Lingarn wrote:
darexius2010, Goblin in Disguise wrote:
That being said, the flaw in your logic is that for your argument to be completely valid, which I'm saying that is in fact a very valid argument, one would need to know the exact circumstances which are causing the queue to fail.
In consideration of that argument, the basis in my previous argument is that you nor the poster I was responding to know the variables leading into the failure of the queue system. Without knowing this information you can't place blame on faulty programming as it could be the substantial load from us on the servers that had been unanticipated. Speaking from experience, you cannot take a brand new code base, put a few people on it, and successfully judge how that codebase will handle an unexpected load. That being said, I have no way of knowing what testing was done or not done nor do I know the specifications of the Colo in use. Therefore I in all cases concede my argument in regards to blame as I don't have any facts to support any argument one way or another.
Finally, nobody does. Not you, not the person I was responding to, not the dozens of naysayers out here. Making all speculation mute.
Two points.
First, it is part of SE's job to know how many games they sold and what load their servers can handle. Whether the problem is fundamental to the codebase or based on the number of users is irrelevant, because in either case it was their job to generate a queue system which could handle the load. The fact that many other MMORPGs have successfully done this is relevant, because it demonstrates that this problem is neither insurmountable nor unexpected in the genre -- especially when overloaded servers have not prevented queue systems from working in the past. SE screwed up, and while the specific details of the error may be impossible for us to discern, the fact that they screwed up is not. Judging them to be generally incompetent or dishonest as a result of this error is a matter of opinion.
Second, my post wasn't arguing about the cause of the queue problems. My post was all about you using an argument with a very obvious flaw to try and shut someone up because you didn't like what they posted. If you don't like to be judged based on the words you use, you shouldn't use them.
Lingarn
Can you tell me, at what point, I stated that I don't like to be judged based on the words I use? I'd prefer it. I'd also prefer to be judged on the words that I use throughout the board, not the two posts you selected in order to cast your
personal judgement on me.
To whit, the first part of your reply. At no point did I state that SE did a
good job or even
completed their job. To the contrary, again, based on my prior posts which you're either intentionally or ignorantly ignoring. Regardless, the fact remains, some people are experiencing improvements at this point, and others seem not to be. I, myself, am logged into the game and have had no issue logging out and logging back in. As stated prior, I left for three hours to spending time with my family and returned to an immediate entry into the server I'm on with no queue whatsoever. That being said, it is not outside the realm of the queue system failing. It fails on the games you're referring to. During WoW's launch it failed miserably. To this day it still periodically fails based on load during expansion releases. This is first-hand knowledge, and you can refer to my signature in case you're inclined to claim I haven't played WoW. Systems fail. It happens. In this case it's happening in abundance. The initial days of FFXI experienced the same issues. SW:TOR experienced the same issues. While it's perfectly plausible to assume that a company can learn from these other mistakes, it's equally implausible because to date SE has launched on mainstream MMO, and that is FFXI. They did not launch WoW, STO, SW:TOR, RIFT, etc. This is the first launch for them with this codebase, and as stated, regardless of the reasons, their infrastructure is having a hard time keeping up. Will they learn from this? Yes. Will it help them in the future? Yes. It won't help the next poor sod coming along releasing their own, MMO, though, making it implausible to assume that because one product had launch issues, the next in succession from another author will not. The only way that would be plausible is if SE's programmers came from those other software companies. Also stating that SE had XI's experience to hinge on is also plausible, but fallible. A lot of the talent from 1.0 came from FFXI. My case should be clear in that respect.
EDIT: It's also implausible to surmise that all modern MMO's have resolved their load issues. If by load we're measuring capacity as well, which seems to be a favorite among our posters here, let me point your eyes towards this gem:
Not even Blizzard, the MMO giant of this time, has worked out server capacity issues. To expect FFXIV:ARR to be 100% flawless with limitless load and capacity capabilities is flawed, to say the least.
Now, if I may politely and respectfully ask, are you discussing this with me in the spirit of accurate and pointed discussion? Or are you at this point merely posting to prove me incorrect and make an example of me which you can stand on through the duration of your membership on this board? Either is acceptable, and please answer honestly, as I would consider it a breath of fresh air if it be the former, and I would be honored to be held in such esteem as someone to topple if in fact it be the latter.
Edited, Sep 4th 2013 5:57pm by darexius2010 Edited, Sep 4th 2013 6:03pm by darexius2010