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jobs... are they compulsory, otherwise will you be weaker?Follow

#27 Sep 02 2013 at 7:59 PM Rating: Decent
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sscearcev wrote:
[quote=Grandmomma]Thanks for this helpful thread.

I'm a blm level 34. My archer is level 16. I'm surprised it didn't level up, Only my THM did.
Is there a NPC I'm to go to to have it sync? Or do I have to level my sub class each time my BLM level hits an even number?


even worse, if you want all the possible subskills(not sure how good the archer ones will be on BLM) you need to level archer(and arcanist) to level 34, and be prepared to go even higher if and when new skills are introduced

A) your 'Job' is only level sync'd with the 'class' it's born from, BLM only levels/is leveled by THM, MNK <> PUG, BRD <> Archer, etc with the unique exception of arcanist, summoner and scholar, where there's a 3-way exchange, SMN <> SCH <> Arcanist <> SMN*

B) cross-class skills are NOT level gated to 1/2 main level. a level 50 THM can use the level 42 PUG skill mantra, and a level 50 BLM can use the level 34 arcanist skill eye for an eye

C) remember, you only care about skills, there is no bonus to having an up to date subclass otherwise. If you don't want the higher level archer skills that can be cross-class, you never have to level it past 15

*meaning, once you level to 30 arcanist and unlock both SMN and SCH, if you equip SCH and never change again, you'll have all 3 of : lvl 50 SCH(from playing it), lvl 50 Arcanist(because it's linked to SCH) AND lvl 50 SMN(because it's linked to arcanist). This works with any of those 3

Thanks so much, very helpful!!

What about the stats increas, like agility from the Archer advancing? Doesn't that carry over to the BLM?

Oh and somehow this looks like I'm questioning and answering myself lol. Not sure how that happened.


Edited, Sep 4th 2013 8:05am by Grandmomma
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#28 Sep 02 2013 at 8:40 PM Rating: Good
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Killua125 wrote:
I've looked at every Job vs. Class in solo play and I can say without a doubt that there is no Class which is better than its Job, ever. Even with extra options for additional skills, the Class is totally outweighed by Job skills for every situation. If a DPS Job needs extra healing or something, they can get it from their available additional skills without needing to be a Class. I can equip Bloodbath (Marauder) and Second Wind (Pugilist) to my Dragoon for example, for enough self-healing for solo play.

They should remove Classes, because they're redundant.

Edited, Sep 2nd 2013 5:50pm by Killua125


Then you need to take off your Troll Glasses, put on some reading glasses, and look again.

Pre-40 Paladin doesn't really have anything to offer over Gladiator. And in fact it's *easier* as a tank to go as Gladiator for anything below 40 simply due to the sheer number of cooldowns you can cycle between in the lower dungeons to smooth out your damage intake.

You get a small boost in health at those levels, minor threat increase through STR, but nothing of value. It's not until you get Shield Oath that really makes it worth equipping. You're structurally weaker for 30-39 as a Paladin simply due to losing out on PUG and LNC cooldowns to help survivability (and if you're going to be a tank you're going all the way or go home).
#29 Sep 02 2013 at 8:47 PM Rating: Excellent
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Raise. I just want to smack other people in party when they all thought only WHM could raise. You can raise without being targeted in combat. I tried to raise a tank mid battle once and when the spell was about to finish, he returned to the entrance and left us to fight for ourselves. Awesome. Even better, BRD who refused to raise.

Raise is only cross-classable for very few job but for all classes. Basic 101 for 1.0 players. Everyone used to stack raise, now nobody even thought of it (and wasted tons of time wading through easy dungeons. Healer down, whole party died, when it could have been easily avoidable by raising the Healer.). You don't really need specialised jobs way until the very few end-game dungeons, or you are already very familiar with the dungeons and don't make mistake.
#30 Sep 03 2013 at 9:08 AM Rating: Decent
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Khornette wrote:
Raise. I just want to smack other people in party when they all thought only WHM could raise. You can raise without being targeted in combat. I tried to raise a tank mid battle once and when the spell was about to finish, he returned to the entrance and left us to fight for ourselves. Awesome. Even better, BRD who refused to raise.

