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Stay logged in... if you're a j/oFollow

#1 Aug 31 2013 at 8:23 PM Rating: Default
Staying logged-in is a d1ck move... and you know it. Selfishness son, selfishness.

You know it's true. At least I have Tetris... and college football.
#2 Aug 31 2013 at 8:34 PM Rating: Excellent
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655 posts
Log out at 11pm log back in 8am play all day. No issues here :)
#3 Aug 31 2013 at 8:36 PM Rating: Default
silverhope wrote:
Log out at 11pm log back in 8am play all day. No issues here :)


You my friend, are a good egg.

Peace.
#4 Aug 31 2013 at 8:41 PM Rating: Excellent
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131 posts
They should modify the exp bonus you receive from staying in a "resting" area to only come into play if you're logged out. Would provide a bonus for those who don't leave it idling.
#5 Aug 31 2013 at 8:45 PM Rating: Good
40 posts
They simply need a Idle log out timer. Its a no brainer. There is no reason to not already have one in place.
#6 Aug 31 2013 at 8:47 PM Rating: Decent
Yoshi's recent letter addressed that. It's on the back-burner which makes sense....but I am curious as to why they didn't have this very standard function already in-place.
#7 Aug 31 2013 at 8:51 PM Rating: Good
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655 posts
SigmaDraconis wrote:
Yoshi's recent letter addressed that. It's on the back-burner which makes sense....but I am curious as to why they didn't have this very standard function already in-place.


I think there holding off on it due to them thinking after there fix everyone will be able to log in no problems....Unless they add alot more servers (which there not) this issue will last untill people quit and make room.
#8 Aug 31 2013 at 8:52 PM Rating: Decent
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618 posts
There are always way's around idle kick timers. I personally don't stay logged in but know people that do, just by adding an idle timer is only going to enrage a bigger portion of the player base than the ones that can't get on. It seems that in the early morning it's easier to get online with no que or server full message, try then or keep trying during peek times.
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#9 Aug 31 2013 at 8:53 PM Rating: Decent
Don't hate the player, hate the game. It's Square Enix's fault people have to do that.
#10 Aug 31 2013 at 9:00 PM Rating: Good
SillyHawk wrote:
There are always way's around idle kick timers.


^ This. I know of programs that would break idle. They are not hard to find.
The people it would effect are ps3 users.
SE could place a reason to actually log out, decrease the amount of "rested" exp you gain while being in an inn/sanctuary while logged in. While increasing the amount one could gain while logged out for so long... something along them lines. Make logging out the norm.
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#11 Aug 31 2013 at 9:03 PM Rating: Good
Couldn't play today because we held a retirement party for one of my husband's professors, so I hope y'all have enjoyed my vacant space.

Also GO DAWGS BEAT CLEMSON
#12 Aug 31 2013 at 9:04 PM Rating: Excellent
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Sandinmygum the Stupendous wrote:
SillyHawk wrote:
There are always way's around idle kick timers.


^ This. I know of programs that would break idle. They are not hard to find.
The people it would effect are ps3 users.

Go to Inn. Place controller upside down against shelf or sofa so analog stick is pressed. Character runs constantly into the corner of the Inn room.


Sandinmygum the Stupendous wrote:
SE could place a reason to actually log out, decrease the amount of "rested" exp you gain while being in an inn/sanctuary while logged in. While increasing the amount one could gain while logged out for so long... something along them lines. Make logging out the norm.


Even then, I'm sure most afkers would say "Playing with little or no bonus exp or not playing at all? [sarcasm] Tough choice [/sarcasm]".
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#13REDACTED, Posted: Aug 31 2013 at 9:22 PM, Rating: Sub-Default, (Expand Post) The reason this is an issue is because the developers are retarded and devoid of foresight and live in an alternate timeline where the world is stuck in 2002.
#14REDACTED, Posted: Aug 31 2013 at 9:33 PM, Rating: Sub-Default, (Expand Post) If they did they'd have to have a working queue system (which they don't) and then if they did have that it would show how horribly undersized their infrastructure is.
#15 Aug 31 2013 at 9:34 PM Rating: Excellent
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618 posts
BobthePukeSlinger wrote:
The reason this is an issue is because the developers are retarded and devoid of foresight and live in an alternate timeline where the world is stuck in 2002.


You obviously have no idea on the whole development process of this game or any other game, hell even web site development would escape you. Putting the blame on the developers is just bad form. As a software/web developer it's not our idea on how the game/site is built. This comes from the higher up, who put faith in us as developers to accomplish what they are asking us to do. Obviously the developers did what they were asked to do, other wise there would be tons of patches/fixes thrown into the game.

