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Media sites begin bashing ARR launchFollow

#77 Aug 26 2013 at 5:13 PM Rating: Good
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ShonaSeraph wrote:
Everyone bashes everyone and everything. It's the internet, who cares.
Enjoy the game or don't.


How can we enjoy the @#%^ing game if we can't log in? People aren't angry because the game is bad. People are angry because it might be good but we can't tell BECAUSE WE CAN"T @#%^ING PLAY IT.


Edited, Aug 26th 2013 7:13pm by ChaChaJaJa
#78 Aug 26 2013 at 5:18 PM Rating: Decent
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ChaChaJaJa wrote:
ShonaSeraph wrote:
Everyone bashes everyone and everything. It's the internet, who cares.
Enjoy the game or don't.


How can we enjoy the @#%^ing game if we can't log in? People aren't angry because the game is bad. People are angry because it might be good but we can't tell BECAUSE WE CAN"T @#%^ING PLAY IT.


Edited, Aug 26th 2013 7:13pm by ChaChaJaJa



Exactly If the game was bad I would just cancel my preorder but that might happen anyway,... I just want to play. Now it is official release and I still can not play,,,

Edited, Aug 26th 2013 7:19pm by Nashred
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#79 Aug 26 2013 at 5:24 PM Rating: Excellent
Yeah, this is definitely not looking good for tomorrow... not one bit.
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#80 Aug 26 2013 at 5:30 PM Rating: Decent
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Well they did not fix Tes's account either,,, I don't know what to do I don't want to waste 140 bucks on 2 games. I might cancel mine since is is the download version and keep Tesee's for a bit because it is the collectors addition in a box so I could always sell it if need be.
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#81 Aug 26 2013 at 5:31 PM Rating: Decent
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Thayos wrote:
Yeah, this is definitely not looking good for tomorrow... not one bit.

Yeah I've been hammering the log in button for 30 solid minutes. I lost count around 375 attempts
#82REDACTED, Posted: Aug 26 2013 at 5:32 PM, Rating: Sub-Default, (Expand Post) Still too early to compare this launch to Diablo III? What a mess.
#83 Aug 26 2013 at 5:56 PM Rating: Decent
Honest question: Are game sites like Kotaku allowed to run headlines like "failed launch" when it's not actually the launch yet?
#84 Aug 26 2013 at 6:06 PM Rating: Excellent
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EQfirst wrote:
Honest question: Are game sites like Kotaku allowed to run headlines like "failed launch" when it's not actually the launch yet?


The First Amendment gives them that right. However, it also potentially puts them on SE's **** list.
#85 Aug 26 2013 at 6:17 PM Rating: Decent
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Killua125 wrote:
http://kotaku.com/early-final-fantasy-xiv-launch-goes-surprise-badly-1198833060

This won't end well. Every time a game has a bad launch, Kotaku pummels it with bad press on their 'Disaster Watch' articles.


Kotaku, no offense, is a glorified blog. It's like Buzzfeed giving medical advice.

Quote:
Still too early to compare this launch to Diablo III? What a mess.


Diablo is a game that didnt need to have "Online Only" built in and server queues for a potentially single player game. Yes, I think it will ALWAYS be a terrible comparison.

Edited, Aug 26th 2013 8:24pm by Louiscool
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#86 Aug 26 2013 at 6:24 PM Rating: Decent
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I really wish people cared about what media sites said so there'd be no queue to log in anymore. That'd be wonderful.

On the other hand, I haven't had to attempt to log into Hyperion for more than 20 minutes at most, and that was during peak yesterday. In fact, it took me a grand total of 8 minutes at 8:10 EST to log back in after a FATE disconnected me. From the sounds of it, most people are getting in if they keep at it. The only people having problems are the ones who log in once or twice and quit. Most part, anyway, I'm sure there's a small few people who just can't get in spamming the damned thing.

Judging from the posts here, I'd imagine most of the people quitting after a couple attempts are spamming the boards here instead. My gut instinct tells me that if they put that posting time to trying to get in, they'd have far less to complain about. Not ideal of a system and worth complaint, sure, but you tend to forget about it once you play the game like everyone who is playing the game has.

