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So I ran the Sunken Temple... (spoilers)Follow

#1 Aug 30 2013 at 8:29 AM Rating: Excellent
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2,550 posts
I ran it last night. I'm posting this because it was my first run and it was painful. Nearly an hour and a half of pain at level 35. We died at the end. Ran out of time. So you can avoid your first run through the sunken temple being a major disaster, I have decided to share my experiences.

This quest is optional. Not required for the story. The unlock is easy to find if you are progressing through the story around level 33 or 34. (I have a crazy tendency to go to everyone with exclamation points over their heads and ask them "Hey, what's wrong?" Some telltale signs to watch for so you can unlock dungeons like the sunken temple are the exclamation points that pop up new in areas where you have already cleared all the quests, but are told to return there to complete part of the story mission.

Anyway, I did this quest as a 35 black mage. It gives great exp, I leveled half my bar to 36 in the 90 minutes I was in. But I am going to wait a few more levels before I try again, and will likely run it with ZAM folks. Random duty finder is too much of an incompetence lottery (with myself included as one of the incompetent).

1. I moved in to the mission with three random folks. We had a tank, a close range DD, me (as black mage), and our first healer was a Scholar. I don't know if this has anything to do with the player or the job, but the WHM we got later did a much better job. More on that later.

2. Our first wipe was at the 1st mini boss. I remember this guy from FFXI when I was out grabbing blue mage spells. This guy is stronger than those weaklings. He is basically a giant minotaur who casts Doom on you. At 50% health he starts to do this. To remove doom, stand on the panels on the floor. That is what our ACN told us. We wiped. The key missing component, There are three panels that randomly glow, you have to stand on the one that is currently glowing to remove doom. He also does a major punch that can stun you. Finally, throughout the battle he adds bees (two at a time) that seem to directly target the healer. If you are DD, kill these ASAP. Other than that the battle was ok.

3. After the first wipe at this guy, the ACN quit out of apparant frustration that we couldn't stand on the right tiles. I mean, if you are instructing me and you want me to stand on a spot (and there are 10 spots) don't tell me, "Go over there to the spot that is next to the other spots." Wasted 15 minutes there. Got a new healer, a WHM from Ultros (not in ZAM, don't remember the name) who was much better. Entered with the phrase "I hope you guys are better than my last party". Apparantly there is a lot of healer frustration from this dungeon.

4. But I digress. The next boss was a big stone guy with a crystal in the middle of his chest that just won't go away. You have to kill the crystal before you can damage the golem, and then when you get a change to do that, zerg the heck out of him because he only holds like that for about 30 seconds before the crystal reforms on his chest and you have to kill it again. This guy hits hard, but he is manageable. We had to cycle the crystal 4-5 times to beat him. No adds (thank Eorzea) but he has some circular and straight line aoe that seemingly aims for the squishy people (even in the absence of hate) so be careful. But this guy easily took us 15 minutes to beat going full force. Titan.... bah. Try this guy at level 35!

5. Dont forget that there are treasure rooms right off of the boss room before you go in. We didn't put something in the right place apparantly because the items I got lotted were named things like "greasy" this and "old" that.

6. Finally the boss. A giant miserable tiki totem looking fool that relies on his buddies the staves to deal all his damage. Early on the battle is easy, you are beating away, a big floating stone head spawns as an add, you kill it, go back to beating, then another kead, kill it, rinse and repeat. Then a big staff appears in the ground and starts shooping blue lasers that will fry anything squishy in 1-2 hits. And it shoots them literally every second... at the DD... because it likes to go after its attacker. And each one takes three DD spells to kill (at lvl 35 with best gear). And it spawns them until the screen is full of blue lasers like Mission Impossible if you let it. The key is to kill these things immediately when they spawn. Actually they are manageable if the party goes after them and is aware. Then at a little less than 50% health, the boss makes it impossible. He spawns the staves at the four corners (one sometimes two at a time) inside a blackened area. I learned the hard way that I can't long range nuke these things after 3-5 seconds because a barrier goes up that prevents physical entry, attack entry, magic entry, everything. The whole blackened area goes up in a protective shroud for 5-10 seconds and shoots 3-5 beams of mage toasting blue light. So the key is to get inside the blackened area before the barriers go up so you can kill it. The problem is that unless you split your party to the four corners you will have a tough time tackling these plus the boss We got him down to 10% heath before our wipe. Blue light killed the squishy peoples. Took about 15 minutes to get him down to 10%. After that, sadly, we were left with a measly seven minutes to shortcut back and start over. We all got in with 6 mintes left and proceeded to demonstrate what it would be like to ignore adds. So after a screen full of blue lazer beams... we have our third party wipe. I got some greasy items, half an xp bar, and some painful, but useful memories.

This guide was created to literally save you 90 minutes (assuming you have never ran the temple).
#2 Aug 30 2013 at 8:46 AM Rating: Good
Haha, yup. That's about right.

I have very mixed feelings about this dungeon. It can be very annoying but it's a lot of fun when done with competent players.

Edited, Aug 30th 2013 10:47am by xPriestessx
#3 Aug 30 2013 at 8:51 AM Rating: Good
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2,550 posts
xPriestessx wrote:
Haha, yup. That's about right.

I have very mixed feelings about this dungeon. It can be very annoying but it's a lot of fun when done with competent players.