Stop and think before you go off on a tangent only to make yourself look like a fool.
____________________________
FFXIV Gilgamesh: Nghthawk Evenfall
FFXIV Gilgamesh: Nytehawk Evenfall


Time is but a window,
Death is but a doorway,
I'll Be Back
#16 Aug 31 2013 at 9:34 PM Rating: Good
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530 posts
BobthePukeSlinger wrote:
The reason this is an issue is because the developers are retarded and devoid of foresight and live in an alternate timeline where the world is stuck in 2002.


This is what Doc Brown was talking about in Back to the Future when he said, "Obviously the time continuum has been disrupted, creating a new temporal event sequence resulting in this alternate reality." So basically for SE, "only chance to repair the present is in the past, at the point where the time line skewed into this tangent."

Simple enough. Who's got a Delorean or train with a flux capacitor?
#17 Aug 31 2013 at 9:36 PM Rating: Excellent
I have a beer called Flux Capacitor. Close enough?
#18REDACTED, Posted: Aug 31 2013 at 9:39 PM, Rating: Sub-Default, (Expand Post) It's obvious that the management/fiscal folks at SE either had (a) no faith in the project or (b) the project's business plan was so weak that the game never got anywhere near adequate resources/funding.
#19 Aug 31 2013 at 9:41 PM Rating: Good
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Sandinmygum the Stupendous wrote:
SillyHawk wrote:
There are always way's around idle kick timers.


^ This. I know of programs that would break idle. They are not hard to find.
The people it would effect are ps3 users.
SE could place a reason to actually log out, decrease the amount of "rested" exp you gain while being in an inn/sanctuary while logged in. While increasing the amount one could gain while logged out for so long... something along them lines. Make logging out the norm.



Personally I think they should make rested EXP available only when you're logged out. I see no reason standing around for hours on end in a town should give a player benefits of any kind. Logging out in an Inn should be the only way to get it.

Edited, Aug 31st 2013 11:41pm by Tubrudi
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#20 Sep 01 2013 at 12:41 AM Rating: Good
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I think they should add a FATE with NPC's named BobThePukeSlinger and Prophet Vahlmyth. Their NPC's would run in circles complaining and your goal is to do specific emotes like /taunt, /laugh, /cry etc. If enough people emote at them a rage meter above their heads will fill up at which point their heads explode and everyone gets xp and seals.

Realistically though, we should feel bad for them. Especially Bob. That level of animosity for people you don't even know is pretty unhealthy. You're going to get an aneurysm or give yourself cancer or something. Maybe you should settle down, put on your big boy PJ's and try to get some sleep. We all know your just cranky because you missed your nap.

Edited, Sep 1st 2013 2:42am by ChaChaJaJa

Edited, Sep 1st 2013 3:17am by ChaChaJaJa
#21 Sep 01 2013 at 1:58 AM Rating: Excellent
Mjtapler25 wrote:
They simply need a Idle log out timer. Its a no brainer. There is no reason to not already have one in place.


As in FFXI we could stay logged in as long as we wanted, mostly to sell items from our own inventory. It would seem they left this ability in game for a reason and maybe it is going to come into play at some point, To change this would require much more than flipping a switch and would take a lot longer than just fixing what is broken, it's probably is a lot simpler to just wait until the beginning of the week when they have stated the fix would be implemented.
#22 Sep 01 2013 at 3:01 AM Rating: Decent
TheOneFin wrote:
Staying logged-in is a d1ck move... and you know it. Selfishness son, selfishness.

You know it's true. At least I have Tetris... and college football.

I would agree but ive changed my mind, 10 hours to log in, Im staying afk logged on all weekend.
#23 Sep 01 2013 at 3:15 AM Rating: Decent
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Yes, it's a **** move, but i havent been able to play for more than an hour since last wednesday. Why? Because no one logged out to make room. I doubt there would even be a problem if everyone simply logged out of the game.

I finally got in yesterday night before i called it a night. No way i'm going to play the login lottery again in the morning.

I'd rather be part of the problem than not be able to play the game at all.
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#24 Sep 01 2013 at 3:49 AM Rating: Decent
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1,755 posts
honestly I've not had any login problems until this weekend, I can't log in now, but in my head I'm still farming mythical tomestones in Amdpor Keep xD
#25 Sep 01 2013 at 4:43 AM Rating: Decent
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72 posts
I do not think this "current wold is full try again " nonsense has anything to do with the actual amount of people on a world. I've gotten the message several times right after I hit the start button and before any of the world information populates. How can it register my information before I have picked a world to load a character from? Unless it is a blanket mechanic identifying all worlds as being full, which begs the question: how many people are on a server? There aren't that many NA/EU players to fill every single world. The population caps must be really low.

Edited, Sep 1st 2013 6:45am by SistinasAria
#26 Sep 01 2013 at 4:55 AM Rating: Good
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SistinasAria wrote:
The population caps must be really low.


5000 for each server. After that the server just refuses the connection and you get the 1017 error.

But there is also the log in server that handles every server's characters, so that's the one that is having issues when you get errors right when pressing start and trying to get the server list. It handles traffic of all the players, not just those on a single server.
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