Forum Settings
       
« Previous 1 2
Reply To Thread

Beta Test Phase 3 Schedule (07/10/2013-07/15/2013)Follow

#1 Jul 08 2013 at 3:21 AM Rating: Excellent
*
227 posts
Quote:
Thank you for your participation in the beta test for FINAL FANTASY XIV: A Realm Reborn.

The testing schedule is detailed below.

Dates and Times

July 10, 2013 (Wednesday), 2:00 a.m. to July 15 (Monday), 2:00 a.m. (PDT)
July 10, 2013 (Wednesday), 9:00 a.m. to July 15 (Monday), 9:00 a.m. (GMT)

* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.
* Testing of the new Lodestone will conclude on Wednesday, July 17th at 2:00 a.m. (PDT) / 9:00 a.m.(GMT). Please note that the new Lodestone will be inaccessible when testing has ended.


Testing Requests

Prolonged server stability test

Stress Testing on the Duty Finder
Transferring character data from Version 1.0
Basic functions of the PlayStation 3 version
Check for server stress due to battle system revisions
Verify changes based on all feedback up to beta test phase 2
In the event that testers are asked to test additional content, separate notifications will be sent.


Not super-long, but it's nice to have more than 48 hours this time. Final closed beta test, at last. Also worth noting that a different client will need to be downloaded for open beta.
#2 Jul 08 2013 at 6:50 AM Rating: Excellent
**
655 posts
Battle system revisions ? Wonder what they mean. Also this is great now I can get my crafts to 20 and see the easyist rout for p4
#3 Jul 08 2013 at 6:57 AM Rating: Decent
Finally more than 48 hours!!! no more all nighters for now ;)
#4 Jul 08 2013 at 7:00 AM Rating: Decent
47 posts
Very nice. Glad to see it will last through the US weekend this time around.
#5 Jul 08 2013 at 7:01 AM Rating: Decent
*
181 posts
Woohoo! It's going to feel great to play on a day that isn't the weekend xD~!
#6 Jul 08 2013 at 7:27 AM Rating: Decent
*
57 posts
Quote:
Check for server stress due to battle system revisions


I have no reason to think this but there's gotta be something *new* added to the battle system for there to be a need to "stress test" right? You wouldn't change code in a minor way (or even remove something) and then need to see how it would affect the server . . . right?

Yes, I haven't used my computer science degree in more than 8 years. I'm obviously shooting in the dark. But is there a problem with my logic?
#7 Jul 08 2013 at 7:41 AM Rating: Decent
Starts Wed! Thank god for that I hate waiting till Friday.
#8 Jul 08 2013 at 7:44 AM Rating: Excellent
**
660 posts
Yotis wrote:
Quote:
Check for server stress due to battle system revisions


I have no reason to think this but there's gotta be something *new* added to the battle system for there to be a need to "stress test" right? You wouldn't change code in a minor way (or even remove something) and then need to see how it would affect the server . . . right?

Yes, I haven't used my computer science degree in more than 8 years. I'm obviously shooting in the dark. But is there a problem with my logic?


Unless you know how the server is coded and how the database is designed theres really no way to know. You could do something that sounds simple like adding an index to a table and it could affect performance in a big way. If they're optimizing code it would certainly need testing even though the battle system logic wouldnt change at all. It doesnt have to mean anything has been added.
#9 Jul 08 2013 at 7:48 AM Rating: Good
It might even mean more FATEs so they want to test it out?
#10 Jul 08 2013 at 8:08 AM Rating: Excellent
*
57 posts
Quote:
Unless you know how the server is coded and how the database is designed theres really no way to know. You could do something that sounds simple like adding an index to a table and it could affect performance in a big way. If they're optimizing code it would certainly need testing even though the battle system logic wouldnt change at all. It doesnt have to mean anything has been added.


Yeah, I figured. I guess it was just wishful thinking.
#11 Jul 08 2013 at 8:08 AM Rating: Good
Muggle@#%^er
******
20,024 posts
Have they mentioned when they'll be introducing Arcanist/Fisherman to the game? I'm worried about the idea of those first getting tested in open beta phase. Definitely wouldn't mind them extending Phase 3 to toss those into the testing fray earlier.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#12 Jul 08 2013 at 8:15 AM Rating: Good
Avatar
****
4,780 posts
At this point I don't think anything major is going to happen to the battle system. Perhaps a few tweaks the background code to make it more responsive, or adjust small numbers to balance out combat a bit.

