ClydesShadow wrote:
Mopdaddy wrote:
ClydesShadow wrote:
I think once people get past level 25 and don't have the restrictions of the beta that the cost will be so small no one will even notice...
I tend to favor slightly raising the tele costs. It forces a new gamer to get out and see the world a little bit without relying 100% on the teleport. Then once they have leveled, they will easily have enough to teleport at their hearts desire.
You're forced anyway since you need to get to the place and attune with it in order to TP after.
Edited, Jul 4th 2013 3:34pm by Mopdaddy You're forced to travel a small portion of a map exactly one time.
Hmm? Not sure the reasoning here. Everyone will have to travel to every part of every map to unlock the crystals and dungeon entrances.
For discussion, are you saying that players should have to eventually resort to walking to places they have already been?
People who play quite a bit are going to run outta teleport juice even at the current anima costs. Raising the teleport costs will result in those players having to travel by land more often. I don't see any benefit to that.
I personally think teleports are very important to get players to the parts of the game they really enjoy, rather than having repetitive traveling be a larger % of total game time.