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Letter from the Producer, XLVIII (07/25/2013) Follow

#1 Jul 25 2013 at 5:53 AM Rating: Excellent
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http://forum.square-enix.com/ffxiv/threads/62802


Yoshi-P wrote:

Hello again to all of you eagerly awaiting FINAL FANTASY XIV: A Realm Reborn. With only a month left until release, the office is a bedlam of system schematics, game designs, and empty Red Bull cans. Even so, I couldn't go another minute without sending out my forty-eighth letter!

First, I'd like to thank everyone who participated in phase 3 of the beta test. Although character data had to be deleted at the end, players tested every nook and cranny of the game, providing us with a great deal of feedback. The development team and I can't thank you enough for all your help.

As we continue to address all the feedback from phase 3, we're squashing out a few final bugs, and making some last minute adjustments to the end game battles.

Completing the main scenario will get players to level 50, but the adventure doesn't end there. Being an online game, there'll be regular updates to continue the story. So even if you reach the level cap shortly after release, there's no reason to think you've hit the top. Considering all the plans we have for the game, you may want to get comfortable and prepare for a long stay in Eorzea.

Let me use the phase 3 Ifrit battle as an example. Although this battle is a level 20 encounter in the main story, after reaching level 50 you can take on a harder version. Anyone looking to earn weapons from the primals will have to overcome these higher level fights.

The various encounters we've created were designed with a hierarchy in mind, and as players progress through each tier, they'll naturally collect an optimal set of gear for that tier. All jobs were equipped with this optimal gear when we conducted our tests. We've calculated the maximum DPS for these battles down to the decimal, but it's up to you guys to show us what you're made of and reach for that level of precision.
(We've used debug commands to monitor DPS during our tests, and the numbers are intense.)

Because these fights are so tough, it wasn't enough to play with just the battle team and myself. Thankfully, we managed to reel in a few dedicated gamers from the other departments to help with our testing. (Thank you so much guys!)

With that said, I think it's time for a long overdue dose of screenshots.
Screenshot

Titan—the indomitable mountain! You got a glimpse of him during the Crystal's Call trailer, but soon enough you'll have the chance to go toe to toe with this gargantuan fiend. You'll encounter him first during the main story in a four person battle, but in hard mode you'll need eight players to take him down. Just wait until you see the extreme mode battle we're working on.

I somehow managed to stay alive to take screenshots, but with all my running around, there was no time to actually try and defeat him. I was about to get serious, but then came the fist.
Screenshot

Before I knew it, I'd fallen out of the ring just like everyone else. We're all pretty serious gamers so it was a bit of a shock. Trying to keep straight faces, we couldn't help but laugh as he took us down one by one.
Screenshot

We even toned it down a bit because we thought the damage may be a little high. Or so I thought.
Screenshot

Translation wrote:

(Anonymous A): Tumult damage was reduced by 15%.
(Anonymous A): But I thought that'd make it too easy, so I also raised its ??? 20%.
(Anonymous B): Hahahaha.
(Producer Director): rofl
(Anonymous A): That's all.
Screenshot saved.
(Producer Director): I've got to get this
(Producer Director): in the next Letter from the Producer.

We'll be making adjustments to really push these fights to the brink. A perfectly timed level 3 limit break just might be the difference between victory and defeat
Screenshot
Here's another high level dungeon for four players. Naturally we've covered up a few things to prevent spoilers, but you guys seem to have a knack for figuring things out. This is sure to be another exciting life and death battle, and Demon Wall is only the mid-dungeon boss! Who or what could be waiting at the end?
Screenshot
I know players from Version 1.0 are curious about their relic weapons, and this picture may give you an idea of what's in store for that quest.
(The quest name in parenthesis came from a debug command, so no need to decipher it.)
We hope you'll enjoy the changes we've made in your quest to acquire the ultimate weapon.

As a gamer, I use a lot of different keyboard and gamepad setups at home, but all of our tests for FFXIV: ARR have been done using a standard gamepad. Checking how difficult it was to finish battles and how much DPS we could put out, we'll do final checks and double checks of everything once gamepad performance is where we want it.

Although we're making a product, it truly is a pleasure to be engrossed in this game all day. Final adjustments to the later battles are well underway, and soon everyone will be having as much fun as we are, and then some.

Thank you again to all the players around the world who took the time to test our game, and to the players from Version 1.0 who've supported us from the beginning. Release day is on the horizon, and we'll continue to give it our all to provide you with a great gaming experience.

I have to go for now, but I'll see you all soon in my eighth LIVE letter. Until next time!



