I never seen a challenge really work in MMOs. I won't doubt it will not be a ton of players though.
Edited, Aug 23rd 2013 5:26pm by Mopdaddy
Absolute virtue/pandemonium warden
then again, those two are a bit above mere "challenges" and are more like "WHAT SORTA BS IS THIS?!" Edited, Aug 23rd 2013 5:28pm by MitArgento
Did we ever figure out that hint video for AV?
Hazy since it's been a while, but I think the following was ultimately discovered or simply disclosed to us:
- Negate JoL's regen prior to the AV pop.
- Nuke AV with elements current to the day to further reduce his regen.
- When it uses a 2 hour, someone must use that same 2 hour within 3 seconds to negate further use of it.
Even with this known under the 75 cap, he was still a ***** when he switched modes and started getting meteor happy. At which point, the combined 2 hour timer between him and JoL made drawn out fights an enemy. As such, zergs simply shifted from KC DRKs to whatever strong DDs could fit in the BRD rotation while support did their thing out of party.
Honestly, party swapping/BRD rotations were one of the worst things to come of XI's combat system and I hope such isn't encouraged here by simply making those desired buffs alliance-wide if they're that crucial.
As for the main topic, unless it is AV dumb, Yoshi's basically underestimating the no-lifers. As well, you can guarantee there will be ******** about how easy things are should that 100 number be exceeded, and exponentially more so the more zeroes you add to the tally. Personally, I'm not a fan of what amounts to boasting over exclusionary content and those who believe it'll foster aspirations from lesser players are being dreadfully optimistic without requirements being known. Should the endgame be an environment where only sub-10% of the population thrives, the game will
be in trouble. Edited, Aug 23rd 2013 6:10pm by Seriha