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Class > JobFollow

#1 Jul 09 2013 at 11:45 AM Rating: Good
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Am I understanding what I just read correctly in that Jobs are only "equipped" by ... well.. equipping a 'Job Stone'?

So, you level GLD to 50, or whatever, and then you want to be a PLD, you equip "Paladin Stone", then when you take it off, you're just a regular old GLD again?

Or once equipped, you can't go back?

Then what the hell is the point of just being the class?
#2 Jul 09 2013 at 11:49 AM Rating: Excellent
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You can equip and unequip, because you may have other stones that you want for your other class/job

In other words, you can get stonned a lot.
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#3 Jul 09 2013 at 11:50 AM Rating: Good
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Classes are ment to be for solo play. Quests. Leves, Farming monsters for items. Can also use lots of cross class abilitys.
Jobs are for party play and are focused on either DPS,Tank,Healer,Support with little to no crossclass actions.

Inorder to unlock a Job you need to lvl 2 classes. Gladiator+Cnj ( lvl 15 i think) = paladin
No your not stuck you can switch between thigns as you please.
#4 Jul 09 2013 at 12:48 PM Rating: Decent
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Have they made mention yet of what will happen to the level of a job? Does it start at 50 if your class is 50, or does it start at 30? I suppose in the immediate future this would be most relevant to Archanist, because there are 2 job branches from that class.
#5 Jul 09 2013 at 12:51 PM Rating: Good
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I dont see the point in jobs, you only get 5 more abilities and no traits, but if you stay GLD to level 50 youll have more traits and abilities it looks like, i feel a pure GLD tank would be better then PLD, but ill see when i get that high of a level.

#6 Jul 09 2013 at 1:06 PM Rating: Good
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The Class > Job system is most likely only there because of them holding on to mechanics from 1.0. Players wanted traditional FF jobs in the game and they obliged by making classes turn into jobs later on. The mechanic is still around because players also wanted to retain their character data from 1.0. The retention of character data has caused several developmental hurdles and is likely to cause more arbitrary issues as new jobs are released. I don't blame 1.0 players for not wanting their characters deleted when they put so much time (and in many cases money) into 1.0. We're going to have to deal with some pretty sloppy class > job combos to see some of our favorite jobs introduced later on.
#7 Jul 09 2013 at 1:18 PM Rating: Excellent
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IMFW wrote:
I dont see the point in jobs, you only get 5 more abilities and no traits, but if you stay GLD to level 50 youll have more traits and abilities it looks like, i feel a pure GLD tank would be better then PLD, but ill see when i get that high of a level.


It has to with the quality of the abilities. Take Shield Oath for instance. Shield Oath is only available to PLDs and is probably one of the best tanking abilities in the game. If you use GLA, you won't have access to that. Similarly with WAR, Wrath is a mechanic exclusive to that job. You end up sacrificing cross class abilities for even stronger ones.
#8 Jul 09 2013 at 1:25 PM Rating: Excellent
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Parathyroid wrote:
Have they made mention yet of what will happen to the level of a job? Does it start at 50 if your class is 50, or does it start at 30? I suppose in the immediate future this would be most relevant to Archanist, because there are 2 job branches from that class.


A job is an extension of a class. So your job is whatever level your class is; they are tied together one-to-one. If you level up while on your class, your job also levels up; if you level up while on your job, your class also levels up.
#9 Jul 09 2013 at 1:29 PM Rating: Decent
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Xoie wrote:
Parathyroid wrote:
Have they made mention yet of what will happen to the level of a job? Does it start at 50 if your class is 50, or does it start at 30? I suppose in the immediate future this would be most relevant to Archanist, because there are 2 job branches from that class.


A job is an extension of a class. So your job is whatever level your class is; they are tied together one-to-one. If you level up while on your class, your job also levels up; if you level up while on your job, your class also levels up.



So what happens if a class can turn into two different jobs? That is more what I was asking, just poorly. And someone farther up asked it as he said apparently ARC is going to lead into two different jobs? (I guess smn and sch?)

And Something similar I asked in a thread with the video...
FlixEffect wrote:
Thanks for the vid.

So it seems like if (when) they add different JOBS, they will essentially also have to add a class?

I mean, say they add Thief. If they wanted to branch Thief out from (these are just examples), say "Pugilist(30) + Archer(15)"... if your PUGILIST is already 50, wouldn't your new Thief, already be 50?
(Pug 50... Equip "Thief Stone"... become Thief 50).

Otherwise it would be "Let's add Thief and Dancer".. Thief Class, Dancer Job. Which means they would have to be [adding new guild halls etc]


Edited, Jul 9th 2013 12:30pm by FlixEffect
#10 Jul 09 2013 at 1:48 PM Rating: Excellent
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FlixEffect wrote:
Xoie wrote:
Parathyroid wrote:
Have they made mention yet of what will happen to the level of a job? Does it start at 50 if your class is 50, or does it start at 30? I suppose in the immediate future this would be most relevant to Archanist, because there are 2 job branches from that class.


