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Emnity Bar (Easily missed)Follow

#27 Aug 28 2013 at 1:03 PM Rating: Good
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While we are talking about hate.

Please keep in mind that over the time effect (DoT and Regen-type spell) will get (a little bit of) hate each time they proc.

for example an ARC that like to put poison arrow on all the mob at the start of the fight will probably not pull hate "at the moment" they fire the skill but if the tank doesn't generate more hate on the sub-mob after the first flash and just do combo, the ARC will have a surprise 12-15 second later, since the poison arrow will have proc'ed a couple of time since.
#28 Aug 28 2013 at 1:16 PM Rating: Excellent
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3,737 posts
Pryssant wrote:
While we are talking about hate.

Please keep in mind that over the time effect (DoT and Regen-type spell) will get (a little bit of) hate each time they proc.

for example an ARC that like to put poison arrow on all the mob at the start of the fight will probably not pull hate "at the moment" they fire the skill but if the tank doesn't generate more hate on the sub-mob after the first flash and just do combo, the ARC will have a surprise 12-15 second later, since the poison arrow will have proc'ed a couple of time since.


To be fair, in that scenario, the healer will pull hate WAY before the DoTs will
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svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#29 Aug 28 2013 at 1:19 PM Rating: Excellent
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311 posts
Totally didn't notice this. Neat.
#30 Aug 28 2013 at 1:26 PM Rating: Good
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577 posts
Does anyone know how to write a proper assist macro? I tried to make one that was "/assist <p#>" with # being the position of the tank in the party but it didn't appear to work properly.
#31 Aug 28 2013 at 2:18 PM Rating: Excellent
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448 posts
OtosanOokami wrote:

Every healer at some point will be Tanking, for some reason or another. Be it stupidity, or a product of the circumstances. The Catch 22 is you'll be healing yourself to survive, increasing enmity, and hoping that your team can overcome the hate, without incurring so much damage themselves that the mob is right back on your keester.


Precisely why I slotted Featherfoot and the MRD defense one (no idea wtf it's called offhand). If I pull hate, I drop the featherfoot and just as it expires, I hit the defense ability. Stop healing if I can to let the tank retake the mob(s). Or else, I BECOME DA TANK!!
#32 Aug 28 2013 at 2:29 PM Rating: Good
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2,232 posts
Wint wrote:
Healer's too can use this to their advantage.


Yeah, that's really useful... I had no idea how it worked :)
#33 Aug 29 2013 at 2:50 AM Rating: Decent
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70 posts
That's pretty good info I'll be paying closer attention to in the future. That sites looks to have quite a bit of useful articles so I'll be adding it to my bookmarks also.
#34 Aug 29 2013 at 3:23 AM Rating: Good
27 posts
Being a warrior myself this is a very useful post, thank you.
#35 Aug 29 2013 at 4:22 AM Rating: Good
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95 posts
You are most welcome :)
#36 Aug 29 2013 at 5:22 AM Rating: Good
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340 posts
Thrustie wrote:
Does anyone know how to write a proper assist macro? I tried to make one that was "/assist <p#>" with # being the position of the tank in the party but it didn't appear to work properly.


They changed the tag a little bit since ffxi. What you want to do is: "/assist <#>"

"/as <#>" will work as well.

edit: please take note that <0> is yourself and <1> will be the first party member down the list and so on... you are not player 1

Also, there is the tag <tt> that work in the same goal but with a little twist, which is VERY helpful for healer.

you target the main mob and fire off this macro

/ac "Cure" <tt>

It will cure the target of the mob. Without removing focus on you current target (the main mob).

Keeping target on the main mob help to throw a couple of DoT and keeping a close eye on the hate bar next to each party member. You sadly cannot see hate distribution on each party member when you target your tank.

Edited, Aug 29th 2013 7:24am by Pryssant
#37 Aug 29 2013 at 6:45 AM Rating: Good
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577 posts
Thanks!
#38 Aug 29 2013 at 7:47 AM Rating: Decent
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88 posts
Thanks for the great post!
I am a tank learning to play tank, and I never knew about the enmity bars, Was in a Dungeon yesterday where I had to somewhat snap at the archer for pulling the mobs instead of letting me pull lol. That being said I did my best to hold hate and my Philosophy is if is if its more than 1 mob and they aren't ALL attacking me then I make sure they all are. Again great post
#39 Aug 29 2013 at 7:53 AM Rating: Good
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1,304 posts
I noticed the enmity bars in the party list during phase 3 and I was able to quickly learn that the common strategy of spam flash a bunch was not worthwhile. As long as your party is properly focusing targets, you can get away with shield lob > flash > DD until 1/2 and switch target and you will usually hold hate until that mob is dead. I would usually flash again when I switched targets the first time, but I rarely needed more than that.

If your party isn't focusing targets, there is no way spamming flash is going to help you.
#40 Aug 29 2013 at 8:02 AM Rating: Good
JeremyPD55 wrote:
Thanks for the great post!
I am a tank learning to play tank, and I never knew about the enmity bars, Was in a Dungeon yesterday where I had to somewhat snap at the archer for pulling the mobs instead of letting me pull lol. That being said I did my best to hold hate and my Philosophy is if is if its more than 1 mob and they aren't ALL attacking me then I make sure they all are. Again great post


That could be an XI veteran - ranges/bards/anyone with a RA in XI were the traditional "pullers" who would grab monsters, bring em home to camp, and let them sit around until it was time to kill. I'm a pulling bard in XI and it's a hard habit to break.
#41 Aug 29 2013 at 8:11 AM Rating: Good
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88 posts
Lol yes I am a Veteran of 11 as well (Punchdrunk of Phoenix) many a days of pulling on my SAM. Being a tank this time around makes you look at things a lot different then my old dps days 8)
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