Raise is only cross-classable for very few job but for all classes. Basic 101 for 1.0 players. Everyone used to stack raise, now nobody even thought of it (and wasted tons of time wading through easy dungeons. Healer down, whole party died, when it could have been easily avoidable by raising the Healer.). You don't really need specialised jobs way until the very few end-game dungeons, or you are already very familiar with the dungeons and don't make mistake.


This is why sometimes its better to use class instead of Job. You lose a lot of abilities when you switch to a job. And to be honest, only having one person able to raise in these dungeons is horrid. Even more so horrid is not having swiftcast so you can insta raise anyone who goes down. I do this all the time on my SMN only to see people not take it or release. The times when people do take it, instead of having to wipe we recover and win.
#31 Sep 03 2013 at 10:50 AM Rating: Good
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Viertel wrote:
Killua125 wrote:
I've looked at every Job vs. Class in solo play and I can say without a doubt that there is no Class which is better than its Job, ever. Even with extra options for additional skills, the Class is totally outweighed by Job skills for every situation. If a DPS Job needs extra healing or something, they can get it from their available additional skills without needing to be a Class. I can equip Bloodbath (Marauder) and Second Wind (Pugilist) to my Dragoon for example, for enough self-healing for solo play.

They should remove Classes, because they're redundant.

Edited, Sep 2nd 2013 5:50pm by Killua125


Then you need to take off your Troll Glasses, put on some reading glasses, and look again.

Pre-40 Paladin doesn't really have anything to offer over Gladiator. And in fact it's *easier* as a tank to go as Gladiator for anything below 40 simply due to the sheer number of cooldowns you can cycle between in the lower dungeons to smooth out your damage intake.

You get a small boost in health at those levels, minor threat increase through STR, but nothing of value. It's not until you get Shield Oath that really makes it worth equipping. You're structurally weaker for 30-39 as a Paladin simply due to losing out on PUG and LNC cooldowns to help survivability (and if you're going to be a tank you're going all the way or go home).


Thats how i feel about Gladiator aswell, the cross class abilities help alot when tanking!
#32 Sep 03 2013 at 11:01 AM Rating: Good
From what I saw, leveling would be easier with CNJ and the defensive cross-class abilities that are useful solo, but the WHM abilities are going to be better for lvl 50 parties. Divine Seal (30% healing boost), Benediction (100% HP heal), seem like must haves for End-Game.
#33 Sep 03 2013 at 11:47 AM Rating: Excellent
I didn't realize I could equip raise on my gladiator! Niiiiice!
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#34 Sep 03 2013 at 12:06 PM Rating: Excellent
One thing I found was that putting your cross-class abilites in order of level (right to left) is helpful for when you are level synched.

Your available cross-class slots are decreased when you level synch. If you have high level abilities in the first couple slots, when you synch down to 10 or 20 you will not have access to any of them!

Raise is good for the 3rd slot, so you will have it when synched to lvl 15 or higher. (*I think that's right.)
#35 Sep 03 2013 at 12:41 PM Rating: Good
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Thayos wrote:
I didn't realize I could equip raise on my gladiator! Niiiiice!


Meh... I don't know. There are other more important def abilities to use on the GLA than take a slot with raise. I'll slot the LNC Keen whatever-the-hell, PGL featherfoot, and MRD Foresight. As a tank, I live by the creed I go down first, so using raise is outta the question for me. If the healer goes down before me, I know I am next so raise doesn't do anyone any good there either. Maybe a dps should slot it?
#36 Sep 03 2013 at 1:44 PM Rating: Good
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Refews wrote:
Thayos wrote:
I didn't realize I could equip raise on my gladiator! Niiiiice!


