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#1 Jul 22 2013 at 2:19 PM Rating: Decent
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Does anyone have a list of macro commands that are available in ARR?
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#2 Jul 22 2013 at 2:25 PM Rating: Excellent
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If you're in the beta you can see this:

http://forum.square-enix.com/ARR-Test/threads/36955-Instruction-Manual-for-Beta-Test-Phase-3-%28Windows%29?p=686800&viewfull=1#post686800

If not, I'm not going to type that out Smiley: tongue
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#3 Jul 22 2013 at 2:41 PM Rating: Good
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Darn, I downloaded it as a file, but Zam only takes images. Can't help you, and its very long, and supposedly not the least of it.

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#4 Jul 22 2013 at 2:44 PM Rating: Excellent
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I got this Smiley: jester

Chat:
 
/say (/s)  [message]	Sends a message to all PCs within a small radius. 
Typing /say or /s without a message switches the default chat mode to [Say]. 
 
/yell (/y) [message]	Sends a message to all PCs within a radius larger than /say but smaller than /shout. 
Typing /yell or /y without a message switches the default chat mode to [Say]. 
 
/shout (/sh) [message]	Sends a message to all PCs in the same area. 
The message will not be displayed if a PC has deselected [Shout] in the chat filter. 
 
/party (/p) [message]	Sends a message to all members of your current party, regardless of their location. 
Typing /party or /p without a message switches the default chat mode to [Party]. 
 
/linkshell (/l) [message]	Sends a message to all members of your active linkshell, regardless of their location. 
 
>>Channels 
/linkshell(/l)1-8 
 
Typing /linkshell or /l without a message switches the default chat mode to [Linkshell]. 
 
/freecompany (/fc)	Sends a message to all members of your free company, regardless of their location. 
Typing /freecomopany or /fc without a message switches the default chat mode to [FreeCompany]. 
 
/echo (/e) [message]	Displays a message that only you can see. 
/partycmd (/pcmd) [subcommand]	Executes various party commands. Opens your party members display when no subcommand is specified. 
 


Party:
 
add “PC name” – Invite a PC to your party. 
 
leave – Leave your current party. 
 
leader “PC name” – Pass leadership to a PC in your party. 
 
kick “PC name” – Remove a PC from your party. 
 
breakup – Dissolve your current party. 
 
/invite "PC name"	Invites the specified PC to your party. Invites current target when not specified. 
 
/kick "PC name"	Removes the specified PC from your party. Removes current target when not specified. 
 
/leader "PC name"	Passes leadership to the specified PC. Passes leadership to current target when not specified. 
 
/leave	Leave your current party. 
 
/join	Accepts a party invite. 
 
/decline	Declines a party invite. 
/friendlist (/flist) [subcommand]	Executes various Friend List commands. Opens your friend list when no subcommand is specified. 


Social:
 
add “PC name” – Send a PC a friend request. 
 
accept “PC name” – Accept a friend request from a PC. 
 
deny “PC name” – Deny a friend request from a PC. 
 
remove “PC name” – Remove a PC from your friend list. 
 
/blacklist (/blist) [subcommand]	Executes various blacklist commands. Opens your blacklist when no subcommand is specified. 
 
       >>Subcommands: 
                  add “PC name” – Add a PC to your blacklist. 
                  remove “PC name” – Remove a PC from your blacklist. 


General:
 
/? [command_name]	Gives a detailed explanation of specified command. Abbreviations can be used. 
* All command names must be one word or in quotation marks. 
 
/wait [wait time]	A macro command for adjusting the pause between commands. 
        -A wait time amount of 1 equals one second. 
        -The maximum wait time allowed is 60. 
        -If the wait time amount is over 60, it will be counted as 0. 
 
/logout	Log out and return to the title screen. 
 
/shutdown	Log out and close the game. 
 
/map	Opens the current area map. 
 
/check (/c) “PC name” (placeholder)	Examines the specified target. Examines current target when not specified. 
 
/huntinglog(/hlog)	View the hunting log. 
 
/craftinglog(/clog)	View the crafting log. 
 
/gatheringlog(/glog)	View the gathering log. 
 
/trade	Initiates a trade with your current target. 
 
/return	Return to your current home point. 
 