A job is an extension of a class. So your job is whatever level your class is; they are tied together one-to-one. If you level up while on your class, your job also levels up; if you level up while on your job, your class also levels up.



So what happens if a class can turn into two different jobs? That is more what I was asking, just poorly. And someone farther up asked it as he said apparently ARC is going to lead into two different jobs? (I guess smn and sch?)

And Something similar I asked in a thread with the video...
FlixEffect wrote:
Thanks for the vid.

So it seems like if (when) they add different JOBS, they will essentially also have to add a class?

I mean, say they add Thief. If they wanted to branch Thief out from (these are just examples), say "Pugilist(30) + Archer(15)"... if your PUGILIST is already 50, wouldn't your new Thief, already be 50?
(Pug 50... Equip "Thief Stone"... become Thief 50).

Otherwise it would be "Let's add Thief and Dancer".. Thief Class, Dancer Job. Which means they would have to be [adding new guild halls etc]


Edited, Jul 9th 2013 12:30pm by FlixEffect



This is the first time they are giving this option, but I'd presume it would still work the same way. You don't have to unlock your job at 30. When jobs were introduced, many people had the relevant class to 50 already, so their jobs were 50 also. If you're allowed to unlock more than one job, it only makes sense that all those jobs were the same level as the class as well even if you unlock them later.
#11 Jul 09 2013 at 1:54 PM Rating: Default
They only call them "Jobs" for nostalgia.

This would all be less confusing if they called them "specializations", which is really what they are. A few bonus abilities.

I played my (job) character at level 50 and it seems like classes are still as useless as ever, solo or not. They should just scrap the system... ugh. It's so confusing for people.
#12 Jul 09 2013 at 2:01 PM Rating: Good
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FrozenSherbet wrote:
IMFW wrote:
I dont see the point in jobs, you only get 5 more abilities and no traits, but if you stay GLD to level 50 youll have more traits and abilities it looks like, i feel a pure GLD tank would be better then PLD, but ill see when i get that high of a level.


It has to with the quality of the abilities. Take Shield Oath for instance. Shield Oath is only available to PLDs and is probably one of the best tanking abilities in the game. If you use GLA, you won't have access to that. Similarly with WAR, Wrath is a mechanic exclusive to that job. You end up sacrificing cross class abilities for even stronger ones.


Yeah thats not bad, Sentinel gives 30% aswell, plus youll get bulwark and tempered will and more traits, like i said ill just have to see, i got some ideas for materia armor builds that should help me tank lol
#13 Jul 09 2013 at 2:15 PM Rating: Excellent
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Killua125 wrote:
They only call them "Jobs" for nostalgia.

This would all be less confusing if they called them "specializations", which is really what they are. A few bonus abilities.

I played my (job) character at level 50 and it seems like classes are still as useless as ever, solo or not. They should just scrap the system... ugh. It's so confusing for people.



Why are classes useless? You get more abilities and traits and its not like the job abilities are super over powered.
#14 Jul 09 2013 at 2:19 PM Rating: Good
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Killua125 wrote:
I played my (job) character at level 50 and it seems like classes are still as useless as ever, solo or not. They should just scrap the system... ugh. It's so confusing for people.

Is it really that confusing? I've read a few threads on it and have it basically figured out. Some of the aspects might seem counter intuitive (like why BLM requires leveling PUG). But I wouldn't necessarily call the system as a whole confusing.
#15 Jul 09 2013 at 2:43 PM Rating: Good
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classes are great for small groups (4 or less) since you can cross class skills more effectively. Jobs are great for that full specialized party.

Classes are only as useless as the person deciding what to cross-class (and what they have available to do so with)
#16 Jul 09 2013 at 2:47 PM Rating: Good
Example: I level a GLD to 30, then a CNJ to 15. Now I would switch back to GLD and equip job stone PLD. Now I am level 30 PLD. I level this PLD to 31. I unequip job stone to become GLD lvl 31. Now I become CNJ, level 15.

Think of a level 50 PLD as a level 50 GLD with some added/subtracted skills. This is correct?
#17 Jul 09 2013 at 2:59 PM Rating: Good
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Sort of... the jobs only have 2 subclasses to choose skills from, but have their own special skills and skill boosting traits. They make your tank tankier, your healer healier etc...