If I had to guess, I'd put the amount of people unable to get in at all around 5%, with probably 20% total having some difficulty. Which is probably why you see the same small few posting about problems, well, small relative to the overall population. But, who knows for sure?
#87 Aug 26 2013 at 6:34 PM Rating: Excellent
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Medieve wrote:
I really wish people cared about what media sites said so there'd be no queue to log in anymore. That'd be wonderful.

On the other hand, I haven't had to attempt to log into Hyperion for more than 20 minutes at most, and that was during peak yesterday. In fact, it took me a grand total of 8 minutes at 8:10 EST to log back in after a FATE disconnected me. From the sounds of it, most people are getting in if they keep at it. The only people having problems are the ones who log in once or twice and quit. Most part, anyway, I'm sure there's a small few people who just can't get in spamming the damned thing.

Judging from the posts here, I'd imagine most of the people quitting after a couple attempts are spamming the boards here instead. My gut instinct tells me that if they put that posting time to trying to get in, they'd have far less to complain about. Not ideal of a system and worth complaint, sure, but you tend to forget about it once you play the game like everyone who is playing the game has.

If I had to guess, I'd put the amount of people unable to get in at all around 5%, with probably 20% total having some difficulty. Which is probably why you see the same small few posting about problems, well, small relative to the overall population. But, who knows for sure?

I tried to log in for 30 solid minutes while mashing the X button. Trust me it's not for lack of trying.
#88 Aug 27 2013 at 2:14 AM Rating: Excellent
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LebargeX wrote:
Medieve wrote:
I really wish people cared about what media sites said so there'd be no queue to log in anymore. That'd be wonderful.

On the other hand, I haven't had to attempt to log into Hyperion for more than 20 minutes at most, and that was during peak yesterday. In fact, it took me a grand total of 8 minutes at 8:10 EST to log back in after a FATE disconnected me. From the sounds of it, most people are getting in if they keep at it. The only people having problems are the ones who log in once or twice and quit. Most part, anyway, I'm sure there's a small few people who just can't get in spamming the damned thing.

Judging from the posts here, I'd imagine most of the people quitting after a couple attempts are spamming the boards here instead. My gut instinct tells me that if they put that posting time to trying to get in, they'd have far less to complain about. Not ideal of a system and worth complaint, sure, but you tend to forget about it once you play the game like everyone who is playing the game has.

If I had to guess, I'd put the amount of people unable to get in at all around 5%, with probably 20% total having some difficulty. Which is probably why you see the same small few posting about problems, well, small relative to the overall population. But, who knows for sure?

I tried to log in for 30 solid minutes while mashing the X button. Trust me it's not for lack of trying.


I tried off an on from seven hours before I managed to actually get in. No, I wasn't sitting at my computer for seven hours straight hitting the play button, but I then again, I shouldn't need to. SE is very aware of how many people bought the game, they should have had a very good idea of how many people were going to be playing. The fact that they weren't ready for it just tells me that they either didn't care to put in the money to be ready for it, or they were too incompetent to get ready on time. Either way, they failed, and anyone defending them needs take a long hard look at why exactly they feel it's alright for a company that sold them a product to fail to deliver that product.
#89 Aug 27 2013 at 7:15 AM Rating: Decent
Early access is a launch. People pay to have access for it, and in this day and age the majority of gamers no longer go to the store to pick up their copy of a MMO on launch day. They either purchase it digitally or pre-order a box copy to be delivered on the day of launch. However, the box copy lets you download the game as well. The result is the vast majority of gamers have access to the game at "early access."

Gaming companies try to give incentive for preordering the game by giving what they call an early access. They only difference between early access and the company giving the first 33 to 35 days free (instead of just 1 month) is marketing. One sounds like you get something exclusive while the other is just a couple more days free, so which do you think would generate more sales?

During Rift's early access, the servers were packed and people were complaining about how much worse it was going to be on launch day. Launch day came, but it didn't bring any big influx of players because everyone who wanted to play the game had already preordered it. The new servers they opened on launch day were empty except for some people trying to escape queues on their original server.