/action (/ac) “action name” “PC name”	Uses an action on specified target. Uses current target when not specified. 
 
This cannot be used with actions you have not yet learned, or when restricted by other factors. 
/battlemode (/bm) [subcommand]	Toggle between active and passive mode. Switches to opposite mode when no subcommand is specified. 
          >>Subcommands: 
                   On	 – Draw weapon. 
                   Off         – Sheathe weapon. 
 
/marking (/mk) [target type] “PC name” (placeholder)	Set a sign on the specified target. Uses current target when not specified. 
     >>Target types: 
          attack1–5 
          bind1–3 
          ignore1–2 
          circle 
          cross 
          square 
          triangle 
          off (Turns off enemy sign.) 
        Example: 
/marking attack1	(Sets sign “Target to Attack 1” on current target.) 
 
 
/target (/ta) “PC name” (placeholder)	Targets the specified target. 
Target must be within range for this command to function. 
 
/targetnpc (/tnpc)	Targets the closest NPC within a certain radius. 
 
/targetenemy (/tenemy)	Targets the closest enemy within a certain radius. 
 
/battletarget (/bt)	Targets the closest enemy within a certain radius that is attacking you. 
 
/assist (/as)	Targets the target of another PC or NPC. (A target must be specified.) Assists current target when not specified. 
 
/facetarget (/ft)	Immediately turns your PC in the direction of your current target. 
 
/automove	Turn on/off auto-run. 
 
/recast	Displays time remaining until the specified action can be used again. 
 
/loot 	Opens the loot list. 
 
/sit (/lounge)	Assume a sitting position or rise from it. Certain emotes have special sitting equivalents. Also sits your character in a chair if one is nearby. 
 
/follow	Follow a targeted player. 
 
/legacymark (/lmark) [subcommand]	Show or hide the mark of the Twelve—a brand appearing on the back of the neck of all who survived the Calamity. 
     >>Subcommands: 
          On - Show mark 
          Off - Hide mark 
 
 
Edited out emotes: Long story short, "/emote motion (typing motion after) makes the motion with no text, ala FFXI. 
 
 
 
Placeholders 
Command	Description 
<t> 
 
Displays current target name. 
<tt> 
 
Displays target of current target’s name. 
<me> 
 
Displays your character’s name. 
<0> 
 
Displays your character’s name. 
<1>~<8> 
 
Display Party Member 1-8's name.  
<attack1>~<attack5> 
 
Displays Target to Attack 1–5’s name. 
<bind1>~<bind3> 
 
Displays Target to Bind 1–3’s name. 
<stop1>~<stop2> 
 
Displays Target to Stop 1–2’s name. 
<square> 
 
Displays target marked with a square’s name. 
<circle> 
 
Displays target marked with a circle’s name. 
<cross> 
 
Displays target marked with a cross’s name. 
<triangle> 
 
Displays target marked with a triangle’s name. 
<mo>,<mouse> 
 
Displays mouseover target’s name. 
<hp> 
 
Displays current HP and maximum HP. 
<hpp> 
 
Displays current HP as a percentage. 
<mp> 
 
Displays current MP and maximum MP. 
<mpp> 
 
Displays current MP as a percentage. 
<tp> 
 
Displays current TP. 
<class>,<job> 
 
Displays current class and level. 
<pos> 
 
Displays coordinates of current location. 


Edited, Jul 22nd 2013 1:47pm by FlixEffect
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#5 Jul 23 2013 at 1:01 PM Rating: Decent
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Thanks, I hadn't read the beta manual though I have got it downloaded somewhere. I can start thinking about preparing a few macros for when phase 4 starts. I hope I'll be able to dump them into a text file somewhere so I don't have to restyle them all.
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#6 Jul 23 2013 at 1:06 PM Rating: Good
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Speaking of macros... I am wondering if it is possible to use the keyboard macro set with a controller rather than using the crossbar set that is provided for the controller?

I tried to figure this out for quite a while on the last day of beta but wasn't able to make it work, so I'm thinking it may not be possible without some sort of extra keybinding software?
#7 Jul 23 2013 at 1:14 PM Rating: Good
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ClydesShadow wrote:
Speaking of macros... I am wondering if it is possible to use the keyboard macro set with a controller rather than using the crossbar set that is provided for the controller?