Edited, Jul 25th 2013 7:54am by Szabo
#2 Jul 25 2013 at 6:01 AM Rating: Default
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testing only on gamepads can be a bad thing.. intense fights with gamepads can be dull and slow on keyboard.. really wish they would test on both.
#3 Jul 25 2013 at 6:03 AM Rating: Decent
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This is exciting.
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#4 Jul 25 2013 at 6:04 AM Rating: Good
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I love that the dev team are paying attention to player's concerns about endgame content. They're aware of the talk going around on the different forums, for sure. I'm hoping for a lot of challenging content as they promise here.
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#5 Jul 25 2013 at 6:21 AM Rating: Good
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Thanks for posting this... that looks really cool... I can't wait to actually start playing!!!
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#6 Jul 25 2013 at 6:29 AM Rating: Good
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silverhope wrote:
testing only on gamepads can be a bad thing.. intense fights with gamepads can be dull and slow on keyboard.. really wish they would test on both.


They likely do, but the public concern is that Gamepads would be out-shined by KB&M to the point where you would pick one above the other. The development team's job is to make sure that doesn't happen. If that makes it boring for some, then so be it, as it would be better boring a few individuals than upsetting a large amount of controller users by making the PS3 players inferior by default.

Something to keep in mind, the game will be balanced around the controller. It has to in order to be a multiplatform game.
#7 Jul 25 2013 at 7:05 AM Rating: Good
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Keyboard will still have the typing advantage, as well. I've always felt some have had unreasonable expectations demanding keyboard use be like some kind of piano symphony performance when WSAD+Mouse is rather ergonomically skewed to the left hand. But that's another topic some just seem to avoid with the whole "dump $100+ on extra hardware!" line.

Either way, usual hope there's good gear progression outside the dungeon/raider sphere.
#8 Jul 25 2013 at 7:10 AM Rating: Excellent
There have been few games I have personally played on PC where I have NOT been able to play solely on Keyboard/Mouse because of how much better using a controller was... Dark Souls being one of them. Lol... I am not worried in the slightest about FFX|V being 'nerfed' on Keyboard/Mouse. As long as they let me bind my keys however I want, I can manage just as well if not better. The gamepad is very very important considering the PS3 market is what got hurt the most by FFX|V's delay.

But that's me.
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#9 Jul 25 2013 at 7:27 AM Rating: Good
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I understand why they test the gamepad more just thought they would wanna balance the two together so like you said people would just play what they like.

Many posts on the beta forums from people who switch to gamepad cuz the game feels more alive and fast paced than KB+m. Its a hard thing to balance . If you make it faster for kbm than its to fast for gamepad if its good for gamepad than its to slow for kbm.

Some people want ffxi style slow combat zone want wow/ year speed .
#10 Jul 25 2013 at 7:31 AM Rating: Decent
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silverhope wrote:
testing only on gamepads can be a bad thing.. intense fights with gamepads can be dull and slow on keyboard.. really wish they would test on both.


With any decent interface, KB&M will always outperform a gamepad, so the game must reasonably be tuned for the gamepad. Playing on PC is going to be in some cases "easy mode" but that's the downside of playing a game that works on both PC and console. If it's too easy you could always play on a gamepad. I got a a wireless Xbox 360/PC gamepad on Amazon for 35 bucks. Works great with FFXIV.

Edit: Also, none of us really knows whether or not other developers or testers are using KB&M to do content. We just know that the screenshots we see from Yoshi are gamepad, but as the lead producer I'd say he's almost obligated to play the game that way, since that interface is relatively new compared to the PC interface.


Edited, Jul 25th 2013 9:35am by KarlHungis
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#11 Jul 25 2013 at 7:45 AM Rating: Good
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silverhope wrote:
I understand why they test the gamepad more just thought they would wanna balance the two together so like you said people would just play what they like.

Many posts on the beta forums from people who switch to gamepad cuz the game feels more alive and fast paced than KB+m. Its a hard thing to balance . If you make it faster for kbm than its to fast for gamepad if its good for gamepad than its to slow for kbm.

Some people want ffxi style slow combat zone want wow/ year speed .

Where do the developers state that they would test gamepads more than keyboard and mouse?

As far as I know the producer always stated that he's a keyboard and mouse type of player. Additionally he's making a point in testing the same content also on a gamepad to make sure that those players are not left behind. To construct a bias to gamepad players out of this is not fair.

And that leads me to a personal pet peeve. Warning, rant incoming. Why is it that frantic combat is seen as superior over tactical combat?!? I've even seen the argument that APM ([player] actions per minute) are used as measuring tool for gauging fun and/or success in a game! (On reddit, not here) I'm shocked. This is bounding on ridiculousness.

