
The Materia is made from gear that have been spirt bound to you, you convert that into materia but you will lose the item, now you need carbonized materia to meld it all togather with the gear, this im still working on that ,the game kinda explained to me that the dark matter you can gather has a chance of being carbonized materia when gather it, idk it didn really make sense to me and couldn find any, i will have to try again next weekend. Thats all i know so far, materia quest is at lvl 19.


I found some carbonized matter in Middle La Noscea. The description said it was used to attach materia. Dark matter is a different thing. It's used to repair gear.




Oh nice, yeah i read it wrong lol, did you find it gathering? or off a monster? i was lookin for a hot min and couldt find anything!


I found it while mining -- it was in a rocky outcrop in the northern part of the zone. I was level 16 miner, and I think I had about a 65% gather chance. There was also level 3 dark matter.



Cool Thanks! when beta is back up next weekend ill be heading over that way! got a lvl 14 miner pretty close to lvl 15,


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#28 Jun 23 2013 at 2:36 PM Rating: Good
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I still haven't touched crafting & gathering yet. I'll probably want to get into that soon. At least for the materia system and doing my own repairs. Tired of seeing all those empty materia slots on my gear.
#29 Jun 23 2013 at 5:53 PM Rating: Good
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I picked up Weaving(lvl16), Mining/Botany(lvl 5). Before I logged out the last thing I made was the highest level recipe in my weaver book and it was still extremely easy. Leves and first time craft bonuses made leveling a breeze, even faster than my Conjurer actually. All I got out of it for wearing was crafting/gathering gear. Most of the gear I picked up through questing was either better or identical so far.
#30 Jun 23 2013 at 5:56 PM Rating: Good
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Ueno54 wrote:
I picked up Weaving(lvl16), Mining/Botany(lvl 5). Before I logged out the last thing I made was the highest level recipe in my weaver book and it was still extremely easy. Leves and first time craft bonuses made leveling a breeze, even faster than my Conjurer actually. All I got out of it for wearing was crafting/gathering gear. Most of the gear I picked up through questing was either better or identical so far.


Making anything once you have the recipe unlocked is easy, between Ready Hand and the durability refill. It's the HQ gear that people go for. HQ Gear stats are basically equivalent to items several levels higher, so they will always be better than quest and vendor gear.
#31 Jun 24 2013 at 7:26 AM Rating: Good
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Maybe I missed it in the thread, but everyone keeps mentioning crystals. I noticed that all I had available on miner were shards. Do crystals come from higher level nodes? The ones right around uldah didn't drop them.

Also, what do people think about gathering classes? I have to say I got pretty bored of just running in a tiny circle for 30 minutes to get mining from 1-5. Does it get better at higher levels with more abilities to use and more space between nodes?
#32 Jun 24 2013 at 10:09 AM Rating: Excellent
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I did Weaving (lvl 20) and Botany (lvl 16) this past weekend. The materia melding quest doesn't unlock until level 20, and you can't get the grade 1 carbonized matter until I had botany to at least level 16, because the matter is in level 20 trees. I found them right outside Aleport near Limsa Lominsa. I was able to collect lightning, wind, water, ice and earth shards from botany at that level. I do not recall ever seeing fire shards. Weaving uses a TON of lightning shards. One to make the thread, one to make the cloth, one to make the actual item. The best place to get them is east of camp black brush outside Ul'duh. The level 15 vegetation is among the cactuars that are on the hillside.

I would usually stop once an hour, go there and farm up 150+ lightning shards then head back to the weaver's guild to continue. AS far as materia goes, weavers can only attach materia to items that are made, or could be made with weaving. You also can't attach materia to items that are higher level than you are. IE; as a level 20 weaver, I couldn't attach materia into my THM's level 21 gear.

Hope this info is helpful :)
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#33 Jun 24 2013 at 10:16 AM Rating: Excellent
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It's the crystal shards that are used in crafting. We're just not calling them shards.
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#34 Jun 24 2013 at 2:56 PM Rating: Excellent
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Mathisyn wrote:
You also can't attach materia to items that are higher level than you are. IE; as a level 20 weaver, I couldn't attach materia into my THM's level 21 gear.


It's also worth noting that each piece of gear indicates what level crafter is necessary to meld materia to the gear, so there is no guesswork involved (luckily). It's intuitive as well, like Mathisyn described: the only crafters capable of melding materia to gear are those capable of making the gear itself (with some exceptions, I'm sure, but I haven't seen those yet).

Edited, Jun 24th 2013 4:56pm by Klarus
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#35 Jun 24 2013 at 3:05 PM Rating: Excellent
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Catwho wrote:
It's the crystal shards that are used in crafting. We're just not calling them shards.


This.

My fingers are not interested in typing out "shards/crystals/clusters" every time I say crystals.

However, actual elemental Crystals start showing up at ~level 30 gathering nodes. Have not seen Clusters yet.
#36 Jun 29 2013 at 1:58 AM Rating: Good
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Ravashack wrote:


He harvested it, most likely with a Miner, since the Botanist one is in Eastern Shroud.




I'm going to have to amend my previous statement. Just re-got Botanist back up to 16 and... the Carbonized Matter and Dark Matter have been moved to Western La Noscea. The 4 tree circle that had them and the Wind/Ice/Earth shards is gone as well. Still not the same zone as the Mining ones though.
#37 Jun 29 2013 at 2:47 AM Rating: Good
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As far as Materia and Tradeskills go, does this mean you have to have a craft leveled to a certain point to attach materia to gear? For instance, If i want to attach materia to a level 20 sword i would need to be a level 20 blacksmith to be able to do so? Can you attach materia to other peoples' gear? This system seems backwards from most MMOs and "jewelcrafting". It seems like everyone would level their crafts just to make use of their sockets. Which in turn seems like it would either make crafting much less lucrative or completly alienate more casual players that don't want to waste their time farming 10000 crystals and synthing 5000 thread, 2500 cloth, and 1000 items just so their gear can compete.