I tried to figure this out for quite a while on the last day of beta but wasn't able to make it work, so I'm thinking it may not be possible without some sort of extra keybinding software?


From what I've gathered, you can have them DISPLAYED on the screen... I saw a SS somewhere with the controller bar, and then other bars. (Presumably was using a Mouse aswell, be it on PS3 or he was using controller on PC).

But to be able to use the normal bar with a controller... I don't think there is. Unless you were to use a controller in "Mouse mode" but that would be horrible.

But, the way it worked in FFXI.... trigger, scroll L/R to desired macro... No(t at this time).
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#8 Jul 23 2013 at 1:32 PM Rating: Excellent
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FlixEffect wrote:
ClydesShadow wrote:
Speaking of macros... I am wondering if it is possible to use the keyboard macro set with a controller rather than using the crossbar set that is provided for the controller?

I tried to figure this out for quite a while on the last day of beta but wasn't able to make it work, so I'm thinking it may not be possible without some sort of extra keybinding software?


From what I've gathered, you can have them DISPLAYED on the screen... I saw a SS somewhere with the controller bar, and then other bars. (Presumably was using a Mouse aswell, be it on PS3 or he was using controller on PC).

But to be able to use the normal bar with a controller... I don't think there is. Unless you were to use a controller in "Mouse mode" but that would be horrible.

But, the way it worked in FFXI.... trigger, scroll L/R to desired macro... No(t at this time).


You could use the controller in mouse mode, if you have your controller macros memorized (which wouldn't be unheard of actually).
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#9 Jul 23 2013 at 1:33 PM Rating: Good
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ClydesShadow wrote:
Speaking of macros... I am wondering if it is possible to use the keyboard macro set with a controller rather than using the crossbar set that is provided for the controller?

I tried to figure this out for quite a while on the last day of beta but wasn't able to make it work, so I'm thinking it may not be possible without some sort of extra keybinding software?


You can change the keybind of a keyboard and use it for your macros. There are 2 keybind sets, the first one is already set up, but you can edit it and there is a blank second set.

My plan is to put all my macros on keybind #2.

Crafting, I'll put my macros it on the controller it the empty slots available.
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World: Ultros
#10 Jul 23 2013 at 2:07 PM Rating: Good
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FlixEffect wrote:
ClydesShadow wrote:
Speaking of macros... I am wondering if it is possible to use the keyboard macro set with a controller rather than using the crossbar set that is provided for the controller?

I tried to figure this out for quite a while on the last day of beta but wasn't able to make it work, so I'm thinking it may not be possible without some sort of extra keybinding software?


From what I've gathered, you can have them DISPLAYED on the screen... I saw a SS somewhere with the controller bar, and then other bars. (Presumably was using a Mouse aswell, be it on PS3 or he was using controller on PC).

But to be able to use the normal bar with a controller... I don't think there is. Unless you were to use a controller in "Mouse mode" but that would be horrible.

But, the way it worked in FFXI.... trigger, scroll L/R to desired macro... No(t at this time).



Yeah I suppose that's ultimately what I was getting at, I was hoping to use the macros like they were in XI. I much prefer the option to have 20+ commands displayed at one time, to the crossbar which limits you somewhat to eight, albeit you can switch between them fairly easy... it's just not convenient in battle to be switching between crossbars.
#11 Jul 23 2013 at 2:09 PM Rating: Good
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Grandmomma wrote:
ClydesShadow wrote:
Speaking of macros... I am wondering if it is possible to use the keyboard macro set with a controller rather than using the crossbar set that is provided for the controller?

I tried to figure this out for quite a while on the last day of beta but wasn't able to make it work, so I'm thinking it may not be possible without some sort of extra keybinding software?


You can change the keybind of a keyboard and use it for your macros. There are 2 keybind sets, the first one is already set up, but you can edit it and there is a blank second set.

My plan is to put all my macros on keybind #2.

Crafting, I'll put my macros it on the controller it the empty slots available.