Ok, enought. Sorry about that last bit.
#12 Jul 25 2013 at 7:47 AM Rating: Good
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Quote:
and as players progress through each tier, they'll naturally collect an optimal set of gear for that tier. All jobs were equipped with this optimal gear when we conducted our tests. We've calculated the maximum DPS for these battles down to the decimal, but it's up to you guys to show us what you're made of and reach for that level of precision.


Does that just mean that the gear you get from quest rewards was ok enough to fight the game in? I hope he has the crafters in mind cause its tough selling stuff you can just get from rewards, thats why i really think HQ crafted items and materia melded items will be hot demand, i hope, one more question if you put the time into makeing the best gear you can for that tier, do you think it will show in these fights? or make them to easy maybe?
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#13 Jul 25 2013 at 7:56 AM Rating: Good
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Just because Yoshi P is using a controller on PS3 doesn't mean that the whole team was using one during any given battle test they do. Its logical to assume that they would split the platform use evenly so that they are testing both at the same time. Screen shots of other fights have shown him using a PC with controller hooked up as well. This team knows what they are doing, and I trust them not to do lopsided testing.
#14 Jul 25 2013 at 8:35 AM Rating: Default
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Arnulf wrote:
silverhope wrote:
I understand why they test the gamepad more just thought they would wanna balance the two together so like you said people would just play what they like.

Many posts on the beta forums from people who switch to gamepad cuz the game feels more alive and fast paced than KB+m. Its a hard thing to balance . If you make it faster for kbm than its to fast for gamepad if its good for gamepad than its to slow for kbm.

Some people want ffxi style slow combat zone want wow/ year speed .

Where do the developers state that they would test gamepads more than keyboard and mouse?

As far as I know the producer always stated that he's a keyboard and mouse type of player. Additionally he's making a point in testing the same content also on a gamepad to make sure that those players are not left behind. To construct a bias to gamepad players out of this is not fair.

And that leads me to a personal pet peeve. Warning, rant incoming. Why is it that frantic combat is seen as superior over tactical combat?!? I've even seen the argument that APM ([player] actions per minute) are used as measuring tool for gauging fun and/or success in a game! (On reddit, not here) I'm shocked. This is bounding on ridiculousness.

Ok, enought. Sorry about that last bit.


My personal observation has been that games that require the player to think always fall to the wayside to games that require the player to act as fast as they can. People don't like to figure things out for themselves. They don't want to slow down to assess the situation before going in. The want the ride, they want it now, as fast as they can process it, and when they're done they want more of the same. Think the difference between Skyrim and Morrowind. **** a lot of players don't even bother with quest text or cutscenes. Thats why when I hear that a game is announced to be "designed for a wider audience" I know that means it will be a fast paced hallway with quick-time events and short cutscenes to tell the story. No exploration or planning required.



Edited, Jul 25th 2013 10:38am by reptiletim
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#15 Jul 25 2013 at 9:14 AM Rating: Good
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If I'm not mistaken, he just mentioned at least two Endgame events that were not in 1.0. Sounds like there will be a primal fight with Titan, and the dungeon with the Demon Wall as the mid-boss.

Of all the concerns flying around, I was thinking the lack of new Endgame content at release seemed to be one that could most effect longevity and short-term subscription rates. (Although the lack of customizable PS3 controls is a close second.) So it's good to see that some new Endgame content is planned to be available at release.

I support fully the game being tested/scaled to what is possible with the controller only. Still, there is no reason that PS3 users could not be given the exact same input options.

I used a Mouse+Keyboard+Controller on both platforms, and they all worked fine, except for the lack of PS3 software support for the Mouse User Interface.

Edited, Jul 25th 2013 11:21am by Gnu
#16 Jul 25 2013 at 9:19 AM Rating: Default
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silverhope wrote:
testing only on gamepads can be a bad thing.. intense fights with gamepads can be dull and slow on keyboard.. really wish they would test on both.


You do realize thegame is cross platform right? They like in XI will likely cater more to the console than the PC crowds. Nothing wrong with this, its not like the combat system could be gamed by the pc crowd very much with all the GCD's.

Anyone notice that Yoshi was generally admitting that people will reach 50 quickly? Not saying that is bad, just an interesting note.
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#18 Jul 25 2013 at 9:20 AM Rating: Decent
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I cannot wait to see thread after thread of "this or that is too hard" b.c the whole beta people have been complaining about it being too easy.
#19 Jul 25 2013 at 9:24 AM Rating: Default
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Hmm so youll reach level 50 by the end of the story... thats good to know when youre leveling your first job to 50 but what about multiple jobs? how do you get that second, third fourth or fifth job to 50? surely you cant start over and complete teh story on each job?