Meh... I don't know. There are other more important def abilities to use on the GLA than take a slot with raise. I'll slot the LNC Keen whatever-the-hell, PGL featherfoot, and MRD Foresight. As a tank, I live by the creed I go down first, so using raise is outta the question for me. If the healer goes down before me, I know I am next so raise doesn't do anyone any good there either. Maybe a dps should slot it?



I can tell you where having raise is better for the tank. You go down, the healer is next on the list. If the healer manages to get you up(Swiftcast+raise), then goes down, you can now get the healer back up while the DD kite.
#37 Sep 03 2013 at 4:06 PM Rating: Good
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At endgame in a party, yes - jobs are non-negotiable once you have all the specialist actions.

At level 35 on my THM/BLM, I generally go THM as in most dungeons as its nice to be able to support heal especially whilst some of the newer white mages are learning that keeping the tank alive is more important that playing a dps role on bosses.

#38 Sep 03 2013 at 4:47 PM Rating: Excellent
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Khornette wrote:
Even better, BRD who refused to raise.

Pretty sure a Bard cannot equip raise.
#39 Sep 03 2013 at 7:10 PM Rating: Good
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DomfranciscoOfIfrit wrote:
Khornette wrote:
Even better, BRD who refused to raise.

Pretty sure a Bard cannot equip raise.

we can't, think it was beta 4 they changed us from arc/cnj to arc/pug so the idea of support/DD actually stuck(unlike in other games where support means poor healer)
#40 Sep 03 2013 at 7:54 PM Rating: Decent
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There should be more differences between jobs and classes, enough to the point where there are MAJOR arguments on the forums and such regarding whether it's better to role MRD or WAR in certain situations. It would make for a more interesting party selection being able to have a mix of jobs and classes. I'm afraid Killua is right, classes will become obsolete at high levels.

I'll surely shed a tear when I have to quit being a MAURADER, and take what I view as a step down to a generic old as the hills ff-wise plain ol warrior.
I actually LIKED the fact that 14 deviated from it's "classic" roles (jobs) at first. The idea of being an axe wielding pirate was kind of refreshing. It's hard to explain.

I just hope rolling as a Class instead of job at 50 isn't just going to be straight gimping yourself. If it is, why even have the option to remove the job crystal? Just get rid of classes, or give them something special that jobs can't do. Maybe class exclusive equipment? Don't just make classes feel like baggage from 1.0

Edited, Sep 3rd 2013 9:56pm by klooste8
#41 Sep 04 2013 at 6:07 AM Rating: Good
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HallieXIV wrote:
At endgame in a party, yes - jobs are non-negotiable once you have all the specialist actions.

At level 35 on my THM/BLM, I generally go THM as in most dungeons as its nice to be able to support heal especially whilst some of the newer white mages are learning that keeping the tank alive is more important that playing a dps role on bosses.



You can go blm and still heal, just level up you carbie, you get the heal from arcanist. This way you can be a BLM.

Cheers!
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World: Ultros
#42 Sep 04 2013 at 6:11 AM Rating: Good
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Killua125 wrote:
I've looked at every Job vs. Class in solo play and I can say without a doubt that there is no Class which is better than its Job, ever. Even with extra options for additional skills, the Class is totally outweighed by Job skills for every situation. If a DPS Job needs extra healing or something, they can get it from their available additional skills without needing to be a Class. I can equip Bloodbath (Marauder) and Second Wind (Pugilist) to my Dragoon for example, for enough self-healing for solo play.

They should remove Classes, because they're redundant.

That 20% damage nerf and loss of abilities like bloodbath really makes BRD so much better for solo play than archer, doesn't it? /endsarcasm
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#43 Sep 04 2013 at 6:36 AM Rating: Decent
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Grandmomma wrote:
HallieXIV wrote:
At endgame in a party, yes - jobs are non-negotiable once you have all the specialist actions.