Would doing this allow me to access the macro sets via the controller? I've never actually played an MMO on a keyboard rig before so I'm completely clueless for the most part...
#12 Jul 23 2013 at 2:41 PM Rating: Good
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ClydesShadow wrote:
Grandmomma wrote:
ClydesShadow wrote:
Speaking of macros... I am wondering if it is possible to use the keyboard macro set with a controller rather than using the crossbar set that is provided for the controller?

I tried to figure this out for quite a while on the last day of beta but wasn't able to make it work, so I'm thinking it may not be possible without some sort of extra keybinding software?


You can change the keybind of a keyboard and use it for your macros. There are 2 keybind sets, the first one is already set up, but you can edit it and there is a blank second set.

My plan is to put all my macros on keybind #2.

Crafting, I'll put my macros it on the controller it the empty slots available.


Would doing this allow me to access the macro sets via the controller? I've never actually played an MMO on a keyboard rig before so I'm completely clueless for the most part...


Um no. When you make a macro, you have the option to put it on the controller, whichever set you want. However, it does'nt automatically go to the controller unless you take the extra step to put it there.
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World: Ultros
#13 Jul 23 2013 at 2:44 PM Rating: Good
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Grandmomma wrote:
ClydesShadow wrote:
Grandmomma wrote:
ClydesShadow wrote:
Speaking of macros... I am wondering if it is possible to use the keyboard macro set with a controller rather than using the crossbar set that is provided for the controller?

I tried to figure this out for quite a while on the last day of beta but wasn't able to make it work, so I'm thinking it may not be possible without some sort of extra keybinding software?


You can change the keybind of a keyboard and use it for your macros. There are 2 keybind sets, the first one is already set up, but you can edit it and there is a blank second set.

My plan is to put all my macros on keybind #2.

Crafting, I'll put my macros it on the controller it the empty slots available.


Would doing this allow me to access the macro sets via the controller? I've never actually played an MMO on a keyboard rig before so I'm completely clueless for the most part...


Um no. When you make a macro, you have the option to put it on the controller, whichever set you want. However, it does'nt automatically go to the controller unless you take the extra step to put it there.


Hmmm, I suppose that wouldn't be exactly what I'm looking for then.

I wish there was a way to access the macrobar by linking it to a controller button. Such as, as said before, pressing RB brings up to macro list.
#14 Jul 23 2013 at 2:47 PM Rating: Decent
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ClydesShadow wrote:


Yeah I suppose that's ultimately what I was getting at, I was hoping to use the macros like they were in XI. I much prefer the option to have 20+ commands displayed at one time, to the crossbar which limits you somewhat to eight, albeit you can switch between them fairly easy... it's just not convenient in battle to be switching between crossbars.


It's 16 isn't it? Unless you're not really counting the D-pad.

Otherwise L+D = 4
R+D = 4
L + ABXY = 4
R + ABXY = 4
=16

Then tapping RB flips between two quick access ones, so by the time GCD is over, you really have access to 32 slots.


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#15 Jul 23 2013 at 2:52 PM Rating: Decent
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ClydesShadow wrote:

Hmmm, I suppose that wouldn't be exactly what I'm looking for then.

I wish there was a way to access the macrobar by linking it to a controller button. Such as, as said before, pressing RB brings up to macro list.


I'm guessing you're on PS3 otherwise you wouldn't be asking this stuff. However, if you ARE by chanc eon PC just using a controller... You would always hope for some third party. It's looking like they might be more supportive this time. Kind of a shot, but you never know.

Also, if you were on PC, you could actually do what you are trying to do... albeit in a roundabout way. But actually getting it to flow would be weird.

Honestly, they way they implemented controller this time around is pretty slick once you get used to it.
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FFXIV: Flix Skyfall (Behemoth) 50BRD: River of Blood for dayzzzzzz


#16 Jul 23 2013 at 3:13 PM Rating: Good
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FlixEffect wrote:
ClydesShadow wrote:


Yeah I suppose that's ultimately what I was getting at, I was hoping to use the macros like they were in XI. I much prefer the option to have 20+ commands displayed at one time, to the crossbar which limits you somewhat to eight, albeit you can switch between them fairly easy... it's just not convenient in battle to be switching between crossbars.


It's 16 isn't it? Unless you're not really counting the D-pad.

