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#1 Jul 17 2013 at 3:12 AM Rating: Good
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A little surprised this wasn't already posted! I'm very excited about this.

Source: http://forum.square-enix.com/ARR-Test/threads/54239-UI-Scale?p=1014947&viewfull=1#post1014947

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Greetings,

Below is an update from Hiroshi Minagawa in regards to window and font sizes.

Quote:
Quote Originally Posted by Hiroshi_Minagawa
In phase 4 we will be introducing a feature that will allow you to individually toggle the sizes of each kind of window including the HUD.
To start out the below three sizes will be possible:
  • 80% (smaller)
  • 100% (standard)
  • 120% (larger)

Below are a couple of things to note about this as well:
  • You can indicate different sizes for each window.
  • The display size is saved on a window to window basis and will be maintained even if you re-open a window.
  • The size settings will be saved even when logging in again.

Display process-wise it is possible to address this for 5% or even 300% size changes, so after launch we will be expanding the customizability range to be 50%-200% and making it possible to make even more minute changes.

Below is an image illustrating the three different sizes:

Screenshot


*These size changes will also apply to buffs/debuffs since they are part of the HUD.
*These changes can also be made on the PS3 version.


Edit: I'm a sucker for cleanliness. ^_~

Edited, Jul 17th 2013 4:19am by Ryklin
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#2 Jul 17 2013 at 3:34 AM Rating: Excellent
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#3 Jul 17 2013 at 4:45 AM Rating: Good
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SCOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRRRREEEEEEEEEEEEE!!!!!!!!

Here's hoping they allow us to carry that over when we are developing addons for the game.
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#4 Jul 17 2013 at 6:08 AM Rating: Good
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This is pretty good. The UI is pretty cluttered as it is especially with a cross hotbar, so just making everything smaller is a good option.
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#5 Jul 17 2013 at 6:11 AM Rating: Good
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Oh thank god! This was actually one of my bigger gripes, trying to read 12 point font on a 46" tv screen. I literally had to sit like 3 feet away in order to be able to read all the text. This will be fantastic (and is pretty necessary)!
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#6 Jul 17 2013 at 6:11 AM Rating: Good
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While I'm glad they're putting this in.. I'm a little confused as to why it's so limited.
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#7 Jul 17 2013 at 6:14 AM Rating: Excellent
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Archmage Callinon wrote:
While I'm glad they're putting this in.. I'm a little confused as to why it's so limited.


im just happy for right now that its going in. I bet they had no intention of adding this feature but alot of people complained so there rushing it in befor release. they did say that after launch there will be more options.
#8 Jul 17 2013 at 6:25 AM Rating: Decent
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That's cool and all, but how much more time would it have taken to make it so you could click and drag a corner of the window and expand it to whatever size you wanted? Jus sayin
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#9 Jul 17 2013 at 6:29 AM Rating: Good
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I was hoping for this type of customization. Sounds good to me.
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#10 Jul 17 2013 at 6:30 AM Rating: Good
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Archmage Callinon wrote:
While I'm glad they're putting this in.. I'm a little confused as to why it's so limited.


200% at release is limited? I mean, different strokes for different folks and all, but I'd think that would be large enough for someone of legal blindness to be able to see when it comes to most of the UI.

Hyperbole aside though, one big question is whether this will also affect the mini-map, since ...


http://forum.square-enix.com/ARR-Test/threads/36485-FFXIV-A-Realm-Reborn-Player-Feedback-Status-List?p=648393&viewfull=1#post648393
Quote:
Comment: Please make it possible to adjust the size of the mini-map and other widgets.

Status: Address in Beta Phase 3 / Continuing to Address

Developer Feedback: All of the UI size will be adjustable by the official release. However, it won't be possible to adjust the size of the mini-map because it's graphical data.



Yeah, as you can see, they've struck down in the past the possibility of being able to adjust the size of the mini-map, something I think several people have lamented through the beta so far. The question is whether this new development means something has changed and they've yet to update the master feedback list, or if things still stand as they did before in regards to that part of the UI.
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#11 Jul 17 2013 at 6:34 AM Rating: Decent
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200% at release is limited? I mean, different strokes for different folks and all, but I'd think that would be large enough for someone of legal blindness to be able to see when it comes to most of the UI.


