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Anyone know of DPS Parsers?Follow

#27 Aug 20 2013 at 1:38 PM Rating: Decent
BTW, also getting the 404 error when trying to d/l your website's APP.
#28 Aug 20 2013 at 1:39 PM Rating: Good
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448 posts
Gaming is serious business. No thanks man. I log in to play a game, not to do what I basically do at my job. I am not going to pour over dmg parses nor am I going to critique anyone else's gameplay based on the numbers game. If that makes me a bad gamer than so be it, at least I am going to have fun at it. Seriously, some people just get way too involved... like baseball, it is a beautiful and fun game until the statistics junkies start in on it.

And people wonder why I like to fish...
#29 Aug 20 2013 at 1:40 PM Rating: Good
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6,357 posts
redrykio wrote:
BTW, also getting the 404 error when trying to d/l your website's APP.


The downloads are hosted on google docs, the error appears to be on their end right now, but I'll shoot a message to Icehunter (the guy who runs it).
#30 Aug 20 2013 at 1:40 PM Rating: Decent
You people and your unjustified hate for DPS meters is funny.
#31 Aug 20 2013 at 1:46 PM Rating: Good
Lamneth of the Seven Seas wrote:
redrykio wrote:
BTW, also getting the 404 error when trying to d/l your website's APP.


The downloads are hosted on google docs, the error appears to be on their end right now, but I'll shoot a message to Icehunter (the guy who runs it).


Thanks :)

Mopdaddy wrote:
You people and your unjustified hate for DPS meters is funny.


Also this lol
#32 Aug 20 2013 at 1:49 PM Rating: Excellent
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12,735 posts
Teracide wrote:
With a DPS meter in the game, other players just become numbers. They're no longer players. That concerns me. I suppose you can't really put the blame on a DPS meter, it's definitely the fault of the MMO community. I just don't want this game to become as sociopathic as WoW is.


This is unavoidable with or without a DPS meter. People sometimes just see what gear you're wearing and judge you on that. I'd rather have a parser so I can be my own judge, and just wipe myself with an elitist mage telling me I suck at my melee job because I'm 5% below the damage he read I should output on a forum if I have every single piece of gear I could ever hope to get while I'm in party hoping to get it (extreme exaggeration to some, just the other day to others).
#33 Aug 20 2013 at 1:55 PM Rating: Excellent
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3,737 posts
Teracide wrote:
Maybe I'm just over-victimizing the players that would be negatively effected by having a DPS meter in the game.

Or maybe I just don't want this game to become and sociopathic wasteland like WoW is.


I don't believe that the one leads inexorably to the other.

I do understand what you're saying about the guy taking LFR entirely too seriously. But even without Recount, that'd be the guy madly spinning his camera around watching for anyone standing in the wrong spot or anyone who stops their rotation for a second to scratch their nose. My point is, he'd find a way even without the tool.. and the tool can be used for good in spite of him.

I do remember in FFXI (even though it had an out-of-game parser available) a time when MNK was considered awful, entirely because it didn't put out huge sexy numbers like BLM did. People couldn't tell that the MNK was doing good damage, because it was coming in smaller chunks than the BLM.

Parsers also help keep the devs honest. When you can point to hard data to explain a problem with class balance, it's much more likely to be listened to.

Refews wrote:
Gaming is serious business. No thanks man. I log in to play a game, not to do what I basically do at my job. I am not going to pour over dmg parses nor am I going to critique anyone else's gameplay based on the numbers game. If that makes me a bad gamer than so be it, at least I am going to have fun at it. Seriously, some people just get way too involved... like baseball, it is a beautiful and fun game until the statistics junkies start in on it.


And that's fine. Play the game the way you want to play it, nobody can tell you you're wrong (legitimately). But understand that if you're trying to do more serious progression, that your performance DOES matter. If you don't want to deal with that, just don't enter that environment.

It's going to boil down to playing with people who share your viewpoint on the subject. Surrounding yourself with hardcore players and complaining that everyone is hardcore is just silly.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#34 Sep 10 2013 at 10:36 AM Rating: Decent
Archmage Callinon wrote:
[quote=elevens]If it's not in the chat log, then the app author would have to know how the DoT's damage is calculated and then do that calculation in the app itself to get it in as part of the dps.


The problem is the dots can and will crit. The author can't put that in the equation.
#35 Sep 10 2013 at 10:40 AM Rating: Good
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1,208 posts
Thanks for the necro bump, I was thinking about this earlier... I wish that we had a PS3 parser... I would love to see how I am doing, this is my first time as a DPS in any MMO.

Anyone on PC want to run a dungeon with me to give me the feedback?
#36 Sep 10 2013 at 10:44 AM Rating: Good
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3,737 posts
Quote:
The problem is the dots can and will crit


I'd like to do some testing on that actually. I'm not convinced they do.