Otherwise L+D = 4
R+D = 4
L + ABXY = 4
R + ABXY = 4
=16

Then tapping RB flips between two quick access ones, so by the time GCD is over, you really have access to 32 slots.




Sorry yes it's 16, I meant 16 and accidentally typed 8.

Edited, Jul 23rd 2013 7:23pm by ClydesShadow
#17 Jul 23 2013 at 3:25 PM Rating: Decent
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ClydesShadow wrote:


Sorry yes it's 16, I meant 16 and accidentally types 8.


NW, and just remember that clicking on "RB" (or what I would guess is R1) on the controller quickly flips between set 1 and 2, so like I said before, by the time GCD cooldown, you actually have 32 abilities. And I highly doubt you will ever need that many that quickly. (Abilities unaffected by the GCD not withstanding, but honestly, with 32 available, you could even have non GCD abilites on both "1" and "2" of you were that picky.)

:)
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FFXIV: Flix Skyfall (Behemoth) 50BRD: River of Blood for dayzzzzzz


#18 Jul 23 2013 at 3:47 PM Rating: Excellent
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FlixEffect wrote:
ClydesShadow wrote:


Sorry yes it's 16, I meant 16 and accidentally types 8.


NW, and just remember that clicking on "RB" (or what I would guess is R1) on the controller quickly flips between set 1 and 2, so like I said before, by the time GCD cooldown, you actually have 32 abilities. And I highly doubt you will ever need that many that quickly. (Abilities unaffected by the GCD not withstanding, but honestly, with 32 available, you could even have non GCD abilites on both "1" and "2" of you were that picky.)

:)


Depending on how willing you are to swap hotbar sets, you can have more than just 32 abilities and macros. The limit is 128, but I don't see anyone carrying more than 3 sets worth into battle. With the updates presented in this thread on the beta forums, switching sets should be even more streamlined. It will be nice having battle and non-battle hotbars on different rotations.
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#19 Jul 23 2013 at 4:19 PM Rating: Decent
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If I remember it correctly the (cross-)hotbar sets are also class specific. Each class has its own set of hotbars.
#20 Jul 23 2013 at 4:26 PM Rating: Excellent
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Arnulf wrote:
If I remember it correctly the (cross-)hotbar sets are also class specific. Each class has its own set of hotbars.


This is true. The only downside was having to delete the default set 8 from every single class.
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#21 Jul 23 2013 at 4:34 PM Rating: Decent
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FrozenSherbet wrote:
FlixEffect wrote:
ClydesShadow wrote:


Sorry yes it's 16, I meant 16 and accidentally types 8.


NW, and just remember that clicking on "RB" (or what I would guess is R1) on the controller quickly flips between set 1 and 2, so like I said before, by the time GCD cooldown, you actually have 32 abilities. And I highly doubt you will ever need that many that quickly. (Abilities unaffected by the GCD not withstanding, but honestly, with 32 available, you could even have non GCD abilites on both "1" and "2" of you were that picky.)

:)


Depending on how willing you are to swap hotbar sets, you can have more than just 32 abilities and macros. The limit is 128, but I don't see anyone carrying more than 3 sets worth into battle. With the updates presented in this thread on the beta forums, switching sets should be even more streamlined. It will be nice having battle and non-battle hotbars on different rotations.



The thing is that one button quickly changes between set 1 and 2. For more than that, you have to manually toggle through. Hence why I said "quick access" to 32 abilities. Overall, yes, you have access to a lot more.
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SW:TOR Maim (Assassin) Sai'kou (Sniper) GM: Ultimatum. Retired: When 1.2 failed miserably.
FFXIV: Flix Skyfall (Behemoth) 50BRD: River of Blood for dayzzzzzz


#22 Jul 23 2013 at 4:35 PM Rating: Good
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FrozenSherbet wrote:
Arnulf wrote:
If I remember it correctly the (cross-)hotbar sets are also class specific. Each class has its own set of hotbars.


This is true. The only downside was having to delete the default set 8 from every single class.



While not available in P3, there is an option to "Share Hotbars", so you can share, for example, Hotbar 10 between all your classes. Nice for things like Job swaps, potions, warp, teleport, etc etc.