I like how theyve pretty much confirmed difficult battles. What i DONT like however is difficult battles being the same thing we fought before just on "hard mode" (yes i know about crystal tower and bahamut but still) come on SE show a little creativity, this IS coming from a company whos made 15 sequels to a franchise (more if you count spin offs and direct sequels) with completely new stories and worlds in each with none being connected to the other, so theyve proven theyre VERY familiar with being creative. (or is diverse teh right word to use?)

Lastly he mentioned "(The quest name in parenthesis came from a debug command, so no need to decipher it.)" Did anyone catch what it was? because I didnt.
#20 Jul 25 2013 at 9:25 AM Rating: Default
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Mopdaddy wrote:
I cannot wait to see thread after thread of "this or that is too hard" b.c the whole beta people have been complaining about it being too easy.


Well duties certainly were too easy, as a marauder I just spammed one aggro skill in the boss fights, even Ifrit. Id have liked some more mechanics thrown into the fights, usually they just have one (like the dps check on the Ifrit fight) or some adds easily nullified.
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#21 Jul 25 2013 at 9:28 AM Rating: Default
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Mopdaddy wrote:
I cannot wait to see thread after thread of "this or that is too hard" b.c the whole beta people have been complaining about it being too easy.



I dunno about you but Im literally gonan **** my pants in excitement when and if i EVER see "FFXIV" and "too hard" in the same sentence, after all thats been one of my main complaints.... i.e nothing on teh level on CoP difficulty pre nerfs in FFXIV. Id LOVE to have to try a fight 10+ times before winning, that alone would make it GOTY for me and disprove iit being "just a casual game" like so many (myself included) think.


oh and the content would actually have to be hard not just some crappy player who thinks its too hard then I go in there in beat it in one try lol. (im sure weve ALL had those experiences and think "umm no this isnt hard at all.. YOU just suck"
#22 Jul 25 2013 at 9:29 AM Rating: Good
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DuoMaxwellxx wrote:
Hmm so youll reach level 50 by the end of the story... thats good to know when youre leveling your first job to 50 but what about multiple jobs? how do you get that second, third fourth or fifth job to 50? surely you cant start over and complete teh story on each job?

I like how theyve pretty much confirmed difficult battles. What i DONT like however is difficult battles being the same thing we fought before just on "hard mode" (yes i know about crystal tower and bahamut but still) come on SE show a little creativity, this IS coming from a company whos made 15 sequels to a franchise (more if you count spin offs and direct sequels) with completely new stories and worlds in each with none being connected to the other, so theyve proven theyre VERY familiar with being creative. (or is diverse teh right word to use?)

Lastly he mentioned "(The quest name in parenthesis came from a debug command, so no need to decipher it.)" Did anyone catch what it was? because I didnt.


I think you're taking that a bit too far... They mentioned examples and you're already upset...
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#23 Jul 25 2013 at 9:30 AM Rating: Default
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DuoMaxwellxx wrote:
Mopdaddy wrote:
I cannot wait to see thread after thread of "this or that is too hard" b.c the whole beta people have been complaining about it being too easy.



I dunno about you but Im literally gonan **** my pants in excitement when and if i EVER see "FFXIV" and "too hard" in the same sentence, after all thats been one of my main complaints.... i.e nothing on teh level on CoP difficulty pre nerfs in FFXIV. Id LOVE to have to try a fight 10+ times before winning, that alone would make it GOTY for me and disprove iit being "just a casual game" like so many (myself included) think.


oh and the content would actually have to be hard not just some crappy player who thinks its too hard then I go in there in beat it in one try lol. (im sure weve ALL had those experiences and think "umm no this isnt hard at all.. YOU just suck"

Well you won't be playing long anyway to complain things are too hard.
#24Ehllfire, Posted: Jul 25 2013 at 9:33 AM, Rating: Sub-Default, (Expand Post) Even if they launch hard, they wont stay hard. Eventually they will get nerfed in difficulty, it happens in every game.
#25 Jul 25 2013 at 9:46 AM Rating: Excellent
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DuoMaxwellxx wrote:
Hmm so youll reach level 50 by the end of the story... thats good to know when youre leveling your first job to 50 but what about multiple jobs? how do you get that second, third fourth or fifth job to 50? surely you cant start over and complete teh story on each job?

Your first job will likely get exp from a combination of the following:
  • Main line quests
  • Side quests
  • Class specific quests
  • Hunting Log
  • Battlefield Levequests
  • Geldhests (or however it's spelled)
  • FATEs
  • Dungeons


You can do the side quests for the other nations, so you could save those for a 2nd and 3rd class (probably one whose guild is in that city). You could do those side quests from the other nations on your first job. But the rewards for those quests make it better to use on a class that's at the level that those quests were designed for.