I'm glad for the extended test, seeming I missed last one. Also, given how busy my week is going to be, work wise, it will allow me to spread out my playtime and not feel so pressured to press as much game time out of my limited free time all at once.
#13 Jul 08 2013 at 8:45 AM Rating: Excellent
***
1,112 posts
idiggory, King of Bards wrote:
Have they mentioned when they'll be introducing Arcanist/Fisherman to the game? I'm worried about the idea of those first getting tested in open beta phase. Definitely wouldn't mind them extending Phase 3 to toss those into the testing fray earlier.


Arcanist et al won't be until retail release (IE, it won't be available test P4 either).

Fisherman, not sure m'fraid.
#14 Jul 08 2013 at 8:45 AM Rating: Good
**
863 posts
idiggory, King of Bards wrote:
Have they mentioned when they'll be introducing Arcanist/Fisherman to the game? I'm worried about the idea of those first getting tested in open beta phase. Definitely wouldn't mind them extending Phase 3 to toss those into the testing fray earlier.


I could be wrong, but from what I've heard most likely Arcanist will not be in before actual official launch, with just a small small chance of it being in earlier. I am keeping my fingers crossed either way though, you know what they say hope is the last thing to die. :)
#15 Jul 08 2013 at 9:05 AM Rating: Good
****
5,055 posts
* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.


are they confirming that this will be the final phase 3 beta test phase?


"Transferring character data from Version 1.0"

sooo 1.0 characters havent been transfered yet?
#16 Jul 08 2013 at 9:16 AM Rating: Excellent
***
3,737 posts
DuoMaxwellxx wrote:
* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.


are they confirming that this will be the final phase 3 beta test phase?


Kinda looks like that, yeah.

DuoMaxwellxx wrote:

"Transferring character data from Version 1.0"

sooo 1.0 characters havent been transfered yet?


Yes... people have been talking here for nearly a month now about having played their 1.0 characters in beta.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#17 Jul 08 2013 at 9:28 AM Rating: Good
**
377 posts
silverhope wrote:
Battle system revisions ? Wonder what they mean.


Hopefully they are going to fix the Archers mechanic that allows them to fire at an enemy while faceing any direction they wish (as it is, ARC don't have to straf while kiting, they can just run in the opposite direction while continuing to attack and use their skills) and while jumping around like a loon.
#18 Jul 08 2013 at 9:35 AM Rating: Good
*
153 posts
princessary wrote:
silverhope wrote:
Battle system revisions ? Wonder what they mean.


Hopefully they are going to fix the Archers mechanic that allows them to fire at an enemy while faceing any direction they wish (as it is, ARC don't have to straf while kiting, they can just run in the opposite direction while continuing to attack and use their skills) and while jumping around like a loon.


I'm not sure if they've commented on this already or not, but I think adding in a "sweet-spot" range for ARC would be an interesting schematic to make the battle system more dynamic for that class... Maybe the damage would be optimal from say 10-12 yalms away, and perhaps there could be some sort of indicator to let you know you've entered or left this range.

It seems like it would be easy enough to add without stealing from resources... it would also make the class much more engaging.
#19 Jul 08 2013 at 9:35 AM Rating: Good
*
138 posts
Kordain wrote:
idiggory, King of Bards wrote:
Have they mentioned when they'll be introducing Arcanist/Fisherman to the game? I'm worried about the idea of those first getting tested in open beta phase. Definitely wouldn't mind them extending Phase 3 to toss those into the testing fray earlier.


Arcanist et al won't be until retail release (IE, it won't be available test P4 either).

Fisherman, not sure m'fraid.