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SW:TOR Maim (Assassin) Sai'kou (Sniper) GM: Ultimatum. Retired: When 1.2 failed miserably.
FFXIV: Flix Skyfall (Behemoth) 50BRD: River of Blood for dayzzzzzz


#23 Jul 23 2013 at 4:44 PM Rating: Excellent
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FlixEffect wrote:
FrozenSherbet wrote:
FlixEffect wrote:
ClydesShadow wrote:


Sorry yes it's 16, I meant 16 and accidentally types 8.


NW, and just remember that clicking on "RB" (or what I would guess is R1) on the controller quickly flips between set 1 and 2, so like I said before, by the time GCD cooldown, you actually have 32 abilities. And I highly doubt you will ever need that many that quickly. (Abilities unaffected by the GCD not withstanding, but honestly, with 32 available, you could even have non GCD abilites on both "1" and "2" of you were that picky.)

:)


Depending on how willing you are to swap hotbar sets, you can have more than just 32 abilities and macros. The limit is 128, but I don't see anyone carrying more than 3 sets worth into battle. With the updates presented in this thread on the beta forums, switching sets should be even more streamlined. It will be nice having battle and non-battle hotbars on different rotations.



The thing is that one button quickly changes between set 1 and 2. For more than that, you have to manually toggle through. Hence why I said "quick access" to 32 abilities. Overall, yes, you have access to a lot more.


In phase 3, my controller was cycling through every hotbar set available. If I had three made, it would go through each one and not just the first two. It's the reason why I made the comment about set 8. In phase 4, they're making it so that you have two separate rotations depending on whether or not your weapon is drawn. These rotations aren't limited to just two sets.
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#24 Jul 23 2013 at 5:06 PM Rating: Decent
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FrozenSherbet wrote:


In phase 3, my controller was cycling through every hotbar set available. If I had three made, it would go through each one and not just the first two. It's the reason why I made the comment about set 8. In phase 4, they're making it so that you have two separate rotations depending on whether or not your weapon is drawn. These rotations aren't limited to just two sets.


Are you on PS3 or PC? I was on PC using 360 controller and one way cycled through all the bars, and another one only switched quickly between 1 and 2, even though I had 4 populated. I say it was RB as far as I remember, but that may have been cycle and another button was tab between 1 and 2.
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FFXIV: Flix Skyfall (Behemoth) 50BRD: River of Blood for dayzzzzzz


#25 Jul 23 2013 at 5:17 PM Rating: Excellent
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FlixEffect wrote:
FrozenSherbet wrote:


In phase 3, my controller was cycling through every hotbar set available. If I had three made, it would go through each one and not just the first two. It's the reason why I made the comment about set 8. In phase 4, they're making it so that you have two separate rotations depending on whether or not your weapon is drawn. These rotations aren't limited to just two sets.


Are you on PS3 or PC? I was on PC using 360 controller and one way cycled through all the bars, and another one only switched quickly between 1 and 2, even though I had 4 populated. I say it was RB as far as I remember, but that may have been cycle and another button was tab between 1 and 2.


I was on the PS3 which would explain the difference. Either way, they're changing it for the better. I'm pretty excited to see how the new setup works out.
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Don Fletcher (Ultros)
#26 Jul 23 2013 at 5:57 PM Rating: Good
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FrozenSherbet wrote:
FlixEffect wrote:
FrozenSherbet wrote:


In phase 3, my controller was cycling through every hotbar set available. If I had three made, it would go through each one and not just the first two. It's the reason why I made the comment about set 8. In phase 4, they're making it so that you have two separate rotations depending on whether or not your weapon is drawn. These rotations aren't limited to just two sets.


Are you on PS3 or PC? I was on PC using 360 controller and one way cycled through all the bars, and another one only switched quickly between 1 and 2, even though I had 4 populated. I say it was RB as far as I remember, but that may have been cycle and another button was tab between 1 and 2.


I was on the PS3 which would explain the difference. Either way, they're changing it for the better. I'm pretty excited to see how the new setup works out.


I am so klutzy that my trying to do the controller on my ps3, I ended up zooming in and changing the targeting, unable to see the mob (an nm) as it destroyed me.

I'm hoping to get better with practice, a lot of practice, hours and hours, at least that's my excuse to play so much once it comes out.
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