I was talking about the limited options.. 80%, 100%, or 120%. What if, for some windows, I want 75%? 90%? Maybe for the minimap I'd like 115%? Maybe 120% is too big, but 100% isn't big enough. Scaling of UI elements isn't exactly a revolutionary development in interface design.

Quote:
Developer Feedback: All of the UI size will be adjustable by the official release. However, it won't be possible to adjust the size of the mini-map because it's graphical data.


Smiley: dubious

That sounds like a failure of design right there.
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#12 Jul 17 2013 at 6:38 AM Rating: Excellent
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Archmage Callinon wrote:
Quote:
200% at release is limited? I mean, different strokes for different folks and all, but I'd think that would be large enough for someone of legal blindness to be able to see when it comes to most of the UI.


I was talking about the limited options.. 80%, 100%, or 120%. What if, for some windows, I want 75%? 90%? Maybe for the minimap I'd like 115%? Maybe 120% is too big, but 100% isn't big enough. Scaling of UI elements isn't exactly a revolutionary development in interface design.


Fair enough, and I agree completely. As Filth said, I'd prefer scalable windows which I can drag to resize as well, much like how the chat boxes already work at the moment. They were able to do that in 1.0 when it came to several UI features if I recall as well, including HP/MP/TP bars, enemy HP, and ... I think the map? Possibly? I honestly can't remember, it's been so long. Smiley: confused Someone feel free to correct me on that one.

And yes, the UI map in ARR being untweakable does seem pretty 'ehhh'. I never had an issue with it, but I can definitely see how others could.

Edited, Jul 17th 2013 8:38am by Satisiun
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#13 Jul 17 2013 at 6:56 AM Rating: Good
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cant tell you how long i spent trying to figure out if i could make that cross bar on ps3 smaller... glad they realized that it doesnt need to take up a third of the screen...
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#14 Jul 17 2013 at 7:16 AM Rating: Excellent
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Also you guys gotta rememeber there will be addons and im sure somone will fix this issues fast heh.
#15 Jul 17 2013 at 8:22 AM Rating: Good
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Nice! I always thought that the health bars where a little to large when in a party.
#16 Jul 17 2013 at 8:46 AM Rating: Excellent
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silverhope wrote:
Also you guys gotta rememeber there will be addons and im sure somone will fix this issues fast heh.
I think they said they'll be allowing add-on support something like six months down the line, and that before then they will be working on the UI based on user feedback to fix things natively.
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#17 Jul 17 2013 at 10:28 AM Rating: Excellent
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I hope this includes the Limit Gauge. The bars for it are gigantic.
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#18 Jul 17 2013 at 11:08 AM Rating: Excellent
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This was one of my biggest issues...I actually had to lower my resolution because I couldn't read anything.
#19 Jul 17 2013 at 11:37 AM Rating: Decent
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This is great news, truly. However, I wish they would, in addition, give the option to increase or decrease font size within a window.

I would like to see a font size scale separate from the window size scale created. As it appears now, when altering the window size the font size will scale accordingly to keep a particular window to font size ratio.

For example: the size of the chat window is ideal for me, though the font is so large within that window that there is hardly enough room to see more than 4-5 lines of text. I would like to be able to decrease my font size without increasing the window size to be able to see more of the chat text.
#20 Jul 17 2013 at 11:42 AM Rating: Good
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FilthMcNasty wrote:
That's cool and all, but how much more time would it have taken to make it so you could click and drag a corner of the window and expand it to whatever size you wanted? Jus sayin


Um... PS3 limitations?
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#21 Jul 17 2013 at 11:43 AM Rating: Excellent
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kwenzeler wrote:
This is great news, truly. However, I wish they would, in addition, give the option to increase or decrease font size within a window.

I would like to see a font size scale separate from the window size scale created. As it appears now, when altering the window size the font size will scale accordingly to keep a particular window to font size ratio.

For example: the size of the chat window is ideal for me, though the font is so large within that window that there is hardly enough room to see more than 4-5 lines of text. I would like to be able to decrease my font size without increasing the window size to be able to see more of the chat text.


Depending on how they implement the scaling for that window, you might be able to cheat your way into the result you want... scale the window down (so the font is smaller), then drag the window out to the desired size.