Edited, Aug 30th 2013 10:47am by xPriestessx


True, And really, just one player not paying attention for a few seconds can mess up the whole thing. I realize that I must gain some levels before reattempting. I am thinking 3-4 levels higher with better gear I will be able to nuke those staves in 2 hits versus 3-4. I also have to set up reservations in my household so that no one talks to me for 90 minutes while I am running this again.

Edited, Aug 30th 2013 9:51am by Valkayree
#4 Aug 30 2013 at 8:56 AM Rating: Excellent
Valkayree wrote:
I also have to set up reservations in my household so that no one talks to me for 90 minutes while I am running this again.



Smiley: lol

"Hey look peeps, I'm going to be playing this game here *point to game* and for the next 90min I need you to pretend I'm not "here." The only way you bother me is if [insert something/someone huge here] is at the door, or lava is spewing out in the front yard. KKTHXBIE"
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Sandinmyeye | |Tsukaremashi*a |
#5 Aug 30 2013 at 10:24 AM Rating: Good
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589 posts
I've done this place many times and as a SCH. I'm not sure why I still read that SCH can't heal anything or as well as a WHM when they can on other thread and forums. Every time I do this I tell everyone, ignore the boss and fight the adds. No one listens to me then we whip. When they do, we win. Is as simple as that to be honest. Last night my group could not get past the first boss. They didn't focus the bees and got one shoted. Then they could not mult-task kills bees and run to the glowing floor square to cleanse Doom. I watched and spammed YOU HAVE DOOM, while I was healing and marking bees at the same time. Oh and on the finally boss you need to kill the faces on the squares of the come back to life and you will have a room full of them.

Just to be clear, I beat this one with 5 minutes left on the timer the first time.

Edited, Aug 30th 2013 12:26pm by nonameoflevi
#6 Aug 30 2013 at 10:25 AM Rating: Good
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2,550 posts
nonameoflevi wrote:
I've done this place many times and as a SCH. I'm not sure why I still read that SCH can't heal anything or as well as a WHM when they can on other thread and forums. Every time I do this I tell everyone, ignore the boss and fight the adds. No one listens to me then we whip. When they do, we win. Is as simple as that to be honest. Last night my group could not get past the first boss. They didn't focus the bees and got one shoted. Then they could not mult-task kills bees and run to the glowing floor square to cleanse Doom. I watched and spammed YOU HAVE DOOM, while I was healing and marking bees at the same time. Oh and on the finally boss you need to kill the faces on the squares of the come back to life and you will have a room full of them.


I'm sure that SCH does just fine. I'm thinking that it was player skill related. Killing those bees while running to the squares is essential. And good point about the faces. I did not know that.


Edited, Aug 30th 2013 11:28am by Valkayree
#7 Aug 30 2013 at 10:54 AM Rating: Good
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310 posts
i thought the final boss of sunken was really easy, the golem on the other hand... his jump attack hits everyone no matter how far you are and it had a bad habit of stunning our WHM and then doing that jump which added only more pressure to it

i also died first time to the doom boss, i had no idea i had to step on the plates to get rid of it
#8 Aug 30 2013 at 11:16 AM Rating: Good
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2,550 posts
MitArgento wrote:
i thought the final boss of sunken was really easy, the golem on the other hand... his jump attack hits everyone no matter how far you are and it had a bad habit of stunning our WHM and then doing that jump which added only more pressure to it

i also died first time to the doom boss, i had no idea i had to step on the plates to get rid of it


It made me really happy that I leveled ACN to 15 so I had my own personal black mage cure spell. I picked myself up to take pressure off the healer after that aoe jump.

Maybe I just had bad luck with the final boss or the system broke down somewhere with the tank and other close range DD. I can't tell.
#9 Aug 30 2013 at 4:53 PM Rating: Good
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1,948 posts
How hard is titan vs that golem mini boss? I pretty much solo Titan for 5 mins straight after WHM died as WAR. WAR is imba :O
#10 Aug 30 2013 at 6:20 PM Rating: Decent
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53 posts
Tl;dr

However, thus far Sunken Temple is the best dungeon in this entire game. It actually requires skill from each member, actually has good mechanics, an is actually difficult. Every dungeon before and thus far, after, have paled in comparison.
#11 Aug 30 2013 at 7:16 PM Rating: Good
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1,330 posts
Scholar/White Mage difference here is negligible, as the player is way more important than the class.

That being said, I went in with 3 others in my FC, so we actually did a custom group instead (WAR/LNC/WHM/SCH). I went SCH because I wanted to play with the spell haste from the support Fairy for once.

The bees/hornets/whatever do FINAL STING...that is why they need to die ASAP. (For those who actually aren't familiar with the effect, it's a suicidal hit-you-for-massive-amounts-of-damage attack that's pretty guaranteed to kill whoever it hits.)

The only real difficulty for Scholar over White Mage is if the Scholar did not go do his/her job quest for Succor first. You really want AE heals on the last boss. Otherwise, I'd say the Scholar actually has an easier time because of Aetherflow, Energy Drain, the Fairy and the capability of tossing more effective DoTs when things are more slow. I know Regen's supposed to be crazy strong, but Scholar's got more effective MP recovery options.

Edited, Aug 30th 2013 9:17pm by Ravashack
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