Other than the main line quests and side quests for each city, the rest is repeatable (each class has its own hunting log). The exp that you don't get from not being able to repeat the main story line and city specific side quests, you can make up by doing additional levequests, FATEs, dungeons, etc.
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#26 Jul 25 2013 at 9:50 AM Rating: Excellent
Quote:
Hmm so youll reach level 50 by the end of the story... thats good to know when youre leveling your first job to 50 but what about multiple jobs? how do you get that second, third fourth or fifth job to 50? surely you cant start over and complete teh story on each job?


Yeah, remember that doing the class/job quests will require going through the other nations, so you'll naturally be presented with multiple other sidequests along the way, too. I'm sure SE will be continuing to add in new quests with each patch, too, which was the case with version 1.
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#27 Jul 25 2013 at 9:55 AM Rating: Excellent
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svlyons wrote:

  • Geldhests (or however it's spelled)


  • OH GOD WHY DID I SIGN UP FOR A GELDHEST!?

    Quote:

    geld·ing
    [gel-ding]
    noun
    1. a castrated male animal, especially a horse.
    2. a eunuch.


    Edited, Jul 25th 2013 11:56am by Louiscool
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    #28 Jul 25 2013 at 9:56 AM Rating: Decent
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    Louiscool wrote:
    DuoMaxwellxx wrote:
    Hmm so youll reach level 50 by the end of the story... thats good to know when youre leveling your first job to 50 but what about multiple jobs? how do you get that second, third fourth or fifth job to 50? surely you cant start over and complete teh story on each job?

    I like how theyve pretty much confirmed difficult battles. What i DONT like however is difficult battles being the same thing we fought before just on "hard mode" (yes i know about crystal tower and bahamut but still) come on SE show a little creativity, this IS coming from a company whos made 15 sequels to a franchise (more if you count spin offs and direct sequels) with completely new stories and worlds in each with none being connected to the other, so theyve proven theyre VERY familiar with being creative. (or is diverse teh right word to use?)

    Lastly he mentioned "(The quest name in parenthesis came from a debug command, so no need to decipher it.)" Did anyone catch what it was? because I didnt.


    I think you're taking that a bit too far... They mentioned examples and you're already upset...



    how does "I dunno about you but Im literally gonan **** my pants in excitement when and if i EVER see "FFXIV" and "too hard" in the same sentence," translate to "upset"?
    #29 Jul 25 2013 at 9:57 AM Rating: Default
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    Louiscool wrote:
    svlyons wrote:

  • Geldhests (or however it's spelled)


  • OH GOD WHY DID I SIGN UP FOR A GELDHEST!?

    Quote:

    geld·ing
    [gel-ding]
    noun
    1. a castrated male animal, especially a horse.
    2. a eunuch.


    Edited, Jul 25th 2013 11:56am by Louiscool




    lol that was so funny im literally choking
    #30 Jul 25 2013 at 9:59 AM Rating: Good
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    Question: are any of you able to zoom in on what classes the players were in the fight with Titan? I'm curious. My pc is too weak and I couldn't make out what the symbols meant. Thanks.
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    #31DuoMaxwellxx, Posted: Jul 25 2013 at 9:59 AM, Rating: Sub-Default, (Expand Post) youre right thats why you beat it PRE nerf so you can be one of the "cool kids" before its watered down for the "its too hard and Ill never get passed this and get my super cool ring and sea access" kids
    #32 Jul 25 2013 at 10:03 AM Rating: Decent
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    DuoMaxwellxx wrote:
    Louiscool wrote:
    DuoMaxwellxx wrote:
    Hmm so youll reach level 50 by the end of the story... thats good to know when youre leveling your first job to 50 but what about multiple jobs? how do you get that second, third fourth or fifth job to 50? surely you cant start over and complete teh story on each job?

    I like how theyve pretty much confirmed difficult battles. What i DONT like however is difficult battles being the same thing we fought before just on "hard mode" (yes i know about crystal tower and bahamut but still) come on SE show a little creativity, this IS coming from a company whos made 15 sequels to a franchise (more if you count spin offs and direct sequels) with completely new stories and worlds in each with none being connected to the other, so theyve proven theyre VERY familiar with being creative. (or is diverse teh right word to use?)

    Lastly he mentioned "(The quest name in parenthesis came from a debug command, so no need to decipher it.)" Did anyone catch what it was? because I didnt.


    I think you're taking that a bit too far... They mentioned examples and you're already upset...



    how does "I dunno about you but Im literally gonan **** my pants in excitement when and if i EVER see "FFXIV" and "too hard" in the same sentence," translate to "upset"?