Have to wait and see if that's possible.
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#22 Jul 17 2013 at 12:33 PM Rating: Excellent
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reptiletim wrote:
FilthMcNasty wrote:
That's cool and all, but how much more time would it have taken to make it so you could click and drag a corner of the window and expand it to whatever size you wanted? Jus sayin

Um... PS3 limitations?

I would just chock it up to design philosophy. When I resize a window by clicking on and dragging a corner of the window, I expect the contents of the window to stay the same size. So if I were going to make a feature that caused the contents of the window to scale in size as well, I might not choose to tie it to traditional window resizing controls.
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#23 Jul 18 2013 at 12:52 AM Rating: Decent
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It would be cool if they made it completely customizable, and that may come in time! But this is a step in the right direction, and I think that's what we should take away from this. :) They will probably improve it more in the future.
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#24 Jul 18 2013 at 1:18 AM Rating: Good
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Is there a shortcut button to clear all open windows (except for chat)?
#25 Jul 18 2013 at 2:10 AM Rating: Decent
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There isn't that I could find, and that kindof drives me crazy I liked in XI if I just pressed escape, it would close them out layer by layer. I want that. lol
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#26 Jul 18 2013 at 5:53 AM Rating: Decent
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Ryklin the Malevolent wrote:
There isn't that I could find, and that kindof drives me crazy I liked in XI if I just pressed escape, it would close them out layer by layer. I want that. lol


You can do that in ARR as well. Just hit Esc. however many times is needed and any and all open windows will close out until you either have nothing open beyond the primary UI, or open the system menu.
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#27 Jul 18 2013 at 1:17 PM Rating: Decent
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That didnt work for me. It would just take me out of the mini menu and leave my windows open, and then I would have to go back into it to close them.
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#28 Jul 18 2013 at 4:00 PM Rating: Excellent
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There is a keybind available for "Close all Open Windows".

Also the last little tidbit from the Dev team stated you will be able to close ALL of the UI components and still battle. Yoshida suggested turning off the UI completely and trying battle from 1st person mode. I'm planning to do just that!
#29 Jul 18 2013 at 4:36 PM Rating: Good
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Gnu wrote:
There is a keybind available for "Close all Open Windows".

Thanks for the tip! This will be most useful...
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#30 Jul 18 2013 at 7:07 PM Rating: Decent
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Ryklin the Malevolent wrote:
Gnu wrote:
There is a keybind available for "Close all Open Windows".

Thanks for the tip! This will be most useful...


Not sure if you played or not, but is this something like FFXI had where you could hide all the active windows? Do windows not normally close as you cycle through different menu choices? I ask because I usually just closed active windows before opening new ones. In most other games they close on their own unless they're meant to be interacted with at the same time.
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#31 Jul 18 2013 at 7:44 PM Rating: Good
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FilthMcNasty wrote:
Ryklin the Malevolent wrote:
Gnu wrote:
There is a keybind available for "Close all Open Windows".

Thanks for the tip! This will be most useful...


Not sure if you played or not, but is this something like FFXI had where you could hide all the active windows? Do windows not normally close as you cycle through different menu choices? I ask because I usually just closed active windows before opening new ones. In most other games they close on their own unless they're meant to be interacted with at the same time.


Actually no, the system menus do not close themselves.

The Keybind is for closing windows such as Inventory, Character, Armoury Chest, Abilities and Skills, etc.

The UI button closes everything on the screen, HP bar, character name, enemy name, everything. In Phase 3, you could not do certain functions in UI off mode such as target next enemy, trigger abilities, so battling with the UI off was not really possible. It's coming though.

The feature from FFXI where the chat box turns itself off over time has been discussed. I'd wager that it will be added as soon as they can get to it. I really perfer it when the UI elemnts can be set to turn themselves of over time, with adjustable times of course. The UI in the latest Tomb Raider turned itself off when just exploring and I found that it really added to immersion.




Edited, Jul 18th 2013 9:44pm by Gnu
#32 Jul 19 2013 at 12:54 AM Rating: Decent
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Gnu wrote:
There is a keybind available for "Close all Open Windows".


Huh. I must have overlooked that option. I'll check it out during phase 4. Thanks
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