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other games that had "bad" launchesFollow

#27 Aug 27 2013 at 12:55 PM Rating: Excellent
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#28 Aug 27 2013 at 1:02 PM Rating: Excellent
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I remember AION early access rather vividly. It was very close to unplayable due to the lag and the "rubberbanding" where you would move 20 spaces and suddenly you were back where you started. At least when I've got on to 14 I could play it.
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#29 Aug 27 2013 at 1:10 PM Rating: Excellent
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AHHHHHHHH How are full servedrs a bad launch? so far the only issue is the servers are full. I have yet glitched through the map, glitched a mob, had shutter speed lag, froze, rubberband, load resulting in death, or any other typical new game issue. Just the servers are full. Which i see as a good thing, as for mnths people said no one would play ffxiv for reason xyz.
#30 Aug 27 2013 at 1:32 PM Rating: Good
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cgmiller89 wrote:
KarlHungis wrote:
Valkayree wrote:
It was not a bad launch, but a bad early access.


A totally meaningless distinction. I'm not even sure why people act as if calling it "Early Access" changes the impact in any way.

1) The people in early access are those who pre ordered, AKA, the people who will drive the early success or failure of the game.
2) The game was "feature complete" and effectively launched in every single way.
3) The issues that plagued Early Access haven't actually been fixed in any way, they're just limiting populations drastically to compensate for the weak link in the system.

Trying to hand wave as if it some how "doesn't count" or something just makes you seem fanboyish. I'm not saying you are, that's just how it comes across.

And for what it's worth, the lack of a functional queue system and automatic log out on idle is seriously amateur and is adding to the problems. Maybe they had no way to truly understand that the instance/lobby/duty finder servers were going to collapse under a full load, but they should have definitely understood that queues and idle logout are very important features for launching an MMO.

Even if they launch more servers, until they have a working queue and idle logout system, you're going to have players logged in 24/7 just so they have a shot to play during prime time.

Edited, Aug 27th 2013 2:17pm by KarlHungis

Isn't there a queue ...


There's a queue that doesn't work. You get put into a "queue" of 30 people, and 10 seconds later you log into the game or you get 1017 errors. In other words, it's not actually putting people in first in, first out queue, the client just think it is.
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they just have it restricted until they can correct the issue? Saying it is amateur is a little premature.


I'm not sure if you just don't understand what the word "queue" means, but it's like standing in line at the movie theater. If a bunch of people show up at the same time, they get put in order of arrival, and they file in only as capacity allows. The point though is that you don't lose your place. You might have to wait hours, but as long as you wait hours, you'll get in before the guy who showed up after you.

This is a basic feature that all MMOs have, in order to deal with the inevitable fact that some times you have more people trying to log onto a server than the server can handle. For example, when the game is launching, that is a time when any MMO typically needs queues to handle the load. To lack this feature is to lack a feature of every other AAA MMO, and a feature which exists in those MMOs for a damn good reason supported by decades (or centuries if you don't limit to MMOs) of human experience.

There's nothing "premature" about expecting such a feature, because the feature should have been in the game at the start of beta, and if it were, and it worked properly, there would be fewer problems now. The same thing with an idle log out. Not only does such a feature prevent people from camping on the server 24/7 and taking up a spot that some one else would actually use, but it actually helps players who become desynced from the server. Some of the problems people had in P4 were because they were disconnected from the game, but the server didn't know they were disconnected, just thought they were "idle."

If they had an idle log out, then the servers would have simply cleared them after some period of time (say, 20 minutes).

If they'd had this feature throughout beta then they wouldn't have gotten such a false sense of how many players their servers can handle, because they wouldn't have had so many idle players inflating server numbers, too. Again, a basic feature of MMOs for very good reason, that FFXIV just doesn't have.

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They simply had to shut that feature off until they can correct the issue with the server. Better to have a few angry players who cant queue, vs a mass of upset players bc we go into another maintenance.


Again, I'm not sure if you just don't understand what the word "queue" means, but this is wrong. Shutting off queues in order to alleviate the pressure of overcrowding would be like punching a huge hole in the side of your boat in order to alleviate leaking. It's the exact opposite of what you want to be doing.

If your queue system doesn't work any time you're at high capacity then your queue system doesn't work, period.

Edited, Aug 27th 2013 3:33pm by KarlHungis

Edited, Aug 27th 2013 3:36pm by KarlHungis
#31 Aug 27 2013 at 1:41 PM Rating: Default
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Xoie wrote:
A week from now the issue will be mostly resolved.