    Ha, sorry Duo, should have been more specific. I meant about recycled content. There will only be what.. 5 primals that are part of the main story? This pattern was already established in 1.0, so they were kinda limited in options. Like, what do they do with existing primal weapons? They want them to be part of the story, but you would have to nerf our current weapons into obvlivion (level 20 weapons) or make the same hard modes available.

    It's just more content, not "the only content." We still have Behemoth, King Moogle, Odin, Siren, Whatever that 3 -headed dragon thing is, Ultima, Omega (presumed), and whatever else they decide to throw at us.
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    #33 Jul 25 2013 at 10:06 AM Rating: Excellent
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    Louiscool wrote:
    OH GOD WHY DID I SIGN UP FOR A GELDHEST!?
    Rabbi Tuckman seemed like such a erlekh mensch, too.
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    #34 Jul 25 2013 at 10:09 AM Rating: Default
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    Louiscool wrote:
    DuoMaxwellxx wrote:
    Louiscool wrote:
    DuoMaxwellxx wrote:
    Hmm so youll reach level 50 by the end of the story... thats good to know when youre leveling your first job to 50 but what about multiple jobs? how do you get that second, third fourth or fifth job to 50? surely you cant start over and complete teh story on each job?

    I like how theyve pretty much confirmed difficult battles. What i DONT like however is difficult battles being the same thing we fought before just on "hard mode" (yes i know about crystal tower and bahamut but still) come on SE show a little creativity, this IS coming from a company whos made 15 sequels to a franchise (more if you count spin offs and direct sequels) with completely new stories and worlds in each with none being connected to the other, so theyve proven theyre VERY familiar with being creative. (or is diverse teh right word to use?)

    Lastly he mentioned "(The quest name in parenthesis came from a debug command, so no need to decipher it.)" Did anyone catch what it was? because I didnt.


    I think you're taking that a bit too far... They mentioned examples and you're already upset...



    how does "I dunno about you but Im literally gonan **** my pants in excitement when and if i EVER see "FFXIV" and "too hard" in the same sentence," translate to "upset"?


    Ha, sorry Duo, should have been more specific. I meant about recycled content. There will only be what.. 5 primals that are part of the main story? This pattern was already established in 1.0, so they were kinda limited in options. Like, what do they do with existing primal weapons? They want them to be part of the story, but you would have to nerf our current weapons into obvlivion (level 20 weapons) or make the same hard modes available.

    It's just more content, not "the only content." We still have Behemoth, King Moogle, Odin, Siren, Whatever that 3 -headed dragon thing is, Ultima, Omega (presumed), and whatever else they decide to throw at us.



    correct me if im wrong but I do believe that the primals arent the only fights in FFXIV that had difficulty settings and i think that "three headed dragon things" is Hydra? :p
    #35 Jul 25 2013 at 10:14 AM Rating: Good
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    I've no doubt some other things will have difficulty settings, as 1.0 had them. But, as in 1.0.. the difficulty you had to choose from was:

    >Hard
    >OMFGWHYITBURNS
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    #36 Jul 25 2013 at 11:03 AM Rating: Default
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    Louiscool wrote:
    I've no doubt some other things will have difficulty settings, as 1.0 had them. But, as in 1.0.. the difficulty you had to choose from was:

    >Hard
    >OMFGWHYITBURNS



    and if Hard was what was needed for relic weapons then what did "OMFGWHYITBURNS" get you? lol
    #37 Jul 25 2013 at 11:06 AM Rating: Good
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    Ehllfire wrote:
    Even if they launch hard, they wont stay hard. Eventually they will get nerfed in difficulty, it happens in every game.

    If it does indeed happen "in every game", I think it's because that's the right approach to take. It's highly unlikely that things will be released in a perfect state. You would probably get more upset customers if you increase the difficulty of content after launch than you would if you decreased difficulty. So if you're going to err in one direction or the other, it's probably better to make things a bit harder than you might think it should be.
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    #38 Jul 25 2013 at 11:07 AM Rating: Good
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    DuoMaxwellxx wrote:
    Louiscool wrote:
    I've no doubt some other things will have difficulty settings, as 1.0 had them. But, as in 1.0.. the difficulty you had to choose from was:

    >Hard
    >OMFGWHYITBURNS



    and if Hard was what was needed for relic weapons then what did "OMFGWHYITBURNS" get you? lol


    OMFGWHYITBURNS was for relics actually..

    Ifrit Extreme, Garuda Extreme, and all three dungeons had to be completed in 17 minutes or less just for one item to drop.... which was completely unthinkable prior to the relic release (a VERY good run would take about 30?)