At level 35 on my THM/BLM, I generally go THM as in most dungeons as its nice to be able to support heal especially whilst some of the newer white mages are learning that keeping the tank alive is more important that playing a dps role on bosses.



You can go blm and still heal, just level up you carbie, you get the heal from arcanist. This way you can be a BLM.

Cheers!


That is useful info. thanks.

Of course, I hope that the new WHM and CNJ's soon learn how to heal so I don't have to, but in the meantime, it is worth me levelling ACN to get this capability.
#44 Sep 04 2013 at 6:42 AM Rating: Good
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Killua125 wrote:


I've looked at every Job vs. Class in solo play and I can say without a doubt that there is no Class which is better than its Job, ever. Even with extra options for additional skills, the Class is totally outweighed by Job skills for every situation. If a DPS Job needs extra healing or something, they can get it from their available additional skills without needing to be a Class. I can equip Bloodbath (Marauder) and Second Wind (Pugilist) to my Dragoon for example, for enough self-healing for solo play.

They should remove Classes, because they're redundant.

Edited, Sep 2nd 2013 5:50pm by Killua125


I have been on these forums on and off for over 10 years - since launch of FFXI (under a couple of different login ID's) and this is the most ludicrous comment I have ever read on the ZAM forums. I pray (and I'm an atheist) we never group together on duty finder, as this is absolute nonsense.

Firstly, Classes outskill jobs for solo'ing at every level up to 50. I know this to be true as a legacy player with every job at 50 and there is not a single one for which the job is better than the class when solo'ing.

When grouping, I agree that post level 35, you will never play your class (without your job) but even then it is marginal. Until level 50, the lack of additional skills may make it unclear which is advantageous. At 50, admittedly, the full extent of job skills will make it far more beneficial to play job than class.

Usually Killua is just a troll. On this, he is grossly incompetent and spreading absolute lies for anyone soloing or grouping pre level 40.

Edit: I might revise my comment re. up to level 50 for "all jobs". Paladin is a pretty handy solo job given self healing capabilities. The essence of my post is the same however.

Edited, Sep 4th 2013 8:44am by HallieXIV
#45 Sep 04 2013 at 6:59 AM Rating: Excellent
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I find when in a party either for a dungeon or doing FATEs that my SCH the best at healing and keeping members alive. But, when soloing for either quest or farming mats I change back to ACN. I find carby much more useful then Eos or Selene when i have to kill mobs.
#46 Sep 04 2013 at 7:21 AM Rating: Excellent
I would solo WHM over CNJ for Holy.

The cross classes you lose are not incredibly useful at any rate, Featherfoot, Foresight, Keen Flurry, Aweareness, Thunder I.

Holy + Divine Seal + Benediction kick those cross-class abilities in the nuts.

Edited, Sep 4th 2013 9:24am by Gnu
#47 Sep 04 2013 at 8:21 AM Rating: Excellent
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FrozenSherbet wrote:
darexius2010, Goblin in Disguise wrote:
It would be to a disadvantage insoasmuch that you wouldn't get the more specialized skillset that either have to offer -- SCH heals better than an ARC. SMN can crowd control with more options than an ARC. In that way, yes, it's a disadvantage.

Now I'm not endgame yet, but I read somewhere that you 'loose' the ability to use crossclass abilities? Can anyone chime in on that?

You lose half of your cross-class slots and get limited to pulling abilities from just two other classes. You can go here for a nice list.

For parties, you'll definitely want to use your job. You get a stat bonus on top of some really useful job abilities. When it comes to soloing, things are a bit more vague. I personally use my job in tandem with my chocobo, but some people may be more comfortable having access to the larger cross-class pool that playing your class provides.


That chocobo is not to be reckoned with! Plus, the job traits you unlock are really useful, at least on blm.

Edited, Sep 4th 2013 9:22am by Valkayree
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