You actually have no idea if that's true. Unless you are part of the S-E server team, you're 100% speculating.

You have no idea when they're going to have sufficient capacity to handle the load.

It's good to be positive, but please don't state your hopes as if they are a fact.
#32 Aug 27 2013 at 1:46 PM Rating: Decent
I don't know if you guys have had this problem or even if this that right place to post ( please don't kill me if its not, I'm new) but I have been unable to download the game at all, I've had early access and still keep getting error 11003, 20403, "Unable to Download Patch Files" , I've done all of the suggestions like Disable AV, to My documents folder, just to name a few and I still get nothing, I put a ticket on Sunday but still nothing from SE. Any suggestions?
#33 Aug 27 2013 at 2:42 PM Rating: Good
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1,310 posts
KarlHungis wrote:
Xoie wrote:
A week from now the issue will be mostly resolved.


You actually have no idea if that's true. Unless you are part of the S-E server team, you're 100% speculating.

You have no idea when they're going to have sufficient capacity to handle the load.

It's good to be positive, but please don't state your hopes as if they are a fact.


This isn't my first MMO launch. I'm speaking from experience. Once the rush dies down and they add more capacity this won't be a problem and we'll be embarrassed anyone made such a big deal out of it.
#34 Aug 27 2013 at 2:45 PM Rating: Decent
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I'm not that worried. Annoyed in the short term, yes. Glad that the likelihood of dead servers later is being reduced, yes.

Though I do have to say that queue's can be broken. Most only have a certain allowance for number of users before it begins to break. Is their queue too small? Perhaps, probably yes.

Edited, Aug 27th 2013 4:46pm by Umboz
#35 Aug 27 2013 at 3:09 PM Rating: Default
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1,218 posts
Xoie wrote:
KarlHungis wrote:
Xoie wrote:
A week from now the issue will be mostly resolved.


You actually have no idea if that's true. Unless you are part of the S-E server team, you're 100% speculating.

You have no idea when they're going to have sufficient capacity to handle the load.

It's good to be positive, but please don't state your hopes as if they are a fact.


This isn't my first MMO launch. I'm speaking from experience. Once the rush dies down and they add more capacity this won't be a problem and we'll be embarrassed anyone made such a big deal out of it.


You may have plenty of experience with mmos (so do I, so do many other posters here) but what you're speaking from is your rear *******.

Any one can predict that eventually we won't care about the issue, but eventually we'll all be dead. Eventually covers a lot of ground. Specific claims that it will be fixed in a week are pure speculation. Blizzard needed months to get proper server capacity for WoW, at launch and again when Burning Crusade launched. It's not easy to just whistle up some servers, and SE has given no indication so far that servers are even on order much less close to being deployed, nor that they are ready to rapidly move tens or hundreds of thousands of characters when they have spare capacity.

In the meantime square isn't even showing that they have a strong grasp on how to minimize impact on the customer through working queues and such, so why would anyone believe they're ahead of the game any place else?
#36 Aug 27 2013 at 4:51 PM Rating: Decent
I didn't had EA, and from all i read about it i was really disturbed at what might happen today, now at the end of the day i can say that it was a almost perfect play day hehhe only had 1 issue at 16h gmt wit the logging served going down for 15 mins, everything was perfect besides that. SE regained its good standing on my books.
#37 Aug 27 2013 at 4:57 PM Rating: Decent
At this point there are still a few MMOs that have rockier starts.

Anarchy Online, Age of Conan.. heck anything Failcom does is usually garbage.

But as far as other "Tier 1" MMO released go, SE is sprinting to the top 5 in poorly executed launches.

#38 Aug 27 2013 at 4:59 PM Rating: Decent
as bummed as i am that i cant play, ive played through many launches and alot of very good mmo's have capacity issues at first. they work themselves out and everyone promptly forgets about it.

Im just glad ffxiv has gotten such a large reception!
#39 Aug 27 2013 at 5:03 PM Rating: Default
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116 posts
Valkayree wrote:
It was not a bad launch, but a bad early access.


No, it is still a bad launch, server wise that is. I along with many, many others are getting the 1017 error still after 3 days. The worst part is by the looks of Square Enix's website that they are okay with how things are progressing so far. I would like to see something along the lines of them being aware that 1017 is still a major problem, and they are not okay with limiting log ins to solve the instance problem. The last three updates only mentioned character creation, to me at least it seems like they think 1017 is solved for the most part or something...

As for game-play it is great. I just wish we could experience it without being forced to keep our computers on all night.

Edited, Aug 27th 2013 7:05pm by Takaiana
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