    Yeahhhh... Don't mistake the speed in which some dedicated individuals obtained a relic for "easy". Those dudes are hardcore.
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    #39 Jul 25 2013 at 11:15 AM Rating: Default
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    Louiscool wrote:
    DuoMaxwellxx wrote:
    Louiscool wrote:
    I've no doubt some other things will have difficulty settings, as 1.0 had them. But, as in 1.0.. the difficulty you had to choose from was:

    >Hard
    >OMFGWHYITBURNS



    and if Hard was what was needed for relic weapons then what did "OMFGWHYITBURNS" get you? lol


    OMFGWHYITBURNS was for relics actually..

    Ifrit Extreme, Garuda Extreme, and all three dungeons had to be completed in 17 minutes or less just for one item to drop.... which was completely unthinkable prior to the relic release (a VERY good run would take about 30?)

    Yeahhhh... Don't mistake the speed in which some dedicated individuals obtained a relic for "easy". Those dudes are hardcore.



    still "easy" considering FFXI hardcore players could gain relics a the same speed as FFXIV relic. heck I would say hardcore FFXI players would take 5 times the amount of time to get relic than hardcore FFXIV players.


    FFXIV relic seemed to require more skill than grinding while FFXI relic seemed more grinding oriented, and tell Ill take a test of skill over a test of patience anyday (even though i have 2 relic weapons on FFXI and even unlocked a Mythic.. back when the cap was still 75)
    #40 Jul 25 2013 at 11:25 AM Rating: Good
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    When he says, "in hard mode you'll need eight players to take him down. Just wait until you see the extreme mode battle we're working on." does he mean there is going to be a 3rd difficulty mode for the primals or is he just referring to hard mode as extreme mode?

    Edited, Jul 25th 2013 1:25pm by Arjuncorpse
    #41 Jul 25 2013 at 12:01 PM Rating: Good
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    Arjuncorpse wrote:
    When he says, "in hard mode you'll need eight players to take him down. Just wait until you see the extreme mode battle we're working on." does he mean there is going to be a 3rd difficulty mode for the primals or is he just referring to hard mode as extreme mode?

    Edited, Jul 25th 2013 1:25pm by Arjuncorpse


    The way I see it is Reg > Hard > Extream all different things.
    #42 Jul 25 2013 at 12:49 PM Rating: Default
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    DuoMaxwellxx wrote:
    Louiscool wrote:
    svlyons wrote:

  • Geldhests (or however it's spelled)


  • OH GOD WHY DID I SIGN UP FOR A GELDHEST!?

    Quote:

    geld·ing
    [gel-ding]
    noun
    1. a castrated male animal, especially a horse.
    2. a eunuch.


    Edited, Jul 25th 2013 11:56am by Louiscool




    lol that was so funny im literally choking


    Louiscool wrote:
    DuoMaxwellxx wrote:
    Louiscool wrote:
    I've no doubt some other things will have difficulty settings, as 1.0 had them. But, as in 1.0.. the difficulty you had to choose from was:

    >Hard
    >OMFGWHYITBURNS



    and if Hard was what was needed for relic weapons then what did "OMFGWHYITBURNS" get you? lol


    OMFGWHYITBURNS was for relics actually..

    Ifrit Extreme, Garuda Extreme, and all three dungeons had to be completed in 17 minutes or less just for one item to drop.... which was completely unthinkable prior to the relic release (a VERY good run would take about 30?)

    Yeahhhh... Don't mistake the speed in which some dedicated individuals obtained a relic for "easy". Those dudes are hardcore.

    If you haven't noticed Duo thinks he is one of those "very good player"
    #43DuoMaxwellxx, Posted: Jul 25 2013 at 1:05 PM, Rating: Sub-Default, (Expand Post) well lets see played FFXI 5+ years.... beat CoP pre nerf as a thief despite it being "impossible" and thief being "useless" for CoP, had two relic weapons, and Ive never been kicked out of a party/event for being crappy nor has anyone in my 5+ years of playing ever called me crappy in fact Id get tells for party invites when I wasnt seeking and theyd say "Yeah theres a million other people you job seeking right now but I decided to ask someone that i KNOW is good before taking a chance with randoms i know nothing about who probably couldnt even get us at LEAST 10k exp an hour" (and these werent LS mates either as I refused to join one.. I just did freelance work with/for other LSes (without officially joining) when they needed spots filled and in turn it would get me what I wanted/needed). Oh and literally everyday for that 5+ years i played 12 hours a day that would mean in a 5 year time span 912 1/2 days was spent logged in which means 2 1/2 of those 5 years was spend online. point being with that amount of dedication if i WASNT very good then i probably shoulda spent that time getting much more productive things accomplished wouldnt you agree? If i WASNT that good well everyone on my server seemed to do a wonderful enough acting job to at least make me THINK I was.
    #44 Jul 25 2013 at 1:11 PM Rating: Excellent
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    Knock off the e-peen **** both of you or I'll start muting people.
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    #45 Jul 25 2013 at 1:22 PM Rating: Decent
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    Yeah, I mean XIV relics, mythic, empy are all about steady progress. They are gated, essentially. Keep in mind, these relics should be thought of as Stage 1 or 2 relics. They will be upgraded (confirmed) so...