The people who wait till launch day or after to play a game are those who either want to avoid the inevitable problems with the launch, or those who want to see some reviews before they purchase the game. With the open beta and amount of information available before launch on an MMO, reviews can really be had before the game even launches now though.
#90 Aug 27 2013 at 7:34 AM Rating: Good
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Heck, they even mentioned that "Beta" wasnt actually Beta, but that we should more view it as a free trial to play the game.

There's nothing going to be changed to the game anymore, and there never was going to be, from P3. All they did was add some minor graphics tweeks and supports during P4. So the game was pretty much "released" already by the time P4's open "beta" arived.

So as for the "it's not Launch yet" argument that's pretty much shattered, not to mention that the 27th has come and the issues still remain just as badly... :/
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#91 Aug 27 2013 at 7:43 AM Rating: Default
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Hell we still are in beta except we are paying to beta test now. Well some of you are because some of us SE still has screwed up accounts ...
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#92 Aug 27 2013 at 9:11 AM Rating: Decent
If I bought a copy of say, Microsoft Word, and once I started using it they told me I might have to wait an hour for it to boot up, then if I tried to save my work and log off, it wouldn't actually save my documents, but, they said "hey, don't worry, we're working on it" . . . I'd take it back, and buy a competitor's software.

SE knew when the launch date was, well in advance, and could have held a longer and earlier beta to make sure things worked smoothly, but chose not to. All the sycophants claiming it isn't SE's fault are just totally wrong. I was in the beta - it worked great for me, luckily, but I had friends that weren't so lucky. None of my friends/family will now buy the game, and since I mostly game with them, we'll all go somewhere else. Does that make me cruel or a troll? No, it means I expect to pay for something that works. SE cut corners, chose not to test their servers adequately and then chose to open too few, despite seeing the rabid interest in beta and preorder. This in a day and age where MMOs are moving to better tech, like ESO, where it is all one mega server. Last year's tech and a total failure of testing. Add in horrible communication and customer service and many many customers are just going to go elsewhere.

Locking the servers was another bad move. For example, had my friends and I decided to play, I live in Japan, they live in the U.S., so we need a server where people speak English so they can play, but where people are online when I play. There was one server that fit that bill - it was locked for character creation within about 2 minutes of early access. What is SE's response to the many complaints about locked servers? Basically, "too bad".

Yes, the media is bashing this game - rightfully so. The game I think is very pretty, not particularly unique, but decently fun. The infrastructure, communication and customer support, however, are dreadful - the worst I've ever seen in a pay to play MMO. This is bad even if it was free to play, really.
#93 Aug 27 2013 at 9:22 AM Rating: Good
Actually, Word 2013 kind of did that to me a few times last January because it didn't want to play nicely with Drop Box. Smiley: disappointed
#94 Aug 27 2013 at 10:22 AM Rating: Excellent
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Ehllfire wrote:
Demonadrastos wrote:
Early Access isn't Launch....

Yes it is.


Early access is like watching a band do sound check before the show, or a team warming up before a game.
#95 Aug 27 2013 at 10:58 AM Rating: Decent
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SE make great games in general, but is seems they've really dropped the ball with the relaunch of FFXIV. I don't blame media sites for giving bad reviews if they are experiencing anything like what I have.

Early access is a launch. It is not beta round 5 or whatever.
Why do I say this? Simple.
I paid a premium for it and SE didn't deliver.
As of right now, SE has charged my credit card over $100, yet I've been unable to get any farther than character creation. Saturday, Sunday and Monday I tried to log into FFXIV only to find the servers are full. I will likely try again today after work.

I am a major fan of SE games and I play a lot of them (not just the Final Fantasy titles). I want SE to succeed and make a nice profit, but I will not act like they have created a satisfactory game until that is the truth.

I also will not wait in a queue to log into a game I am required to pay a monthly fee for. That's just me, maybe I need to lighten up, but there are a lot of quality games out there. So far, this one has been unplayable for me.

I'm pleased to see a lot of you are able to play I'm extremely disappointed I with my early access (lack of).

How did SE get in this situation? It seems to me that having server space for your early access customers would've been easy. Count up the number of pre orders and make sure you have enough space for all of them to be playing at the same time.



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