Fisher should be implemented in Phase 4 according to Yoshi.
#20 Jul 08 2013 at 10:05 AM Rating: Excellent
*
153 posts
Suijin wrote:
Kordain wrote:
idiggory, King of Bards wrote:
Have they mentioned when they'll be introducing Arcanist/Fisherman to the game? I'm worried about the idea of those first getting tested in open beta phase. Definitely wouldn't mind them extending Phase 3 to toss those into the testing fray earlier.


Arcanist et al won't be until retail release (IE, it won't be available test P4 either).

Fisherman, not sure m'fraid.


Fisher should be implemented in Phase 4 according to Yoshi.


I'm very interested to see what fishing is going to turn out to be! I did notice there are still many cooking recipes which will use fishing, so I'm hopeful that it will still have it's place as a full fledged job!

I also can't wait to see how sky/sand fishing will turn out to be! There could be some fun implementations with that!
#21 Jul 08 2013 at 10:06 AM Rating: Excellent
Avatar
**
725 posts
Yeah!!! Cause I have a RL event on Saturday out of State.

In game goals:
Familiarize myself with Quests (play, but not to the point of exhaustion and hand fatigue).


I'm not traveling to other cities yet, I want the surprise.

____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#22 Jul 08 2013 at 10:20 AM Rating: Good
35 posts
Sky and sand fishing? Is that real?

Anyhow - I'm glad to hear that there will be an extended test and also happy to hear that the closed beta is coming to an end. I cannot wait for open beta to start so that my character progress will actually be saved :)
#23 Jul 08 2013 at 10:40 AM Rating: Good
Scholar
***
3,599 posts
DuoMaxwellxx wrote:
* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.


are they confirming that this will be the final phase 3 beta test phase?


"Transferring character data from Version 1.0"

sooo 1.0 characters havent been transfered yet?


There are a lot of people missing items, or got items changed weird, bugs etc. For me, I'm missing War AF Body, final War skill, and one of my crafting items changed to a Gridania item so I can't wear it.. It's weird.
____________________________

[ffxivsig]1183812[/ffxivsig]
#24 Jul 08 2013 at 10:54 AM Rating: Default
*
153 posts
ClydesShadow wrote:
princessary wrote:
silverhope wrote:
Battle system revisions ? Wonder what they mean.


Hopefully they are going to fix the Archers mechanic that allows them to fire at an enemy while faceing any direction they wish (as it is, ARC don't have to straf while kiting, they can just run in the opposite direction while continuing to attack and use their skills) and while jumping around like a loon.


I'm not sure if they've commented on this already or not, but I think adding in a "sweet-spot" range for ARC would be an interesting schematic to make the battle system more dynamic for that class... Maybe the damage would be optimal from say 10-12 yalms away, and perhaps there could be some sort of indicator to let you know you've entered or left this range.

It seems like it would be easy enough to add without stealing from resources... it would also make the class much more engaging.


Rate down... yet no one responded any criticism? If you disagree maybe you should critique my idea.
#25 Jul 08 2013 at 11:01 AM Rating: Decent
*
57 posts
I didn't rate you down (and not sure why someone would) but that doesn't seem that interesting of an idea. I would be opposed, just don't think it adds much.

If there were different skills for Archer or Bard that responded differently depending on range (in terms of effect or power), then that would interest me.
#26 Jul 08 2013 at 11:07 AM Rating: Good
*
95 posts
ClydesShadow wrote:
princessary wrote:
silverhope wrote:
Battle system revisions ? Wonder what they mean.


Hopefully they are going to fix the Archers mechanic that allows them to fire at an enemy while faceing any direction they wish (as it is, ARC don't have to straf while kiting, they can just run in the opposite direction while continuing to attack and use their skills) and while jumping around like a loon.


I'm not sure if they've commented on this already or not, but I think adding in a "sweet-spot" range for ARC would be an interesting schematic to make the battle system more dynamic for that class... Maybe the damage would be optimal from say 10-12 yalms away, and perhaps there could be some sort of indicator to let you know you've entered or left this range.

It seems like it would be easy enough to add without stealing from resources... it would also make the class much more engaging.


Actually not a bad idea. Giving a 10-12 yalm "sweet spot" would make "Repelling shot" a more useful ability because at this moment it doesn't appear to have any use at all.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 294 All times are in CST
Anonymous Guests (294)