    Edited, Jul 25th 2013 3:22pm by Louiscool
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    #46 Jul 25 2013 at 1:55 PM Rating: Default
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    Louiscool wrote:
    Yeah, I mean XIV relics, mythic, empy are all about steady progress. They are gated, essentially. Keep in mind, these relics should be thought of as Stage 1 or 2 relics. They will be upgraded (confirmed) so...

    Edited, Jul 25th 2013 3:22pm by Louiscool



    I hope so considering the stats i see on teh current complete weapons dont look all that spectacular or worth the effort they take to gain, especially when compared to what the FFXI relics give you
    #47 Jul 25 2013 at 2:05 PM Rating: Excellent
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    DuoMaxwellxx wrote:
    Louiscool wrote:
    Yeah, I mean XIV relics, mythic, empy are all about steady progress. They are gated, essentially. Keep in mind, these relics should be thought of as Stage 1 or 2 relics. They will be upgraded (confirmed) so...

    Edited, Jul 25th 2013 3:22pm by Louiscool



    I hope so considering the stats i see on teh current complete weapons dont look all that spectacular or worth the effort they take to gain, especially when compared to what the FFXI relics give you


    I think that if you compare 14 to 11, you will be perpetually disappointed.
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    #48 Jul 25 2013 at 2:22 PM Rating: Good
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    Grandmomma wrote:
    Question: are any of you able to zoom in on what classes the players were in the fight with Titan? I'm curious. My pc is too weak and I couldn't make out what the symbols meant. Thanks.



    Anyone???
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    #49 Jul 25 2013 at 2:23 PM Rating: Good
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    silverhope wrote:
    I understand why they test the gamepad more just thought they would wanna balance the two together so like you said people would just play what they like.

    Many posts on the beta forums from people who switch to gamepad cuz the game feels more alive and fast paced than KB+m. Its a hard thing to balance . If you make it faster for kbm than its to fast for gamepad if its good for gamepad than its to slow for kbm.

    Some people want ffxi style slow combat zone want wow/ year speed .

    I'm confused how 1 feels so much more alive and faster paced than the other.
    #50 Jul 25 2013 at 2:47 PM Rating: Decent
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    Louiscool wrote:
    DuoMaxwellxx wrote:
    Louiscool wrote:
    Yeah, I mean XIV relics, mythic, empy are all about steady progress. They are gated, essentially. Keep in mind, these relics should be thought of as Stage 1 or 2 relics. They will be upgraded (confirmed) so...

    Edited, Jul 25th 2013 3:22pm by Louiscool



    I hope so considering the stats i see on teh current complete weapons dont look all that spectacular or worth the effort they take to gain, especially when compared to what the FFXI relics give you


    I think that if you compare 14 to 11, you will be perpetually disappointed.



    Ive known that since 1.0 first launched lol. But still something that take months to procure (as opposed to ffxi's years) should still offer significant traits and benefits over something you can get in a few days aside from maybe a higher damage output... sooo hopefully when teh relic upgrades hit we'll start seeing those kinda things
    #51 Jul 25 2013 at 3:10 PM Rating: Decent
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    DuoMaxwellxx wrote:
    Louiscool wrote:
    DuoMaxwellxx wrote:
    Louiscool wrote:
    Yeah, I mean XIV relics, mythic, empy are all about steady progress. They are gated, essentially. Keep in mind, these relics should be thought of as Stage 1 or 2 relics. They will be upgraded (confirmed) so...

    Edited, Jul 25th 2013 3:22pm by Louiscool



    I hope so considering the stats i see on teh current complete weapons dont look all that spectacular or worth the effort they take to gain, especially when compared to what the FFXI relics give you


    I think that if you compare 14 to 11, you will be perpetually disappointed.



    Ive known that since 1.0 first launched lol. But still something that take months to procure (as opposed to ffxi's years) should still offer significant traits and benefits over something you can get in a few days aside from maybe a higher damage output... sooo hopefully when teh relic upgrades hit we'll start seeing those kinda things


    No doubt. I read that the weapon progression will be Primal > Relic > Crystal Tower > Bahamut > ??? > Relic Upgrade > Mythic

    All speculation but there was many mentions of Mythic weapons for which the servers are named after (Excalibur, Masamune, Raganark) and I would assume THESE would be much harder to obtain, while the current relics are glorified AF weapons.
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