The dot/hot mechanics in XIV are ... strange ... so making assumptions about them is probably not advisable at the moment.

Quote:
Thanks for the necro bump, I was thinking about this earlier... I wish that we had a PS3 parser... I would love to see how I am doing, this is my first time as a DPS in any MMO.

Anyone on PC want to run a dungeon with me to give me the feedback?


If not, I'm sure someone would stand next to you while you beat up a training dummy and run a parser for you.

The XIVapp parser unfortunately isn't very friendly. I'm hoping the addon API opens that up for something a little better.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#37 Sep 10 2013 at 11:17 AM Rating: Good
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1,556 posts
Teracide wrote:
I'm not quite sure what I think about having a DPS meter in the game. XI never had one, nor did it need one.

I just think that having something like this enables the bad side of people. It won't be about playing the game and just having fun anymore. It'll be about that baddie SMN pulling 2k DPS less than the egotistical, elitist DRG. I see it in WoW every single day. People hating on one another, and using DPS meters to fuel their hatred while hiding behind the shroud of anonymity.

Frustration and anonymity make people say terrible things to one another. DPS meters, while useful, have become tools to help bad people be bad.


I don't see how it being in the game or not affects the outcome. FFXI had one outside and boy you are wrong if you think it didn't need it.

The mass amount of theorycrafting that occurred after the amalgamation of data collected from parses really pushed FFXI into a new...era, you could say. You went from kiting Kirin for 2 hours to knowing just how much ACC you needed to beat the poo out of him with a bunch of melee in ~2 minutes.

I like being able to know if the DPS are going to be able to handle DPS check fights in advance. I would also like to know that, if I'm in a FATE group, that DPS #7 is AFKing through most of it and therefore not contributing anything to the group.

WoW also doesn't have an 'in-game' parse so to speak. They are more friendly with third party software and addons, though, so it's easy to incorporate one into your UI.

BTW: If you think this 'hatred' is exclusive to WoW and hasn't already infected this community, I have some really unfortunate news for you. :\ Garuda HM fight. This guy was tanking for the first time. Did a great job on the first attempt but look how things turned out:

http://i.imgur.com/umRV3aQ.jpg

Not the first Garuda I've seen turn out that way. No DPS parses needed. lol

Edited, Oct 4th 2013 9:02pm by HitomeOfBismarck
#38 Sep 10 2013 at 9:30 PM Rating: Good
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491 posts
Blame it on neither the player nor the tool. Put it where it belongs. With E-sports. :P

EDIT: And wow, I MUST be getting old when a 20 day old post is considered a 'necro'. (insert laughing face here, been here over 3 years and still don't know how :( )

Edited, Sep 10th 2013 11:33pm by DragonBourne
#39 Sep 11 2013 at 3:33 AM Rating: Good
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641 posts
Lamneth wrote:

Should XIV allow addons?
Unless they can find some way to allow PS3 users to use them as well, they need to avoid allowing them as it would make PS3 players second rate citizens of the game. However, if they do go down the path of not allowing addons, they need to be very receptive to player criticism and ideas for extending the interface to allow the game to grow and mature.


FFXI's ToS never allowed third party software to run along the game I believe. Still you had plenty of people who would use third party software with it like FFAssist or Windower which had plentiful of plugins that changed the gameplay. Xbox and PS2 users never got to use any of those.
#40 Sep 21 2013 at 7:40 PM Rating: Decent
Ive Downloaded it ran as admin and even ran compatability tests on the app but when i click on it it will only show the hour glass as if it were loading but absolutly nothing happends. Id like to know if anyone has any ideas as to why this is happeneing because Im a Dragoon just looking to maximize my DPS :(
#41 Oct 02 2013 at 11:38 PM Rating: Default
its not only to see how much dps you are dealing and whether there is an increase or not you can also use it for gauging hate knowing how much you can push dps before you steal aggro from the tank knowing what spells will stack with other class/job spells and finding out whether its worth using the spell and wasting mana or if a different spell would be better or if it would be better to use the mana on a utility spell instead it helps you learn how to play your class better so that when you raid leader says for you to do certain things you know how to make it happen it can also help with Crowd controllers in watching the average drop time for the CC spell or if its lasting as long as it should i.e. when to recast without wasting mana and possibly getting the group/raid wiped
#42 Oct 04 2013 at 10:10 AM Rating: Good
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2,550 posts
HitomeOfBismarck wrote:


http://i.imgur.com/lSfmSqS.jpg
http://i.imgur.com/eqvarqL.jpg

Not the first Garuda I've seen turn out that way. No DPS parses needed. lol

Edited, Sep 10th 2013 1:56pm by HitomeOfBismarck


Links are not working. Btw, I dont care how strong the tank is, if those adds arent turned away from the mages (at least the red line one) there will be problems.

I like being parsed actually, unless its from an arrogant summoner who thinks my 1700+ crits are not equivalent to his broken parses on his DOTs.
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