Valkayree wrote:
It was not a bad launch, but a bad early access.
A totally meaningless distinction. I'm not even sure why people act as if calling it "Early Access" changes the impact in any way.
1) The people in early access are those who pre ordered, AKA, the people who will drive the early success or failure of the game.
2) The game was "feature complete" and effectively launched in every single way.
3) The issues that plagued Early Access haven't actually been fixed in any way, they're just limiting populations drastically to compensate for the weak link in the system.
Trying to hand wave as if it some how "doesn't count" or something just makes you seem fanboyish. I'm not saying you are, that's just how it comes across.
And for what it's worth, the lack of a functional queue system and automatic log out on idle is seriously amateur and is adding to the problems. Maybe they had no way to truly understand that the instance/lobby/duty finder servers were going to collapse under a full load, but they should have definitely understood that queues and idle logout are very important features for launching an MMO.
Even if they launch more servers, until they have a working queue and idle logout system, you're going to have players logged in 24/7 just so they have a shot to play during prime time.
Edited, Aug 27th 2013 2:17pm by KarlHungis