Classes don't have as much of an identity as they can use a mix of skills from every other class. So your tank might not have as much HP or native enmity gain, but can heal themselves slightly better or DD a bit better than their perspective Job would. So a small party of all GLD could in theory complete things the same small party of all PLD could not. But bigger events require specific skills which is why Jobs are better suited for those events. I think the overall usefulness of both Jobs and Classes is fairly closely balanced, which is pretty impressive since in my mind it shouldn't work at all.
#18 Jul 09 2013 at 3:03 PM Rating: Default
is my example correct?
#19 Jul 09 2013 at 3:32 PM Rating: Good
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Except for the GLD = PLD +/- Skills part, they play similar but are far from the same... Every level 50 GLD with the same gear can be extremely different... Every 50 PLD with the same gear can only be different based on player skill
#20 Jul 09 2013 at 3:44 PM Rating: Default
ty for explaining it to me.
#21 Jul 09 2013 at 3:49 PM Rating: Good
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Perrin wrote:
Except for the GLD = PLD +/- Skills part, they play similar but are far from the same... Every level 50 GLD with the same gear can be extremely different... Every 50 PLD with the same gear can only be different based on player skill



Thats the main reason i wanna stay GLD, the AF gear is great but crafting is my favorit part of this game so i would rather craft all my own gear, work hard for those HQs and meld materia into it so i can really fine toon my stats and custamize it to the way i play. Im gonna have different sets of armour with the right elemental resitence for the primal fights, well see how well it helps.
#22 Jul 09 2013 at 4:03 PM Rating: Good
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Killua125 wrote:
They only call them "Jobs" for nostalgia.

This would all be less confusing if they called them "specializations", which is really what they are. A few bonus abilities.

I played my (job) character at level 50 and it seems like classes are still as useless as ever, solo or not. They should just scrap the system... ugh. It's so confusing for people.

Coming from XI you could apply the same theory for job/subjob of them being "specializations" if you wanted to exaggerate. What you are not taking into account is how much bonus abilities will differentiate Paladin from gladiator as the level cap raises.

Seriously, we don't know how jobs or classes will develop past level 50. Gladiator could drift way more to the DD side as Paladin gets more unique skills for tanking. They didn't have the roadmap for 1-99 for FFXI jobs and how their subjobs work either until time progressed.

The game development doesn't stop at the current cap unless the game tanks and gets shutdown. This game could turn into something pretty different from the launch if it survives 5, 10, 15 years.
#23 Jul 09 2013 at 4:08 PM Rating: Excellent
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sandpark wrote:
Killua125 wrote:
They only call them "Jobs" for nostalgia.

This would all be less confusing if they called them "specializations", which is really what they are. A few bonus abilities.

I played my (job) character at level 50 and it seems like classes are still as useless as ever, solo or not. They should just scrap the system... ugh. It's so confusing for people.

Coming from XI you could apply the same theory for job/subjob of them being "specializations" if you wanted to exaggerate. What you are not taking into account is how much bonus abilities will differentiate Paladin from gladiator as the level cap raises.

Seriously, we don't know how jobs or classes will develop past level 50. Gladiator could drift way more to the DD side as Paladin gets more unique skills for tanking. They didn't have the roadmap for 1-99 for FFXI jobs and how their subjobs work either until time progressed.

The game development doesn't stop at the current cap unless the game tanks and gets shutdown. This game could turn into something pretty different from the launch if it survives 5, 10, 15 years.


Good thought. I'm thinking classes perhaps will be more 'middle of the road' in relation to their dual jobs. For instance Paladin/Dark Knight (just hypothesizing). The Gladiator class will continue to advance in a way that will validate that class turning into either job.
#24 Jul 09 2013 at 7:03 PM Rating: Good
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IMFW wrote:
Perrin wrote:
Except for the GLD = PLD +/- Skills part, they play similar but are far from the same... Every level 50 GLD with the same gear can be extremely different... Every 50 PLD with the same gear can only be different based on player skill



Thats the main reason i wanna stay GLD, the AF gear is great but crafting is my favorit part of this game so i would rather craft all my own gear, work hard for those HQs and meld materia into it so i can really fine toon my stats and custamize it to the way i play. Im gonna have different sets of armour with the right elemental resitence for the primal fights, well see how well it helps.


You can wear stuff other than AF on Jobs... Actually endgame in 1.0 the AF was only good enough for the basic primal fights, unless you had a spectacular party you needed the majority kitted out in good +material gear on Jobs
#25 Jul 09 2013 at 7:49 PM Rating: Good
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I guess my concern with this, is say someone levels GLD to 50... then they decide to play PLD for some run, but they don't have a clue how to do it since they spent all their leveling solely as a "GLD".

Like powerleveled players from FFXI hitting the 60's without a clue how to actually play their job as they were babysat the whole way.
Just saying it's possible. But hopefully not a norm.
#26 Jul 09 2013 at 7:55 PM Rating: Decent
FlixEffect wrote:
I guess my concern with this, is say someone levels GLD to 50... then they decide to play PLD for some run, but they don't have a clue how to do it since they spent all their leveling solely as a "GLD".

Like powerleveled players from FFXI hitting the 60's without a clue how to actually play their job as they were babysat the whole way.
Just saying it's possible. But hopefully not a norm.


It's just a few skills... I'm sure they would be fine.
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