Maybe I am missing something. A bit more clarification on this matter would be greatly appreciated.

Edited, Jun 29th 2013 4:47am by DamienSScott
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#38 Jun 29 2013 at 3:18 AM Rating: Excellent
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DamienSScott wrote:
As far as Materia and Tradeskills go, does this mean you have to have a craft leveled to a certain point to attach materia to gear? For instance, If i want to attach materia to a level 20 sword i would need to be a level 20 blacksmith to be able to do so? Can you attach materia to other peoples' gear? This system seems backwards from most MMOs and "jewelcrafting". It seems like everyone would level their crafts just to make use of their sockets. Which in turn seems like it would either make crafting much less lucrative or completly alienate more casual players that don't want to waste their time farming 10000 crystals and synthing 5000 thread, 2500 cloth, and 1000 items just so their gear can compete.

Maybe I am missing something. A bit more clarification on this matter would be greatly appreciated.

Edited, Jun 29th 2013 4:47am by DamienSScott


If you examine another player, you'll noticed two greyed out buttons that say "Affix Materia" and "Repair." They don't seem to be working at the moment, but I assume that's how a tradeskiller can work on someone else's gear.
#39 Jun 29 2013 at 1:48 PM Rating: Good
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Woot :D thanks for the clarification Rava you are the man/woman XD. That is actually pretty awesome. It leaves plenty of room for profit as a craftsman.

I had another question that I would appreciate it if you answered about materia. I think I recall hearing something about having to combine materia in 1.0, is that still present in ARR? Is that how you get X Materia II/III/IV/V? Or is the level of the materia based on the level of the gear? Level 10 = Rank 1 materia, 20 = 2 etc?.

Or are both true? Thanks for the info on everything, I can't wait to pass it on to my friends and others that wish to know :D.
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FFXI: DamienSlvrblade Race: Elvaan Nation: San d'Oria Server: Sylph 2002-2007, Phoenix 2012
PUP WHM PLD MNK BLU BST SAM WAR BLM 99 BRD THF NIN DNC SMN RDM 50+

FFXIV: Damien Scott Race: Duskwight Elezen GC: Limsa Lominsa Server: Ultros
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#40 Jun 29 2013 at 6:12 PM Rating: Good
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DamienSScott wrote:
Woot :D thanks for the clarification Rava you are the man/woman XD. That is actually pretty awesome. It leaves plenty of room for profit as a craftsman.

I had another question that I would appreciate it if you answered about materia. I think I recall hearing something about having to combine materia in 1.0, is that still present in ARR? Is that how you get X Materia II/III/IV/V? Or is the level of the materia based on the level of the gear? Level 10 = Rank 1 materia, 20 = 2 etc?.

Or are both true? Thanks for the info on everything, I can't wait to pass it on to my friends and others that wish to know :D.


I wasn't playing 1.0 when Materia was released, and I don't have any 20+ gear to convert, so I can't confirm anything about Materia yet. I have not seen anything about combining materia yet, but that could easily fall into the "not working yet" category.
#41 Jun 30 2013 at 2:20 PM Rating: Good
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Mining (for crystals)
Weaving (for clothes)
Alchemy (for potions, ethers and antidoes)
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#42 Jun 30 2013 at 3:34 PM Rating: Decent
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I tried out leatherworking for the sole purpose of materia melding for my lvl 20 PUG.

Up until lvl 15 LTW all the materials can be purchased at the guild merchant but soon after that I struggle alot to find the mats. There was a need for metals, minerals, animal hide etc. Most of the stuff cannot be purchased at npcs. I really enjoyed it.

I did finally get LTW to lvl 19 but then I found out painfully that the catalyst required to meld could only be found by miners and botanist with none on the markets. Also, the crafter's level has to be higher than the gear they are trying to meld materia on.

The market is going to be needed big time. There is so much cross over in materials. I don't think anyone would want to level all the necessary crafts. If you're starting up at the launch I highly suggest getting together with a varied group of crafters and gatherers or else you'll have a hard time raising your level.
#43 Jun 30 2013 at 3:45 PM Rating: Good
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FluEpidemic wrote:
The market is going to be needed big time. There is so much cross over in materials. I don't think anyone would want to level all the necessary crafts. If you're starting up at the launch I highly suggest getting together with a varied group of crafters and gatherers or else you'll have a hard time raising your level.


I actually planned on doing this in phase 4. I was going to make a LS where all of the HARDCORE ZAM crafters could mingle and possibly help one another out with cross craft materials. I will probably make a post about it in the coming days and see who all is going to be a hardcore crafter at launch. I was wanting it to just be for those that are going to take their respective craft to 50 before doing much battle content.

It could also greatly benefit everyone else since we would be able to produce higher quality gear at mats cost. Not to mention free (at least in my case) materia melds for gear. Tips are always appreciated however :D

Oh and cheaper repairs... probably at the cost of dark matter.

Edited, Jun 30th 2013 5:49pm by DamienSScott
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FFXI: DamienSlvrblade Race: Elvaan Nation: San d'Oria Server: Sylph 2002-2007, Phoenix 2012
PUP WHM PLD MNK BLU BST SAM WAR BLM 99 BRD THF NIN DNC SMN RDM 50+

FFXIV: Damien Scott Race: Duskwight Elezen GC: Limsa Lominsa Server: Ultros
DoW GLA50 ACN50 PUG50 MAR 50 Rest30+
DoH/DoL All 40+
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